escape single quotes

This commit is contained in:
CCTV-1
2020-02-03 09:26:58 +08:00
parent 64117ad1fc
commit ac58058938
5 changed files with 214 additions and 214 deletions

View File

@@ -125,7 +125,7 @@ nlManaBurn=Spiele mit Manabrand (wurde mit M10 aus den Regeln entfernt).
nlManaLostPrompt=Aktiviere, um vor Leerung des Manapools eine Warnung zu erhalten. nlManaLostPrompt=Aktiviere, um vor Leerung des Manapools eine Warnung zu erhalten.
nlEnforceDeckLegality=Erzwingt eine Deck-Konformität zum gewählten Format (minimale Deckgröße, Anzahl pro Karte im Deck, usw.). nlEnforceDeckLegality=Erzwingt eine Deck-Konformität zum gewählten Format (minimale Deckgröße, Anzahl pro Karte im Deck, usw.).
nlSideboardForAI=Erlaubt Spielern das Nutzen des Sideboards von KI-Decks und in Constructed-Formaten. nlSideboardForAI=Erlaubt Spielern das Nutzen des Sideboards von KI-Decks und in Constructed-Formaten.
nlPerformanceMode=Schalten zusätzlich Prüfungen auf statische Fähigkeiten ab, um das Spiel zu beschleunigen. Warnung: Kann Probleme mit 'Aufblitzen' bei Karten von KI-Gegner verursachen! nlPerformanceMode=Schalten zusätzlich Prüfungen auf statische Fähigkeiten ab, um das Spiel zu beschleunigen. Warnung: Kann Probleme mit ''Aufblitzen'' bei Karten von KI-Gegner verursachen!
nlFilteredHands=Erzeugt zwei Starthände, und behält die, welche am nächsten an der duchschnittlichen Länderanzahl im Deck ist. (Erfordert Neustart) nlFilteredHands=Erzeugt zwei Starthände, und behält die, welche am nächsten an der duchschnittlichen Länderanzahl im Deck ist. (Erfordert Neustart)
nlCloneImgSource=Zeige das originale Kartenbild des Klones statt der geklonten Karte. nlCloneImgSource=Zeige das originale Kartenbild des Klones statt der geklonten Karte.
nlPromptFreeBlocks=Wenn ein neuer Block nichts kosten würde, dann wird er automatisch bezahlt. nlPromptFreeBlocks=Wenn ein neuer Block nichts kosten würde, dann wird er automatisch bezahlt.
@@ -998,7 +998,7 @@ lblCollection=Sammlung
lblCommanders=Generäle lblCommanders=Generäle
lblOathbreakers=Eidbrecher lblOathbreakers=Eidbrecher
lblSave=Save lblSave=Save
lblDontSave=Don't Save lblDontSave=Don''t Save
lblPackN=Pack {0} lblPackN=Pack {0}
#Forge.java #Forge.java
lblLoadingFonts=Lade Schriftarten... lblLoadingFonts=Lade Schriftarten...
@@ -1274,13 +1274,13 @@ lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich %min e
lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich %max ein: lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich %max ein:
#PlayerOutcome.java #PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=hat gewonnen weil alle Gegner besiegt wurden lblWonBecauseAllOpponentsHaveLost=hat gewonnen weil alle Gegner besiegt wurden
lblWonDueToEffectOf=hat durch '%s' gewonnen lblWonDueToEffectOf=hat durch ''%s'' gewonnen
lblConceded=hat aufgegeben lblConceded=hat aufgegeben
lblLostTryingToDrawCardsFromEmptyLibrary=hat verloren, da keine Karten mehr in der Bibliothek waren lblLostTryingToDrawCardsFromEmptyLibrary=hat verloren, da keine Karten mehr in der Bibliothek waren
lblLostBecauseLifeTotalReachedZero=hat verloren, da der Lebenspunktestand kleiner oder gleich Null war lblLostBecauseLifeTotalReachedZero=hat verloren, da der Lebenspunktestand kleiner oder gleich Null war
lblLostBecauseOfObtainingTenPoisonCounters=hat durch Anhäufen von 10 oder mehr Giftmarken verloren lblLostBecauseOfObtainingTenPoisonCounters=hat durch Anhäufen von 10 oder mehr Giftmarken verloren
lblLostBecauseAnOpponentHasWonBySpell=hat verloren, da ein Gegner durch Spruch '%s' gewonnen hat lblLostBecauseAnOpponentHasWonBySpell=hat verloren, da ein Gegner durch Spruch ''%s'' gewonnen hat
lblLostDueToEffectOfSpell=hat durch durch Spruch '%s' verloren lblLostDueToEffectOfSpell=hat durch durch Spruch ''%s'' verloren
lblLostDueToAccumulationOf21DamageFromGenerals=hat durch Anhäufen von 21 oder mehr Schadenspunkten durch Generäle verloren lblLostDueToAccumulationOf21DamageFromGenerals=hat durch Anhäufen von 21 oder mehr Schadenspunkten durch Generäle verloren
lblAcceptedThatTheGameIsADraw=hat ein Unentschieden akzeptiert lblAcceptedThatTheGameIsADraw=hat ein Unentschieden akzeptiert
lblLostForUnknownReasonBug=hat aus unbekannten Gründen verloren (Dies ist ein Fehler!) lblLostForUnknownReasonBug=hat aus unbekannten Gründen verloren (Dies ist ein Fehler!)
@@ -1357,7 +1357,7 @@ lblNonCombat=non-combat
lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}. lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}.
lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} posion counter from {2} lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} posion counter from {2}
lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}.
lblLogPlayerDidntBlockAttacker={0} didn't block {1}. lblLogPlayerDidntBlockAttacker={0} didn''t block {1}.
lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}. lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}.
lblPlayerHasMulliganedDownToNCards=%s nutze Mulligan und hat nun %d Karten. lblPlayerHasMulliganedDownToNCards=%s nutze Mulligan und hat nun %d Karten.
lblPlayerDidntAttackThisTurn=%s griff diesen Zug nicht an. lblPlayerDidntAttackThisTurn=%s griff diesen Zug nicht an.
@@ -1558,8 +1558,8 @@ lblDeckInvalid=Ungültiges Deck
lblAlreadyMatchPleaseWait=Es läuft bereits einen Begegnung.\nBevor du versuchst weiterzumachen warte bitte auf das Ende dieser Runde. lblAlreadyMatchPleaseWait=Es läuft bereits einen Begegnung.\nBevor du versuchst weiterzumachen warte bitte auf das Ende dieser Runde.
#DraftingProcessScreen.java #DraftingProcessScreen.java
lblSaveDraftAs=Speichere diesen draft als lblSaveDraftAs=Speichere diesen draft als
lblAlreadyDeckName=Es existiert bereits ein Deck ' lblAlreadyDeckName=Es existiert bereits ein Deck ''
lblOverwriteConfirm='. Überschreiben? lblOverwriteConfirm=''. Überschreiben?
lblOverwriteDeck=Deck überschreiben? lblOverwriteDeck=Deck überschreiben?
lblEndDraftConfirm=Dies wird den laufenden Draft beenden und du kannst nicht zurückkehren.\n\nTrotzdem verlassen? lblEndDraftConfirm=Dies wird den laufenden Draft beenden und du kannst nicht zurückkehren.\n\nTrotzdem verlassen?
lblLeaveDraft=Verlasse Draft lblLeaveDraft=Verlasse Draft
@@ -1758,7 +1758,7 @@ lblChooseAnOpponent=Wähle Gegner
lblDoYouWantPutTargetP1P1CountersOnCard=Möchtest du {0} +1/+1-Marken auf {1} legen? lblDoYouWantPutTargetP1P1CountersOnCard=Möchtest du {0} +1/+1-Marken auf {1} legen?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Wähle Marken-Typ fürs Hinzufügen/Entfernen lblSelectCounterTypeToAddOrRemove=Wähle Marken-Typ fürs Hinzufügen/Entfernen
lblWhatToDoWithTargetCounter=Was soll getan werden mit dieser '%s'-Marke lblWhatToDoWithTargetCounter=Was soll getan werden mit dieser ''%s''-Marke
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=alle Marken lblAllCounters=alle Marken
lblACounters=eine Marke lblACounters=eine Marke
@@ -1906,7 +1906,7 @@ lblChooseSetForNPack=Choose set for Pack {0} of {1}
lblChooseSealedDeckFormat=Choose Sealed Deck Format lblChooseSealedDeckFormat=Choose Sealed Deck Format
lblSaveCardPoolAs=Save this card pool as lblSaveCardPoolAs=Save this card pool as
lblSaveCardPool=Save Card Pool lblSaveCardPool=Save Card Pool
lblDeckExistsReplaceConfirm='{0}' already exists. Do you want to replace it? lblDeckExistsReplaceConfirm=''{0}'' already exists. Do you want to replace it?
lblSealedDeckGameExists=Sealed Deck Game Exists lblSealedDeckGameExists=Sealed Deck Game Exists
lblChooseAnEdition=Choose an edition lblChooseAnEdition=Choose an edition
lblChoosePackNumberToPlay=Choose packs to play with lblChoosePackNumberToPlay=Choose packs to play with
@@ -1985,10 +1985,10 @@ lblPlayerFlipComesUpValue={0} flip comes up {1}
lblPlayerActionFlip={0} {1} the flip lblPlayerActionFlip={0} {1} the flip
lblPlayerChooseValue={0} choose {1} lblPlayerChooseValue={0} choose {1}
lblPlayerVoteValue={0} vote {1} lblPlayerVoteValue={0} vote {1}
lblCardEffectValueIs={0} effect's value is {1} lblCardEffectValueIs={0} effect''s value is {1}
lblCardEffectToTargetValueIs={0} effect's value for {1} is {2} lblCardEffectToTargetValueIs={0} effect''s value for {1} is {2}
#CardListChooser.java #CardListChooser.java
lblAreYouSureWantPickCard=Are you sure you want to pick '{0}' ? lblAreYouSureWantPickCard=Are you sure you want to pick ''{0}'' ?
lblSelectThisCardConfirm=Select this card? lblSelectThisCardConfirm=Select this card?
#PlayerView.java #PlayerView.java
lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n
@@ -2002,7 +2002,7 @@ lblCardDrawnThisTurnHas=Cards drawn this turn: {0}
lblDamagepreventionHas=Damage prevention: {0} lblDamagepreventionHas=Damage prevention: {0}
lblIsExtraTurn=Extra Turn: Yes lblIsExtraTurn=Extra Turn: Yes
lblExtraTurnCountHas=Extra Turn Count: {0} lblExtraTurnCountHas=Extra Turn Count: {0}
lblAntedHas=Ante'd: {0} lblAntedHas=Ante''d: {0}
#VStack.java #VStack.java
lblAlwaysYes=Always Yes lblAlwaysYes=Always Yes
lblAlwaysNo=Always No lblAlwaysNo=Always No
@@ -2110,7 +2110,7 @@ lblPlaneswalk=Planeswalk
lblLoadingCurrentConquest=Loading current conquest... lblLoadingCurrentConquest=Loading current conquest...
#ConquestCommandersScreen.java #ConquestCommandersScreen.java
lblSelectCommander=Select Commander lblSelectCommander=Select Commander
lblCantSelectDeckBecause=Can't select {0} \nDeck {1} lblCantSelectDeckBecause=Can''t select {0} \nDeck {1}
#ConquestAEtherScreen.java #ConquestAEtherScreen.java
lblHaveNAEShards=Shards: {0} {1} lblHaveNAEShards=Shards: {0} {1}
lblTapToPullFromAE=Tap to pull from the Aether\n{0} lblTapToPullFromAE=Tap to pull from the Aether\n{0}
@@ -2125,7 +2125,7 @@ lblExileForNAE=Exile for {0} {1}
lblRetry=Retry lblRetry=Retry
lblQuit=Quit lblQuit=Quit
#ConquestMultiverseScreen.java #ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues... lblAllPlanesUnlockedNotify=With a feeling that you don''t need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
lblAllPlanesUnlocked=All Planes Unlocked lblAllPlanesUnlocked=All Planes Unlocked
lblReceivedBoosterPack=Received Booster Pack lblReceivedBoosterPack=Received Booster Pack
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1}) lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
@@ -2203,7 +2203,7 @@ lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
#SleeveSelector.java #SleeveSelector.java
lblSelectSleevesFroPlayer=Select Sleeves for {0} lblSelectSleevesFroPlayer=Select Sleeves for {0}
#SEditorIO.java #SEditorIO.java
lblPleaseTitleBoxNameYourDeck=Please name your deck using the 'Title' box. lblPleaseTitleBoxNameYourDeck=Please name your deck using the ''Title'' box.
lblSaveErrorWarning=Save Error! lblSaveErrorWarning=Save Error!
lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue? lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue?
lblCreateDeckConfirm=Create Deck? lblCreateDeckConfirm=Create Deck?
@@ -2241,7 +2241,7 @@ lblWinGameAfterCasting5CSpell=Win a game after casting a 5 color spell
lblGreatColorComesPower=With great color requirements comes great power. lblGreatColorComesPower=With great color requirements comes great power.
lblEpic=Epic lblEpic=Epic
lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword
lblWhenItsYouLastSpellBetterMakeCount=When it's the last spell you ever cast, you better make it count! lblWhenItsYouLastSpellBetterMakeCount=When it''s the last spell you ever cast, you better make it count!
lblWinGameUsingTargetDeck=Win a game using a deck {0} lblWinGameUsingTargetDeck=Win a game using a deck {0}
#DeckedOut.java #DeckedOut.java
lblDeckedOut=Decked Out lblDeckedOut=Decked Out
@@ -2251,7 +2251,7 @@ lblDrawingEmptyLibraryByNTurn=drawing into an empty library by turn {0}
#Domain.java #Domain.java
lblDomain=Domain lblDomain=Domain
lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield
lblAbleToCastAnytingNiceBeing=It's nice being able to cast anything you want lblAbleToCastAnytingNiceBeing=It''s nice being able to cast anything you want
#GameWinStreak.java #GameWinStreak.java
lblGameWinStreak=Game Win Streak lblGameWinStreak=Game Win Streak
lblWinNGamesInARow=Win {0} games in a row lblWinNGamesInARow=Win {0} games in a row
@@ -2283,7 +2283,7 @@ lblWinGameByNTurn=Win a game by turn {0}
#NoCreatures.java #NoCreatures.java
lblNoCreatures=No Creatures lblNoCreatures=No Creatures
lblWithNoCreatures=with no creatures lblWithNoCreatures=with no creatures
lblIMNotReallyAnimalPerson=I'm not really an animal person. lblIMNotReallyAnimalPerson=I''m not really an animal person.
#NoLands.java #NoLands.java
lblNoLands=No Lands lblNoLands=No Lands
lblWithNoLands=with no lands lblWithNoLands=with no lands

View File

@@ -125,9 +125,9 @@ nlManaBurn=Play with mana burn (from pre-Magic 2010 rules).
nlManaLostPrompt=When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool. nlManaLostPrompt=When enabled, you get a warning if passing priority would cause you to lose mana in your mana pool.
nlEnforceDeckLegality=Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc). nlEnforceDeckLegality=Enforces deck legality relevant to each environment (minimum deck sizes, max card count etc).
nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats. nlSideboardForAI=Allows users to sideboard with the AIs deck and sideboard in constructed game formats.
nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some 'as if had flash' scenarios when casting cards owned by opponents). nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some ''as if had flash'' scenarios when casting cards owned by opponents).
nlFilteredHands=Generates two starting hands and keeps the one with the closest to average land count for the deck. (Requires restart) nlFilteredHands=Generates two starting hands and keeps the one with the closest to average land count for the deck. (Requires restart)
nlCloneImgSource=When enabled clones will use their original art instead of the cloned card's art. nlCloneImgSource=When enabled clones will use their original art instead of the cloned card''s art.
nlPromptFreeBlocks=When enabled, if you would have to pay 0 to block, pay automatically without prompt. nlPromptFreeBlocks=When enabled, if you would have to pay 0 to block, pay automatically without prompt.
nlPauseWhileMinimized=When enabled, Forge pauses when minimized (primarily for AI vs AI). nlPauseWhileMinimized=When enabled, Forge pauses when minimized (primarily for AI vs AI).
nlEscapeEndsTurn=When enabled, Escape key functions as an alternative shortcut to end the current turn. nlEscapeEndsTurn=When enabled, Escape key functions as an alternative shortcut to end the current turn.
@@ -135,7 +135,7 @@ nlDetailedPaymentDesc=When enabled, detailed spell/ability descriptions are show
nlShowStormCount=When enabled, displays the current storm count in the prompt pane. nlShowStormCount=When enabled, displays the current storm count in the prompt pane.
nlRemindOnPriority=When enabled, flashes the player choice area upon receiving priority. nlRemindOnPriority=When enabled, flashes the player choice area upon receiving priority.
nlPreselectPrevAbOrder=When enabled, preselects the last defined simultaneous ability order in the ordering dialog. nlPreselectPrevAbOrder=When enabled, preselects the last defined simultaneous ability order in the ordering dialog.
nlpGraveyardOrdering=Determines when to let the player choose the order of cards simultaneously put in graveyard (never, always, or only when playing with cards for which it matters, for example, Volrath's Shapeshifter). nlpGraveyardOrdering=Determines when to let the player choose the order of cards simultaneously put in graveyard (never, always, or only when playing with cards for which it matters, for example, Volrath''s Shapeshifter).
nlpAutoYieldMode=Defines the granularity level of auto-yields (per unique ability or per unique card). nlpAutoYieldMode=Defines the granularity level of auto-yields (per unique ability or per unique card).
RandomDeckGeneration=Random Deck Generation RandomDeckGeneration=Random Deck Generation
nlRemoveSmall=Disables 1/1 and 0/X creatures in generated decks nlRemoveSmall=Disables 1/1 and 0/X creatures in generated decks
@@ -149,7 +149,7 @@ nlDevMode=Enables menu with functions for testing during development.
nlWorkshopSyntax=Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase! nlWorkshopSyntax=Enables syntax checking of card scripts in the Workshop. Note: functionality still in testing phase!
nlGameLogEntryType=Changes how much information is displayed in the game log. Sorted by least to most verbose. nlGameLogEntryType=Changes how much information is displayed in the game log. Sorted by least to most verbose.
nlCloseAction=Changes what happens when clicking the X button in the upper right. nlCloseAction=Changes what happens when clicking the X button in the upper right.
nlLoadCardsLazily=If turned on, Forge will load card scripts as they're needed instead of at start up. (Warning: Experimental) nlLoadCardsLazily=If turned on, Forge will load card scripts as they''re needed instead of at start up. (Warning: Experimental)
nlLoadHistoricFormats=If turned on, Forge will load all historic format definitions, this may take slightly longer to load at startup. nlLoadHistoricFormats=If turned on, Forge will load all historic format definitions, this may take slightly longer to load at startup.
