- Fixed a couple weirdly auto-formulated stack/prompt descriptions.

This commit is contained in:
Agetian
2017-08-20 15:07:11 +00:00
parent 29b4704c4b
commit b1ccb5c3de
2 changed files with 5 additions and 5 deletions

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@@ -1,8 +1,8 @@
Name:Hunter's Prowess Name:Hunter's Prowess
ManaCost:4 G ManaCost:4 G
Types:Sorcery Types:Sorcery
A:SP$ Pump | Cost$ 4 G | ValidTgts$ Creature | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." A:SP$ Pump | Cost$ 4 G | ValidTgts$ Creature | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." | StackDescription$ SpellDescription
SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Triggers$ HunterProwessTrig | sVars$ HunterProwessX,HunterProwessY SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Triggers$ HunterProwessTrig | sVars$ HunterProwessX,HunterProwessY | StackDescription$ None
SVar:HunterProwessTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ HunterProwessX | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw that many cards. SVar:HunterProwessTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ HunterProwessX | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw that many cards.
SVar:HunterProwessX:AB$ Draw | Cost$ 0 | Defined$ You | NumCards$ HunterProwessY | References$ HunterProwessY SVar:HunterProwessX:AB$ Draw | Cost$ 0 | Defined$ You | NumCards$ HunterProwessY | References$ HunterProwessY
SVar:HunterProwessY:TriggerCount$DamageAmount SVar:HunterProwessY:TriggerCount$DamageAmount

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Name:Peregrination Name:Peregrination
ManaCost:3 G ManaCost:3 G
Types:Sorcery Types:Sorcery
A:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | NoShuffle$ True | SubAbility$ DBChangeZone | SpellDescription$ Seach your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. A:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | NoShuffle$ True | SubAbility$ DBChangeZone | SpellDescription$ Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. | StackDescription$ SpellDescription
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBScry SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBScry | StackDescription$ None
SVar:DBScry:DB$ Scry | ScryNum$ 1 SVar:DBScry:DB$ Scry | ScryNum$ 1 | StackDescription$ None
SVar:Picture:http://www.wizards.com/global/images/magic/general/peregrination.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/peregrination.jpg
Oracle:Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Oracle:Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)