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Merge pull request #3002 from CCTV-1/master
updated simplified chinese translation
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@@ -720,15 +720,15 @@ lblInvalidDeck=错误的套牌
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lblInvalidDeckDesc=你的套牌%n请编辑或者选择其他套牌
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lblInvalidDeckDesc=你的套牌%n请编辑或者选择其他套牌
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#VSubmenuQuestPrefs.java
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#VSubmenuQuestPrefs.java
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lblQuestPreferences=冒险偏好
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lblQuestPreferences=冒险偏好
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lblQuestGameSettingsError=Game Settings Error
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lblQuestGameSettingsError=游戏设置错误
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lblRewardsError=奖励错误
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lblRewardsError=奖励错误
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lblDifficultyError=难度错误
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lblDifficultyError=难度错误
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lblBoosterError=补充包错误
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lblBoosterError=补充包错误
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lblShopError=商店错误
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lblShopError=商店错误
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lblDraftTournamentsError=轮抓锦标赛错误
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lblDraftTournamentsError=轮抓锦标赛错误
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lblQuestGameSettings=Game Settings
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lblQuestGameSettings=游戏设置
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lblWorldRulesConformance=World Rules Conformance
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lblWorldRulesConformance=世界一致性规则
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ttWorldRulesConformance=Enforce player deck legality in each world (allowed sets, restricted cards etc).
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ttWorldRulesConformance=强制玩家的套牌符合当前世界的套牌合法性要求(例如:可以使用什么系列,什么牌被禁用了)。
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lblRewards=奖励
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lblRewards=奖励
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lblBoosterPackRatios=补充包比例
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lblBoosterPackRatios=补充包比例
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lblDifficultyAdjustments=挑战难度
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lblDifficultyAdjustments=挑战难度
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@@ -824,6 +824,7 @@ lblEnchantments=结界
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lblPlaneswalkers=鹏洛客
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lblPlaneswalkers=鹏洛客
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lblInstants=瞬间
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lblInstants=瞬间
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lblSorceries=法术
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lblSorceries=法术
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lblBattles=战役
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lblCCMC0=法术力值为0的牌
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lblCCMC0=法术力值为0的牌
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lblCCMC1=法术力值为1的牌
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lblCCMC1=法术力值为1的牌
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lblCCMC2=法术力值为2的牌
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lblCCMC2=法术力值为2的牌
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@@ -1090,6 +1091,7 @@ lblAutoCacheSize=启用自动缓存大小
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nlAutoCacheSize=启用后,Forge将于启动时自动确定缓存大小。(如果不清楚此选项的作用,请关闭此选项)
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nlAutoCacheSize=启用后,Forge将于启动时自动确定缓存大小。(如果不清楚此选项的作用,请关闭此选项)
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lblUseLaserArrows=使用镭射箭头
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lblUseLaserArrows=使用镭射箭头
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nlUseLaserArrows=启用后,Forge使用新的镭射箭头样式。
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nlUseLaserArrows=启用后,Forge使用新的镭射箭头样式。
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lblExpandedShops=扩展牌张商店
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#MatchScreen.java
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#MatchScreen.java
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lblPlayers=玩家列表
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lblPlayers=玩家列表
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lblLog=日志
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lblLog=日志
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@@ -1346,15 +1348,16 @@ lblSelectNumTargetToAction=选择%d个{0}用于{1}。
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lblHighestBidder=最高出价者
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lblHighestBidder=最高出价者
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lblUseTriggeredAbilityOf=使用触发异能
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lblUseTriggeredAbilityOf=使用触发异能
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lblExertAttackersConfirm=进攻者耗竭?
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lblExertAttackersConfirm=进攻者耗竭?
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lblEnlistAttackersConfirm=Enlist Attackers?
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lblEnlistAttackersConfirm=进攻者征列?
