diff --git a/forge-game/src/main/java/forge/game/combat/CombatUtil.java b/forge-game/src/main/java/forge/game/combat/CombatUtil.java index adf74797230..694d92b97f8 100644 --- a/forge-game/src/main/java/forge/game/combat/CombatUtil.java +++ b/forge-game/src/main/java/forge/game/combat/CombatUtil.java @@ -241,7 +241,7 @@ public class CombatUtil { } // Quasi-goad logic for "Kardur, Doomscourge" etc. that isn't goad but behaves the same - if (defender.hasKeyword("Creatures your opponents control attack a player other than you if able.")) { + if (defender != null && defender.hasKeyword("Creatures your opponents control attack a player other than you if able.")) { for (GameEntity ge : getAllPossibleDefenders(attacker.getController())) { if (!defender.equals(ge) && ge instanceof Player) { if (canAttack(attacker, ge)) {