- Fixed a logic error in Surveil AI.

- Added a couple card hints.
This commit is contained in:
Agetian
2018-11-11 14:18:34 +03:00
parent 8c0caecd3e
commit 829a82b98f
3 changed files with 3 additions and 1 deletions

View File

@@ -303,7 +303,7 @@ public class PlayerControllerAi extends PlayerController {
// TODO: Currently this logic uses the same routine as Scry. Possibly differentiate this and implement
// a specific logic for Surveil (e.g. maybe to interact better with Reanimator strategies etc.).
if (getPlayer().getCardsIn(ZoneType.Hand).size() <= getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) {
if (getPlayer().getCardsIn(ZoneType.Library).size() <= getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) {
toTop.addAll(topN);
} else {
for (Card c : topN) {