From ae493f8948aa3a02088ea29b4d3d08e89359a345 Mon Sep 17 00:00:00 2001 From: moomarc Date: Wed, 20 Mar 2013 12:05:37 +0000 Subject: [PATCH] - Removed the 'Text' line from some recent scripts and from the card template script. --- res/cardsfolder/a/all_in_good_time.txt | 1 - res/cardsfolder/g/goblin_assassin.txt | 1 - res/cardsfolder/i/inner_flame_igniter.txt | 1 - res/cardsfolder/m/mana_clash.txt | 1 - res/cardsfolder/m/master_of_the_wild_hunt_avatar.txt | 1 - res/cardsfolder/p/purging_scythe.txt | 1 - res/cardsfolder/w/wolf_skull_shaman.txt | 1 - res/cardsfolder/y/yavimaya_dryad.txt | 1 - tools/cardTemplateScript.py | 1 - 9 files changed, 9 deletions(-) diff --git a/res/cardsfolder/a/all_in_good_time.txt b/res/cardsfolder/a/all_in_good_time.txt index bf48976c6c2..edb7588628d 100644 --- a/res/cardsfolder/a/all_in_good_time.txt +++ b/res/cardsfolder/a/all_in_good_time.txt @@ -1,7 +1,6 @@ Name:All in Good Time ManaCost:no cost Types:Scheme -Text:no text T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ GoodTimes | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. SVar:GoodTimes:AB$ AddTurn | Cost$ 0 | NumTurns$ 1 | NoSchemes$ True SVar:Picture:http://www.cardforge.org/fpics/lq_schemes/all_in_good_time.jpg diff --git a/res/cardsfolder/g/goblin_assassin.txt b/res/cardsfolder/g/goblin_assassin.txt index 77552680242..801d4a07f84 100644 --- a/res/cardsfolder/g/goblin_assassin.txt +++ b/res/cardsfolder/g/goblin_assassin.txt @@ -1,7 +1,6 @@ Name:Goblin Assassin ManaCost:3 R R Types:Creature Goblin Assassin -Text:no text PT:2/2 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ RepeatFlips | TriggerDescription$ Whenever CARDNAME or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Goblin.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ RepeatFlips | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. diff --git a/res/cardsfolder/i/inner_flame_igniter.txt b/res/cardsfolder/i/inner_flame_igniter.txt index 5172f9addfa..bcfd43ddb96 100644 --- a/res/cardsfolder/i/inner_flame_igniter.txt +++ b/res/cardsfolder/i/inner_flame_igniter.txt @@ -1,7 +1,6 @@ Name:Inner-Flame Igniter ManaCost:2 R Types:Creature Elemental Warrior -Text:no text PT:2/2 A:AB$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | SubAbility$ StoreNum | StackDescription$ SpellDescription | SpellDescription$ Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. SVar:StoreNum:DB$ StoreSVar | SVar$ InnerFlameStrength | Type$ CountSVar | Expression$ InnerFlameStrength/Plus.1 | SubAbility$ InnerHeatStrike diff --git a/res/cardsfolder/m/mana_clash.txt b/res/cardsfolder/m/mana_clash.txt index a887d5ba3b9..d1d732ed16e 100644 --- a/res/cardsfolder/m/mana_clash.txt +++ b/res/cardsfolder/m/mana_clash.txt @@ -1,7 +1,6 @@ Name:Mana Clash ManaCost:R Types:Sorcery -Text:no text A:SP$ Repeat | Cost$ R | ValidTgts$ Opponent | RepeatCheckSVar$ RepeatCheck | RepeatSVarCompare$ GT0 | RepeatSubAbility$ ResetCheck | StackDescription$ SpellDescription | SpellDescription$ You and target opponent each flip a coin. CARDNAME deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. SVar:ResetCheck:DB$ StoreSVar | SVar$ RepeatCheck | Type$ Number | Expression$ 0 | SubAbility$ RepeatClash SVar:RepeatClash:DB$ RepeatEach | RepeatPlayers$ TargetedAndYou | RepeatSubAbility$ FlipClash | SubAbility$ ClashDamage diff --git a/res/cardsfolder/m/master_of_the_wild_hunt_avatar.txt b/res/cardsfolder/m/master_of_the_wild_hunt_avatar.txt index c9e6444b560..d2a6aafba90 100644 --- a/res/cardsfolder/m/master_of_the_wild_hunt_avatar.txt +++ b/res/cardsfolder/m/master_of_the_wild_hunt_avatar.txt @@ -1,7 +1,6 @@ Name:Master of the Wild Hunt Avatar ManaCost:no cost Types:Vanguard -Text:no text HandLifeModifier:+1/+3 A:AB$ GenericChoice | Cost$ 2 G | Choices$ Wolf,Antelope,Cat,Rhino | ActivationZone$ Command | AtRandom$ True | StackDescription$ SpellDescription | SpellDescription$ Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random. SVar:Wolf:DB$ Token | TokenAmount$ 1 | TokenName$ Wolf | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenColors$ Green | TokenPower$ 2 | TokenToughness$ 2 | ChoiceDescription$ Wolf diff --git a/res/cardsfolder/p/purging_scythe.txt b/res/cardsfolder/p/purging_scythe.txt index 5da4f6165a7..1120f685fa3 100644 --- a/res/cardsfolder/p/purging_scythe.txt +++ b/res/cardsfolder/p/purging_scythe.txt @@ -1,7 +1,6 @@ Name:Purging Scythe ManaCost:5 Types:Artifact -Text:no text T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChooseDmg | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. SVar:TrigChooseDmg:AB$ ChooseCard | Cost$ 0 | Defined$ You | Choices$ Creature.leastToughness | Mandatory$ True | SubAbility$ DBDmg SVar:DBDmg:DB$ DealDamage | NumDmg$ 2 | Defined$ ChosenCard diff --git a/res/cardsfolder/w/wolf_skull_shaman.txt b/res/cardsfolder/w/wolf_skull_shaman.txt index 289b3031f49..e78432979e7 100644 --- a/res/cardsfolder/w/wolf_skull_shaman.txt +++ b/res/cardsfolder/w/wolf_skull_shaman.txt @@ -1,7 +1,6 @@ Name:Wolf-Skull Shaman ManaCost:1 G Types:Creature Elf Shaman -Text:no text PT:2/2 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigKinship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with CARDNAME, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. SVar:TrigKinship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card.sharesCreatureTypeWith | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToken diff --git a/res/cardsfolder/y/yavimaya_dryad.txt b/res/cardsfolder/y/yavimaya_dryad.txt index ecf77059443..9d5cf5c3d82 100644 --- a/res/cardsfolder/y/yavimaya_dryad.txt +++ b/res/cardsfolder/y/yavimaya_dryad.txt @@ -1,7 +1,6 @@ Name:Yavimaya Dryad ManaCost:1 G G Types:Creature Dryad -Text:no text PT:2/1 K:Forestwalk T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRamp | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. diff --git a/tools/cardTemplateScript.py b/tools/cardTemplateScript.py index 58867e4e642..a067dd6e3ad 100755 --- a/tools/cardTemplateScript.py +++ b/tools/cardTemplateScript.py @@ -170,7 +170,6 @@ while inputName != 'quit' : print '\nName:'+cardData.name print 'ManaCost:'+cardData.cost print 'Types:'+cardData.types - print 'Text:no text' if cardData.types.find('Creature') != -1 : print 'PT:'+cardData.pt elif cardData.types.find('Planeswalker') != -1 :