diff --git a/forge-gui/res/cardsfolder/upcoming/arch_of_orazca.txt b/forge-gui/res/cardsfolder/upcoming/arch_of_orazca.txt new file mode 100644 index 00000000000..ab87f0c2666 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/arch_of_orazca.txt @@ -0,0 +1,8 @@ +Name:Arch of Orazca +ManaCost:no cost +Types:Land +K:Ascend +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool. +A:AB$ Draw | Cost$ 5 T | NumCards$ 1 | Activation$ Blessing | SpellDescription$ Draw a card. +SVar:Picture:http://www.wizards.com/global/images/magic/general/arch_of_orazca.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\n{T}: Add {C} to your mana pool.\n{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/deadeye_brawler.txt b/forge-gui/res/cardsfolder/upcoming/deadeye_brawler.txt new file mode 100644 index 00000000000..7a5ab55eaf9 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/deadeye_brawler.txt @@ -0,0 +1,10 @@ +Name:Deadeye Brawler +ManaCost:2 U B +Types:Creature Human Pirate +PT:2/4 +K:Deathtouch +K:Ascend +T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | Blessing$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if you have the city's blessing, draw a card. +SVar:TrigDraw:DB$Draw | NumCards$ 1 +SVar:Picture:http://www.wizards.com/global/images/magic/general/deadeye_brawler.jpg +Oracle:Deathtouch\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. diff --git a/forge-gui/res/cardsfolder/upcoming/dusk_charger.txt b/forge-gui/res/cardsfolder/upcoming/dusk_charger.txt new file mode 100644 index 00000000000..f42f4f5f876 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/dusk_charger.txt @@ -0,0 +1,8 @@ +Name:Dusk Charger +ManaCost:3 B +Types:Creature Horse +PT:3/3 +K:Ascend +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Blessing | Description$ CARDNAME gets +2/+2 as long as you have the city's blessing. +SVar:Picture:http://www.wizards.com/global/images/magic/general/dusk_charger.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nDusk Charger gets +2/+2 as long as you have the city's blessing. diff --git a/forge-gui/res/cardsfolder/upcoming/expel_from_orazca.txt b/forge-gui/res/cardsfolder/upcoming/expel_from_orazca.txt new file mode 100644 index 00000000000..9ef61cd3d1e --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/expel_from_orazca.txt @@ -0,0 +1,13 @@ +Name:Expel from Orazca +ManaCost:1 U +Types:Instant +K:Ascend +A:SP$ Pump | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | RememberObjects$ Targeted | IsCurse$ True | SubAbility$ DBDefaultAction | StackDescription$ SpellDescription | SpellDescription$ Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. +SVar:DBDefaultAction:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | References$ X | SubAbility$ DBChoose +SVar:DBChoose:DB$ GenericChoice | Choices$ DBHandChoice,DBTopLibChoice | Defined$ You | ConditionCheckSVar$ X | SubAbility$ DBCleanup | ConditionSVarCompare$ GE1 | References$ X +SVar:DBHandChoice:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Hand +SVar:DBTopLibChoice:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Top of the library +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:Count$Blessing.1.0 +SVar:Picture:http://www.wizards.com/global/images/magic/general/expel_from_orazca.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nReturn target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/golden_demise.txt b/forge-gui/res/cardsfolder/upcoming/golden_demise.txt new file mode 100644 index 00000000000..eacfd0b8c55 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/golden_demise.txt @@ -0,0 +1,9 @@ +Name:Golden Demise +ManaCost:1 B B +Types:Sorcery +K:Ascend +A:SP$ PumpAll | Cost$ 1 B B | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | References$ X | SubAbility$ DBPumpAll | SpellDescription$ All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. +SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | References$ X +SVar:X:Count$Blessing.1.0 +SVar:Picture:http://www.wizards.com/global/images/magic/general/golden_demise.