GraphicOptions=Graphic Options GraphicOptions=Graphic Options
nlDefaultFontSize=The default font size within the UI. All font elements are scaled relative to this. (Needs restart) nlDefaultFontSize=The default font size within the UI. All font elements are scaled relative to this. (Needs restart)
@@ -200,7 +200,7 @@ lblDownloadAchievementImages=Download achievement images to really make your tro
lblDownloadPrices=Download up-to-date price list for in-game card shops. lblDownloadPrices=Download up-to-date price list for in-game card shops.
lblYourVersionOfJavaIsTooOld=Your version of Java is too old to use the content downloaders. lblYourVersionOfJavaIsTooOld=Your version of Java is too old to use the content downloaders.
lblPleaseUpdateToTheLatestVersionOfJava=Please update to the latest version of Java lblPleaseUpdateToTheLatestVersionOfJava=Please update to the latest version of Java
lblYoureRunning=You're running lblYoureRunning=You''re running
lblYouNeedAtLeastJavaVersion=You need at least version 1.8.0_101. lblYouNeedAtLeastJavaVersion=You need at least version 1.8.0_101.
lblImportPictures=Import data from a local directory. lblImportPictures=Import data from a local directory.
lblReportBug=Something broken? lblReportBug=Something broken?
@@ -209,7 +209,7 @@ lblLicensing=Forge legal.
ContentDownloaders=Content Downloaders ContentDownloaders=Content Downloaders
ReleaseNotes=Release Notes ReleaseNotes=Release Notes
#CSubmenuPreferences.java #CSubmenuPreferences.java
CantChangeDevModeWhileNetworkMath=Can't change DEV_MODE while a network match is in progress! CantChangeDevModeWhileNetworkMath=Can''t change DEV_MODE while a network match is in progress!
CompatibilityWarningsReEnabled=Compatibility warnings re-enabled! CompatibilityWarningsReEnabled=Compatibility warnings re-enabled!
AresetForgeSettingsToDefault=This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge? AresetForgeSettingsToDefault=This will reset all preferences to their defaults and restart Forge.\n\n Reset and restart Forge?
TresetForgeSettingsToDefault=Reset Settings TresetForgeSettingsToDefault=Reset Settings
@@ -384,7 +384,7 @@ lblDuplicateDeck=Duplicate Deck?
lblDuplicate=Duplicate lblDuplicate=Duplicate
lblHowManyOpponents=How many opponents are you willing to face? lblHowManyOpponents=How many opponents are you willing to face?
lblChooseAllowedDeckTypeOpponents=Choose allowed deck types for opponents lblChooseAllowedDeckTypeOpponents=Choose allowed deck types for opponents
lblSelectOpponentDeck=Select Opponent's Deck lblSelectOpponentDeck=Select Opponent''s Deck
lblGenerateNewDeck=Generate New Deck lblGenerateNewDeck=Generate New Deck
lblRandomTheme=Random Theme lblRandomTheme=Random Theme
lblTestDeck=Test Deck lblTestDeck=Test Deck
@@ -424,8 +424,8 @@ lblMoJhoStoDesc=Each player has a deck containing 60 basic lands and the Momir V
lblQuestDuels=Quest Duels lblQuestDuels=Quest Duels
lblQuestModeDuels=Quest Mode: Duels lblQuestModeDuels=Quest Mode: Duels
lblSelectNextDuel=Select your next duel. lblSelectNextDuel=Select your next duel.
lblNoDuelDeck=Current deck hasn't been set yet. lblNoDuelDeck=Current deck hasn''t been set yet.
lblNextChallengeNotYet=Next challenge in wins hasn't been set yet. lblNextChallengeNotYet=Next challenge in wins hasn''t been set yet.
btnUnlockSets=Unlock Sets btnUnlockSets=Unlock Sets
btnTravel=Travel btnTravel=Travel
btnBazaar=Bazaar btnBazaar=Bazaar
@@ -605,7 +605,7 @@ lblTravelBetweenWorlds=Travel between worlds.
lblWhereDoYouWishToTravel=Where do you wish to travel? lblWhereDoYouWishToTravel=Where do you wish to travel?
lblUncompleteChallengesWarning=WARNING: Uncompleted challenges lblUncompleteChallengesWarning=WARNING: Uncompleted challenges
lblUncompleteChallengesDesc=You have uncompleted challenges in your current world. If you travel now, they will be LOST!\nAre you sure you wish to travel anyway?\n(Click "No" to go back and complete your current challenges first.) lblUncompleteChallengesDesc=You have uncompleted challenges in your current world. If you travel now, they will be LOST!\nAre you sure you wish to travel anyway?\n(Click "No" to go back and complete your current challenges first.)
lblDontSummonAPet=Don't summon a pet lblDontSummonAPet=Don''t summon a pet
lblSummon=Summon %n lblSummon=Summon %n
lblMatchBestOf1=Match - Best of 1 lblMatchBestOf1=Match - Best of 1
lblMatchBestOf3=Match - Best of 3 lblMatchBestOf3=Match - Best of 3
@@ -882,7 +882,7 @@ lblCost=Cost
ttCost=Cost ttCost=Cost
lblDecks=Decks lblDecks=Decks
lblDeleteEdit=Delete/Edit lblDeleteEdit=Delete/Edit
lblSetEdition=Mystery column. We don't know what it does or if that's what it should do. lblSetEdition=Mystery column. We don''t know what it does or if that''s what it should do.
ttFavorite=Favorite ttFavorite=Favorite
lblFolder=Folder lblFolder=Folder
ttFormats=Formats deck is legal in ttFormats=Formats deck is legal in
@@ -914,7 +914,7 @@ lblBattlefieldTextureFiltering=Battlefield Texture Filtering
lblCompactListItems=Compact List Items lblCompactListItems=Compact List Items
lblCompactTabs=Compact Tabs lblCompactTabs=Compact Tabs
lblCardOverlays=Card Overlays lblCardOverlays=Card Overlays
lblDisableCardEffect=Disable Card 'Effect' Images lblDisableCardEffect=Disable Card ''Effect'' Images
lblDynamicBackgroundPlanechase=Dynamic Background Planechase lblDynamicBackgroundPlanechase=Dynamic Background Planechase
lblGameplayOptions=Gameplay Options lblGameplayOptions=Gameplay Options
lblGeneralSettings=General Settings lblGeneralSettings=General Settings
@@ -941,7 +941,7 @@ nlAutomaticBugReports=Automatically send bug reports to the developers, without
nlBattlefieldTextureFiltering=Filter card art on battlefield to make it less pixelated on large screens (restart required, may reduce performance). nlBattlefieldTextureFiltering=Filter card art on battlefield to make it less pixelated on large screens (restart required, may reduce performance).
nlCompactListItems=Show only a single line of text for cards and decks on all list views by default. nlCompactListItems=Show only a single line of text for cards and decks on all list views by default.
nlCompactTabs=Show smaller tabs on the top of tab page screens (such as this screen). nlCompactTabs=Show smaller tabs on the top of tab page screens (such as this screen).
nlDisableCardEffect=Disable the zoomed image for the 'Effect' cards. nlDisableCardEffect=Disable the zoomed image for the ''Effect'' cards.
nlDynamicBackgroundPlanechase=Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder). nlDynamicBackgroundPlanechase=Use current plane images as background (Planes Card images must be on the cache/pics/planechase folder).
nlHotSeatMode=When starting a game with 2 human players, use single prompt to control both players. nlHotSeatMode=When starting a game with 2 human players, use single prompt to control both players.
nlLandscapeMode=Use landscape (horizontal) orientation for app instead of portrait (vertical). nlLandscapeMode=Use landscape (horizontal) orientation for app instead of portrait (vertical).
@@ -949,12 +949,12 @@ nlMinimizeScreenLock=Minimize Forge when screen is locked (enable if you experie
nlOrderGraveyard=Determines when to allow to order cards going to graveyard (never/always/only with relevant cards). nlOrderGraveyard=Determines when to allow to order cards going to graveyard (never/always/only with relevant cards).
nlRotateZoomPlanesPhenomena=Rotates the zoomed image of Plane or Phenomenon cards. nlRotateZoomPlanesPhenomena=Rotates the zoomed image of Plane or Phenomenon cards.
nlRotateZoomSplit=Rotates the zoomed image of split cards. nlRotateZoomSplit=Rotates the zoomed image of split cards.
nlShowAbilityIconsOverlays=Show ability icons for cards, otherwise they're hidden. nlShowAbilityIconsOverlays=Show ability icons for cards, otherwise they''re hidden.
nlShowCardIDOverlays=Show id overlays for cards, otherwise they're hidden. nlShowCardIDOverlays=Show id overlays for cards, otherwise they''re hidden.
nlShowCardManaCostOverlays=Show mana cost overlays for cards, otherwise they're hidden. nlShowCardManaCostOverlays=Show mana cost overlays for cards, otherwise they''re hidden.
nlShowCardNameOverlays=Show name overlays for cards, otherwise they're hidden. nlShowCardNameOverlays=Show name overlays for cards, otherwise they''re hidden.
nlShowCardOverlays=Show name, mana cost, p/t, and id overlays for cards, otherwise they're hidden. nlShowCardOverlays=Show name, mana cost, p/t, and id overlays for cards, otherwise they''re hidden.
nlShowCardPTOverlays=Show power/toughness/loyalty overlays for cards, otherwise they're hidden. nlShowCardPTOverlays=Show power/toughness/loyalty overlays for cards, otherwise they''re hidden.
nlShowMatchBackground=Show match background image on battlefield, otherwise background texture shown instead. nlShowMatchBackground=Show match background image on battlefield, otherwise background texture shown instead.
nlTheme=Sets the theme that determines how display components are skinned. nlTheme=Sets the theme that determines how display components are skinned.
nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming. nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming.
@@ -998,7 +998,7 @@ lblCollection=Collection
lblCommanders=Commanders lblCommanders=Commanders
lblOathbreakers=Oathbreakers lblOathbreakers=Oathbreakers
lblSave=Save lblSave=Save
lblDontSave=Don't Save lblDontSave=Don''t Save
lblPackN=Pack {0} lblPackN=Pack {0}
#Forge.java #Forge.java
lblLoadingFonts=Loading fonts... lblLoadingFonts=Loading fonts...
@@ -1063,7 +1063,7 @@ lblSwipeUpTo=Swipe up to %s
lblSwipeDownDetailView=Swipe down to switch to detail view lblSwipeDownDetailView=Swipe down to switch to detail view
lblSwipeDownPictureView=Swipe down to switch to picture view lblSwipeDownPictureView=Swipe down to switch to picture view
#VGameMenu.java #VGameMenu.java
lblNoPlayerPriorityNoDeckListViewed=No player has priority at the moment, so deck list can't be viewed. lblNoPlayerPriorityNoDeckListViewed=No player has priority at the moment, so deck list can''t be viewed.
#FilesPage.java #FilesPage.java
lblFiles=Files lblFiles=Files
lblStorageLocations=Storage Locations lblStorageLocations=Storage Locations
@@ -1071,7 +1071,7 @@ lblCardPicsLocation=Card Pics Location
lblDecksLocation=Decks Location lblDecksLocation=Decks Location
lblDataLocation=Data Location (e.g. Settings and Quests) lblDataLocation=Data Location (e.g. Settings and Quests)
lblImageCacheLocation=Image Cache Location lblImageCacheLocation=Image Cache Location
lblRestartForgeMoveFilesNewLocation=You'll need to restart Forge for this change to take effect. Be sure to move any necessary files to the new location before you do. lblRestartForgeMoveFilesNewLocation=You''ll need to restart Forge for this change to take effect. Be sure to move any necessary files to the new location before you do.
lblRestartRequired=Restart Required lblRestartRequired=Restart Required
lblSelect=Select %s lblSelect=Select %s
#AddBasicLandsDialog.java #AddBasicLandsDialog.java
@@ -1092,7 +1092,7 @@ lblFollowingCardsCannotBeImported=The following cards cannot be imported due to
lblImportRemainingCards=Import remaining cards? lblImportRemainingCards=Import remaining cards?
lblNoKnownCardsOnClipboard=No known cards found on clipboard.\n\nCopy the decklist to the clipboard, then reopen this dialog. lblNoKnownCardsOnClipboard=No known cards found on clipboard.\n\nCopy the decklist to the clipboard, then reopen this dialog.
#FDeckViewer.java #FDeckViewer.java
lblDeckListCopiedClipboard=Deck list for '%s' copied to clipboard. lblDeckListCopiedClipboard=Deck list for ''%s'' copied to clipboard.
#FSideboardDialog.java #FSideboardDialog.java
lblUpdateMainFromSideboard=Update main deck from sideboard%s lblUpdateMainFromSideboard=Update main deck from sideboard%s
#FVanguardChooser.java #FVanguardChooser.java
@@ -1120,7 +1120,7 @@ lblCallBack=Call Back
lblDisabled=Disabled lblDisabled=Disabled
lblSelectAttackCreatures=Select creatures to attack lblSelectAttackCreatures=Select creatures to attack
lblSelectAttackTarget= or select player/planeswalker you wish to attack. lblSelectAttackTarget= or select player/planeswalker you wish to attack.
lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its 'band' then select another to join it. lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its ''band'' then select another to join it.
#InputBlock.java #InputBlock.java
lblSelectBlockTarget=Select another attacker to declare blockers for. lblSelectBlockTarget=Select another attacker to declare blockers for.
lblSelectBlocker=Select creatures to block lblSelectBlocker=Select creatures to block
@@ -1135,7 +1135,7 @@ lblPlay=Play
lblDraw=Draw lblDraw=Draw
lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again. lblTooFewCardsMainDeck=Too few cards in your main deck (minimum {0}), please make modifications to your deck again.
lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again. lblTooManyCardsSideboard=Too many cards in your sideboard (maximum {0}), please make modifications to your deck again.
lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren't blocked? lblAssignCombatDamageWerentBlocked=Do you want to assign its combat damage as though it weren''t blocked?
lblChosenCards=Chosen Cards lblChosenCards=Chosen Cards
lblAttacker=Attacker lblAttacker=Attacker
lblTriggeredby=Triggered by lblTriggeredby=Triggered by
@@ -1153,7 +1153,7 @@ lblYouMustHavePrioritytoUseThisFeature=You must have priority to use this featur
lblNameTheCard=Name the card lblNameTheCard=Name the card
lblWhichPlayerShouldRoll=Which player should roll? lblWhichPlayerShouldRoll=Which player should roll?
lblChooseResult=Choose result lblChooseResult=Choose result
lblChosenCardNotPermanentorCantExistIndependentlyontheBattleground=The chosen card is not a permanent or can't exist independently on the battlefield.\nIf you'd like to cast a non-permanent spell, or if you'd like to cast a permanent spell and place it on stack, please use the Cast Spell/Play Land button. lblChosenCardNotPermanentorCantExistIndependentlyontheBattleground=The chosen card is not a permanent or can''t exist independently on the battlefield.\nIf you''d like to cast a non-permanent spell, or if you''d like to cast a permanent spell and place it on stack, please use the Cast Spell/Play Land button.
lblError=Error lblError=Error
lblWinGame=Win Game lblWinGame=Win Game
lblSetLifetoWhat=Set life to what? lblSetLifetoWhat=Set life to what?
@@ -1165,7 +1165,7 @@ lblHowManyCounters=How many counters?
lblRemoveCountersFromWhichCard=Remove counters from which card? lblRemoveCountersFromWhichCard=Remove counters from which card?
lblAddCountersToWhichCard=Add counters to which card? lblAddCountersToWhichCard=Add counters to which card?
lblChooseaCard=Choose a card lblChooseaCard=Choose a card
lblNoPlayerPriorityDeckCantBeTutoredFrom=No player has priority at the moment, so their deck can't be tutored from. lblNoPlayerPriorityDeckCantBeTutoredFrom=No player has priority at the moment, so their deck can''t be tutored from.
lblNoPlayerPriorityGameStateCannotBeSetup=No player has priority at the moment, so game state cannot be setup. lblNoPlayerPriorityGameStateCannotBeSetup=No player has priority at the moment, so game state cannot be setup.
lblErrorLoadingBattleSetupFile=Error loading battle setup file! lblErrorLoadingBattleSetupFile=Error loading battle setup file!
lblSelectCardstoAddtoYourDeck=Select cards to add to your deck lblSelectCardstoAddtoYourDeck=Select cards to add to your deck
@@ -1242,9 +1242,9 @@ lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player? lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness? lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library? lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player''s hand?
lblChooseCardsExile=Choose cards to exile lblChooseCardsExile=Choose cards to exile
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player''s battlefield?
lblRemoveCardBelongingWitchPlayer=Remove card(s) belonging to which player? lblRemoveCardBelongingWitchPlayer=Remove card(s) belonging to which player?
lblRemoveCardFromWhichZone=Remove card(s) from which zone? lblRemoveCardFromWhichZone=Remove card(s) from which zone?
lblChooseCardsRemoveFromGame=Choose cards to remove from game lblChooseCardsRemoveFromGame=Choose cards to remove from game
@@ -1252,7 +1252,7 @@ lblRemoved=Removed
lblEnterASequence=Enter a sequence (card IDs and/or "opponent"/"me"). (e.g. 7, opponent, 18) lblEnterASequence=Enter a sequence (card IDs and/or "opponent"/"me"). (e.g. 7, opponent, 18)
lblActionSequenceCleared=Action sequence cleared. lblActionSequenceCleared=Action sequence cleared.
lblRestartingActionSequence=Restarting action sequence. lblRestartingActionSequence=Restarting action sequence.
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. lblErrorPleaseCheckID=Error: Check IDs and ensure they''re separated by spaces and/or commas.
lblErrorEntityWithId=Error: Entity with ID lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found lblNotFound=not found
lblChooseAnnounceForCard=Choose {0} for {1} lblChooseAnnounceForCard=Choose {0} for {1}
@@ -1274,13 +1274,13 @@ lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %
lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max: lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
#PlayerOutcome.java #PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
lblWonDueToEffectOf=has won due to effect of '%s' lblWonDueToEffectOf=has won due to effect of ''%s''
lblConceded=has conceded lblConceded=has conceded
lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0 lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell '%s' lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell ''%s''
lblLostDueToEffectOfSpell=has lost due to effect of spell '%s' lblLostDueToEffectOfSpell=has lost due to effect of spell ''%s''
lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug) lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
@@ -1288,7 +1288,7 @@ lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
btnNextGame=Next Game btnNextGame=Next Game
btnStartNewMatch=Start New Match btnStartNewMatch=Start New Match
btnQuitMatch=Quit Match btnQuitMatch=Quit Match
lblItsADraw=It's a draw! lblItsADraw=It''s a draw!
lblTeamWon=Team %s won! lblTeamWon=Team %s won!
lblWinnerWon=%s won! lblWinnerWon=%s won!
lblGameLog=Game Log lblGameLog=Game Log
@@ -1357,10 +1357,10 @@ lblNonCombat=non-combat
lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}. lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}.
lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} posion counter from {2} lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} posion counter from {2}
lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}.
lblLogPlayerDidntBlockAttacker={0} didn't block {1}. lblLogPlayerDidntBlockAttacker={0} didn''t block {1}.
lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}. lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}.
lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards. lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards.
lblPlayerDidntAttackThisTurn=%s didn't attack this turn. lblPlayerDidntAttackThisTurn=%s didn''t attack this turn.
