Fix Banding NPE

This commit is contained in:
tool4EvEr
2021-04-28 19:28:22 +02:00
parent 1b3a8d0cf5
commit 835ffaafd4

View File

@@ -241,7 +241,7 @@ public class CombatUtil {
} }
// Quasi-goad logic for "Kardur, Doomscourge" etc. that isn't goad but behaves the same // Quasi-goad logic for "Kardur, Doomscourge" etc. that isn't goad but behaves the same
if (defender.hasKeyword("Creatures your opponents control attack a player other than you if able.")) { if (defender != null && defender.hasKeyword("Creatures your opponents control attack a player other than you if able.")) {
for (GameEntity ge : getAllPossibleDefenders(attacker.getController())) { for (GameEntity ge : getAllPossibleDefenders(attacker.getController())) {
if (!defender.equals(ge) && ge instanceof Player) { if (!defender.equals(ge) && ge instanceof Player) {
if (canAttack(attacker, ge)) { if (canAttack(attacker, ge)) {