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAll creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/kumenas_awakening.txt b/forge-gui/res/cardsfolder/upcoming/kumenas_awakening.txt new file mode 100644 index 00000000000..59afaacfbcb --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/kumenas_awakening.txt @@ -0,0 +1,10 @@ +Name:Kumena's Awakening +ManaCost:2 U U +Types:Enchantment +K:Ascend +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. +SVar:TrigDraw:DB$Draw | NumCards$ 1 | Defined$ Player | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | References$ X | SubAbility$ DBDraw +SVar:DBDraw:DB$Draw | NumCards$ 1 | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | References$ X +SVar:X:Count$Blessing.1.0 +SVar:Picture:http://www.wizards.com/global/images/magic/general/kumenas_awakening.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAt the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/mausoleum_harpy.txt b/forge-gui/res/cardsfolder/upcoming/mausoleum_harpy.txt new file mode 100644 index 00000000000..9ce1e66e018 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/mausoleum_harpy.txt @@ -0,0 +1,10 @@ +Name:Mausoleum Harpy +ManaCost:4 B +Types:Creature Harpy +PT:3/3 +K:Flying +K:Ascend +T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Blessing$ True | TriggerDescription$ Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on CARDNAME. +SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionPresent$ Card.StrictlySelf +SVar:Picture:http://www.wizards.com/global/images/magic/general/mausoleum_harpy.jpg +Oracle:Flying\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. diff --git a/forge-gui/res/cardsfolder/upcoming/orazca_relic.txt b/forge-gui/res/cardsfolder/upcoming/orazca_relic.txt new file mode 100644 index 00000000000..9574eb191ad --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/orazca_relic.txt @@ -0,0 +1,9 @@ +Name:Orazca Relic +ManaCost:3 +Types:Artifact +K:Ascend +A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool. +A:AB$ GainLife | Cost$ T Sac<1/CARDNAME> | Defined$ You | LifeAmount$ 3 | Activation$ Blessing | SubAbility$ DBDraw | SpellDescription$ You gain 3 life and draw a card. Activate this ability only if you have the city's blessing. +SVar:DBDraw:DB$ Draw | NumCards$ 1 +SVar:Picture:http://www.wizards.com/global/images/magic/general/orazca_relic.jpg +Oracle:Ascend (If you control ten or more permanents, you gain the city's blessing for the rest of the game.)\n{T}: Add {C} to your mana pool.\n{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing. diff --git a/forge-gui/res/cardsfolder/upcoming/pride_of_conquerors.txt b/forge-gui/res/cardsfolder/upcoming/pride_of_conquerors.txt new file mode 100644 index 00000000000..ff44c3d11ba --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/pride_of_conquerors.txt @@ -0,0 +1,8 @@ +Name:Pride of Conquerors +ManaCost:1 W +Types:Instant +K:Ascend +A:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ X | NumDef$ X | References$ X | SpellDescription$ Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. +SVar:X:Count$Blessing.2.1 +SVar:Picture:http://www.wizards.com/global/images/magic/general/pride_of_conquerors.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nCreatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. diff --git a/forge-gui/res/cardsfolder/upcoming/radiant_destiny.txt b/forge-gui/res/cardsfolder/upcoming/radiant_destiny.txt new file mode 100644 index 00000000000..e2e9375cc6f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/radiant_destiny.txt @@ -0,0 +1,12 @@ +Name:Radiant Destiny +ManaCost:2 W +Types:Enchantment +K:Ascend +K:ETBReplacement:Other:ChooseCT +SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeck +S:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control of the chosen type get +1/+1. +S:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddKeyword$ Vigilance | Condition$ Blessing | Description$ As long as you have the city's blessing, they also have vigilance. +SVar:RemRandomDeck:True +SVar:PlayMain1:TRUE +SVar:Picture:http://www.wizards.com/global/images/magic/general/radiant_destiny.