#FormatFilter.java #FormatFilter.java
lblAllSetsFormats=All Sets/Formats lblAllSetsFormats=All Sets/Formats
lblOtherFormats=Other Formats lblOtherFormats=Other Formats
@@ -1532,7 +1532,7 @@ lblBonusToken=Bonus Token
lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play. lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play.
lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode? lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode?
lblSaveDraft=Save Draft lblSaveDraft=Save Draft
lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you've unlocked more sets. lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you''ve unlocked more sets.
lblNoAvailableDrafts=No Available Drafts lblNoAvailableDrafts=No Available Drafts
lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is
lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament? lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament?
@@ -1558,13 +1558,13 @@ lblDeckInvalid=Deck Invalid
lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue. lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue.
#DraftingProcessScreen.java #DraftingProcessScreen.java
lblSaveDraftAs=Save this draft as lblSaveDraftAs=Save this draft as
lblAlreadyDeckName=There is already a deck named ' lblAlreadyDeckName=There is already a deck named ''
lblOverwriteConfirm='. Overwrite? lblOverwriteConfirm=''. Overwrite?
lblOverwriteDeck=Overwrite Deck? lblOverwriteDeck=Overwrite Deck?
lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway? lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway?
lblLeaveDraft=Leave Draft? lblLeaveDraft=Leave Draft?
#Match.java #Match.java
lblAICantPlayCards=AI can't play these cards well lblAICantPlayCards=AI can''t play these cards well
lblAnteCardsRemoved=These ante cards were removed lblAnteCardsRemoved=These ante cards were removed
#CEditorDraftingProcess.java #CEditorDraftingProcess.java
lblQuitWithoutSaving=Quit without saving lblQuitWithoutSaving=Quit without saving
@@ -1584,7 +1584,7 @@ lblAllowDuplicatesStartingPool=Allow duplicates in starting pool
lblIncludeArtifactsStartingPool=Include artifacts in starting pool lblIncludeArtifactsStartingPool=Include artifacts in starting pool
lblDefinedFormat=Defined format lblDefinedFormat=Defined format
lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available. lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available.
lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn't contain any sets.\nThis will start a game without restriction.\n\nContinue? lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn''t contain any sets.\nThis will start a game without restriction.\n\nContinue?
lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue? lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue?
lblCreatingNewQuest=Creating new quest... lblCreatingNewQuest=Creating new quest...
#QuestBazaarScreen.java #QuestBazaarScreen.java
@@ -1758,7 +1758,7 @@ lblChooseAnOpponent=Choose an opponent
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}? lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter lblWhatToDoWithTargetCounter=What to do with that ''{0}'' counter
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=all counters lblAllCounters=all counters
lblACounters=a counter lblACounters=a counter
@@ -1836,7 +1836,7 @@ lblDoYouWantPayEcho=Do you want to pay Echo
lblPayEcho=Pay Echo lblPayEcho=Pay Echo
lblDoYouWantSacrifice=Do you want to sacrifice? lblDoYouWantSacrifice=Do you want to sacrifice?
#SetStateEffect.java #SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up lblFaceDownCardCantTurnFaceUp=Face-down card can''t turn face up
#ShuffleEffect.java #ShuffleEffect.java
lblHaveTargetShuffle=Have {0} shuffle? lblHaveTargetShuffle=Have {0} shuffle?
#SurveilEffect.java #SurveilEffect.java
@@ -1906,7 +1906,7 @@ lblChooseSetForNPack=Choose set for Pack {0} of {1}
lblChooseSealedDeckFormat=Choose Sealed Deck Format lblChooseSealedDeckFormat=Choose Sealed Deck Format
lblSaveCardPoolAs=Save this card pool as lblSaveCardPoolAs=Save this card pool as
lblSaveCardPool=Save Card Pool lblSaveCardPool=Save Card Pool
lblDeckExistsReplaceConfirm='{0}' already exists. Do you want to replace it? lblDeckExistsReplaceConfirm=''{0}'' already exists. Do you want to replace it?
lblSealedDeckGameExists=Sealed Deck Game Exists lblSealedDeckGameExists=Sealed Deck Game Exists
lblChooseAnEdition=Choose an edition lblChooseAnEdition=Choose an edition
lblChoosePackNumberToPlay=Choose packs to play with lblChoosePackNumberToPlay=Choose packs to play with
@@ -1985,10 +1985,10 @@ lblPlayerFlipComesUpValue={0} flip comes up {1}
lblPlayerActionFlip={0} {1} the flip lblPlayerActionFlip={0} {1} the flip
lblPlayerChooseValue={0} choose {1} lblPlayerChooseValue={0} choose {1}
lblPlayerVoteValue={0} vote {1} lblPlayerVoteValue={0} vote {1}
lblCardEffectValueIs={0} effect's value is {1} lblCardEffectValueIs={0} effect''s value is {1}
lblCardEffectToTargetValueIs={0} effect's value for {1} is {2} lblCardEffectToTargetValueIs={0} effect''s value for {1} is {2}
#CardListChooser.java #CardListChooser.java
lblAreYouSureWantPickCard=Are you sure you want to pick '{0}' ? lblAreYouSureWantPickCard=Are you sure you want to pick ''{0}'' ?
lblSelectThisCardConfirm=Select this card? lblSelectThisCardConfirm=Select this card?
#PlayerView.java #PlayerView.java
lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n
@@ -2002,7 +2002,7 @@ lblCardDrawnThisTurnHas=Cards drawn this turn: {0}
lblDamagepreventionHas=Damage prevention: {0} lblDamagepreventionHas=Damage prevention: {0}
lblIsExtraTurn=Extra Turn: Yes lblIsExtraTurn=Extra Turn: Yes
lblExtraTurnCountHas=Extra Turn Count: {0} lblExtraTurnCountHas=Extra Turn Count: {0}
lblAntedHas=Ante'd: {0} lblAntedHas=Ante''d: {0}
#VStack.java #VStack.java
lblAlwaysYes=Always Yes lblAlwaysYes=Always Yes
lblAlwaysNo=Always No lblAlwaysNo=Always No
@@ -2110,7 +2110,7 @@ lblPlaneswalk=Planeswalk
lblLoadingCurrentConquest=Loading current conquest... lblLoadingCurrentConquest=Loading current conquest...
#ConquestCommandersScreen.java #ConquestCommandersScreen.java
lblSelectCommander=Select Commander lblSelectCommander=Select Commander
lblCantSelectDeckBecause=Can't select {0} \nDeck {1} lblCantSelectDeckBecause=Can''t select {0} \nDeck {1}
#ConquestAEtherScreen.java #ConquestAEtherScreen.java
lblHaveNAEShards=Shards: {0} {1} lblHaveNAEShards=Shards: {0} {1}
lblTapToPullFromAE=Tap to pull from the Aether\n{0} lblTapToPullFromAE=Tap to pull from the Aether\n{0}
@@ -2125,7 +2125,7 @@ lblExileForNAE=Exile for {0} {1}
lblRetry=Retry lblRetry=Retry
lblQuit=Quit lblQuit=Quit
#ConquestMultiverseScreen.java #ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues... lblAllPlanesUnlockedNotify=With a feeling that you don''t need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
lblAllPlanesUnlocked=All Planes Unlocked lblAllPlanesUnlocked=All Planes Unlocked
lblReceivedBoosterPack=Received Booster Pack lblReceivedBoosterPack=Received Booster Pack
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1}) lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
@@ -2203,7 +2203,7 @@ lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
#SleeveSelector.java #SleeveSelector.java
lblSelectSleevesFroPlayer=Select Sleeves for {0} lblSelectSleevesFroPlayer=Select Sleeves for {0}
#SEditorIO.java #SEditorIO.java
lblPleaseTitleBoxNameYourDeck=Please name your deck using the 'Title' box. lblPleaseTitleBoxNameYourDeck=Please name your deck using the ''Title'' box.
lblSaveErrorWarning=Save Error! lblSaveErrorWarning=Save Error!
lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue? lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue?
lblCreateDeckConfirm=Create Deck? lblCreateDeckConfirm=Create Deck?
@@ -2241,7 +2241,7 @@ lblWinGameAfterCasting5CSpell=Win a game after casting a 5 color spell
lblGreatColorComesPower=With great color requirements comes great power. lblGreatColorComesPower=With great color requirements comes great power.
lblEpic=Epic lblEpic=Epic
lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword
lblWhenItsYouLastSpellBetterMakeCount=When it's the last spell you ever cast, you better make it count! lblWhenItsYouLastSpellBetterMakeCount=When it''s the last spell you ever cast, you better make it count!
lblWinGameUsingTargetDeck=Win a game using a deck {0} lblWinGameUsingTargetDeck=Win a game using a deck {0}
#DeckedOut.java #DeckedOut.java
lblDeckedOut=Decked Out lblDeckedOut=Decked Out
@@ -2251,7 +2251,7 @@ lblDrawingEmptyLibraryByNTurn=drawing into an empty library by turn {0}
#Domain.java #Domain.java
lblDomain=Domain lblDomain=Domain
lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield
lblAbleToCastAnytingNiceBeing=It's nice being able to cast anything you want lblAbleToCastAnytingNiceBeing=It''s nice being able to cast anything you want
#GameWinStreak.java #GameWinStreak.java
lblGameWinStreak=Game Win Streak lblGameWinStreak=Game Win Streak
lblWinNGamesInARow=Win {0} games in a row lblWinNGamesInARow=Win {0} games in a row
@@ -2283,7 +2283,7 @@ lblWinGameByNTurn=Win a game by turn {0}
#NoCreatures.java #NoCreatures.java
lblNoCreatures=No Creatures lblNoCreatures=No Creatures
lblWithNoCreatures=with no creatures lblWithNoCreatures=with no creatures
lblIMNotReallyAnimalPerson=I'm not really an animal person. lblIMNotReallyAnimalPerson=I''m not really an animal person.
#NoLands.java #NoLands.java
lblNoLands=No Lands lblNoLands=No Lands
lblWithNoLands=with no lands lblWithNoLands=with no lands

View File

@@ -125,7 +125,7 @@ nlManaBurn=Jugar con quemadura de maná (reglas previas a Magic 2010).
nlManaLostPrompt=Cuando está habilitado, recibes una advertencia si la prioridad de pase te haría perder maná en tu reserva de maná. nlManaLostPrompt=Cuando está habilitado, recibes una advertencia si la prioridad de pase te haría perder maná en tu reserva de maná.
nlEnforceDeckLegality=Aplica la legalidad del mazo correspondiente a cada entorno (tamaño mínimo de mazo, número máximo de cartas, etc.). nlEnforceDeckLegality=Aplica la legalidad del mazo correspondiente a cada entorno (tamaño mínimo de mazo, número máximo de cartas, etc.).
nlSideboardForAI=Permite a los usuarios sideboard con el mazo de la IA y el sideboard en formatos de juego construidos. nlSideboardForAI=Permite a los usuarios sideboard con el mazo de la IA y el sideboard en formatos de juego construidos.
nlPerformanceMode=Desactiva las comprobaciones de habilidades estáticas adicionales para acelerar el motor del juego. (Advertencia: rompe algunos escenarios 'como si tuviera flash' cuando se lanzan cartas de propiedad de los oponentes). nlPerformanceMode=Desactiva las comprobaciones de habilidades estáticas adicionales para acelerar el motor del juego. (Advertencia: rompe algunos escenarios ''como si tuviera flash'' cuando se lanzan cartas de propiedad de los oponentes).
nlFilteredHands=Genera dos manos iniciales y mantiene la que tiene el recuento de tierras más cercano al promedio del mazo (Requiere reinicio) nlFilteredHands=Genera dos manos iniciales y mantiene la que tiene el recuento de tierras más cercano al promedio del mazo (Requiere reinicio)
nlCloneImgSource=Cuando se habilite, los clones usarán su arte original en lugar del arte de la carta clonada. nlCloneImgSource=Cuando se habilite, los clones usarán su arte original en lugar del arte de la carta clonada.
nlPromptFreeBlocks=Cuando esté habilitado, si tuviera que pagar 0 para bloquear, pague automáticamente sin aviso. nlPromptFreeBlocks=Cuando esté habilitado, si tuviera que pagar 0 para bloquear, pague automáticamente sin aviso.
@@ -135,7 +135,7 @@ nlDetailedPaymentDesc=Cuando está habilitado, se muestran descripciones detalla
nlShowStormCount=Cuando está habilitado, muestra el recuento de tormentas actual en el panel de solicitud. nlShowStormCount=Cuando está habilitado, muestra el recuento de tormentas actual en el panel de solicitud.
nlRemindOnPriority=Cuando está habilitado, parpadea el área de elección del jugador al recibir prioridad. nlRemindOnPriority=Cuando está habilitado, parpadea el área de elección del jugador al recibir prioridad.
nlPreselectPrevAbOrder=Cuando está habilitado, preselecciona el último orden de habilidad simultáneo definido en el cuadro de diálogo de ordenación. nlPreselectPrevAbOrder=Cuando está habilitado, preselecciona el último orden de habilidad simultáneo definido en el cuadro de diálogo de ordenación.
nlpGraveyardOrdering=Determina cuándo dejar que el jugador elija el orden de las cartas colocadas simultáneamente en el cementerio (nunca, siempre, o solo cuando juega con las cartas que le interesan, por ejemplo, Volrath's Shapeshifter) nlpGraveyardOrdering=Determina cuándo dejar que el jugador elija el orden de las cartas colocadas simultáneamente en el cementerio (nunca, siempre, o solo cuando juega con las cartas que le interesan, por ejemplo, Volrath''s Shapeshifter)
nlpAutoYieldMode=Define el nivel de granularidad de la opción auto-ceder (por habilidad única o por carta única). nlpAutoYieldMode=Define el nivel de granularidad de la opción auto-ceder (por habilidad única o por carta única).
RandomDeckGeneration=Generación aleatoria de mazo RandomDeckGeneration=Generación aleatoria de mazo
nlRemoveSmall=Deshabilita las criaturas 1/1 y 0 / X en los mazos generados. nlRemoveSmall=Deshabilita las criaturas 1/1 y 0 / X en los mazos generados.
@@ -914,7 +914,7 @@ lblBattlefieldTextureFiltering=Filtrado de la Textura del Campo de batalla
lblCompactListItems=Items de la lista compactos lblCompactListItems=Items de la lista compactos
lblCompactTabs=Pestañas compactas lblCompactTabs=Pestañas compactas
lblCardOverlays=Superposiciones de las cartas lblCardOverlays=Superposiciones de las cartas
lblDisableCardEffect=Desactivar las imágenes de 'Efecto' de las cartas lblDisableCardEffect=Desactivar las imágenes de ''Efecto'' de las cartas
lblDynamicBackgroundPlanechase=Fondo Dinámico Planechase lblDynamicBackgroundPlanechase=Fondo Dinámico Planechase
lblGameplayOptions=Opciones de Juego lblGameplayOptions=Opciones de Juego
lblGeneralSettings=Configuración general lblGeneralSettings=Configuración general
@@ -941,7 +941,7 @@ nlAutomaticBugReports=Envía automáticamente informes de errores a los desarrol
nlBattlefieldTextureFiltering=Filtra el arte de la carta en el campo de batalla para que sea menos pixelada en pantallas grandes (se requiere reiniciar, puede reducir el rendimiento). nlBattlefieldTextureFiltering=Filtra el arte de la carta en el campo de batalla para que sea menos pixelada en pantallas grandes (se requiere reiniciar, puede reducir el rendimiento).
nlCompactListItems=Muestra de forma predeterminada solo una línea de texto para las cartas y mazos en todas las vistas de lista. nlCompactListItems=Muestra de forma predeterminada solo una línea de texto para las cartas y mazos en todas las vistas de lista.
nlCompactTabs=Muestra pestañas más pequeñas en la parte superior de las pantallas de la página de pestañas (como esta pantalla). nlCompactTabs=Muestra pestañas más pequeñas en la parte superior de las pantallas de la página de pestañas (como esta pantalla).
nlDisableCardEffect=Deshabilita la imagen ampliada para las tarjetas 'Efecto'. nlDisableCardEffect=Deshabilita la imagen ampliada para las tarjetas ''Efecto''.
nlDynamicBackgroundPlanechase=Utiliza las imágenes de Planos actuales como fondo (las imágenes de los Planos deben estar en la carpeta cache/pics/planechase). nlDynamicBackgroundPlanechase=Utiliza las imágenes de Planos actuales como fondo (las imágenes de los Planos deben estar en la carpeta cache/pics/planechase).
nlHotSeatMode=Cuando comience un juego con 2 jugadores humanos, utiliza una petición única para controlar a ambos jugadores. nlHotSeatMode=Cuando comience un juego con 2 jugadores humanos, utiliza una petición única para controlar a ambos jugadores.
nlLandscapeMode=Utiliza la orientación horizontal para la aplicación en lugar de la orientación vertical. nlLandscapeMode=Utiliza la orientación horizontal para la aplicación en lugar de la orientación vertical.
@@ -998,7 +998,7 @@ lblCollection=Colección
lblCommanders=Commanders lblCommanders=Commanders
lblOathbreakers=Oathbreakers lblOathbreakers=Oathbreakers
lblSave=Save lblSave=Save
lblDontSave=Don't Save lblDontSave=Don''t Save
lblPackN=Pack {0} lblPackN=Pack {0}
#Forge.java #Forge.java
lblLoadingFonts=Cargando fuentes... lblLoadingFonts=Cargando fuentes...
@@ -1092,7 +1092,7 @@ lblFollowingCardsCannotBeImported=Las siguientes cartas no pueden ser importadas
lblImportRemainingCards=¿Importar las cartas restantes? lblImportRemainingCards=¿Importar las cartas restantes?
lblNoKnownCardsOnClipboard=No se han encontrado cartas conocidas en el portapapeles.\n\nCopia la lista del mazo en el portapapeles y, a continuación, vuelve a abrir este cuadro de diálogo. lblNoKnownCardsOnClipboard=No se han encontrado cartas conocidas en el portapapeles.\n\nCopia la lista del mazo en el portapapeles y, a continuación, vuelve a abrir este cuadro de diálogo.
#FDeckViewer.java #FDeckViewer.java
lblDeckListCopiedClipboard=Lista de Mazo para '%s' copiada al portapapeles. lblDeckListCopiedClipboard=Lista de Mazo para ''%s'' copiada al portapapeles.
#FSideboardDialog.java #FSideboardDialog.java
lblUpdateMainFromSideboard=Actualiza el mazo principal desde el banquillo%s lblUpdateMainFromSideboard=Actualiza el mazo principal desde el banquillo%s
#FVanguardChooser.java #FVanguardChooser.java
@@ -1120,7 +1120,7 @@ lblCallBack=Recuperar
lblDisabled=Deshabilitado lblDisabled=Deshabilitado
lblSelectAttackCreatures=Selecciona las criaturas para atacar lblSelectAttackCreatures=Selecciona las criaturas para atacar
lblSelectAttackTarget= o selecciona al jugador/planeswalker que deseas atacar. lblSelectAttackTarget= o selecciona al jugador/planeswalker que deseas atacar.
lblSelectBandingTarget= Para atacar como una banda, selecciona una criatura atacante para activar su 'banda' y luego selecciona otra para unirse a ella. lblSelectBandingTarget= Para atacar como una banda, selecciona una criatura atacante para activar su ''banda'' y luego selecciona otra para unirse a ella.
