Small correction to the effect trigger in Blinding Beam

This commit is contained in:
moomarc
2012-03-19 12:11:00 +00:00
parent bda1996a79
commit 77554f21f0

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@@ -7,7 +7,7 @@ A:SP$ Effect | Cost$ 2 W | ValidTgts$ Player | TgtPrompt$ Select target player |
A:SP$ Effect | Cost$ 3 W | ValidTgts$ Player | TgtPrompt$ Select target player | IsCurse$ True | StaticAbilities$ DontUntap | Triggers$ RestoreSight | SVars$ ExileEffect | RememberObjects$ Targeted | AILogic$ BeginningOfOppTurn | Duration$ Permanent | SubAbility$ BlindTheFoe | PrecostDesc$ Entwine | CostDesc$ 1 | SpellDescription$ (Choose both if you pay the entwine cost.)
SVar:BlindTheFoe:DB$ Tap | ValidTgts$ Creature | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Select two target creatures
SVar:DontUntap:Mode$ Continuous | Affected$ Creature.RememberedPlayerCtrl | AddHiddenKeyword$ HIDDEN This card doesn't untap during your next untap step.
SVar:RestoreSight:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.IsRemembered | TriggerZones$ Battlefield | Execute$ ExileEffect | Static$ True | TriggerDescription$ At the beginning of your upkeep, you may put a charge counter on CARDNAME.
SVar:RestoreSight:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.IsRemembered | TriggerZones$ Battlefield | Execute$ ExileEffect | Static$ True
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile
SVar:RemAIDeck:True
SVar:Rarity:Common