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAs Radiant Destiny enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/resplendent_griffin.txt b/forge-gui/res/cardsfolder/upcoming/resplendent_griffin.txt new file mode 100644 index 00000000000..acc05ed79f5 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/resplendent_griffin.txt @@ -0,0 +1,10 @@ +Name:Resplendent Griffin +ManaCost:1 W U +Types:Creature Griffin +PT:2/2 +K:Flying +K:Ascend +T:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | Blessing$ True | TriggerDescription$ Whenever CARDNAME attacks, if you have the city's blessing, put a +1/+1 counter on it. +SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ConditionPresent$ Card.StrictlySelf +SVar:Picture:http://www.wizards.com/global/images/magic/general/resplendent_griffin.jpg +Oracle:Flying\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nWhenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it. diff --git a/forge-gui/res/cardsfolder/upcoming/skymarcher_aspirant.txt b/forge-gui/res/cardsfolder/upcoming/skymarcher_aspirant.txt new file mode 100644 index 00000000000..103148a3652 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/skymarcher_aspirant.txt @@ -0,0 +1,8 @@ +Name:Skymarcher Aspirant +ManaCost:W +Types:Creature Vampire Soldier +PT:2/1 +K:Ascend +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | Condition$ Blessing | Description$ CARDNAME has flying as long as you have the city's blessing. +SVar:Picture:http://www.wizards.com/global/images/magic/general/skymarcher_aspirant.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSkymarcher Aspirant has flying as long as you have the city's blessing. diff --git a/forge-gui/res/cardsfolder/upcoming/slippery_scoundrel.txt b/forge-gui/res/cardsfolder/upcoming/slippery_scoundrel.txt new file mode 100644 index 00000000000..5b665c9755c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/slippery_scoundrel.txt @@ -0,0 +1,8 @@ +Name:Slippery Scoundrel +ManaCost:2 U +Types:Creature Human Pirate +PT:2/2 +K:Ascend +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof | AddHiddenKeyword$ Unblockable | Condition$ Blessing | Description$ As long as you have the city's blessing, CARDNAME has hexproof and can't be blocked. +SVar:Picture:http://www.wizards.com/global/images/magic/general/slippery_scoundrel.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAs long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. diff --git a/forge-gui/res/cardsfolder/upcoming/snubhorn_sentry.txt b/forge-gui/res/cardsfolder/upcoming/snubhorn_sentry.txt new file mode 100644 index 00000000000..57aaa6becce --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/snubhorn_sentry.txt @@ -0,0 +1,8 @@ +Name:Snubhorn Sentry +ManaCost:W +Types:Creature Dinosaur +PT:0/3 +K:Ascend +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | Condition$ Blessing | Description$ CARDNAME gets +3/+0 as long as you have the city's blessing. +SVar:Picture:http://www.wizards.com/global/images/magic/general/snubhorn_sentry.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSnubhorn Sentry gets +3/+0 as long as you have the city's blessing. diff --git a/forge-gui/res/cardsfolder/upcoming/spire_winder.txt b/forge-gui/res/cardsfolder/upcoming/spire_winder.txt new file mode 100644 index 00000000000..4553072c4ab --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/spire_winder.txt @@ -0,0 +1,9 @@ +Name:Spire Winder +ManaCost:3 U +Types:Creature Snake +PT:2/3 +K:Flying +K:Ascend +S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Blessing | Description$ CARDNAME gets +1/+1 as long as you have the city's blessing. +SVar:Picture:http://www.wizards.com/global/images/magic/general/spire_winder.jpg +Oracle:Flying\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nSpire Winder gets +1/+1 as long as you have the city's blessing. diff --git a/forge-gui/res/cardsfolder/upcoming/storm_fleet_swashbuckler.txt