#InputBlock.java #InputBlock.java
lblSelectBlockTarget=Seleccione otro atacante para el que declarar los bloqueadores. lblSelectBlockTarget=Seleccione otro atacante para el que declarar los bloqueadores.
lblSelectBlocker=Selecciona criaturas para bloquear lblSelectBlocker=Selecciona criaturas para bloquear
@@ -1274,13 +1274,13 @@ lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a %min
lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a %max: lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a %max:
#PlayerOutcome.java #PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido
lblWonDueToEffectOf=ha ganado debido al efecto de '%s' lblWonDueToEffectOf=ha ganado debido al efecto de ''%s''
lblConceded=ha concedido lblConceded=ha concedido
lblLostTryingToDrawCardsFromEmptyLibrary=ha perdido intentando robar cartas de una biblioteca vacía lblLostTryingToDrawCardsFromEmptyLibrary=ha perdido intentando robar cartas de una biblioteca vacía
lblLostBecauseLifeTotalReachedZero=ha perdido porque el total de la vida llegó a 0 lblLostBecauseLifeTotalReachedZero=ha perdido porque el total de la vida llegó a 0
lblLostBecauseOfObtainingTenPoisonCounters=ha perdido debido a la obtención de 10 contadores de veneno lblLostBecauseOfObtainingTenPoisonCounters=ha perdido debido a la obtención de 10 contadores de veneno
lblLostBecauseAnOpponentHasWonBySpell=ha perdido porque un oponente ha ganado por el hechizo '%s' lblLostBecauseAnOpponentHasWonBySpell=ha perdido porque un oponente ha ganado por el hechizo ''%s''
lblLostDueToEffectOfSpell=ha perdido debido al efecto del hechizo '%s' lblLostDueToEffectOfSpell=ha perdido debido al efecto del hechizo ''%s''
lblLostDueToAccumulationOf21DamageFromGenerals=ha perdido debido a la acumulación de 21 de daño de los generales lblLostDueToAccumulationOf21DamageFromGenerals=ha perdido debido a la acumulación de 21 de daño de los generales
lblAcceptedThatTheGameIsADraw=ha aceptado que la partida es un empate lblAcceptedThatTheGameIsADraw=ha aceptado que la partida es un empate
lblLostForUnknownReasonBug=ha perdido por una razón desconocida (esto es un error) lblLostForUnknownReasonBug=ha perdido por una razón desconocida (esto es un error)
@@ -1357,7 +1357,7 @@ lblNonCombat=non-combat
lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}. lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}.
lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} posion counter from {2} lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} posion counter from {2}
lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}.
lblLogPlayerDidntBlockAttacker={0} didn't block {1}. lblLogPlayerDidntBlockAttacker={0} didn''t block {1}.
lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}. lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}.
lblPlayerHasMulliganedDownToNCards=%s ha hecho mulligan a %d cartas. lblPlayerHasMulliganedDownToNCards=%s ha hecho mulligan a %d cartas.
lblPlayerDidntAttackThisTurn=%s no atacó este turno. lblPlayerDidntAttackThisTurn=%s no atacó este turno.
@@ -1558,8 +1558,8 @@ lblDeckInvalid=Mazo Inválido
lblAlreadyMatchPleaseWait=Ya hay un partida en curso.\nPor favor, espera a que termine la ronda actual antes de intentar continuar. lblAlreadyMatchPleaseWait=Ya hay un partida en curso.\nPor favor, espera a que termine la ronda actual antes de intentar continuar.
#DraftingProcessScreen.java #DraftingProcessScreen.java
lblSaveDraftAs=Guardar este draft como lblSaveDraftAs=Guardar este draft como
lblAlreadyDeckName=Ya hay un mazo llamado ' lblAlreadyDeckName=Ya hay un mazo llamado ''
lblOverwriteConfirm='. ¿Sobreescribir? lblOverwriteConfirm=''. ¿Sobreescribir?
lblOverwriteDeck=¿Sobreescribir Mazo? lblOverwriteDeck=¿Sobreescribir Mazo?
lblEndDraftConfirm=Esto terminará con el draft actual y no podrás reanudarlo.\n\n¿Abandonar de todos modos? lblEndDraftConfirm=Esto terminará con el draft actual y no podrás reanudarlo.\n\n¿Abandonar de todos modos?
lblLeaveDraft=¿Abandonar Draft? lblLeaveDraft=¿Abandonar Draft?
@@ -1758,7 +1758,7 @@ lblChooseAnOpponent=Elige un adversario
lblDoYouWantPutTargetP1P1CountersOnCard=¿Quieres poner {0} contadores +1/+1 en {1}? lblDoYouWantPutTargetP1P1CountersOnCard=¿Quieres poner {0} contadores +1/+1 en {1}?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Selecciona el tipo de contadores a añadir o eliminar lblSelectCounterTypeToAddOrRemove=Selecciona el tipo de contadores a añadir o eliminar
lblWhatToDoWithTargetCounter=Qué hacer con ese contador '{0}' lblWhatToDoWithTargetCounter=Qué hacer con ese contador ''{0}''
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=todos los contadores lblAllCounters=todos los contadores
lblACounters=un contador lblACounters=un contador
@@ -1906,7 +1906,7 @@ lblChooseSetForNPack=Elige edición para el Pack {0} de {1}
lblChooseSealedDeckFormat=Elige Formato de Mazo Sellado lblChooseSealedDeckFormat=Elige Formato de Mazo Sellado
lblSaveCardPoolAs=Guardar este conjunto de cartas como lblSaveCardPoolAs=Guardar este conjunto de cartas como
lblSaveCardPool=Guardar Conjunto de Cartas lblSaveCardPool=Guardar Conjunto de Cartas
lblDeckExistsReplaceConfirm='{0}' ya existe. ¿Quieres reemplazarlo? lblDeckExistsReplaceConfirm=''{0}'' ya existe. ¿Quieres reemplazarlo?
lblSealedDeckGameExists=Existe un juego de Mazo Sellado lblSealedDeckGameExists=Existe un juego de Mazo Sellado
lblChooseAnEdition=Selecciona una edición lblChooseAnEdition=Selecciona una edición
lblChoosePackNumberToPlay=Escoge los packs con los que jugar lblChoosePackNumberToPlay=Escoge los packs con los que jugar
@@ -1988,7 +1988,7 @@ lblPlayerVoteValue={0} vota {1}
lblCardEffectValueIs=El valor del efecto de {0} es {1} lblCardEffectValueIs=El valor del efecto de {0} es {1}
lblCardEffectToTargetValueIs=El valor del efecto de {0} para {1} es {2} lblCardEffectToTargetValueIs=El valor del efecto de {0} para {1} es {2}
#CardListChooser.java #CardListChooser.java
lblAreYouSureWantPickCard=Are you sure you want to pick '{0}' ? lblAreYouSureWantPickCard=Are you sure you want to pick ''{0}'' ?
lblSelectThisCardConfirm=Select this card? lblSelectThisCardConfirm=Select this card?
#PlayerView.java #PlayerView.java
lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n
@@ -2002,7 +2002,7 @@ lblCardDrawnThisTurnHas=Cards drawn this turn: {0}
lblDamagepreventionHas=Damage prevention: {0} lblDamagepreventionHas=Damage prevention: {0}
lblIsExtraTurn=Extra Turn: Yes lblIsExtraTurn=Extra Turn: Yes
lblExtraTurnCountHas=Extra Turn Count: {0} lblExtraTurnCountHas=Extra Turn Count: {0}
lblAntedHas=Ante'd: {0} lblAntedHas=Ante''d: {0}
#VStack.java #VStack.java
lblAlwaysYes=Always Yes lblAlwaysYes=Always Yes
lblAlwaysNo=Always No lblAlwaysNo=Always No
@@ -2110,7 +2110,7 @@ lblPlaneswalk=Planeswalk
lblLoadingCurrentConquest=Loading current conquest... lblLoadingCurrentConquest=Loading current conquest...
#ConquestCommandersScreen.java #ConquestCommandersScreen.java
lblSelectCommander=Select Commander lblSelectCommander=Select Commander
lblCantSelectDeckBecause=Can't select {0} \nDeck {1} lblCantSelectDeckBecause=Can''t select {0} \nDeck {1}
#ConquestAEtherScreen.java #ConquestAEtherScreen.java
lblHaveNAEShards=Shards: {0} {1} lblHaveNAEShards=Shards: {0} {1}
lblTapToPullFromAE=Tap to pull from the Aether\n{0} lblTapToPullFromAE=Tap to pull from the Aether\n{0}
@@ -2125,7 +2125,7 @@ lblExileForNAE=Exile for {0} {1}
lblRetry=Retry lblRetry=Retry
lblQuit=Quit lblQuit=Quit
#ConquestMultiverseScreen.java #ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues... lblAllPlanesUnlockedNotify=With a feeling that you don''t need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
lblAllPlanesUnlocked=All Planes Unlocked lblAllPlanesUnlocked=All Planes Unlocked
lblReceivedBoosterPack=Received Booster Pack lblReceivedBoosterPack=Received Booster Pack
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1}) lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
@@ -2203,7 +2203,7 @@ lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
#SleeveSelector.java #SleeveSelector.java
lblSelectSleevesFroPlayer=Select Sleeves for {0} lblSelectSleevesFroPlayer=Select Sleeves for {0}
#SEditorIO.java #SEditorIO.java
lblPleaseTitleBoxNameYourDeck=Please name your deck using the 'Title' box. lblPleaseTitleBoxNameYourDeck=Please name your deck using the ''Title'' box.
lblSaveErrorWarning=Save Error! lblSaveErrorWarning=Save Error!
lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue? lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue?
lblCreateDeckConfirm=Create Deck? lblCreateDeckConfirm=Create Deck?
@@ -2241,7 +2241,7 @@ lblWinGameAfterCasting5CSpell=Win a game after casting a 5 color spell
lblGreatColorComesPower=With great color requirements comes great power. lblGreatColorComesPower=With great color requirements comes great power.
lblEpic=Epic lblEpic=Epic
lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword
lblWhenItsYouLastSpellBetterMakeCount=When it's the last spell you ever cast, you better make it count! lblWhenItsYouLastSpellBetterMakeCount=When it''s the last spell you ever cast, you better make it count!
lblWinGameUsingTargetDeck=Win a game using a deck {0} lblWinGameUsingTargetDeck=Win a game using a deck {0}
#DeckedOut.java #DeckedOut.java
lblDeckedOut=Decked Out lblDeckedOut=Decked Out
@@ -2251,7 +2251,7 @@ lblDrawingEmptyLibraryByNTurn=drawing into an empty library by turn {0}
#Domain.java #Domain.java
lblDomain=Domain lblDomain=Domain
lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield
lblAbleToCastAnytingNiceBeing=It's nice being able to cast anything you want lblAbleToCastAnytingNiceBeing=It''s nice being able to cast anything you want
#GameWinStreak.java #GameWinStreak.java
lblGameWinStreak=Game Win Streak lblGameWinStreak=Game Win Streak
lblWinNGamesInARow=Win {0} games in a row lblWinNGamesInARow=Win {0} games in a row
@@ -2283,7 +2283,7 @@ lblWinGameByNTurn=Win a game by turn {0}
#NoCreatures.java #NoCreatures.java
lblNoCreatures=No Creatures lblNoCreatures=No Creatures
lblWithNoCreatures=with no creatures lblWithNoCreatures=with no creatures
lblIMNotReallyAnimalPerson=I'm not really an animal person. lblIMNotReallyAnimalPerson=I''m not really an animal person.
#NoLands.java #NoLands.java
lblNoLands=No Lands lblNoLands=No Lands
lblWithNoLands=with no lands lblWithNoLands=with no lands

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@@ -2,13 +2,13 @@ language.name=Italiano (IT)
#SplashScreen.java #SplashScreen.java
splash.loading.examining-cards=Caricamento delle carte, esame della cartella splash.loading.examining-cards=Caricamento delle carte, esame della cartella
splash.loading.cards-folders=Caricamento delle carte dalle cartelle splash.loading.cards-folders=Caricamento delle carte dalle cartelle
splash.loading.cards-archive=Caricamento delle carte dall'archivio splash.loading.cards-archive=Caricamento delle carte dall''archivio
splash.loading.decks=Caricamento dei deck ... splash.loading.decks=Caricamento dei deck ...
splash.loading.processingimagesprites=Elaborazione degli sprite immagini splash.loading.processingimagesprites=Elaborazione degli sprite immagini
#FControl.java #FControl.java
lblOpeningMainWindow=Apertura della finestra principale ... lblOpeningMainWindow=Apertura della finestra principale ...
lblCloseScreen=Chiudi schermo lblCloseScreen=Chiudi schermo
txCloseAction1=Forge ora supporta le schede di navigazione che consentono di chiudere e passare facilmente da una schermata all'altra. Di conseguenza, non è più necessario utilizzare il pulsante X in alto a destra per chiudere la schermata corrente e tornare indietro. txCloseAction1=Forge ora supporta le schede di navigazione che consentono di chiudere e passare facilmente da una schermata all''altra. Di conseguenza, non è più necessario utilizzare il pulsante X in alto a destra per chiudere la schermata corrente e tornare indietro.
txCloseAction2=Seleziona cosa vuoi che accada facendo clic sul pulsante X in alto a destra. Questa scelta verrà utilizzata in futuro e questo messaggio non verrà più visualizzato. Puoi modificare questo comportamento in qualsiasi momento nelle Preferenze. txCloseAction2=Seleziona cosa vuoi che accada facendo clic sul pulsante X in alto a destra. Questa scelta verrà utilizzata in futuro e questo messaggio non verrà più visualizzato. Puoi modificare questo comportamento in qualsiasi momento nelle Preferenze.
titCloseAction=Seleziona la tua azione ravvicinata titCloseAction=Seleziona la tua azione ravvicinata
lblAreYouSureYouWishRestartForge=Sei sicuro di voler riavviare Forge? lblAreYouSureYouWishRestartForge=Sei sicuro di voler riavviare Forge?
@@ -69,22 +69,22 @@ cbEnforceDeckLegality=Conformità del deck
cbSideboardForAI=Human Sideboard per AI cbSideboardForAI=Human Sideboard per AI
cbPerformanceMode=Modalità performante cbPerformanceMode=Modalità performante
cbFilteredHands=Mani Filtrate cbFilteredHands=Mani Filtrate
cbImageFetcher=Scarica automaticamente l'arte delle carte mancanti cbImageFetcher=Scarica automaticamente l''arte delle carte mancanti
cbCloneImgSource=I cloni usano l'arte della carta originale cbCloneImgSource=I cloni usano l''arte della carta originale
cbScaleLarger=Ingrandisci l'immagine cbScaleLarger=Ingrandisci l''immagine
cbRenderBlackCardBorders=Rendi i bordi delle carte nere cbRenderBlackCardBorders=Rendi i bordi delle carte nere
cbLargeCardViewers=Usa visualizzatori di carte di grandi dimensioni cbLargeCardViewers=Usa visualizzatori di carte di grandi dimensioni
cbSmallDeckViewer=Usa il visualizzatore di piccoli deck cbSmallDeckViewer=Usa il visualizzatore di piccoli deck
cbDisplayFoil=Visualizza foglio di rivestimento cbDisplayFoil=Visualizza foglio di rivestimento
cbRandomFoil=Lamina casuale cbRandomFoil=Lamina casuale
cbRandomArtInPools=Randomizza l'arte della carta nei pool di carte generati cbRandomArtInPools=Randomizza l''arte della carta nei pool di carte generati
cbEnableSounds=Abilita suoni cbEnableSounds=Abilita suoni
cbEnableMusic=Abilita musica cbEnableMusic=Abilita musica
cbAltSoundSystem=Usa un sistema audio alternativo cbAltSoundSystem=Usa un sistema audio alternativo
cbUiForTouchScreen=Migliora l'interfaccia utente per i touchscreen cbUiForTouchScreen=Migliora l''interfaccia utente per i touchscreen
cbTimedTargOverlay=Abilita ottimizzazione overlay di targeting cbTimedTargOverlay=Abilita ottimizzazione overlay di targeting
cbCompactMainMenu=Usa il menu principale della barra laterale compatta cbCompactMainMenu=Usa il menu principale della barra laterale compatta
cbDetailedPaymentDesc=Descrizione dell'incantesimo nel prompt di pagamento cbDetailedPaymentDesc=Descrizione dell''incantesimo nel prompt di pagamento
cbPromptFreeBlocks=Gestione gratuita dei blocchi cbPromptFreeBlocks=Gestione gratuita dei blocchi
cbPauseWhileMinimized=Pausa se ridotto a icona cbPauseWhileMinimized=Pausa se ridotto a icona
cbCompactPrompt=Richiesta compatta cbCompactPrompt=Richiesta compatta
@@ -107,7 +107,7 @@ cbpDisplayCurrentCardColors=Mostra colore scheda dettagliato
cbpAutoYieldMode=Auto-Yield cbpAutoYieldMode=Auto-Yield
cbpCounterDisplayType=Tipo di display contatore cbpCounterDisplayType=Tipo di display contatore
cbpCounterDisplayLocation=Posizione display contatore cbpCounterDisplayLocation=Posizione display contatore
cbpGraveyardOrdering=Consenti l'ordinazione di carte messe nel cimitero cbpGraveyardOrdering=Consenti l''ordinazione di carte messe nel cimitero
Troubleshooting=Risoluzione dei problemi Troubleshooting=Risoluzione dei problemi
GeneralConfiguration=Configurazione generale GeneralConfiguration=Configurazione generale
lblPlayerName=Nome del giocatore lblPlayerName=Nome del giocatore
@@ -120,12 +120,12 @@ nlpAiProfiles=Scegli il tuo avversario AI
nlpStackAdditions=Choose when you want to get visual notifications for an effect added to the stack: Never, always, or only for the effects cast/activated by a AI player or triggered by any player nlpStackAdditions=Choose when you want to get visual notifications for an effect added to the stack: Never, always, or only for the effects cast/activated by a AI player or triggered by any player
nlAnte=Determina se il gioco è giocato o meno per ante. nlAnte=Determina se il gioco è giocato o meno per ante.
nlAnteMatchRarity=Tenta di rendere le ante la stessa rarità per tutti i giocatori. nlAnteMatchRarity=Tenta di rendere le ante la stessa rarità per tutti i giocatori.
nlEnableAICheats=Consentire all'intelligenza artificiale di imbrogliare per ottenere un vantaggio (per le personalità che hanno impostato le opzioni di shuffle sheat). nlEnableAICheats=Consentire all''intelligenza artificiale di imbrogliare per ottenere un vantaggio (per le personalità che hanno impostato le opzioni di shuffle sheat).
nlManaBurn=Gioca con mana burn (dalle regole pre-Magic 2010). nlManaBurn=Gioca con mana burn (dalle regole pre-Magic 2010).
nlManaLostPrompt=Se abilitato, viene visualizzato un avviso se passare la priorità potrebbe causare la perdita di mana nel pool di mana. nlManaLostPrompt=Se abilitato, viene visualizzato un avviso se passare la priorità potrebbe causare la perdita di mana nel pool di mana.
nlEnforceDeckLegality=Fa rispettare la legalità del mazzo relativa a ciascun ambiente (dimensioni minime del mazzo, numero massimo di carte ecc.). nlEnforceDeckLegality=Fa rispettare la legalità del mazzo relativa a ciascun ambiente (dimensioni minime del mazzo, numero massimo di carte ecc.).
nlSideboardForAI=Consente agli utenti di sideboard con il mazzo AI e sideboard in formati di gioco costruiti. nlSideboardForAI=Consente agli utenti di sideboard con il mazzo AI e sideboard in formati di gioco costruiti.
nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some 'as if had flash' scenarios when casting cards owned by opponents). nlPerformanceMode=Disables additional static abilities checks to speed up the game engine. (Warning: breaks some ''as if had flash'' scenarios when casting cards owned by opponents).
nlFilteredHands=Genera due mani iniziali e mantiene quella con il conteggio della terra più vicino alla media per il mazzo. (Richiede il riavvio) nlFilteredHands=Genera due mani iniziali e mantiene quella con il conteggio della terra più vicino alla media per il mazzo. (Richiede il riavvio)
nlCloneImgSource=Quando abilitati, i cloni useranno la loro arte originale invece di quella della carta clonata. nlCloneImgSource=Quando abilitati, i cloni useranno la loro arte originale invece di quella della carta clonata.
nlPromptFreeBlocks=Se abilitato, se dovessi pagare 0 per bloccare, paga automaticamente senza sollecito. nlPromptFreeBlocks=Se abilitato, se dovessi pagare 0 per bloccare, paga automaticamente senza sollecito.
