Merge pull request #3002 from CCTV-1/master

updated simplified chinese translation
This commit is contained in:
Anthony Calosa
2023-04-24 21:15:17 +08:00
committed by GitHub

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@@ -720,15 +720,15 @@ lblInvalidDeck=错误的套牌
lblInvalidDeckDesc=你的套牌%n请编辑或者选择其他套牌
#VSubmenuQuestPrefs.java
lblQuestPreferences=冒险偏好
lblQuestGameSettingsError=Game Settings Error
lblQuestGameSettingsError=游戏设置错误
lblRewardsError=奖励错误
lblDifficultyError=难度错误
lblBoosterError=补充包错误
lblShopError=商店错误
lblDraftTournamentsError=轮抓锦标赛错误
lblQuestGameSettings=Game Settings
lblWorldRulesConformance=World Rules Conformance
ttWorldRulesConformance=Enforce player deck legality in each world (allowed sets, restricted cards etc).
lblQuestGameSettings=游戏设置
lblWorldRulesConformance=世界一致性规则
ttWorldRulesConformance=强制玩家的套牌符合当前世界的套牌合法性要求(例如:可以使用什么系列,什么牌被禁用了)。
lblRewards=奖励
lblBoosterPackRatios=补充包比例
lblDifficultyAdjustments=挑战难度
@@ -824,6 +824,7 @@ lblEnchantments=结界
lblPlaneswalkers=鹏洛客
lblInstants=瞬间
lblSorceries=法术
lblBattles=战役
lblCCMC0=法术力值为0的牌
lblCCMC1=法术力值为1的牌
lblCCMC2=法术力值为2的牌
@@ -1090,6 +1091,7 @@ lblAutoCacheSize=启用自动缓存大小
nlAutoCacheSize=启用后Forge将于启动时自动确定缓存大小。如果不清楚此选项的作用请关闭此选项
lblUseLaserArrows=使用镭射箭头
nlUseLaserArrows=启用后Forge使用新的镭射箭头样式。
lblExpandedShops=扩展牌张商店
#MatchScreen.java
lblPlayers=玩家列表
lblLog=日志
@@ -1346,15 +1348,16 @@ lblSelectNumTargetToAction=选择%d个{0}用于{1}。
lblHighestBidder=最高出价者
lblUseTriggeredAbilityOf=使用触发异能
lblExertAttackersConfirm=进攻者耗竭?
lblEnlistAttackersConfirm=Enlist Attackers?
lblEnlisted=Enlisted
lblEnlistAttackersConfirm=进攻者征列?
lblEnlisted=已征列
lblSelectACostToEnlist=选择一个{0}进行征列(被{1}征列)
lblThereNoCardInPlayerZone={0}的{1}中没有牌
lblPutCardsOnTheTopLibraryOrGraveyard=将{0}放到牌库顶还是坟场?
lblLibrary=牌库
lblGraveyard=坟场
lblAssignSectorCreature=将{0}分配给一部分
lblChooseSectorEffect=选择一部分
lblChooseRollIgnore=Choose a roll to ignore
lblChooseRollIgnore=选择要忽略的骰子
lblTop=
lblBottom=
lblNColorManaFromCard={2}产{0}个{1}法术力
@@ -1576,7 +1579,6 @@ lblDestroyed=被消灭
lblDestroyer=破坏者
#TriggerDevoured.java
lblDevoured=已吞噬
#TriggerDiscarded.java
#TriggerEvolved.java
lblEvolved=已进化
#TriggerExerted.java
@@ -1908,10 +1910,10 @@ lblReveals=展示
lblWinsClash=比点赢了
lblLosesClash=比点输了
#CleanUpEffect.java
lblChosenCard={0}''s chosen card: {1}
lblChosenMultiCard={0}''s chosen cards: {1}
lblChosenPlayer={0}''s chosen player: {1}
lblNoValidChoice={0} found no valid choices.
lblChosenCard={0}选择的牌张为:{1}
lblChosenMultiCard={0}选择的牌张为:{1}
lblChosenPlayer={0}选择的牌手为:{1}
lblNoValidChoice={0}没找到可用的选项。
#CloneEffect.java
lblDoYouWantCopy=你想要复制{0}吗?
#ConniveEffect.java
@@ -1977,7 +1979,7 @@ lblNoValidCards=没有有效的牌
lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗?
lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗?
#DigMultipleEffect.java
lblMustChoose=You must choose at least one card.
lblMustChoose=你必须至少选择一张牌。
#DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗
lblPlayerHasChosenCardsFrom={0}选择了牌自
@@ -2050,7 +2052,7 @@ lblDoYouWantRevealYourHand=你想展示你的手牌吗?
#RollDiceEffect.java
lblPlayerRolledResult={0}掷骰结果为{1}
#RollPlanarDiceEffect.java
lblPlanarDiceResult=Planar dice result: {0}
lblPlanarDiceResult=时空骰子点数: {0}
#SacrificeEffect.java
lblDoYouWantPayEcho=你想支付返响费用
lblPayEcho=支付返响费用
@@ -2112,6 +2114,7 @@ lblRemoveFromGame=从游戏中删除牌
lblRiggedRoll=触发时空骰
lblWalkTo=时空换入
lblAskAI=获取AI的建议
lblAskSimulationAI=获取模拟AI的建议
#PhaseType.java
lblUntapStep=重置步骤
lblUpkeepStep=维持步骤
@@ -2200,7 +2203,7 @@ lblTotalWins=胜场总计
lblTotalLosses=败场总计
lblConqueredEvents=征服事件
lblUnlockedCards=已解锁卡牌
lblCommandersCardCannotBeExiledByCard={0} is in use by the following commanders and cannot be exiled:\n{1}.
lblCommandersCardCannotBeExiledByCard={0}被以下指挥官使用并不能被放逐:\n{1}.
#QuestWinLoseController.java
lblQuitByPayCredits=退出(-15积分
lblSpoilsWonAnteCard=胜利!获得赌注牌
@@ -2423,6 +2426,7 @@ lblCardChooseAnOpponentToGainNLife={0} - 选择一个目标获得{1}点生命值
lblMillNCardsFromYourLibraryConfirm=从你的牌库磨{0}张牌?
lblPayNLifeConfirm=支付{0}点生命值?
lblPayEnergyConfirm={0}?\n(你拥有{1}点{2})
lblPayShardsConfirm={0}?\n(你拥有{1}点{2})
lblPutCardToLibraryConfirm=将{0}放入牌库?
lblPutNCardsFromYourZone=将{0}张牌放入你的{1}
lblFromZonePutToLibrary=从{0}放入牌库
@@ -2474,6 +2478,7 @@ lblCardNameAndCost=卡牌名称和费用
lblCardType=卡牌类别
lblCardID=卡牌ID
lblCardPTOrLoyalty=卡牌攻防或忠诚
lblPrimaryCharacteristic=卡牌攻防或忠诚或防卫指示物
#ArcaneMaster.java
lblArcaneMaster=奥术大师
lblWinGameWithOutCasting=赢得一局游戏游戏中未释放过
@@ -2924,6 +2929,7 @@ lblTempHitPoints=临时生命值
#CardDetailUtil.java
lblChosenColors=选择的颜色:
lblLoyalty=忠诚指示物
lblDefense=防卫指示物
#Achievement.java
lblStandard=标准
lblChaos=混乱