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Merge branch 'card-fixes' into 'master'
Some missing SubAbilities See merge request core-developers/forge!3959
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@@ -6,7 +6,7 @@ K:Flying
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
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SVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Aura,Equipment | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBChoose
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SVar:DBChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control to attach the Equipment to | Optional$ Yes | Amount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBAttachEquip
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SVar:DBAttachEquip:DB$ Attach | Object$ Remembered | Defined$ ChosenCard | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DB Cleanup
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SVar:DBAttachEquip:DB$ Attach | Object$ Remembered | Defined$ ChosenCard | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True
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SVar:HasAttackEffect:TRUE
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DeckHints:Type$Aura|Equipment
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@@ -6,4 +6,5 @@ T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage
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SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup
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SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play this card this turn.
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
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@@ -5,5 +5,6 @@ S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ M
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T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigSac | TriggerDescription$ Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token.
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SVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Creature | Amount$ 1 | RememberSacrificed$ True | SubAbility$ DBToken
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SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TokenAmount$ 1 | TokenScript$ walker | TokenOwner$ You | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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K:Equip:4
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Oracle:Equipped creature gets +2/+0 and has menace.\nWhenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token.\nEquip {4}
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