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- Fixed a logic error in Surveil AI.
- Added a couple card hints.
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@@ -303,7 +303,7 @@ public class PlayerControllerAi extends PlayerController {
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// TODO: Currently this logic uses the same routine as Scry. Possibly differentiate this and implement
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// a specific logic for Surveil (e.g. maybe to interact better with Reanimator strategies etc.).
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if (getPlayer().getCardsIn(ZoneType.Hand).size() <= getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) {
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if (getPlayer().getCardsIn(ZoneType.Library).size() <= getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) {
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toTop.addAll(topN);
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} else {
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for (Card c : topN) {
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@@ -5,4 +5,5 @@ A:SP$ GainLife | Cost$ 4 G W | Defined$ You | LifeAmount$ X | References$ X | Su
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SVar:DBDraw:DB$ Draw | NumCards$ X | References$ X | SubAbility$ DBPumpAll
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SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.
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SVar:X:Count$TypeYouCtrl.Creature
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SVar:PlayMain1:TRUE
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Oracle:You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
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@@ -5,4 +5,5 @@ PT:2/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't blocked except by two or more creatures.)
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SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ 0 | KW$ Menace | References$ X
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SVar:X:Count$TypeInYourYard.Creature
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SVar:PlayMain1:TRUE
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Oracle:Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't blocked except by two or more creatures.)
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