diff --git a/forge-gui/res/cardsfolder/a/armored_skyhunter.txt b/forge-gui/res/cardsfolder/a/armored_skyhunter.txt index c3ad3066b0e..8014a037ac8 100755 --- a/forge-gui/res/cardsfolder/a/armored_skyhunter.txt +++ b/forge-gui/res/cardsfolder/a/armored_skyhunter.txt @@ -6,7 +6,7 @@ K:Flying T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. SVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Aura,Equipment | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBChoose SVar:DBChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control to attach the Equipment to | Optional$ Yes | Amount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBAttachEquip -SVar:DBAttachEquip:DB$ Attach | Object$ Remembered | Defined$ ChosenCard | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DB Cleanup +SVar:DBAttachEquip:DB$ Attach | Object$ Remembered | Defined$ ChosenCard | ConditionDefined$ Remembered | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True SVar:HasAttackEffect:TRUE DeckHints:Type$Aura|Equipment diff --git a/forge-gui/res/cardsfolder/g/grotag_night_runner.txt b/forge-gui/res/cardsfolder/g/grotag_night_runner.txt index 4a7b15f08f6..8c1aec029e5 100755 --- a/forge-gui/res/cardsfolder/g/grotag_night_runner.txt +++ b/forge-gui/res/cardsfolder/g/grotag_night_runner.txt @@ -6,4 +6,5 @@ T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage SVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play this card this turn. +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True Oracle:Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. diff --git a/forge-gui/res/cardsfolder/l/lucille.txt b/forge-gui/res/cardsfolder/l/lucille.txt index 7dfc795a1e4..4758e20325c 100644 --- a/forge-gui/res/cardsfolder/l/lucille.txt +++ b/forge-gui/res/cardsfolder/l/lucille.txt @@ -5,5 +5,6 @@ S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddKeyword$ M T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigSac | TriggerDescription$ Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. SVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Creature | Amount$ 1 | RememberSacrificed$ True | SubAbility$ DBToken SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TokenAmount$ 1 | TokenScript$ walker | TokenOwner$ You | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True K:Equip:4 Oracle:Equipped creature gets +2/+0 and has menace.\nWhenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token.\nEquip {4}