add NeedsToPlayVar to Creatures with Character defining abilites to prevent them from zero toughness.

This commit is contained in:
Hanmac
2016-05-04 20:57:59 +00:00
parent 5a971d6a59
commit b4e58bc805
26 changed files with 27 additions and 1 deletions

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@@ -4,5 +4,6 @@ Types:Creature Wurm
PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in your graveyard.
SVar:X:Count$TypeInYourYard.Creature
SVar:NeedsToPlayVar:X GE1
SVar:Picture:http://www.wizards.com/global/images/magic/general/boneyard_wurm.jpg
Oracle:Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

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@@ -6,6 +6,7 @@ K:Flying
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of artifacts you control.
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
SVar:X:Count$Valid Artifact.YouCtrl
SVar:NeedsToPlayVar:X GE3
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/broodstar.jpg
Oracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\nBroodstar's power and toughness are each equal to the number of artifacts you control.

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@@ -5,6 +5,7 @@ PT:*/*
K:Defender
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of snow lands you control.
SVar:X:Count$Valid Land.Snow+YouCtrl
SVar:NeedsToPlayVar:X GE2
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/drift_of_the_dead.jpg
Oracle:Defender (This creature can't attack.)\nDrift of the Dead's power and toughness are each equal to the number of snow lands you control.

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@@ -5,6 +5,7 @@ PT:*/*
K:Hexproof
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Forests you control.
SVar:X:Count$Valid Forest.YouCtrl
SVar:NeedsToPlayVar:X GE2
SVar:BuffedBy:Forest
SVar:Picture:http://www.wizards.com/global/images/magic/general/dungrove_elder.jpg
Oracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nDungrove Elder's power and toughness are each equal to the number of Forests you control.

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@@ -8,5 +8,6 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Treefolk Warrior | TokenTypes$ Creature,Treefolk,Warrior | TokenOwner$ You | TokenColors$ Green | TokenPower$ X | TokenToughness$ X | TokenStaticAbilities$ TokenPT | TokenSVars$ X | References$ X
SVar:TokenPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Forests you control.
SVar:BuffedBy:Forest
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/kalonian_twingrove.jpg
Oracle:Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.\nWhen Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."

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@@ -7,5 +7,6 @@ S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | CheckSVar$ X
T:Mode$ DamageDone | ValidSource$ Card.Self | CheckSVar$ X | SVarCompare$ GE7 | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever CARDNAME deals damage, if you have seven or more cards in hand, you gain 7 life.
SVar:TrigGain:AB$ GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 7
SVar:X:Count$InYourHand
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/kiyomaro_first_to_stand.jpg
Oracle:Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.\nAs long as you have four or more cards in hand, Kiyomaro has vigilance.\nWhenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

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@@ -4,5 +4,6 @@ Types:Creature Elemental
PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in all graveyards.
SVar:X:Count$InAllYards
SVar:NeedsToPlayVar:X GE4
SVar:Picture:http://www.wizards.com/global/images/magic/general/lord_of_extinction.jpg
Oracle:Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

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@@ -5,6 +5,7 @@ PT:*/*
K:Haste
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of sorcery cards in all graveyards.
SVar:X:Count$TypeInAllYards.Sorcery
SVar:NeedsToPlayVar:X GE2
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/magnivore.jpg
Oracle:Haste (This creature can attack the turn it comes under your control.)\nMagnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

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@@ -5,5 +5,6 @@ PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in your hand.
SVar:X:Count$InYourHand
SVar:RemAIDeck:True
SVar:NeedsToPlayVar:X GE2
SVar:Picture:http://www.wizards.com/global/images/magic/general/maro.jpg
Oracle:Maro's power and toughness are each equal to the number of cards in your hand.

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@@ -6,5 +6,6 @@ S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$
SVar:X:Count$Domain
SVar:BuffedBy:Plains,Island,Swamp,Mountain,Forest
SVar:RemRandomDeck:True
SVar:NeedsToPlayVar:X GE2
SVar:Picture:http://www.wizards.com/global/images/magic/general/matca_rioters.jpg
Oracle:Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

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@@ -6,5 +6,6 @@ K:Trample
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.
SVar:X:Count$Valid Land.YouCtrl
SVar:BuffedBy:Land
SVar:NeedsToPlayVar:X GE5
SVar:Picture:http://www.wizards.com/global/images/magic/general/molimo_maro_sorcerer.jpg
Oracle:Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nMolimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

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@@ -5,5 +5,6 @@ PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in all graveyards.
SVar:X:Count$TypeInAllYards.Creature
A:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.
SVar:NeedsToPlayVar:X GE2
SVar:Picture:http://www.wizards.com/global/images/magic/general/mortivore.jpg
Oracle:Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.\n{B}: Regenerate Mortivore.

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@@ -6,5 +6,6 @@ K:Flying
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of Swamps you control.
SVar:X:Count$Valid Swamp.YouCtrl
SVar:BuffedBy:Swamp
SVar:NeedsToPlayVar:X GE4
SVar:Picture:http://resources.wizards.com/magic/cards/9ed/en-us/card83186.jpg
Oracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nNightmare's power and toughness are each equal to the number of Swamps you control.