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lblEnlisted=Enlisted
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lblEnlisted=已征列
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lblSelectACostToEnlist=选择一个{0}进行征列(被{1}征列)
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lblThereNoCardInPlayerZone={0}的{1}中没有牌
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lblThereNoCardInPlayerZone={0}的{1}中没有牌
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lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场?
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lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场?
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lblLibrary=牌库
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lblLibrary=牌库
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lblGraveyard=坟场
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lblGraveyard=坟场
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lblAssignSectorCreature=将{0}分配给一部分
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lblAssignSectorCreature=将{0}分配给一部分
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lblChooseSectorEffect=选择一部分
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lblChooseSectorEffect=选择一部分
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lblChooseRollIgnore=Choose a roll to ignore
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lblChooseRollIgnore=选择要忽略的骰子
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lblTop=顶
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lblTop=顶
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lblBottom=底
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lblBottom=底
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lblNColorManaFromCard={2}产{0}个{1}法术力
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lblNColorManaFromCard={2}产{0}个{1}法术力
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@@ -1576,7 +1579,6 @@ lblDestroyed=被消灭
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lblDestroyer=破坏者
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lblDestroyer=破坏者
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#TriggerDevoured.java
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#TriggerDevoured.java
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lblDevoured=已吞噬
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lblDevoured=已吞噬
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#TriggerDiscarded.java
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#TriggerEvolved.java
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#TriggerEvolved.java
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lblEvolved=已进化
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lblEvolved=已进化
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#TriggerExerted.java
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#TriggerExerted.java
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@@ -1908,10 +1910,10 @@ lblReveals=展示
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lblWinsClash=比点赢了
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lblWinsClash=比点赢了
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lblLosesClash=比点输了
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lblLosesClash=比点输了
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#CleanUpEffect.java
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#CleanUpEffect.java
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lblChosenCard={0}''s chosen card: {1}
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lblChosenCard={0}选择的牌张为:{1}
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lblChosenMultiCard={0}''s chosen cards: {1}
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lblChosenMultiCard={0}选择的牌张为:{1}
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lblChosenPlayer={0}''s chosen player: {1}
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lblChosenPlayer={0}选择的牌手为:{1}
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lblNoValidChoice={0} found no valid choices.
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lblNoValidChoice={0}没找到可用的选项。
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#CloneEffect.java
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#CloneEffect.java
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lblDoYouWantCopy=你想要复制{0}吗?
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lblDoYouWantCopy=你想要复制{0}吗?
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#ConniveEffect.java
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#ConniveEffect.java
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@@ -1977,7 +1979,7 @@ lblNoValidCards=没有有效的牌
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lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗?
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lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗?
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lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗?
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lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗?
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#DigMultipleEffect.java
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#DigMultipleEffect.java
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lblMustChoose=You must choose at least one card.
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lblMustChoose=你必须至少选择一张牌。
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#DiscardEffect.java
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#DiscardEffect.java
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lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗?
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lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗?
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lblPlayerHasChosenCardsFrom={0}选择了牌自
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lblPlayerHasChosenCardsFrom={0}选择了牌自
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@@ -2050,7 +2052,7 @@ lblDoYouWantRevealYourHand=你想展示你的手牌吗?
