From 835ffaafd4fb3b6440d8c4e2cbbef069e93fb660 Mon Sep 17 00:00:00 2001 From: tool4EvEr Date: Wed, 28 Apr 2021 19:28:22 +0200 Subject: [PATCH] Fix Banding NPE --- forge-game/src/main/java/forge/game/combat/CombatUtil.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-game/src/main/java/forge/game/combat/CombatUtil.java b/forge-game/src/main/java/forge/game/combat/CombatUtil.java index adf74797230..694d92b97f8 100644 --- a/forge-game/src/main/java/forge/game/combat/CombatUtil.java +++ b/forge-game/src/main/java/forge/game/combat/CombatUtil.java @@ -241,7 +241,7 @@ public class CombatUtil { } // Quasi-goad logic for "Kardur, Doomscourge" etc. that isn't goad but behaves the same - if (defender.hasKeyword("Creatures your opponents control attack a player other than you if able.")) { + if (defender != null && defender.hasKeyword("Creatures your opponents control attack a player other than you if able.")) { for (GameEntity ge : getAllPossibleDefenders(attacker.getController())) { if (!defender.equals(ge) && ge instanceof Player) { if (canAttack(attacker, ge)) {