@@ -133,49 +133,49 @@ nlPauseWhileMinimized=Se abilitato, Forge fa una pausa quando è ridotto a icona
nlEscapeEndsTurn=Se abilitato, il tasto Esc funziona come scorciatoia alternativa per terminare il turno in corso. nlEscapeEndsTurn=Se abilitato, il tasto Esc funziona come scorciatoia alternativa per terminare il turno in corso.
nlDetailedPaymentDesc=Quando abilitato, vengono visualizzate descrizioni dettagliate di incantesimi / abilità quando si scelgono obiettivi e si pagano i costi. nlDetailedPaymentDesc=Quando abilitato, vengono visualizzate descrizioni dettagliate di incantesimi / abilità quando si scelgono obiettivi e si pagano i costi.
nlShowStormCount=Se abilitato, visualizza il conteggio temporale corrente nel riquadro del prompt. nlShowStormCount=Se abilitato, visualizza il conteggio temporale corrente nel riquadro del prompt.
nlRemindOnPriority=Quando abilitato, lampeggia l'area di scelta del giocatore alla ricezione della priorità. nlRemindOnPriority=Quando abilitato, lampeggia l''area di scelta del giocatore alla ricezione della priorità.
nlPreselectPrevAbOrder=Se abilitato, preseleziona l'ultimo ordine di abilità simultaneo definito nella finestra di dialogo degli ordini. nlPreselectPrevAbOrder=Se abilitato, preseleziona l''ultimo ordine di abilità simultaneo definito nella finestra di dialogo degli ordini.
nlpGraveyardOrdering=Determina quando lasciare che il giocatore scelga l'ordine delle carte messe simultaneamente nel cimitero (mai, sempre o solo quando gioca con le carte per le quali è importante, ad esempio, Volpath's Shapeshifter). nlpGraveyardOrdering=Determina quando lasciare che il giocatore scelga l''ordine delle carte messe simultaneamente nel cimitero (mai, sempre o solo quando gioca con le carte per le quali è importante, ad esempio, Volpath''s Shapeshifter).
nlpAutoYieldMode=Definisce il livello di granularità delle rese automatiche (per abilità unica o per carta unica). nlpAutoYieldMode=Definisce il livello di granularità delle rese automatiche (per abilità unica o per carta unica).
RandomDeckGeneration=Generazione casuale del mazzo RandomDeckGeneration=Generazione casuale del mazzo
nlRemoveSmall=Disabilita le creature 1/1 e 0 / X nei mazzi generati nlRemoveSmall=Disabilita le creature 1/1 e 0 / X nei mazzi generati
nlSingletons=Disabilita i duplicati non terrestri nei deck generati nlSingletons=Disabilita i duplicati non terrestri nei deck generati
nlRemoveArtifacts=Disabilita le carte artefatto nei mazzi generati nlRemoveArtifacts=Disabilita le carte artefatto nei mazzi generati
nlCardBased=Crea mazzi casuali più sinergici (richiede il riavvio) nlCardBased=Crea mazzi casuali più sinergici (richiede il riavvio)
DeckEditorOptions=Opzioni dell'editor di deck DeckEditorOptions=Opzioni dell''editor di deck
nlFilterLandsByColorId=Quando si utilizzano i filtri colore delle carte, filtrare le terre in modo da facilitare la ricerca di terre rilevanti che producono mana. nlFilterLandsByColorId=Quando si utilizzano i filtri colore delle carte, filtrare le terre in modo da facilitare la ricerca di terre rilevanti che producono mana.
AdvancedSettings=Impostazioni avanzate AdvancedSettings=Impostazioni avanzate
nlDevMode=Abilita il menu con funzioni per i test durante lo sviluppo. nlDevMode=Abilita il menu con funzioni per i test durante lo sviluppo.
nlWorkshopSyntax=Abilita il controllo della sintassi degli script delle carte nell'officina. Nota: funzionalità ancora in fase di test! nlWorkshopSyntax=Abilita il controllo della sintassi degli script delle carte nell''officina. Nota: funzionalità ancora in fase di test!
nlGameLogEntryType=Modifica la quantità di informazioni visualizzate nel registro di gioco. Ordinati per il meno dettagliato. nlGameLogEntryType=Modifica la quantità di informazioni visualizzate nel registro di gioco. Ordinati per il meno dettagliato.
nlCloseAction=Cambia ciò che accade quando si fa clic sul pulsante X in alto a destra. nlCloseAction=Cambia ciò che accade quando si fa clic sul pulsante X in alto a destra.
nlLoadCardsLazily=Se attivato, Forge caricherà gli script delle carte quando sono necessari anziché all'avvio. (Avvertenza: sperimentale) nlLoadCardsLazily=Se attivato, Forge caricherà gli script delle carte quando sono necessari anziché all''avvio. (Avvertenza: sperimentale)
nlLoadHistoricFormats=Se attivato, Forge caricherà tutte le definizioni di formato storico, il caricamento potrebbe richiedere un po 'più di tempo all'avvio. nlLoadHistoricFormats=Se attivato, Forge caricherà tutte le definizioni di formato storico, il caricamento potrebbe richiedere un po ''più di tempo all''avvio.
GraphicOptions=Opzioni grafiche GraphicOptions=Opzioni grafiche
nlDefaultFontSize=La dimensione del carattere predefinita nell'interfaccia utente. Tutti gli elementi dei caratteri sono ridimensionati rispetto a questo. (Richiede riavvio) nlDefaultFontSize=La dimensione del carattere predefinita nell''interfaccia utente. Tutti gli elementi dei caratteri sono ridimensionati rispetto a questo. (Richiede riavvio)
cbpMulliganRule = Mulligan Rule cbpMulliganRule = Mulligan Rule
nlImageFetcher=Consente il recupero in tempo reale delle immagini di carte mancanti da una risorsa online. nlImageFetcher=Consente il recupero in tempo reale delle immagini di carte mancanti da una risorsa online.
nlDisplayFoil=Visualizza le carte foil con l'effetto di sovrapposizione foil visivo. nlDisplayFoil=Visualizza le carte foil con l''effetto di sovrapposizione foil visivo.
nlRandomFoil=Aggiunge l'effetto foil alle carte casuali. nlRandomFoil=Aggiunge l''effetto foil alle carte casuali.
nlScaleLarger=Consente di espandere le immagini delle carte più grandi delle loro dimensioni originali. nlScaleLarger=Consente di espandere le immagini delle carte più grandi delle loro dimensioni originali.
nlRenderBlackCardBorders=Rendering di bordi neri attorno alle immagini delle carte. nlRenderBlackCardBorders=Rendering di bordi neri attorno alle immagini delle carte.
nlLargeCardViewers=Rende tutti i visualizzatori di schede molto più grandi per l'uso con immagini ad alta risoluzione. Non si adatta a schermi più piccoli. nlLargeCardViewers=Rende tutti i visualizzatori di schede molto più grandi per l''uso con immagini ad alta risoluzione. Non si adatta a schermi più piccoli.
nlSmallDeckViewer=Imposta la finestra del visualizzatore di deck su 800x600 anziché su una proporzione della dimensione dello schermo. nlSmallDeckViewer=Imposta la finestra del visualizzatore di deck su 800x600 anziché su una proporzione della dimensione dello schermo.
nlRandomArtInPools=Genera carte con arte casuale in pool di carte generati in modalità limitata. nlRandomArtInPools=Genera carte con arte casuale in pool di carte generati in modalità limitata.
nlUiForTouchScreen=Aumenta alcuni elementi dell'interfaccia utente per offrire una migliore esperienza sui dispositivi touchscreen. (Richiede riavvio) nlUiForTouchScreen=Aumenta alcuni elementi dell''interfaccia utente per offrire una migliore esperienza sui dispositivi touchscreen. (Richiede riavvio)
nlCompactPrompt=Nascondi l'intestazione e usa caratteri più piccoli nel riquadro Prompt per renderlo più compatto. nlCompactPrompt=Nascondi l''intestazione e usa caratteri più piccoli nel riquadro Prompt per renderlo più compatto.
nlHideReminderText=Nascondi il testo del promemoria nel riquadro Dettagli scheda. nlHideReminderText=Nascondi il testo del promemoria nel riquadro Dettagli scheda.
nlOpenPacksIndiv=Quando si aprono Fat Pack e Booster Box, i booster pack verranno aperti e visualizzati uno alla volta. nlOpenPacksIndiv=Quando si aprono Fat Pack e Booster Box, i booster pack verranno aperti e visualizzati uno alla volta.
nlTokensInSeparateRow=Visualizza pedine in una riga separata sul campo di battaglia sotto le creature non pedina. nlTokensInSeparateRow=Visualizza pedine in una riga separata sul campo di battaglia sotto le creature non pedina.
nlStackCreatures=Mette sul campo di battaglia creature identiche come terre, artefatti e incantesimi. nlStackCreatures=Mette sul campo di battaglia creature identiche come terre, artefatti e incantesimi.
nlTimedTargOverlay=Consente l'ottimizzazione basata sull'ottimizzazione dell'overlay di targeting per ridurre l'utilizzo della CPU (disabilitare solo se si verificano problemi con l'hardware precedente, richiede l'avvio di una nuova corrispondenza). nlTimedTargOverlay=Consente l''ottimizzazione basata sull''ottimizzazione dell''overlay di targeting per ridurre l''utilizzo della CPU (disabilitare solo se si verificano problemi con l''hardware precedente, richiede l''avvio di una nuova corrispondenza).
nlCounterDisplayType=Seleziona lo stile del display del contatore in-game per le carte. Basato sul testo è un nuovo display a schede sulle schede. Basato sull'immagine è la vecchia immagine del contatore. Ibrido visualizza entrambi contemporaneamente. nlCounterDisplayType=Seleziona lo stile del display del contatore in-game per le carte. Basato sul testo è un nuovo display a schede sulle schede. Basato sull''immagine è la vecchia immagine del contatore. Ibrido visualizza entrambi contemporaneamente.
nlCounterDisplayLocation=Determina dove posizionare i contatori basati su testo sulla carta: vicino all'inizio o vicino alla fine. nlCounterDisplayLocation=Determina dove posizionare i contatori basati su testo sulla carta: vicino all''inizio o vicino alla fine.
nlDisplayCurrentCardColors=Visualizza la suddivisione del colore corrente delle carte nel pannello delle informazioni dettagliate sulle carte. nlDisplayCurrentCardColors=Visualizza la suddivisione del colore corrente delle carte nel pannello delle informazioni dettagliate sulle carte.
SoundOptions=Opzioni audio SoundOptions=Opzioni audio
nlEnableSounds=Abilita gli effetti sonori durante il gioco nlEnableSounds=Abilita gli effetti sonori durante il gioco
nlEnableMusic=Abilita la musica di sottofondo durante il gioco nlEnableMusic=Abilita la musica di sottofondo durante il gioco
nlAltSoundSystem=Utilizza il sistema audio alternativo (utilizza solo se hai problemi con l'audio che non viene riprodotto o che scompare) nlAltSoundSystem=Utilizza il sistema audio alternativo (utilizza solo se hai problemi con l''audio che non viene riprodotto o che scompare)
KeyboardShortcuts=Tasti rapidi KeyboardShortcuts=Tasti rapidi
#VSubmenuAchievements.java #VSubmenuAchievements.java
lblAchievements=realizzazioni lblAchievements=realizzazioni
@@ -192,14 +192,14 @@ btnImportPictures=Importa dati
btnHowToPlay=Come giocare btnHowToPlay=Come giocare
btnDownloadPrices=Scarica i prezzi delle carte btnDownloadPrices=Scarica i prezzi delle carte
btnLicensing=Dettagli della licenza btnLicensing=Dettagli della licenza
lblDownloadPics=Scarica l'immagine della carta predefinita per ogni carta. lblDownloadPics=Scarica l''immagine della carta predefinita per ogni carta.
lblDownloadPicsHQ=Scarica l'immagine HQ della scheda predefinita per ogni scheda. lblDownloadPicsHQ=Scarica l''immagine HQ della scheda predefinita per ogni scheda.
lblDownloadSetPics=Scarica tutte le immagini di ogni carta (una per ogni set in cui è apparso la carta) lblDownloadSetPics=Scarica tutte le immagini di ogni carta (una per ogni set in cui è apparso la carta)
lblDownloadQuestImages=Scarica i token e le icone utilizzati nella modalità Quest. lblDownloadQuestImages=Scarica i token e le icone utilizzati nella modalità Quest.
lblDownloadAchievementImages=Scarica le immagini degli obiettivi per far risaltare davvero i tuoi trofei. lblDownloadAchievementImages=Scarica le immagini degli obiettivi per far risaltare davvero i tuoi trofei.
lblDownloadPrices=Scarica il listino aggiornato per i negozi di carte di gioco. lblDownloadPrices=Scarica il listino aggiornato per i negozi di carte di gioco.
lblYourVersionOfJavaIsTooOld=La tua versione di Java è troppo vecchia per utilizzare i downloader di contenuti. lblYourVersionOfJavaIsTooOld=La tua versione di Java è troppo vecchia per utilizzare i downloader di contenuti.
lblPleaseUpdateToTheLatestVersionOfJava=Si prega di aggiornare all'ultima versione di Java lblPleaseUpdateToTheLatestVersionOfJava=Si prega di aggiornare all''ultima versione di Java
lblYoureRunning=Stai correndo lblYoureRunning=Stai correndo
lblYouNeedAtLeastJavaVersion=È necessaria almeno la versione 1.8.0_101. lblYouNeedAtLeastJavaVersion=È necessaria almeno la versione 1.8.0_101.
lblImportPictures=Importa dati da una directory locale. lblImportPictures=Importa dati da una directory locale.
@@ -213,12 +213,12 @@ CantChangeDevModeWhileNetworkMath=Impossibile modificare DEV_MODE mentre è in c
CompatibilityWarningsReEnabled=Avvisi di compatibilità riabilitati! CompatibilityWarningsReEnabled=Avvisi di compatibilità riabilitati!
AresetForgeSettingsToDefault=Ciò ripristinerà tutte le preferenze ai loro valori predefiniti e riavvierà Forge. \n \n Ripristina e riavvia Forge? AresetForgeSettingsToDefault=Ciò ripristinerà tutte le preferenze ai loro valori predefiniti e riavvierà Forge. \n \n Ripristina e riavvia Forge?
TresetForgeSettingsToDefault=Ripristina le impostazioni TresetForgeSettingsToDefault=Ripristina le impostazioni
AresetDeckEditorLayout=Ciò ripristinerà il layout dello schermo dell'Editor del deck. \n Tutte le viste a schede verranno ripristinate nelle loro posizioni predefinite. \n \n Ripristina il layout? AresetDeckEditorLayout=Ciò ripristinerà il layout dello schermo dell''Editor del deck. \n Tutte le viste a schede verranno ripristinate nelle loro posizioni predefinite. \n \n Ripristina il layout?
TresetDeckEditorLayout=Ripristina layout editor deck TresetDeckEditorLayout=Ripristina layout editor deck
OKresetDeckEditorLayout=Il layout dell'Editor di deck è stato ripristinato. OKresetDeckEditorLayout=Il layout dell''Editor di deck è stato ripristinato.
AresetWorkshopLayout=Ciò ripristinerà il layout della schermata dell'officina. \n Tutte le viste a schede verranno ripristinate nelle loro posizioni predefinite. \n \n Ripristina il layout? AresetWorkshopLayout=Ciò ripristinerà il layout della schermata dell''officina. \n Tutte le viste a schede verranno ripristinate nelle loro posizioni predefinite. \n \n Ripristina il layout?
TresetWorkshopLayout=Ripristina layout officina TresetWorkshopLayout=Ripristina layout officina
OKresetWorkshopLayout=Il layout dell'officina è stato ripristinato. OKresetWorkshopLayout=Il layout dell''officina è stato ripristinato.
AresetMatchScreenLayout=Ciò ripristinerà il layout della schermata Match. \n Se si desidera prima salvare il layout corrente, utilizzare la scheda Dock -> opzione Salva layout nella schermata Match. \n \n Ripristinare layout? AresetMatchScreenLayout=Ciò ripristinerà il layout della schermata Match. \n Se si desidera prima salvare il layout corrente, utilizzare la scheda Dock -> opzione Salva layout nella schermata Match. \n \n Ripristinare layout?
TresetMatchScreenLayout=Ripristina layout schermata di corrispondenza TresetMatchScreenLayout=Ripristina layout schermata di corrispondenza
OKresetMatchScreenLayout=Il layout della schermata di corrispondenza è stato ripristinato. OKresetMatchScreenLayout=Il layout della schermata di corrispondenza è stato ripristinato.
