- Converted Augury Adept to script.

This commit is contained in:
Sloth
2011-09-01 11:17:01 +00:00
parent ca379162f0
commit 7a67d7aa31
2 changed files with 10 additions and 5 deletions

View File

@@ -1,8 +1,13 @@
Name:Augury Adept
ManaCost:1 WU WU
Types:Creature Kithkin Wizard
Text:Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Text:no text
PT:2/2
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
SVar:TrigDig:AB$Dig | Cost$ 0 | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | RememberChanged$ True | SubAbility$ DBGain
SVar:DBGain:DB$GainLife | LifeAmount$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:X:Remembered$CardManaCost
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/augury_adept.jpg
SetInfo:SHM|Rare|http://magiccards.info/scans/en/shm/137.jpg

View File

@@ -1194,8 +1194,8 @@ public class GameActionUtil {
if (c.getName().equals("Scalpelexis")) {
playerCombatDamage_Scalpelexis(c);
} else if (c.getName().equals("Augury Adept")) {
playerCombatDamage_Augury_Adept(c);
/*} else if (c.getName().equals("Augury Adept")) {
playerCombatDamage_Augury_Adept(c);*/
} else if (c.getName().equals("Spawnwrithe")) {
playerCombatDamage_Spawnwrithe(c);
} else if (c.getName().equals("Treva, the Renewer")) {
@@ -1458,7 +1458,7 @@ public class GameActionUtil {
*
* @param c a {@link forge.Card} object.
*/
private static void playerCombatDamage_Augury_Adept(final Card c) {
/*private static void playerCombatDamage_Augury_Adept(final Card c) {
final Player[] player = new Player[1];
final Card crd = c;
@@ -1495,7 +1495,7 @@ public class GameActionUtil {
AllZone.getStack().addSimultaneousStackEntry(ability2);
}
}
}*/
/**