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- Fixed a logic error in Surveil AI.
- Added a couple card hints.
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@@ -303,7 +303,7 @@ public class PlayerControllerAi extends PlayerController {
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// TODO: Currently this logic uses the same routine as Scry. Possibly differentiate this and implement
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// a specific logic for Surveil (e.g. maybe to interact better with Reanimator strategies etc.).
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if (getPlayer().getCardsIn(ZoneType.Hand).size() <= getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) {
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if (getPlayer().getCardsIn(ZoneType.Library).size() <= getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) {
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toTop.addAll(topN);
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} else {
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for (Card c : topN) {
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