diff --git a/CHANGES.txt b/CHANGES.txt index 87359f1547f..e05bfb124ad 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -148,6 +148,30 @@ Undead Alchemist - Fixed bug where first quest game was always starting with 20 life. - Restored Zeppelin life behavior. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. +- data model update +- Pets and plant are loaded from text files. +- Card creation is an issue now. +- might be better working now ( +- works somehow - only the second game starts properly +- Fixed All Hallow's Eve. +- Removed excess text from All Hallow's Eve. +- Coverted deck editors and cardshop to JDialog. +- This allows them to be modal and gets rid of the setAlwaysOnTop() call. (Which causes all manner of headaches on Linux) +- add an AF UnattachAll. Removes all UnattachValid$ cards from target creature(s) and or player(s). +- fix several creature types +- fix several more creature types +- fix several more creature types +- Fixed Custody Battle. +- Fixed Mortis Dogs +- fix more creature types (thanks to catatafish) +- fixing saves compatibility +- quest loader will take attributes into account +- Fixed Glade Gnarr's pump +- Ran SetInfo script +- Ran Oracle script +- Added "CARDNAME can't be equipped." keyword and corrected some "CARDNAME can't be enchanted." implementation. They cards can now be targeted human, although attachment will fail with a relevant log message. +- Ran scripts +- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): @@ -195,6 +219,14 @@ Seht's Tiger Oriss, Samite Guardian Quicken Spellweaver Helix +Knowledge Pool +Ward Sliver +Disarm +Fulgent Distraction +Endless Horizons +Flickering Ward +Goblin Brawler +Blinding Beam end