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- Fixed summoning sickness not being cleared on the first turn of the player going second.
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@@ -73,7 +73,7 @@ public class PhaseUtil {
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// For tokens a player starts the game with they don't recover from Sum.
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// Sickness on first turn
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if (turn.getTurn() > 0) {
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if (AllZone.getPhaseHandler().getTurn() > 0) {
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final CardList list = turn.getCardsIncludePhasingIn(Zone.Battlefield);
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for (final Card c : list) {
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c.setSickness(false);
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