@@ -329,7 +329,7 @@ lblAuto=Auto
#VAssignDamage.java #VAssignDamage.java
lbLAssignDamageDealtBy=Assegna il danno inflitto da %s lbLAssignDamageDealtBy=Assegna il danno inflitto da %s
lblLClickDamageMessage=Clic sinistro: assegna 1 danno. (Clic sinistro + Controllo): assegna il danno residuo fino a letale lblLClickDamageMessage=Clic sinistro: assegna 1 danno. (Clic sinistro + Controllo): assegna il danno residuo fino a letale
lblRClickDamageMessage=Tasto destro: Annulla l'assegnazione di 1 danno. (Clic destro + Controllo): Annulla l'assegnazione di tutti i danni. lblRClickDamageMessage=Tasto destro: Annulla l''assegnazione di 1 danno. (Clic destro + Controllo): Annulla l''assegnazione di tutti i danni.
lblTotalDamageText=Punti di danno disponibili: Sconosciuto lblTotalDamageText=Punti di danno disponibili: Sconosciuto
lblAssignRemainingText=Distribuire i punti di danno rimanenti tra le entità ferite letalmente lblAssignRemainingText=Distribuire i punti di danno rimanenti tra le entità ferite letalmente
lblLethal=Letale lblLethal=Letale
@@ -340,13 +340,13 @@ lblSHORTCUT_SHOWCOMBAT=Abbinamento: mostra il pannello di combattimento
lblSHORTCUT_SHOWCONSOLE=Abbinamento: mostra il pannello della console lblSHORTCUT_SHOWCONSOLE=Abbinamento: mostra il pannello della console
lblSHORTCUT_SHOWDEV=Abbinamento: mostra il pannello di sviluppo lblSHORTCUT_SHOWDEV=Abbinamento: mostra il pannello di sviluppo
lblSHORTCUT_CONCEDE=Abbinamento: concedi il gioco lblSHORTCUT_CONCEDE=Abbinamento: concedi il gioco
lblSHORTCUT_ENDTURN=Match: passa la priorità fino all'EOT o al prossimo evento dello stack lblSHORTCUT_ENDTURN=Match: passa la priorità fino all''EOT o al prossimo evento dello stack
lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attacco con tutti i disponibili) lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attacco con tutti i disponibili)
lblSHORTCUT_SHOWTARGETING=Abbinamento: attiva / disattiva il targeting per overlay visivo lblSHORTCUT_SHOWTARGETING=Abbinamento: attiva / disattiva il targeting per overlay visivo
lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Abbinamento: abilità di resa automatica in pila (sempre Sì) lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Abbinamento: abilità di resa automatica in pila (sempre Sì)
lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Abbinamento: abilità di resa automatica in pila (sempre No) lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Abbinamento: abilità di resa automatica in pila (sempre No)
lblSHORTCUT_MACRO_RECORD=Abbina: registra una macro sequenza di azioni lblSHORTCUT_MACRO_RECORD=Abbina: registra una macro sequenza di azioni
lblSHORTCUT_MACRO_NEXT_ACTION=Abbinamento: esegue l'azione successiva in una macro registrata lblSHORTCUT_MACRO_NEXT_ACTION=Abbinamento: esegue l''azione successiva in una macro registrata
lblSHORTCUT_CARD_ZOOM=Abbina: ingrandisce la carta attualmente selezionata lblSHORTCUT_CARD_ZOOM=Abbina: ingrandisce la carta attualmente selezionata
#VSubmenuDraft.java #VSubmenuDraft.java
lblBoosterDraft=Booster Draft lblBoosterDraft=Booster Draft
@@ -355,7 +355,7 @@ lblPlayAnOpponent=Gioca un avversario
lblPlayAll7opponents=Gioca con tutti e 7 gli avversari lblPlayAll7opponents=Gioca con tutti e 7 gli avversari
lblBuildorselectadeck=Costruisci o seleziona un mazzo lblBuildorselectadeck=Costruisci o seleziona un mazzo
lblDraftText1=In modalità Bozza, tre buste vengono ruotate attorno a otto giocatori. lblDraftText1=In modalità Bozza, tre buste vengono ruotate attorno a otto giocatori.
lblDraftText2=Costruisci un mazzo con le carte che scegli. L'intelligenza artificiale farà lo stesso. lblDraftText2=Costruisci un mazzo con le carte che scegli. L''intelligenza artificiale farà lo stesso.
lblDraftText3=Quindi, gioca contro uno o tutti gli avversari AI. lblDraftText3=Quindi, gioca contro uno o tutti gli avversari AI.
lblNewBoosterDraftGame=Nuovo gioco Booster Draft lblNewBoosterDraftGame=Nuovo gioco Booster Draft
lblDraftDecks=Draft Decks lblDraftDecks=Draft Decks
@@ -384,7 +384,7 @@ lblDuplicateDeck=Mazzo duplicato?
lblDuplicate=Duplicare lblDuplicate=Duplicare
lblHowManyOpponents=Quanti avversari sei disposto ad affrontare? lblHowManyOpponents=Quanti avversari sei disposto ad affrontare?
lblChooseAllowedDeckTypeOpponents=Scegli i tipi di mazzo consentiti per gli avversari lblChooseAllowedDeckTypeOpponents=Scegli i tipi di mazzo consentiti per gli avversari
lblSelectOpponentDeck=Seleziona il mazzo dell'avversario lblSelectOpponentDeck=Seleziona il mazzo dell''avversario
lblGenerateNewDeck=Genera nuovo mazzo lblGenerateNewDeck=Genera nuovo mazzo
lblRandomTheme=Tema casuale lblRandomTheme=Tema casuale
lblTestDeck=Banco di prova lblTestDeck=Banco di prova
@@ -413,11 +413,11 @@ lblPlaneswalker=planeswalker
lblPlaneswalkerDesc=Ogni giocatore ha una carta Planeswalker che può essere lanciata in qualsiasi momento. lblPlaneswalkerDesc=Ogni giocatore ha una carta Planeswalker che può essere lanciata in qualsiasi momento.
lblPlanechase=Planechase lblPlanechase=Planechase
lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die. lblPlanechaseDesc=Plane cards apply global effects. The Plane card changes when a player rolls \"Planeswalk\" on the planar die.
lblArchenemyDesc=Un giocatore è l'arciere nemico e combatte gli altri giocatori giocando a carte schema. lblArchenemyDesc=Un giocatore è l''arciere nemico e combatte gli altri giocatori giocando a carte schema.
lblArchenemyRumble=Archenemy Rumble lblArchenemyRumble=Archenemy Rumble
lblArchenemyRumbleDesc=Tutti i giocatori sono Archenemies e possono giocare a carte Scheme. lblArchenemyRumbleDesc=Tutti i giocatori sono Archenemies e possono giocare a carte Scheme.
lblMomirBasic=Momir Basic lblMomirBasic=Momir Basic
lblMomirBasicDesc=Ogni giocatore ha un mazzo contenente 60 terre base e l'avatar di Momir Vig. lblMomirBasicDesc=Ogni giocatore ha un mazzo contenente 60 terre base e l''avatar di Momir Vig.
lblMoJhoSto=MoJhoSto lblMoJhoSto=MoJhoSto
lblMoJhoStoDesc=Ogni giocatore ha un mazzo contenente 60 terre base e gli avatar Momir Vig, Jhoira del Ghitu e Stonehewer Giant. lblMoJhoStoDesc=Ogni giocatore ha un mazzo contenente 60 terre base e gli avatar Momir Vig, Jhoira del Ghitu e Stonehewer Giant.
#VSubmenuDuels.java #VSubmenuDuels.java
@@ -588,7 +588,7 @@ lblGauntletStartedDesc=Un guanto che è stato avviato manterrà lo stesso mazzo
#VSubmenuGauntletBuild.java #VSubmenuGauntletBuild.java
lblGauntletBuilder=Gauntlet Builder lblGauntletBuilder=Gauntlet Builder
lblGauntletDesc1=Le frecce sinistra / destra aggiungono o rimuovono i deck. lblGauntletDesc1=Le frecce sinistra / destra aggiungono o rimuovono i deck.
lblGauntletDesc2=Le frecce su / giù cambiano l'ordine dell'avversario. lblGauntletDesc2=Le frecce su / giù cambiano l''ordine dell''avversario.
lblDecklist=Fai doppio clic su un mazzo non casuale per la sua lista. lblDecklist=Fai doppio clic su un mazzo non casuale per la sua lista.
btnUp=Sposta questo mazzo in alto nel guanto btnUp=Sposta questo mazzo in alto nel guanto
btnDown=Sposta questo mazzo in basso nel guanto btnDown=Sposta questo mazzo in basso nel guanto
@@ -667,8 +667,8 @@ lblHard=Difficile
lblExpert=Esperto lblExpert=Esperto
lblWinsforBooster=Vittorie per Booster lblWinsforBooster=Vittorie per Booster
lblWinsforRankIncrease=Vittorie per aumento di rango lblWinsforRankIncrease=Vittorie per aumento di rango
lblWinsforMediumAI=Vince per l'IA media lblWinsforMediumAI=Vince per l''IA media
lblWinsforHardAI=Vittorie per l'IA dura lblWinsforHardAI=Vittorie per l''IA dura
lblWinsforExpertAI=Vittorie per Expert AI lblWinsforExpertAI=Vittorie per Expert AI
lblStartingCommons=Avvio di Commons lblStartingCommons=Avvio di Commons
lblStartingUncommons=Avvio di Uncommons lblStartingUncommons=Avvio di Uncommons
@@ -714,7 +714,7 @@ lblWinsforNewDraft=Vittorie per il nuovo draft
lblWinsperDraftRotation=Vittorie per Draft Rotation lblWinsperDraftRotation=Vittorie per Draft Rotation
ttWinsperDraftRotation=Se una Draft non viene giocata per questo numero di vittorie, verrà rimossa o sostituita. ttWinsperDraftRotation=Se una Draft non viene giocata per questo numero di vittorie, verrà rimossa o sostituita.
lblRotationType=Tipo di rotazione lblRotationType=Tipo di rotazione
ttRotationType=Se impostato su 0, le vecchie bozze scompaiono, se impostate su 1, vengono sostituite con un'altra utilizzando set diversi. ttRotationType=Se impostato su 0, le vecchie bozze scompaiono, se impostate su 1, vengono sostituite con un''altra utilizzando set diversi.
#StatTypeFilter.java #StatTypeFilter.java
lblclicktotoogle=fai clic per attivare o disattivare il filtro, fai clic con il pulsante destro del mouse per mostrare solo lblclicktotoogle=fai clic per attivare o disattivare il filtro, fai clic con il pulsante destro del mouse per mostrare solo
#SItemManagerUtil.java #SItemManagerUtil.java
@@ -817,7 +817,7 @@ lbltoconspiracydeck=al mazzo della cospirazione
lblMove=Mossa lblMove=Mossa
#VDock.java #VDock.java
lblDock=bacino lblDock=bacino
lblViewDeckList=Visualizza l'elenco dei deck lblViewDeckList=Visualizza l''elenco dei deck
lblRevertLayout=Ripristina layout lblRevertLayout=Ripristina layout
lblOpenLayout=Apri layout lblOpenLayout=Apri layout
lblSaveLayout=Salva layout lblSaveLayout=Salva layout
@@ -858,13 +858,13 @@ lblAdvanced=Avanzate
#VDeckgen.java #VDeckgen.java
lblDeckGeneration=Generazione del mazzo lblDeckGeneration=Generazione del mazzo
btnRandCardpool=Cardpool casuale btnRandCardpool=Cardpool casuale
ttbtnRandCardpool=Genera cardpool costruito casualmente nell'area del mazzo corrente ttbtnRandCardpool=Genera cardpool costruito casualmente nell''area del mazzo corrente
btnRandDeck2=Costruito (2 colori) btnRandDeck2=Costruito (2 colori)
ttbtnRandDeck2=Genera 2 mazzi costruiti a colori nell'area del mazzo corrente ttbtnRandDeck2=Genera 2 mazzi costruiti a colori nell''area del mazzo corrente
btnRandDeck3=Costruito (3 colori) btnRandDeck3=Costruito (3 colori)
ttbtnRandDeck3=Genera un mazzo costruito in 3 colori nell'area del mazzo corrente ttbtnRandDeck3=Genera un mazzo costruito in 3 colori nell''area del mazzo corrente
btnRandDeck5=Costruito (5 colori) btnRandDeck5=Costruito (5 colori)
ttbtnRandDeck5=Genera un mazzo costruito a 5 colori nell'area del mazzo corrente ttbtnRandDeck5=Genera un mazzo costruito a 5 colori nell''area del mazzo corrente
#DeckCotroller.java #DeckCotroller.java
lblCurrentDeck2=Mazzo corrente lblCurrentDeck2=Mazzo corrente
lblUntitled=Senza titolo lblUntitled=Senza titolo
@@ -911,10 +911,10 @@ lblSettings=impostazioni
#SettingsPage.java #SettingsPage.java
lblAutomaticBugReports=Segnalazioni di bug automatiche lblAutomaticBugReports=Segnalazioni di bug automatiche
lblBattlefieldTextureFiltering=Filtraggio delle trame del campo di battaglia lblBattlefieldTextureFiltering=Filtraggio delle trame del campo di battaglia
lblCompactListItems=Elementi dell'elenco compatto lblCompactListItems=Elementi dell''elenco compatto
lblCompactTabs=Schede compatte lblCompactTabs=Schede compatte
lblCardOverlays=Sovrapposizioni di carte lblCardOverlays=Sovrapposizioni di carte
lblDisableCardEffect=Disable Card 'Effect' Images lblDisableCardEffect=Disable Card ''Effect'' Images
lblDynamicBackgroundPlanechase=Planechase di sfondo dinamico lblDynamicBackgroundPlanechase=Planechase di sfondo dinamico
lblGameplayOptions=Opzioni di gioco lblGameplayOptions=Opzioni di gioco
lblGeneralSettings=impostazioni generali lblGeneralSettings=impostazioni generali
@@ -941,28 +941,28 @@ nlAutomaticBugReports=Invia automaticamente segnalazioni di bug agli sviluppator
nlBattlefieldTextureFiltering=Filtra la grafica delle carte sul campo di battaglia per renderla meno pixelata su schermi di grandi dimensioni (è necessario riavviare, potrebbe ridurre le prestazioni). nlBattlefieldTextureFiltering=Filtra la grafica delle carte sul campo di battaglia per renderla meno pixelata su schermi di grandi dimensioni (è necessario riavviare, potrebbe ridurre le prestazioni).
nlCompactListItems=Mostra solo una singola riga di testo per carte e mazzi su tutte le visualizzazioni elenco per impostazione predefinita. nlCompactListItems=Mostra solo una singola riga di testo per carte e mazzi su tutte le visualizzazioni elenco per impostazione predefinita.
nlCompactTabs=Mostra schede più piccole nella parte superiore delle schermate della scheda (come questa schermata). nlCompactTabs=Mostra schede più piccole nella parte superiore delle schermate della scheda (come questa schermata).
nlDisableCardEffect=Disable the zoomed image for the 'Effect' cards. nlDisableCardEffect=Disable the zoomed image for the ''Effect'' cards.
nlDynamicBackgroundPlanechase=Usa le immagini del piano corrente come sfondo (le immagini della Planes Card devono trovarsi nella cartella cache / pics / planechase). nlDynamicBackgroundPlanechase=Usa le immagini del piano corrente come sfondo (le immagini della Planes Card devono trovarsi nella cartella cache / pics / planechase).
nlHotSeatMode=Quando inizi una partita con 2 giocatori umani, usa un singolo prompt per controllare entrambi i giocatori. nlHotSeatMode=Quando inizi una partita con 2 giocatori umani, usa un singolo prompt per controllare entrambi i giocatori.
nlLandscapeMode=Usa l'orientamento orizzontale (orizzontale) per l'app anziché verticale (verticale). nlLandscapeMode=Usa l''orientamento orizzontale (orizzontale) per l''app anziché verticale (verticale).
nlMinimizeScreenLock=Riduci a icona Forgia quando lo schermo è bloccato (abilita se riscontri problemi grafici dopo aver bloccato lo schermo). nlMinimizeScreenLock=Riduci a icona Forgia quando lo schermo è bloccato (abilita se riscontri problemi grafici dopo aver bloccato lo schermo).
nlOrderGraveyard=Determina quando autorizzare l'ordine delle carte che vanno al cimitero (mai / sempre / solo con carte pertinenti). nlOrderGraveyard=Determina quando autorizzare l''ordine delle carte che vanno al cimitero (mai / sempre / solo con carte pertinenti).
nlRotateZoomPlanesPhenomena=Ruota l'immagine ingrandita delle carte Piano o Fenomeno. nlRotateZoomPlanesPhenomena=Ruota l''immagine ingrandita delle carte Piano o Fenomeno.
nlRotateZoomSplit=Ruota l'immagine ingrandita delle carte divise. nlRotateZoomSplit=Ruota l''immagine ingrandita delle carte divise.
nlShowAbilityIconsOverlays=Mostra le icone delle abilità per le carte, altrimenti sono nascoste. nlShowAbilityIconsOverlays=Mostra le icone delle abilità per le carte, altrimenti sono nascoste.
nlShowCardIDOverlays=Mostra gli overlay ID per le carte, altrimenti sono nascosti. nlShowCardIDOverlays=Mostra gli overlay ID per le carte, altrimenti sono nascosti.
nlShowCardManaCostOverlays=Mostra le sovrapposizioni di costo di mana per le carte, altrimenti sono nascoste. nlShowCardManaCostOverlays=Mostra le sovrapposizioni di costo di mana per le carte, altrimenti sono nascoste.
nlShowCardNameOverlays=Mostra sovrapposizioni di nomi per le carte, altrimenti sono nascoste. nlShowCardNameOverlays=Mostra sovrapposizioni di nomi per le carte, altrimenti sono nascoste.
nlShowCardOverlays=Mostra sovrapposizioni di nome, costo di mana, p / te id id per le carte, altrimenti sono nascoste. nlShowCardOverlays=Mostra sovrapposizioni di nome, costo di mana, p / te id id per le carte, altrimenti sono nascoste.
nlShowCardPTOverlays=Mostra sovrapposizioni di potenza / costituzione / lealtà per le carte, altrimenti sono nascoste. nlShowCardPTOverlays=Mostra sovrapposizioni di potenza / costituzione / lealtà per le carte, altrimenti sono nascoste.
nlShowMatchBackground=Mostra l'immagine di sfondo della partita sul campo di battaglia, altrimenti verrà mostrata la trama di sfondo. nlShowMatchBackground=Mostra l''immagine di sfondo della partita sul campo di battaglia, altrimenti verrà mostrata la trama di sfondo.
nlTheme=Imposta il tema che determina la modalità di skin dei componenti di visualizzazione. nlTheme=Imposta il tema che determina la modalità di skin dei componenti di visualizzazione.
nlVibrateAfterLongPress=Abilitare la vibrazione rapida per indicare una pressione prolungata, ad esempio per lo zoom della scheda. nlVibrateAfterLongPress=Abilitare la vibrazione rapida per indicare una pressione prolungata, ad esempio per lo zoom della scheda.
nlVibrateWhenLosingLife=Attiva le vibrazioni quando il giocatore perde punti vita o subisce danni durante una partita. nlVibrateWhenLosingLife=Attiva le vibrazioni quando il giocatore perde punti vita o subisce danni durante una partita.
lblEnableRoundBorder=Abilita maschera bordo arrotondato lblEnableRoundBorder=Abilita maschera bordo arrotondato
nlEnableRoundBorder=Se abilitato, gli angoli delle carte sono arrotondati (preferibilmente Carta con bordi pieni). nlEnableRoundBorder=Se abilitato, gli angoli delle carte sono arrotondati (preferibilmente Carta con bordi pieni).
lblPreloadExtendedArtCards=Carte d'arte estese precaricate lblPreloadExtendedArtCards=Carte d''arte estese precaricate
nlPreloadExtendedArtCards=Se abilitato, precarica le carte artistiche estese nella cache all'avvio. nlPreloadExtendedArtCards=Se abilitato, precarica le carte artistiche estese nella cache all''avvio.
lblShowFPSDisplay=Mostra display FPS lblShowFPSDisplay=Mostra display FPS
nlShowFPSDisplay=Se abilitato, mostra il display FPS (sperimentale). nlShowFPSDisplay=Se abilitato, mostra il display FPS (sperimentale).