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#RollDiceEffect.java
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#RollDiceEffect.java
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lblPlayerRolledResult={0}掷骰结果为{1}
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lblPlayerRolledResult={0}掷骰结果为{1}
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#RollPlanarDiceEffect.java
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#RollPlanarDiceEffect.java
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lblPlanarDiceResult=Planar dice result: {0}
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lblPlanarDiceResult=时空骰子点数: {0}
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#SacrificeEffect.java
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#SacrificeEffect.java
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lblDoYouWantPayEcho=你想支付返响费用
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lblDoYouWantPayEcho=你想支付返响费用
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lblPayEcho=支付返响费用
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lblPayEcho=支付返响费用
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@@ -2112,6 +2114,7 @@ lblRemoveFromGame=从游戏中删除牌
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lblRiggedRoll=触发时空骰
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lblRiggedRoll=触发时空骰
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lblWalkTo=时空换入
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lblWalkTo=时空换入
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lblAskAI=获取AI的建议
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lblAskAI=获取AI的建议
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lblAskSimulationAI=获取模拟AI的建议
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#PhaseType.java
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#PhaseType.java
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lblUntapStep=重置步骤
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lblUntapStep=重置步骤
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lblUpkeepStep=维持步骤
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lblUpkeepStep=维持步骤
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@@ -2200,7 +2203,7 @@ lblTotalWins=胜场总计
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lblTotalLosses=败场总计
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lblTotalLosses=败场总计
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lblConqueredEvents=征服事件
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lblConqueredEvents=征服事件
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lblUnlockedCards=已解锁卡牌
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lblUnlockedCards=已解锁卡牌
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lblCommandersCardCannotBeExiledByCard={0} is in use by the following commanders and cannot be exiled:\n{1}.
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lblCommandersCardCannotBeExiledByCard={0}被以下指挥官使用并不能被放逐:\n{1}.
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#QuestWinLoseController.java
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#QuestWinLoseController.java
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lblQuitByPayCredits=退出(-15积分)
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lblQuitByPayCredits=退出(-15积分)
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lblSpoilsWonAnteCard=胜利!获得赌注牌
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lblSpoilsWonAnteCard=胜利!获得赌注牌
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@@ -2423,6 +2426,7 @@ lblCardChooseAnOpponentToGainNLife={0} - 选择一个目标获得{1}点生命值
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lblMillNCardsFromYourLibraryConfirm=从你的牌库磨{0}张牌?
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lblMillNCardsFromYourLibraryConfirm=从你的牌库磨{0}张牌?
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lblPayNLifeConfirm=支付{0}点生命值?
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lblPayNLifeConfirm=支付{0}点生命值?
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lblPayEnergyConfirm={0}?\n(你拥有{1}点{2})
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lblPayEnergyConfirm={0}?\n(你拥有{1}点{2})
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lblPayShardsConfirm={0}?\n(你拥有{1}点{2})
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lblPutCardToLibraryConfirm=将{0}放入牌库?
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lblPutCardToLibraryConfirm=将{0}放入牌库?
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lblPutNCardsFromYourZone=将{0}张牌放入你的{1}
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lblPutNCardsFromYourZone=将{0}张牌放入你的{1}
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lblFromZonePutToLibrary=从{0}放入牌库
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lblFromZonePutToLibrary=从{0}放入牌库
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@@ -2474,6 +2478,7 @@ lblCardNameAndCost=卡牌名称和费用
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lblCardType=卡牌类别
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lblCardType=卡牌类别
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lblCardID=卡牌ID
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lblCardID=卡牌ID
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lblCardPTOrLoyalty=卡牌攻防或忠诚
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lblCardPTOrLoyalty=卡牌攻防或忠诚
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lblPrimaryCharacteristic=卡牌攻防或忠诚或防卫指示物
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#ArcaneMaster.java
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#ArcaneMaster.java
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lblArcaneMaster=奥术大师
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lblArcaneMaster=奥术大师
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lblWinGameWithOutCasting=赢得一局游戏游戏中未释放过
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lblWinGameWithOutCasting=赢得一局游戏游戏中未释放过
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@@ -2924,6 +2929,7 @@ lblTempHitPoints=临时生命值
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#CardDetailUtil.java
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#CardDetailUtil.java
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lblChosenColors=选择的颜色:
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lblChosenColors=选择的颜色:
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lblLoyalty=忠诚指示物
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lblLoyalty=忠诚指示物
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lblDefense=防卫指示物
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#Achievement.java
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#Achievement.java
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lblStandard=标准
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lblStandard=标准
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lblChaos=混乱
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lblChaos=混乱
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