Merge branch 'card-fixes' into 'master'

Some missing SubAbilities

See merge request core-developers/forge!3959
This commit is contained in:
Michael Kamensky
2021-02-21 18:17:15 +00:00
3 changed files with 3 additions and 1 deletions

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@@ -6,7 +6,7 @@ K:Flying
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
SVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Aura,Equipment | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBChoose
SVar:DBChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control to attach the Equipment to | Optional$ Yes | Amount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBAttachEquip
SVar:DBAttachEquip:DB$ Attach | Object$ Remembered | Defined$ ChosenCard | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DB Cleanup
SVar:DBAttachEquip:DB$ Attach | Object$ Remembered | Defined$ ChosenCard | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True
SVar:HasAttackEffect:TRUE
DeckHints:Type$Aura|Equipment

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@@ -6,4 +6,5 @@ T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage
SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup
SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play this card this turn.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.

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@@ -5,5 +5,6 @@ S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ M
T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigSac | TriggerDescription$ Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token.
SVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Creature | Amount$ 1 | RememberSacrificed$ True | SubAbility$ DBToken
SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TokenAmount$ 1 | TokenScript$ walker | TokenOwner$ You | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
K:Equip:4
Oracle:Equipped creature gets +2/+0 and has menace.\nWhenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token.\nEquip {4}