diff --git a/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java b/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java index 9edb07ce59c..39bc6ade625 100644 --- a/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java +++ b/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java @@ -303,7 +303,7 @@ public class PlayerControllerAi extends PlayerController { // TODO: Currently this logic uses the same routine as Scry. Possibly differentiate this and implement // a specific logic for Surveil (e.g. maybe to interact better with Reanimator strategies etc.). - if (getPlayer().getCardsIn(ZoneType.Hand).size() <= getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) { + if (getPlayer().getCardsIn(ZoneType.Library).size() <= getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) { toTop.addAll(topN); } else { for (Card c : topN) { diff --git a/forge-gui/res/cardsfolder/c/camaraderie.txt b/forge-gui/res/cardsfolder/c/camaraderie.txt index 84b6367e858..8f35b8b0670 100644 --- a/forge-gui/res/cardsfolder/c/camaraderie.txt +++ b/forge-gui/res/cardsfolder/c/camaraderie.txt @@ -5,4 +5,5 @@ A:SP$ GainLife | Cost$ 4 G W | Defined$ You | LifeAmount$ X | References$ X | Su SVar:DBDraw:DB$ Draw | NumCards$ X | References$ X | SubAbility$ DBPumpAll SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn. SVar:X:Count$TypeYouCtrl.Creature +SVar:PlayMain1:TRUE Oracle:You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. diff --git a/forge-gui/res/cardsfolder/m/moodmark_painter.txt b/forge-gui/res/cardsfolder/m/moodmark_painter.txt index 11dd131d1b5..4b81f4f065f 100644 --- a/forge-gui/res/cardsfolder/m/moodmark_painter.txt +++ b/forge-gui/res/cardsfolder/m/moodmark_painter.txt @@ -5,4 +5,5 @@ PT:2/3 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't blocked except by two or more creatures.) SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ 0 | KW$ Menace | References$ X SVar:X:Count$TypeInYourYard.Creature +SVar:PlayMain1:TRUE Oracle:Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't blocked except by two or more creatures.)