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@@ -7,5 +7,6 @@ SVar:X:Count$InYourHand
T:Mode$ Drawn | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever you draw a card, each opponent loses 1 life.
SVar:TrigLoseLife:AB$ LoseLife | Cost$ 0 | Defined$ Player.Opponent | LifeAmount$ 1
SVar:RemAIDeck:True
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/psychosis_crawler.jpg
Oracle:Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.\nWhenever you draw a card, each opponent loses 1 life.

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@@ -6,5 +6,6 @@ K:Flying
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in your graveyard.
SVar:X:Count$TypeInYourYard.Creature
SVar:RemRandomDeck:True
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/revenant.jpg
Oracle:Flying\nRevenant's power and toughness are each equal to the number of creature cards in your graveyard.

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@@ -6,5 +6,6 @@ S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$
A:AB$ Pump | Cost$ 1 R G Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush - | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ X | NumDef$ X | References$ X | SpellDescription$ Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
SVar:X:Count$Valid Land.YouCtrl
SVar:BuffedBy:Land
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/rubblehulk.jpg
Oracle:Rubblehulk's power and toughness are each equal to the number of lands you control.\nBloodrush - {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

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@@ -8,7 +8,8 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
T:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:RemAIDeck:True
SVar:RemAIDeck:True
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/sage_of_ancient_lore.jpg
AlternateMode:DoubleFaced
Oracle:Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.\nWhen Sage of Ancient Lore enters the battlefield, draw a card.\nAt the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

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@@ -6,5 +6,6 @@ S:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Des
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Islands you control.
SVar:X:Count$Valid Island.YouCtrl
SVar:BuffedBy:Island
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/serpent_of_the_endless_sea.jpg
Oracle:Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.\nSerpent of the Endless Sea can't attack unless defending player controls an Island.

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@@ -5,5 +5,6 @@ PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of artifact cards in all graveyards.
SVar:X:Count$TypeInAllYards.Artifact
SVar:RemRandomDeck:True
SVar:NeedsToPlayVar:X GE1
SVar:Picture:http://www.wizards.com/global/images/magic/general/slag_fiend.jpg
Oracle:Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.

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@@ -7,5 +7,6 @@ S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$
A:AB$ Draw | Cost$ 4 Return<1/Land> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:X:Count$InYourHand
SVar:RemAIDeck:True
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/soramaro_first_to_dream.jpg
Oracle:Flying\nSoramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.\n{4}, Return a land you control to its owner's hand: Draw a card.

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@@ -7,5 +7,6 @@ S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your upkeep, put the top two cards of your library into your graveyard.
SVar:TrigMill:AB$ Mill | Cost$ 0 | Defined$ You | NumCards$ 2
SVar:X:Count$TypeInYourYard.Creature
SVar:NeedsToPlayVar:X GE1
SVar:Picture:http://www.wizards.com/global/images/magic/general/splinterfright.jpg
Oracle:Trample\nSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.\nAt the beginning of your upkeep, put the top two cards of your library into your graveyard.

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@@ -5,5 +5,6 @@ PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of Swamps you control.
SVar:X:Count$Valid Swamp.YouCtrl
SVar:BuffedBy:Swamp
SVar:NeedsToPlayVar:X GE2
SVar:Picture:http://www.wizards.com/global/images/magic/general/squelching_leeches.jpg
Oracle:Squelching Leeches's power and toughness are each equal to the number of Swamps you control.

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@@ -7,5 +7,6 @@ S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.
SVar:TrigDraw:AB$ Draw | Cost$ 0 | NumCards$ 1 | Defined$ You
SVar:X:Count$InYourHand
SVar:NeedsToPlayVar:X GE2
SVar:Picture:http://www.wizards.com/global/images/magic/general/sturmgeist.jpg
Oracle:Flying\nSturmgeist's power and toughness are each equal to the number of cards in your hand.\nWhenever Sturmgeist deals combat damage to a player, draw a card.

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@@ -6,5 +6,6 @@ K:Trample
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of land cards in all graveyards.
SVar:X:Count$TypeInAllYards.Land
SVar:RemRandomDeck:True
SVar:NeedsToPlayVar:X GE1
SVar:Picture:http://www.wizards.com/global/images/magic/general/terravore.jpg
Oracle:Trample\nTerravore's power and toughness are each equal to the number of land cards in all graveyards.

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@@ -6,5 +6,6 @@ S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$
SVar:X:Count$Valid Forest.YouCtrl
A:AB$ Regenerate | Cost$ G Sac<1/Forest> | SpellDescription$ Regenerate CARDNAME.
SVar:BuffedBy:Forest
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/uktabi_wildcats.jpg
Oracle:Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.\n{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.

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@@ -8,6 +8,7 @@ SVar:X:Count$Valid Land.YouCtrl
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land | ChangeNum$ 1 | ShuffleNonMandatory$ True
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
SVar:BuffedBy:Land
SVar:NeedsToPlayVar:X GE3
SVar:Picture:http://www.wizards.com/global/images/magic/general/ulvenwald_hydra.jpg
Oracle:Reach\nUlvenwald Hydra's power and toughness are each equal to the number of lands you control.\nWhen Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.