#MatchScreen.java #MatchScreen.java
@@ -985,7 +985,7 @@ lblSaveChangesCurrentDeck=Salvare le modifiche al mazzo corrente?
lblAddFavorites=Aggiungi ai preferiti lblAddFavorites=Aggiungi ai preferiti
lblRemoveFavorites=Rimuovi dai preferiti lblRemoveFavorites=Rimuovi dai preferiti
lblChangePreferredArt=Modifica arte preferita lblChangePreferredArt=Modifica arte preferita
lblSelectPreferredArt=Seleziona l'arte preferita per lblSelectPreferredArt=Seleziona l''arte preferita per
lblTo=per lblTo=per
lblAvatar=Avatar lblAvatar=Avatar
lblCards=Carte lblCards=Carte
@@ -998,7 +998,7 @@ lblCollection=Collezione
lblCommanders=comandanti lblCommanders=comandanti
lblOathbreakers=Oathbreakers lblOathbreakers=Oathbreakers
lblSave=Save lblSave=Save
lblDontSave=Don't Save lblDontSave=Don''t Save
lblPackN=Pack {0} lblPackN=Pack {0}
#Forge.java #Forge.java
lblLoadingFonts=Caricamento caratteri in corso ... lblLoadingFonts=Caricamento caratteri in corso ...
@@ -1063,14 +1063,14 @@ lblSwipeUpTo=Scorri fino a %s
lblSwipeDownDetailView=Scorri verso il basso per passare alla visualizzazione dettagli lblSwipeDownDetailView=Scorri verso il basso per passare alla visualizzazione dettagli
lblSwipeDownPictureView=Scorri verso il basso per passare alla visualizzazione delle immagini lblSwipeDownPictureView=Scorri verso il basso per passare alla visualizzazione delle immagini
#VGameMenu.java #VGameMenu.java
lblNoPlayerPriorityNoDeckListViewed=Nessun giocatore ha la priorità al momento, quindi l'elenco dei mazzi non può essere visualizzato. lblNoPlayerPriorityNoDeckListViewed=Nessun giocatore ha la priorità al momento, quindi l''elenco dei mazzi non può essere visualizzato.
#FilesPage.java #FilesPage.java
lblFiles=File lblFiles=File
lblStorageLocations=Posizioni di archiviazione lblStorageLocations=Posizioni di archiviazione
lblCardPicsLocation=Posizione delle foto delle carte lblCardPicsLocation=Posizione delle foto delle carte
lblDecksLocation=Posizione dei mazzi lblDecksLocation=Posizione dei mazzi
lblDataLocation=Posizione dei dati (ad es. Impostazioni e richieste) lblDataLocation=Posizione dei dati (ad es. Impostazioni e richieste)
lblImageCacheLocation=Posizione della cache dell'immagine lblImageCacheLocation=Posizione della cache dell''immagine
lblRestartForgeMoveFilesNewLocation=È necessario riavviare Forge per rendere effettive le modifiche. Assicurati di spostare tutti i file necessari nella nuova posizione prima di farlo. lblRestartForgeMoveFilesNewLocation=È necessario riavviare Forge per rendere effettive le modifiche. Assicurati di spostare tutti i file necessari nella nuova posizione prima di farlo.
lblRestartRequired=Riavvio richiesto lblRestartRequired=Riavvio richiesto
lblSelect=Seleziona %s lblSelect=Seleziona %s
@@ -1085,14 +1085,14 @@ lblOldLandCount= %d terre
lblNewLandCount= %d terre aggiunte lblNewLandCount= %d terre aggiunte
lblNewTotalCount= %d carte lblNewTotalCount= %d carte
#FDeckImportDialog.java #FDeckImportDialog.java
lblImportLatestVersionCard=Importa l'ultima versione della carta lblImportLatestVersionCard=Importa l''ultima versione della carta
lblUseOnlySetsReleasedBefore=Utilizzare solo set rilasciati prima: lblUseOnlySetsReleasedBefore=Utilizzare solo set rilasciati prima:
lblUseOnlyCoreAndExpansionSets=Utilizzare solo set di core e di espansione lblUseOnlyCoreAndExpansionSets=Utilizzare solo set di core e di espansione
lblFollowingCardsCannotBeImported=Le seguenti carte non possono essere importate a causa di errori di ortografia, impostare restrizioni o non essere ancora in Forge: lblFollowingCardsCannotBeImported=Le seguenti carte non possono essere importate a causa di errori di ortografia, impostare restrizioni o non essere ancora in Forge:
lblImportRemainingCards=Importa le carte rimanenti? lblImportRemainingCards=Importa le carte rimanenti?
lblNoKnownCardsOnClipboard=Nessuna carta nota trovata negli appunti. \n \nCopia la lista dei mazzi negli appunti, quindi riapri questa finestra di dialogo. lblNoKnownCardsOnClipboard=Nessuna carta nota trovata negli appunti. \n \nCopia la lista dei mazzi negli appunti, quindi riapri questa finestra di dialogo.
#FDeckViewer.java #FDeckViewer.java
lblDeckListCopiedClipboard=Elenco dei deck per ' %s' copiato negli appunti. lblDeckListCopiedClipboard=Elenco dei deck per '' %s'' copiato negli appunti.
#FSideboardDialog.java #FSideboardDialog.java
lblUpdateMainFromSideboard=Aggiorna il deck principale dalla sideboard %s lblUpdateMainFromSideboard=Aggiorna il deck principale dalla sideboard %s
#FVanguardChooser.java #FVanguardChooser.java
@@ -1120,7 +1120,7 @@ lblCallBack=Call Back
lblDisabled=Disabled lblDisabled=Disabled
lblSelectAttackCreatures=Select creatures to attack lblSelectAttackCreatures=Select creatures to attack
lblSelectAttackTarget= or select player/planeswalker you wish to attack. lblSelectAttackTarget= or select player/planeswalker you wish to attack.
lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its 'band' then select another to join it. lblSelectBandingTarget= To attack as a band, select an attacking creature to activate its ''band'' then select another to join it.
#InputBlock.java #InputBlock.java
lblSelectBlockTarget=Select another attacker to declare blockers for. lblSelectBlockTarget=Select another attacker to declare blockers for.
lblSelectBlocker=Select creatures to block lblSelectBlocker=Select creatures to block
@@ -1128,7 +1128,7 @@ lblOrSelectBlockTarget= or select another attacker to declare blockers for.
lblMorph=Morph lblMorph=Morph
#PlayerControllerHuman.java #PlayerControllerHuman.java
lblYouHaveWonTheCoinToss= %s, hai vinto il lancio della moneta. lblYouHaveWonTheCoinToss= %s, hai vinto il lancio della moneta.
lblYouLostTheLastGame= %s, hai perso l'ultima partita. lblYouLostTheLastGame= %s, hai perso l''ultima partita.
lblWouldYouLiketoPlayorDraw=Ti piacerebbe giocare o disegnare? lblWouldYouLiketoPlayorDraw=Ti piacerebbe giocare o disegnare?
lblWhoWouldYouLiketoStartthisGame=Chi ti piacerebbe iniziare questo gioco? (Clicca sul ritratto.) lblWhoWouldYouLiketoStartthisGame=Chi ti piacerebbe iniziare questo gioco? (Clicca sul ritratto.)
lblPlay=Giocare lblPlay=Giocare
@@ -1146,7 +1146,7 @@ lblChooseOptionalCosts=Scegli Costi opzionali
lblOptionalCosts=Costi opzionali lblOptionalCosts=Costi opzionali
lblDoYouWanttoScry=Vuoi scry? lblDoYouWanttoScry=Vuoi scry?
lblChooseCardstoSpliceonto=Scegli le carte su cui giuntare lblChooseCardstoSpliceonto=Scegli le carte su cui giuntare
lblDoNextActioninSequence=Esegui l'azione successiva in sequenza lblDoNextActioninSequence=Esegui l''azione successiva in sequenza
lblPleaseDefineanActionSequenceFirst=Definire prima una sequenza di azioni. lblPleaseDefineanActionSequenceFirst=Definire prima una sequenza di azioni.
lblRememberActionSequence=Ricorda la sequenza di azioni lblRememberActionSequence=Ricorda la sequenza di azioni
lblYouMustHavePrioritytoUseThisFeature=Devi avere la priorità per usare questa funzione. lblYouMustHavePrioritytoUseThisFeature=Devi avere la priorità per usare questa funzione.
@@ -1171,7 +1171,7 @@ lblErrorLoadingBattleSetupFile=Errore durante il caricamento del file di install
lblSelectCardstoAddtoYourDeck=Seleziona le carte da aggiungere al tuo mazzo lblSelectCardstoAddtoYourDeck=Seleziona le carte da aggiungere al tuo mazzo
lblAddTheseToMyDeck=Aggiungi questi al mio mazzo lblAddTheseToMyDeck=Aggiungi questi al mio mazzo
lblChooseaPile=Scegli una pila lblChooseaPile=Scegli una pila
lblSelectOrderForSimultaneousAbilities=Seleziona l'ordine per le abilità simultanee lblSelectOrderForSimultaneousAbilities=Seleziona l''ordine per le abilità simultanee
lblReorderSimultaneousAbilities=Riordina abilità simultanee lblReorderSimultaneousAbilities=Riordina abilità simultanee
lblResolveFirst=Risolvi prima lblResolveFirst=Risolvi prima
lblMoveCardstoToporBbottomofLibrary=Sposta le carte in cima o in fondo al grimorio lblMoveCardstoToporBbottomofLibrary=Sposta le carte in cima o in fondo al grimorio
@@ -1192,15 +1192,15 @@ lblChooseDamageOrderFor=Scegli Ordine danni per %s
lblDamagedFirst=Danneggiato per primo lblDamagedFirst=Danneggiato per primo
lblChooseBlockerAfterWhichToPlaceAttackert=Scegli il blocco dopo il quale posizionare %s in ordine di danno; annulla per posizionarlo per primo lblChooseBlockerAfterWhichToPlaceAttackert=Scegli il blocco dopo il quale posizionare %s in ordine di danno; annulla per posizionarlo per primo
lblPutCardOnTopOrBottomLibrary=Metti %s nella parte superiore o inferiore della tua libreria? lblPutCardOnTopOrBottomLibrary=Metti %s nella parte superiore o inferiore della tua libreria?
lblChooseOrderCardsPutIntoLibrary=Scegli l'ordine delle carte da mettere nel grimorio lblChooseOrderCardsPutIntoLibrary=Scegli l''ordine delle carte da mettere nel grimorio
lblClosestToTop=Più vicino all'inizio lblClosestToTop=Più vicino all''inizio
lblChooseOrderCardsPutOntoBattlefield=Scegli l'ordine delle carte da mettere sul campo di battaglia lblChooseOrderCardsPutOntoBattlefield=Scegli l''ordine delle carte da mettere sul campo di battaglia
lblPutFirst=Metti per primo lblPutFirst=Metti per primo
lblChooseOrderCardsPutIntoGraveyard=Scegli l'ordine delle carte da mettere nel cimitero lblChooseOrderCardsPutIntoGraveyard=Scegli l''ordine delle carte da mettere nel cimitero
lblClosestToBottom=Più vicino al fondo lblClosestToBottom=Più vicino al fondo
lblChooseOrderCardsPutIntoPlanarDeck=Scegli l'ordine delle carte da mettere nel mazzo planare lblChooseOrderCardsPutIntoPlanarDeck=Scegli l''ordine delle carte da mettere nel mazzo planare
lblChooseOrderCardsPutIntoSchemeDeck=Scegli l'ordine delle carte da mettere nel mazzo schema lblChooseOrderCardsPutIntoSchemeDeck=Scegli l''ordine delle carte da mettere nel mazzo schema
lblChooseOrderCopiesCast=Scegli l'ordine delle copie da trasmettere lblChooseOrderCopiesCast=Scegli l''ordine delle copie da trasmettere
lblDelveHowManyCards=Delve quante carte? lblDelveHowManyCards=Delve quante carte?
lblExileWhichCard=Esilia quale carta? lblExileWhichCard=Esilia quale carta?
lblDestroy=destroy lblDestroy=destroy
@@ -1242,9 +1242,9 @@ lblPutCardInWhichPlayerBattlefield=Put card on the battlefield for which player?
lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player? lblPutCardInWhichPlayerPlayOrStack=Put card on the stack / in play for which player?
lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness? lblCardShouldBeSummoningSicknessConfirm=Should {0} be affected with Summoning Sickness?
lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library? lblCardShouldBeAddedToLibraryTopOrBottom=Should {0} be added to the top or to the bottom of the library?
lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player's hand? lblExileCardsFromPlayerHandConfirm=Exile card(s) from which player''s hand?
lblChooseCardsExile=Choose cards to exile lblChooseCardsExile=Choose cards to exile
lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player's battlefield? lblExileCardsFromPlayerBattlefieldConfirm=Exile card(s) from which player''s battlefield?
lblRemoveCardBelongingWitchPlayer=Remove card(s) belonging to which player? lblRemoveCardBelongingWitchPlayer=Remove card(s) belonging to which player?
lblRemoveCardFromWhichZone=Remove card(s) from which zone? lblRemoveCardFromWhichZone=Remove card(s) from which zone?
lblChooseCardsRemoveFromGame=Choose cards to remove from game lblChooseCardsRemoveFromGame=Choose cards to remove from game
@@ -1252,7 +1252,7 @@ lblRemoved=Removed
lblEnterASequence=Enter a sequence (card IDs and/or "opponent"/"me"). (e.g. 7, opponent, 18) lblEnterASequence=Enter a sequence (card IDs and/or "opponent"/"me"). (e.g. 7, opponent, 18)
lblActionSequenceCleared=Action sequence cleared. lblActionSequenceCleared=Action sequence cleared.
lblRestartingActionSequence=Restarting action sequence. lblRestartingActionSequence=Restarting action sequence.
lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces and/or commas. lblErrorPleaseCheckID=Error: Check IDs and ensure they''re separated by spaces and/or commas.
lblErrorEntityWithId=Error: Entity with ID lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found lblNotFound=not found
lblChooseAnnounceForCard=Choose {0} for {1} lblChooseAnnounceForCard=Choose {0} for {1}
@@ -1266,7 +1266,7 @@ lblConcedeTitle=Concedere il gioco?
lblConcede=Concedere lblConcede=Concedere
lblCloseGameSpectator=Questo chiuderà questo gioco e non potrai riprendere a guardarlo. \n \nChiudi comunque? lblCloseGameSpectator=Questo chiuderà questo gioco e non potrai riprendere a guardarlo. \n \nChiudi comunque?
lblCloseGame=Gioco chiuso? lblCloseGame=Gioco chiuso?
lblWaitingForOpponent=Aspettando l'avversario ... lblWaitingForOpponent=Aspettando l''avversario ...
lblYieldingUntilEndOfTurn=Cedere fino alla fine del turno. \nPuoi annullare questa resa per agire. lblYieldingUntilEndOfTurn=Cedere fino alla fine del turno. \nPuoi annullare questa resa per agire.
lblStopWatching=Smetti di guardare lblStopWatching=Smetti di guardare
lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra %min e %max: lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra %min e %max:
@@ -1274,14 +1274,14 @@ lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a %
lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a %max: lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a %max:
#PlayerOutcome.java #PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=ha vinto perché tutti gli avversari hanno perso lblWonBecauseAllOpponentsHaveLost=ha vinto perché tutti gli avversari hanno perso
lblWonDueToEffectOf=ha vinto a causa dell'effetto di ' %s' lblWonDueToEffectOf=ha vinto a causa dell''effetto di '' %s''
lblConceded=ha concesso lblConceded=ha concesso
lblLostTryingToDrawCardsFromEmptyLibrary=ha perso il tentativo di pescare carte dal grimorio vuoto lblLostTryingToDrawCardsFromEmptyLibrary=ha perso il tentativo di pescare carte dal grimorio vuoto
lblLostBecauseLifeTotalReachedZero=ha perso perché il totale della vita ha raggiunto 0 lblLostBecauseLifeTotalReachedZero=ha perso perché il totale della vita ha raggiunto 0
lblLostBecauseOfObtainingTenPoisonCounters=ha perso a causa dell'ottenimento di 10 segnalini veleno lblLostBecauseOfObtainingTenPoisonCounters=ha perso a causa dell''ottenimento di 10 segnalini veleno
lblLostBecauseAnOpponentHasWonBySpell=ha perso perché un avversario ha vinto per incantesimo ' %s' lblLostBecauseAnOpponentHasWonBySpell=ha perso perché un avversario ha vinto per incantesimo '' %s''
lblLostDueToEffectOfSpell=ha perso a causa dell'effetto dell'incantesimo ' %s' lblLostDueToEffectOfSpell=ha perso a causa dell''effetto dell''incantesimo '' %s''
lblLostDueToAccumulationOf21DamageFromGenerals=ha perso a causa dell'accumulo di 21 danni dai generali lblLostDueToAccumulationOf21DamageFromGenerals=ha perso a causa dell''accumulo di 21 danni dai generali
lblAcceptedThatTheGameIsADraw=ha accettato che il gioco sia un pareggio lblAcceptedThatTheGameIsADraw=ha accettato che il gioco sia un pareggio
lblLostForUnknownReasonBug=ha perso per motivi sconosciuti (questo è un bug) lblLostForUnknownReasonBug=ha perso per motivi sconosciuti (questo è un bug)
#ViewWinLose.java #ViewWinLose.java
@@ -1308,18 +1308,18 @@ lblSelectGauntletType=Seleziona un tipo di guanto
lblCustomGauntlet=Guanto personalizzato lblCustomGauntlet=Guanto personalizzato
lblGauntletContest=Concorso di sfida lblGauntletContest=Concorso di sfida
lblSelectYourDeck=Seleziona il tuo mazzo lblSelectYourDeck=Seleziona il tuo mazzo
lblSelectDeckForOpponent=Seleziona il mazzo per l'avversario lblSelectDeckForOpponent=Seleziona il mazzo per l''avversario
lblSelectGauntletContest=Seleziona Contest sfida lblSelectGauntletContest=Seleziona Contest sfida
#PuzzleScreen.java #PuzzleScreen.java
lblPuzzleText1=La modalità Puzzle si carica in un puzzle che devi vincere in un tempo / modo predeterminato. lblPuzzleText1=La modalità Puzzle si carica in un puzzle che devi vincere in un tempo / modo predeterminato.
lblPuzzleText2=Per iniziare, premi il pulsante Start in basso, quindi seleziona un puzzle da un elenco. lblPuzzleText2=Per iniziare, premi il pulsante Start in basso, quindi seleziona un puzzle da un elenco.
lblPuzzleText3=Il tuo obiettivo verrà visualizzato in una finestra pop-up all'avvio del puzzle e anche specificato su una carta effetto speciale che verrà posizionata nella tua zona di comando. lblPuzzleText3=Il tuo obiettivo verrà visualizzato in una finestra pop-up all''avvio del puzzle e anche specificato su una carta effetto speciale che verrà posizionata nella tua zona di comando.
lblChooseAPuzzle=Scegli un puzzle lblChooseAPuzzle=Scegli un puzzle
lblLoadingThePuzzle=Caricamento del puzzle ... lblLoadingThePuzzle=Caricamento del puzzle ...
