diff --git a/res/cardsfolder/a/augury_adept.txt b/res/cardsfolder/a/augury_adept.txt index 345791df64d..c72b633abff 100644 --- a/res/cardsfolder/a/augury_adept.txt +++ b/res/cardsfolder/a/augury_adept.txt @@ -1,8 +1,13 @@ Name:Augury Adept ManaCost:1 WU WU Types:Creature Kithkin Wizard -Text:Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. +Text:no text PT:2/2 +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. +SVar:TrigDig:AB$Dig | Cost$ 0 | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | RememberChanged$ True | SubAbility$ DBGain +SVar:DBGain:DB$GainLife | LifeAmount$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True +SVar:X:Remembered$CardManaCost SVar:Rarity:Rare SVar:Picture:http://www.wizards.com/global/images/magic/general/augury_adept.jpg SetInfo:SHM|Rare|http://magiccards.info/scans/en/shm/137.jpg diff --git a/src/main/java/forge/GameActionUtil.java b/src/main/java/forge/GameActionUtil.java index e02d6387e80..5564f6e0a6f 100644 --- a/src/main/java/forge/GameActionUtil.java +++ b/src/main/java/forge/GameActionUtil.java @@ -1194,8 +1194,8 @@ public class GameActionUtil { if (c.getName().equals("Scalpelexis")) { playerCombatDamage_Scalpelexis(c); - } else if (c.getName().equals("Augury Adept")) { - playerCombatDamage_Augury_Adept(c); + /*} else if (c.getName().equals("Augury Adept")) { + playerCombatDamage_Augury_Adept(c);*/ } else if (c.getName().equals("Spawnwrithe")) { playerCombatDamage_Spawnwrithe(c); } else if (c.getName().equals("Treva, the Renewer")) { @@ -1458,7 +1458,7 @@ public class GameActionUtil { * * @param c a {@link forge.Card} object. */ - private static void playerCombatDamage_Augury_Adept(final Card c) { + /*private static void playerCombatDamage_Augury_Adept(final Card c) { final Player[] player = new Player[1]; final Card crd = c; @@ -1495,7 +1495,7 @@ public class GameActionUtil { AllZone.getStack().addSimultaneousStackEntry(ability2); } - } + }*/ /**