Merge branch 'master' into 'master'

Merge Marek's latest RIX efforts (Ascend)

See merge request core-developers/forge!65
This commit is contained in:
Michael Kamensky
2018-01-10 15:08:32 +00:00
20 changed files with 193 additions and 0 deletions

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Name:Arch of Orazca
ManaCost:no cost
Types:Land
K:Ascend
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
A:AB$ Draw | Cost$ 5 T | NumCards$ 1 | Activation$ Blessing | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/arch_of_orazca.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\n{T}: Add {C} to your mana pool.\n{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.

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Name:Deadeye Brawler
ManaCost:2 U B
Types:Creature Human Pirate
PT:2/4
K:Deathtouch
K:Ascend
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | Blessing$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if you have the city's blessing, draw a card.
SVar:TrigDraw:DB$Draw | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/deadeye_brawler.jpg
Oracle:Deathtouch\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

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Name:Dusk Charger
ManaCost:3 B
Types:Creature Horse
PT:3/3
K:Ascend
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Blessing | Description$ CARDNAME gets +2/+2 as long as you have the city's blessing.
SVar:Picture:http://www.wizards.com/global/images/magic/general/dusk_charger.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nDusk Charger gets +2/+2 as long as you have the city's blessing.

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Name:Expel from Orazca
ManaCost:1 U
Types:Instant
K:Ascend
A:SP$ Pump | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | RememberObjects$ Targeted | IsCurse$ True | SubAbility$ DBDefaultAction | StackDescription$ SpellDescription | SpellDescription$ Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
SVar:DBDefaultAction:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | References$ X | SubAbility$ DBChoose
SVar:DBChoose:DB$ GenericChoice | Choices$ DBHandChoice,DBTopLibChoice | Defined$ You | ConditionCheckSVar$ X | SubAbility$ DBCleanup | ConditionSVarCompare$ GE1 | References$ X
SVar:DBHandChoice:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Hand
SVar:DBTopLibChoice:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Top of the library
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$Blessing.1.0
SVar:Picture:http://www.wizards.com/global/images/magic/general/expel_from_orazca.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nReturn target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

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Name:Golden Demise
ManaCost:1 B B
Types:Sorcery
K:Ascend
A:SP$ PumpAll | Cost$ 1 B B | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | References$ X | SubAbility$ DBPumpAll | SpellDescription$ All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | References$ X
SVar:X:Count$Blessing.1.0
SVar:Picture:http://www.wizards.com/global/images/magic/general/golden_demise.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAll creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

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Name:Kumena's Awakening
ManaCost:2 U U
Types:Enchantment
K:Ascend
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
SVar:TrigDraw:DB$Draw | NumCards$ 1 | Defined$ Player | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | References$ X | SubAbility$ DBDraw
SVar:DBDraw:DB$Draw | NumCards$ 1 | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | References$ X
SVar:X:Count$Blessing.1.0
SVar:Picture:http://www.wizards.com/global/images/magic/general/kumenas_awakening.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAt the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

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Name:Mausoleum Harpy
ManaCost:4 B
Types:Creature Harpy
PT:3/3
K:Flying
K:Ascend
T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Blessing$ True | TriggerDescription$ Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionPresent$ Card.StrictlySelf
SVar:Picture:http://www.wizards.com/global/images/magic/general/mausoleum_harpy.jpg
Oracle:Flying\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

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Name:Orazca Relic
ManaCost:3
Types:Artifact
K:Ascend
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
A:AB$ GainLife | Cost$ T Sac<1/CARDNAME> | Defined$ You | LifeAmount$ 3 | Activation$ Blessing | SubAbility$ DBDraw | SpellDescription$ You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
SVar:DBDraw:DB$ Draw | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/orazca_relic.jpg
Oracle:Ascend (If you control ten or more permanents, you gain the city's blessing for the rest of the game.)\n{T}: Add {C} to your mana pool.\n{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.

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Name:Pride of Conquerors
ManaCost:1 W
Types:Instant
K:Ascend
A:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ X | NumDef$ X | References$ X | SpellDescription$ Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
SVar:X:Count$Blessing.2.1
SVar:Picture:http://www.wizards.com/global/images/magic/general/pride_of_conquerors.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nCreatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

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Name:Radiant Destiny
ManaCost:2 W
Types:Enchantment
K:Ascend
K:ETBReplacement:Other:ChooseCT
SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeck
S:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control of the chosen type get +1/+1.
S:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddKeyword$ Vigilance | Condition$ Blessing | Description$ As long as you have the city's blessing, they also have vigilance.
SVar:RemRandomDeck:True
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/radiant_destiny.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAs Radiant Destiny enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

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Name:Resplendent Griffin
ManaCost:1 W U
Types:Creature Griffin
PT:2/2
K:Flying
K:Ascend
T:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | Blessing$ True | TriggerDescription$ Whenever CARDNAME attacks, if you have the city's blessing, put a +1/+1 counter on it.
SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionPresent$ Card.StrictlySelf
SVar:Picture:http://www.wizards.com/global/images/magic/general/resplendent_griffin.jpg
Oracle:Flying\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

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Name:Skymarcher Aspirant
ManaCost:W
Types:Creature Vampire Soldier
PT:2/1
K:Ascend
S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | Condition$ Blessing | Description$ CARDNAME has flying as long as you have the city's blessing.
SVar:Picture:http://www.wizards.com/global/images/magic/general/skymarcher_aspirant.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSkymarcher Aspirant has flying as long as you have the city's blessing.