#InputPassPriority.java #InputPassPriority.java
lblCastSpell=lanciare un incantesimo lblCastSpell=lanciare un incantesimo
lblPlayLand=giocare a terra lblPlayLand=giocare a terra
lblActivateAbility=attivare l'abilità lblActivateAbility=attivare l''abilità
lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=Hai mana fluttuante nella tua riserva di mana che potrebbe andare perso se passi priorità adesso. lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=Hai mana fluttuante nella tua riserva di mana che potrebbe andare perso se passi priorità adesso.
lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=Subirai danni da bruciatura di mana pari alla quantità di mana fluttuante persa in questo modo. lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=Subirai danni da bruciatura di mana pari alla quantità di mana fluttuante persa in questo modo.
lblManaFloating=Mana Floating lblManaFloating=Mana Floating
@@ -1357,10 +1357,10 @@ lblNonCombat=non-combat
lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}. lblLogSourceDealsNDamageOfTypeToDest={0} deals {1} {2} damage to {3}{4}.
lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} posion counter from {2} lblLogPlayerReceivesNPosionCounterFrom={0} receives {1} posion counter from {2}
lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}. lblLogPlayerAssignedAttackerToAttackTarget={0} assigned {1} to attack {2}.
lblLogPlayerDidntBlockAttacker={0} didn't block {1}. lblLogPlayerDidntBlockAttacker={0} didn''t block {1}.
lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}. lblLogPlayerAssignedBlockerToBlockAttacker={0} assigned {1} to block {2}.
lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards. lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards.
lblPlayerDidntAttackThisTurn=%s didn't attack this turn. lblPlayerDidntAttackThisTurn=%s didn''t attack this turn.
#FormatFilter.java #FormatFilter.java
lblAllSetsFormats=All Sets/Formats lblAllSetsFormats=All Sets/Formats
lblOtherFormats=Other Formats... lblOtherFormats=Other Formats...
@@ -1532,7 +1532,7 @@ lblBonusToken=Bonus Token
lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play. lblHaveBeAwardToken=, you have been awarded a token!\nUse tokens to create new drafts to play.
lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode? lblWouldLikeSaveDraft=Would you like to save this draft to the regular draft mode?
lblSaveDraft=Save Draft lblSaveDraft=Save Draft
lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you've unlocked more sets. lblNoAvailableDraftsMessage=You do not have any draft-able sets unlocked!\nCome back later when you''ve unlocked more sets.
lblNoAvailableDrafts=No Available Drafts lblNoAvailableDrafts=No Available Drafts
lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is lblEntryFeeOfDraftTournament=The entry fee for this booster draft tournament is
lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament? lblWouldLikeCreateTournament= credits.\nWould you like to spend a token and create this tournament?
@@ -1558,13 +1558,13 @@ lblDeckInvalid=Deck Invalid
lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue. lblAlreadyMatchPleaseWait=There is already a match in progress.\nPlease wait for the current round to end before attempting to continue.
#DraftingProcessScreen.java #DraftingProcessScreen.java
lblSaveDraftAs=Save this draft as lblSaveDraftAs=Save this draft as
lblAlreadyDeckName=There is already a deck named ' lblAlreadyDeckName=There is already a deck named ''
lblOverwriteConfirm='. Overwrite? lblOverwriteConfirm=''. Overwrite?
lblOverwriteDeck=Overwrite Deck? lblOverwriteDeck=Overwrite Deck?
lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway? lblEndDraftConfirm=This will end the current draft and you will not be able to resume.\n\nLeave anyway?
lblLeaveDraft=Lascia Draft lblLeaveDraft=Lascia Draft
#Match.java #Match.java
lblAICantPlayCards=AI can't play these cards well lblAICantPlayCards=AI can''t play these cards well
lblAnteCardsRemoved=These ante cards were removed lblAnteCardsRemoved=These ante cards were removed
#CEditorDraftingProcess.java #CEditorDraftingProcess.java
lblQuitWithoutSaving=Quit without saving lblQuitWithoutSaving=Quit without saving
@@ -1584,7 +1584,7 @@ lblAllowDuplicatesStartingPool=Allow duplicates in starting pool
lblIncludeArtifactsStartingPool=Include artifacts in starting pool lblIncludeArtifactsStartingPool=Include artifacts in starting pool
lblDefinedFormat=Defined format lblDefinedFormat=Defined format
lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available. lblOnlyInStartingPoolAvailable=Only sets found in starting pool will be available.
lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn't contain any sets.\nThis will start a game without restriction.\n\nContinue? lblCustomFormatWithoutRestrictionGame=You have defined a custom format that doesn''t contain any sets.\nThis will start a game without restriction.\n\nContinue?
lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue? lblCustomFormatWithoutRestrictionPrized=You have defined custom format as containing no sets.\nThis will choose all editions without restriction as prized.\n\nContinue?
lblCreatingNewQuest=Creating new quest... lblCreatingNewQuest=Creating new quest...
#QuestBazaarScreen.java #QuestBazaarScreen.java
@@ -1758,7 +1758,7 @@ lblChooseAnOpponent=Choose an opponent
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}? lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter lblWhatToDoWithTargetCounter=What to do with that ''{0}'' counter
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=all counters lblAllCounters=all counters
lblACounters=a counter lblACounters=a counter
@@ -1836,7 +1836,7 @@ lblDoYouWantPayEcho=Do you want to pay Echo
lblPayEcho=Pay Echo lblPayEcho=Pay Echo
lblDoYouWantSacrifice=Do you want to sacrifice? lblDoYouWantSacrifice=Do you want to sacrifice?
#SetStateEffect.java #SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up lblFaceDownCardCantTurnFaceUp=Face-down card can''t turn face up
#ShuffleEffect.java #ShuffleEffect.java
lblHaveTargetShuffle=Have {0} shuffle? lblHaveTargetShuffle=Have {0} shuffle?
#SurveilEffect.java #SurveilEffect.java
@@ -1906,7 +1906,7 @@ lblChooseSetForNPack=Choose set for Pack {0} of {1}
lblChooseSealedDeckFormat=Choose Sealed Deck Format lblChooseSealedDeckFormat=Choose Sealed Deck Format
lblSaveCardPoolAs=Save this card pool as lblSaveCardPoolAs=Save this card pool as
lblSaveCardPool=Save Card Pool lblSaveCardPool=Save Card Pool
lblDeckExistsReplaceConfirm='{0}' already exists. Do you want to replace it? lblDeckExistsReplaceConfirm=''{0}'' already exists. Do you want to replace it?
lblSealedDeckGameExists=Sealed Deck Game Exists lblSealedDeckGameExists=Sealed Deck Game Exists
lblChooseAnEdition=Choose an edition lblChooseAnEdition=Choose an edition
lblChoosePackNumberToPlay=Choose packs to play with lblChoosePackNumberToPlay=Choose packs to play with
@@ -1985,10 +1985,10 @@ lblPlayerFlipComesUpValue={0} flip comes up {1}
lblPlayerActionFlip={0} {1} the flip lblPlayerActionFlip={0} {1} the flip
lblPlayerChooseValue={0} choose {1} lblPlayerChooseValue={0} choose {1}
lblPlayerVoteValue={0} vote {1} lblPlayerVoteValue={0} vote {1}
lblCardEffectValueIs={0} effect's value is {1} lblCardEffectValueIs={0} effect''s value is {1}
lblCardEffectToTargetValueIs={0} effect's value for {1} is {2} lblCardEffectToTargetValueIs={0} effect''s value for {1} is {2}
#CardListChooser.java #CardListChooser.java
lblAreYouSureWantPickCard=Are you sure you want to pick '{0}' ? lblAreYouSureWantPickCard=Are you sure you want to pick ''{0}'' ?
lblSelectThisCardConfirm=Select this card? lblSelectThisCardConfirm=Select this card?
#PlayerView.java #PlayerView.java
lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n lblCommanderDealNDamageToPlayer=Commander damage to {0} from {1}: {2}\r\n
@@ -2002,7 +2002,7 @@ lblCardDrawnThisTurnHas=Cards drawn this turn: {0}
lblDamagepreventionHas=Damage prevention: {0} lblDamagepreventionHas=Damage prevention: {0}
lblIsExtraTurn=Extra Turn: Yes lblIsExtraTurn=Extra Turn: Yes
lblExtraTurnCountHas=Extra Turn Count: {0} lblExtraTurnCountHas=Extra Turn Count: {0}
lblAntedHas=Ante'd: {0} lblAntedHas=Ante''d: {0}
#VStack.java #VStack.java
lblAlwaysYes=Always Yes lblAlwaysYes=Always Yes
lblAlwaysNo=Always No lblAlwaysNo=Always No
@@ -2110,7 +2110,7 @@ lblPlaneswalk=Planeswalk
lblLoadingCurrentConquest=Loading current conquest... lblLoadingCurrentConquest=Loading current conquest...
#ConquestCommandersScreen.java #ConquestCommandersScreen.java
lblSelectCommander=Select Commander lblSelectCommander=Select Commander
lblCantSelectDeckBecause=Can't select {0} \nDeck {1} lblCantSelectDeckBecause=Can''t select {0} \nDeck {1}
#ConquestAEtherScreen.java #ConquestAEtherScreen.java
lblHaveNAEShards=Shards: {0} {1} lblHaveNAEShards=Shards: {0} {1}
lblTapToPullFromAE=Tap to pull from the Aether\n{0} lblTapToPullFromAE=Tap to pull from the Aether\n{0}
@@ -2125,7 +2125,7 @@ lblExileForNAE=Exile for {0} {1}
lblRetry=Retry lblRetry=Retry
lblQuit=Quit lblQuit=Quit
#ConquestMultiverseScreen.java #ConquestMultiverseScreen.java
lblAllPlanesUnlockedNotify=With a feeling that you don't need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues... lblAllPlanesUnlockedNotify=With a feeling that you don''t need more planeswalker emblems, you attempt to tap the Aether for another reward, causing a chaotic disturbance. An unknown entity is summoned from the Aether. It approaches you and a chaos battle ensues...
lblAllPlanesUnlocked=All Planes Unlocked lblAllPlanesUnlocked=All Planes Unlocked
lblReceivedBoosterPack=Received Booster Pack lblReceivedBoosterPack=Received Booster Pack
lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1}) lblReceivedBoosterPackNOfTotal=Received Booster Pack\n({0} of {1})
@@ -2203,7 +2203,7 @@ lblApplyReplacementEffectOfCardConfirm=Apply replacement effect of {0}?\r\n{1}
#SleeveSelector.java #SleeveSelector.java
lblSelectSleevesFroPlayer=Select Sleeves for {0} lblSelectSleevesFroPlayer=Select Sleeves for {0}
#SEditorIO.java #SEditorIO.java
lblPleaseTitleBoxNameYourDeck=Please name your deck using the 'Title' box. lblPleaseTitleBoxNameYourDeck=Please name your deck using the ''Title'' box.
lblSaveErrorWarning=Save Error! lblSaveErrorWarning=Save Error!
lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue? lblThisWillCreateNewDeckNameIs=This will create a new deck named {0}. Continue?
lblCreateDeckConfirm=Create Deck? lblCreateDeckConfirm=Create Deck?
@@ -2241,7 +2241,7 @@ lblWinGameAfterCasting5CSpell=Win a game after casting a 5 color spell
lblGreatColorComesPower=With great color requirements comes great power. lblGreatColorComesPower=With great color requirements comes great power.
lblEpic=Epic lblEpic=Epic
lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword lblWinGameAfterResolvingWithEpicSpell=Win a game after resolving a spell with the Epic keyword
lblWhenItsYouLastSpellBetterMakeCount=When it's the last spell you ever cast, you better make it count! lblWhenItsYouLastSpellBetterMakeCount=When it''s the last spell you ever cast, you better make it count!
lblWinGameUsingTargetDeck=Win a game using a deck {0} lblWinGameUsingTargetDeck=Win a game using a deck {0}
#DeckedOut.java #DeckedOut.java
lblDeckedOut=Decked Out lblDeckedOut=Decked Out
@@ -2251,7 +2251,7 @@ lblDrawingEmptyLibraryByNTurn=drawing into an empty library by turn {0}
#Domain.java #Domain.java
lblDomain=Domain lblDomain=Domain
lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield lblWinGameWithOneOfEachBasicLandOnTheBattlefield=Win a game with one of each basic land on the battlefield
lblAbleToCastAnytingNiceBeing=It's nice being able to cast anything you want lblAbleToCastAnytingNiceBeing=It''s nice being able to cast anything you want
#GameWinStreak.java #GameWinStreak.java
lblGameWinStreak=Game Win Streak lblGameWinStreak=Game Win Streak
lblWinNGamesInARow=Win {0} games in a row lblWinNGamesInARow=Win {0} games in a row
@@ -2283,7 +2283,7 @@ lblWinGameByNTurn=Win a game by turn {0}
#NoCreatures.java #NoCreatures.java
lblNoCreatures=No Creatures lblNoCreatures=No Creatures
lblWithNoCreatures=with no creatures lblWithNoCreatures=with no creatures
lblIMNotReallyAnimalPerson=I'm not really an animal person. lblIMNotReallyAnimalPerson=I''m not really an animal person.
#NoLands.java #NoLands.java
lblNoLands=No Lands lblNoLands=No Lands
lblWithNoLands=with no lands lblWithNoLands=with no lands

View File

@@ -1092,7 +1092,7 @@ lblFollowingCardsCannotBeImported=由于拼写错误系列限制或forge尚
lblImportRemainingCards=导入剩余的卡? lblImportRemainingCards=导入剩余的卡?
lblNoKnownCardsOnClipboard=在剪切板找不到已知的卡牌。\n\n将套牌列表复制到剪切板然后重新打开此对话框。 lblNoKnownCardsOnClipboard=在剪切板找不到已知的卡牌。\n\n将套牌列表复制到剪切板然后重新打开此对话框。
#FDeckViewer.java #FDeckViewer.java
lblDeckListCopiedClipboard=套牌列表'%s'已经复制到剪切板 lblDeckListCopiedClipboard=套牌列表''%s''已经复制到剪切板
#FSideboardDialog.java #FSideboardDialog.java
lblUpdateMainFromSideboard=从备牌更新%s到主牌 lblUpdateMainFromSideboard=从备牌更新%s到主牌
#FVanguardChooser.java #FVanguardChooser.java
@@ -1274,13 +1274,13 @@ lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于%min的数字
lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于%max的数字 lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于%max的数字
#PlayerOutcome.java #PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=因所有对手都输了而赢得胜利 lblWonBecauseAllOpponentsHaveLost=因所有对手都输了而赢得胜利
lblWonDueToEffectOf=受'%s'的影响赢得胜利 lblWonDueToEffectOf=受''%s''的影响赢得胜利
lblConceded=已经认输 lblConceded=已经认输
lblLostTryingToDrawCardsFromEmptyLibrary=尝试从为空的牌库中抓牌而输 lblLostTryingToDrawCardsFromEmptyLibrary=尝试从为空的牌库中抓牌而输
lblLostBecauseLifeTotalReachedZero=生命值为0而输 lblLostBecauseLifeTotalReachedZero=生命值为0而输
lblLostBecauseOfObtainingTenPoisonCounters=中毒指示物达到10而输 lblLostBecauseOfObtainingTenPoisonCounters=中毒指示物达到10而输
lblLostBecauseAnOpponentHasWonBySpell=因对手用咒语'%s'获胜而输 lblLostBecauseAnOpponentHasWonBySpell=因对手用咒语''%s''获胜而输
lblLostDueToEffectOfSpell=受咒语'%s'的影响而输 lblLostDueToEffectOfSpell=受咒语''%s''的影响而输
lblLostDueToAccumulationOf21DamageFromGenerals=受到大于21点主将伤害而输 lblLostDueToAccumulationOf21DamageFromGenerals=受到大于21点主将伤害而输
lblAcceptedThatTheGameIsADraw=此局游戏平局 lblAcceptedThatTheGameIsADraw=此局游戏平局
lblLostForUnknownReasonBug=由于未知错误而输(这是一个错误) lblLostForUnknownReasonBug=由于未知错误而输(这是一个错误)
@@ -1758,7 +1758,7 @@ lblChooseAnOpponent=选择一个对手
lblDoYouWantPutTargetP1P1CountersOnCard=你想要放置{0}个+1+1指示物到{1}吗? lblDoYouWantPutTargetP1P1CountersOnCard=你想要放置{0}个+1+1指示物到{1}吗?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型 lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型
lblWhatToDoWithTargetCounter=如何使用'{0}'指示物 lblWhatToDoWithTargetCounter=如何使用''{0}''指示物
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=所有指示物 lblAllCounters=所有指示物
lblACounters=一个指示物 lblACounters=一个指示物
@@ -1988,7 +1988,7 @@ lblPlayerVoteValue={0}投票给{1}
lblCardEffectValueIs={0}效应的值为{1} lblCardEffectValueIs={0}效应的值为{1}
lblCardEffectToTargetValueIs={0}对{1}的影响的值为{2} lblCardEffectToTargetValueIs={0}对{1}的影响的值为{2}
#CardListChooser.java #CardListChooser.java
lblAreYouSureWantPickCard=确定要选择'{0}'吗? lblAreYouSureWantPickCard=确定要选择''{0}''吗?
lblSelectThisCardConfirm=选择这张牌? lblSelectThisCardConfirm=选择这张牌?
#PlayerView.java #PlayerView.java
lblCommanderDealNDamageToPlayer={1}对{0}造成的指挥官伤害为: {2}\r\n lblCommanderDealNDamageToPlayer={1}对{0}造成的指挥官伤害为: {2}\r\n
@@ -2203,7 +2203,7 @@ lblApplyReplacementEffectOfCardConfirm=应用替代性效应{0}\r\n{1}
#SleeveSelector.java #SleeveSelector.java
lblSelectSleevesFroPlayer=为{0}选择牌套 lblSelectSleevesFroPlayer=为{0}选择牌套
#SEditorIO.java #SEditorIO.java
lblPleaseTitleBoxNameYourDeck=清使用'Title'框为你的套牌命名. lblPleaseTitleBoxNameYourDeck=清使用''Title''框为你的套牌命名.
lblSaveErrorWarning=保存发生错误! lblSaveErrorWarning=保存发生错误!
lblThisWillCreateNewDeckNameIs=这将创建套牌{0}。继续吗? lblThisWillCreateNewDeckNameIs=这将创建套牌{0}。继续吗?
lblCreateDeckConfirm=创建套牌? lblCreateDeckConfirm=创建套牌?