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- Removed the 'Text' line from some recent scripts and from the card template script.
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@@ -1,7 +1,6 @@
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Name:All in Good Time
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ManaCost:no cost
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Types:Scheme
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Text:no text
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T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ GoodTimes | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
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SVar:GoodTimes:AB$ AddTurn | Cost$ 0 | NumTurns$ 1 | NoSchemes$ True
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SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/all_in_good_time.jpg
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@@ -1,7 +1,6 @@
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Name:Goblin Assassin
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ManaCost:3 R R
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Types:Creature Goblin Assassin
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Text:no text
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ RepeatFlips | TriggerDescription$ Whenever CARDNAME or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Goblin.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ RepeatFlips | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
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@@ -1,7 +1,6 @@
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Name:Inner-Flame Igniter
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ManaCost:2 R
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Types:Creature Elemental Warrior
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Text:no text
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PT:2/2
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A:AB$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | SubAbility$ StoreNum | StackDescription$ SpellDescription | SpellDescription$ Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
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SVar:StoreNum:DB$ StoreSVar | SVar$ InnerFlameStrength | Type$ CountSVar | Expression$ InnerFlameStrength/Plus.1 | SubAbility$ InnerHeatStrike
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@@ -1,7 +1,6 @@
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Name:Mana Clash
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ManaCost:R
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Types:Sorcery
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Text:no text
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A:SP$ Repeat | Cost$ R | ValidTgts$ Opponent | RepeatCheckSVar$ RepeatCheck | RepeatSVarCompare$ GT0 | RepeatSubAbility$ ResetCheck | StackDescription$ SpellDescription | SpellDescription$ You and target opponent each flip a coin. CARDNAME deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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SVar:ResetCheck:DB$ StoreSVar | SVar$ RepeatCheck | Type$ Number | Expression$ 0 | SubAbility$ RepeatClash
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SVar:RepeatClash:DB$ RepeatEach | RepeatPlayers$ TargetedAndYou | RepeatSubAbility$ FlipClash | SubAbility$ ClashDamage
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@@ -1,7 +1,6 @@
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Name:Master of the Wild Hunt Avatar
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ManaCost:no cost
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Types:Vanguard
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Text:no text
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HandLifeModifier:+1/+3
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A:AB$ GenericChoice | Cost$ 2 G | Choices$ Wolf,Antelope,Cat,Rhino | ActivationZone$ Command | AtRandom$ True | StackDescription$ SpellDescription | SpellDescription$ Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
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SVar:Wolf:DB$ Token | TokenAmount$ 1 | TokenName$ Wolf | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenColors$ Green | TokenPower$ 2 | TokenToughness$ 2 | ChoiceDescription$ Wolf
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@@ -1,7 +1,6 @@
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Name:Purging Scythe
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ManaCost:5
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Types:Artifact
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Text:no text
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChooseDmg | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
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SVar:TrigChooseDmg:AB$ ChooseCard | Cost$ 0 | Defined$ You | Choices$ Creature.leastToughness | Mandatory$ True | SubAbility$ DBDmg
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SVar:DBDmg:DB$ DealDamage | NumDmg$ 2 | Defined$ ChosenCard
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@@ -1,7 +1,6 @@
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Name:Wolf-Skull Shaman
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ManaCost:1 G
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Types:Creature Elf Shaman
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Text:no text
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PT:2/2
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigKinship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with CARDNAME, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.
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SVar:TrigKinship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card.sharesCreatureTypeWith | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToken
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@@ -1,7 +1,6 @@
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Name:Yavimaya Dryad
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ManaCost:1 G G
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Types:Creature Dryad
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Text:no text
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PT:2/1
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K:Forestwalk
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRamp | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
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@@ -170,7 +170,6 @@ while inputName != 'quit' :
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print '\nName:'+cardData.name
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print 'ManaCost:'+cardData.cost
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print 'Types:'+cardData.types
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print 'Text:no text'
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if cardData.types.find('Creature') != -1 :
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print 'PT:'+cardData.pt
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elif cardData.types.find('Planeswalker') != -1 :
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