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- Fixing Ape and Bird Lvl 4 triggers.
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@@ -4,7 +4,7 @@ Colors:green
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Types:Creature Ape Pet
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PT:2/1
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K:Trample
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T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, you pay 2. If you do, it gets +2/+2 until end of turn.
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T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, you pay 2. If you do, it gets +2/+2 until end of turn.
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T:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, you may pay 2. If you do, it gets +2/+2 until end of turn.
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SVar:TrigPump:DB$Pump | Cost$ 2 | Defined$ Self | NumAtt$ 2 | NumDef$ 2
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SVar:TrigPump:AB$Pump | Cost$ 2 | Defined$ Self | NumAtt$ 2 | NumDef$ 2
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End
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@@ -4,7 +4,7 @@ Colors:blue
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Types:Creature Bird Pet
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PT:1/3
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K:Flying
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay 1. If you do, draw a card, then discard a card.
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SVar:TrigDraw:DB$Draw | Cost$ 1 | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay 1. If you do, draw a card, then discard a card.
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SVar:TrigDraw:AB$Draw | Cost$ 1 | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard
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SVar:DBDiscard:DB$Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1
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End
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