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Name:Slippery Scoundrel
ManaCost:2 U
Types:Creature Human Pirate
PT:2/2
K:Ascend
S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | AddHiddenKeyword$ Unblockable | Condition$ Blessing | Description$ As long as you have the city's blessing, CARDNAME has hexproof and can't be blocked.
SVar:Picture:http://www.wizards.com/global/images/magic/general/slippery_scoundrel.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAs long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

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Name:Snubhorn Sentry
ManaCost:W
Types:Creature Dinosaur
PT:0/3
K:Ascend
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | Condition$ Blessing | Description$ CARDNAME gets +3/+0 as long as you have the city's blessing.
SVar:Picture:http://www.wizards.com/global/images/magic/general/snubhorn_sentry.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSnubhorn Sentry gets +3/+0 as long as you have the city's blessing.

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Name:Spire Winder
ManaCost:3 U
Types:Creature Snake
PT:2/3
K:Flying
K:Ascend
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Blessing | Description$ CARDNAME gets +1/+1 as long as you have the city's blessing.
SVar:Picture:http://www.wizards.com/global/images/magic/general/spire_winder.jpg
Oracle:Flying\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSpire Winder gets +1/+1 as long as you have the city's blessing.

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Name:Storm Fleet Swashbuckler
ManaCost:1 R
Types:Creature Human Pirate
PT:2/2
K:Ascend
S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | Condition$ Blessing | Description$ CARDNAME has double strike as long as you have the city's blessing.
SVar:Picture:http://www.wizards.com/global/images/magic/general/storm_fleet_swashbuckler.jpg
Oracle:Ascend (If you control ten or more permanents, you gain the city's blessing for the rest of the game.)\nStorm Fleet Swashbuckler has double strike as long as you have the city's blessing.

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Name:Timestream Navigator
ManaCost:1 U
Types:Creature Human Pirate Wizard
PT:1/1
K:Ascend
//Extra cost missing
A:AB$ AddTurn | Cost$ 2 U U T | NumTurns$ 1 | Activation$ Blessing | SpellDescription$ Take an extra turn after this one. Activate this ability only if you have the city's blessing.
SVar:Picture:http://www.wizards.com/global/images/magic/general/timestream_navigator.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\n{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

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Name:Twilight Prophet
ManaCost:2 B B
Types:Creature Vampire Cleric
PT:2/4
K:Flying
K:Ascend
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | Blessing$ True | TriggerDescription$ At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
SVar:TrigDig:DB$Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | RememberChanged$ True | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$LoseLife | LifeAmount$ X | Defined$ Player.Opponent | SubAbility$ DBGainLife | References$ X
SVar:DBGainLife:DB$GainLife | LifeAmount$ X | SubAbility$ DBCleanup | References$ X
SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
SVar:X:Remembered$CardManaCost
SVar:Picture:http://www.wizards.com/global/images/magic/general/twilight_prophet.jpg
Oracle:Flying\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAt the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

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Name:Vona's Hunger
ManaCost:2 B
Types:Instant
K:Ascend
A:SP$ Sacrifice | Cost$ 2 B | SacValid$ Creature | Defined$ Player.Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | References$ X | SubAbility$ DBRepeatEach | SpellDescription$ Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up.
SVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | References$ X | RepeatSubAbility$ DBSacrifice
SVar:DBSacrifice:DB$ Sacrifice | Amount$ Y | References$ Y | SacValid$ Creature | Defined$ Remembered
SVar:X:Count$Blessing.1.0
SVar:Y:Count$Valid Creature.RememberedPlayerCtrl/HalfUp
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/vonas_hunger.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nEach opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up.

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Name:Wayward Swordtooth
ManaCost:2 G
Types:Creature Dinosaur
PT:5/5
K:Ascend
S:Mode$ Continuous | Affected$ You | AddKeyword$ AdjustLandPlays:1 | Description$ You may play an additional land on each of your turns.
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | CheckSVar$ X | SVarCompare$ EQ0 | References$ X | Description$ CARDNAME can't attack or block unless you have the city's blessing.
SVar:X:Count$Blessing.1.0
SVar:Picture:http://www.wizards.com/global/images/magic/general/wayward_swordtooth.jpg
Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nYou may play an additional land on each of your turns.\nWayward Sawtooth can't attack or block unless you have the city's blessing.