b/forge-gui/res/cardsfolder/upcoming/storm_fleet_swashbuckler.txt new file mode 100644 index 00000000000..24b98ee6c4a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/storm_fleet_swashbuckler.txt @@ -0,0 +1,8 @@ +Name:Storm Fleet Swashbuckler +ManaCost:1 R +Types:Creature Human Pirate +PT:2/2 +K:Ascend +S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | Condition$ Blessing | Description$ CARDNAME has double strike as long as you have the city's blessing. +SVar:Picture:http://www.wizards.com/global/images/magic/general/storm_fleet_swashbuckler.jpg +Oracle:Ascend (If you control ten or more permanents, you gain the city's blessing for the rest of the game.)\nStorm Fleet Swashbuckler has double strike as long as you have the city's blessing. diff --git a/forge-gui/res/cardsfolder/upcoming/timestream_navigator.txt b/forge-gui/res/cardsfolder/upcoming/timestream_navigator.txt new file mode 100644 index 00000000000..e8414a4b029 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/timestream_navigator.txt @@ -0,0 +1,9 @@ +Name:Timestream Navigator +ManaCost:1 U +Types:Creature Human Pirate Wizard +PT:1/1 +K:Ascend +//Extra cost missing +A:AB$ AddTurn | Cost$ 2 U U T | NumTurns$ 1 | Activation$ Blessing | SpellDescription$ Take an extra turn after this one. Activate this ability only if you have the city's blessing. +SVar:Picture:http://www.wizards.com/global/images/magic/general/timestream_navigator.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\n{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/twilight_prophet.txt b/forge-gui/res/cardsfolder/upcoming/twilight_prophet.txt new file mode 100644 index 00000000000..b42d3c24f22 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/twilight_prophet.txt @@ -0,0 +1,14 @@ +Name:Twilight Prophet +ManaCost:2 B B +Types:Creature Vampire Cleric +PT:2/4 +K:Flying +K:Ascend +T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | Blessing$ True | TriggerDescription$ At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost. +SVar:TrigDig:DB$Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | RememberChanged$ True | SubAbility$ DBLoseLife +SVar:DBLoseLife:DB$LoseLife | LifeAmount$ X | Defined$ Player.Opponent | SubAbility$ DBGainLife | References$ X +SVar:DBGainLife:DB$GainLife | LifeAmount$ X | SubAbility$ DBCleanup | References$ X +SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True +SVar:X:Remembered$CardManaCost +SVar:Picture:http://www.wizards.com/global/images/magic/general/twilight_prophet.jpg +Oracle:Flying\nAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAt the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost. diff --git a/forge-gui/res/cardsfolder/upcoming/vonas_hunger.txt b/forge-gui/res/cardsfolder/upcoming/vonas_hunger.txt new file mode 100644 index 00000000000..52a77cecb56 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/vonas_hunger.txt @@ -0,0 +1,12 @@ +Name:Vona's Hunger +ManaCost:2 B +Types:Instant +K:Ascend +A:SP$ Sacrifice | Cost$ 2 B | SacValid$ Creature | Defined$ Player.Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | References$ X | SubAbility$ DBRepeatEach | SpellDescription$ Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up. +SVar:DBRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | References$ X | RepeatSubAbility$ DBSacrifice +SVar:DBSacrifice:DB$ Sacrifice | Amount$ Y | References$ Y | SacValid$ Creature | Defined$ Remembered +SVar:X:Count$Blessing.1.0 +SVar:Y:Count$Valid Creature.RememberedPlayerCtrl/HalfUp +SVar:RemAIDeck:True +SVar:Picture:http://www.wizards.com/global/images/magic/general/vonas_hunger.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nEach opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/wayward_swordtooth.txt b/forge-gui/res/cardsfolder/upcoming/wayward_swordtooth.txt new file mode 100644 index 00000000000..765a7f6af89 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/wayward_swordtooth.txt @@ -0,0 +1,10 @@ +Name:Wayward Swordtooth +ManaCost:2 G +Types:Creature Dinosaur +PT:5/5 +K:Ascend +S:Mode$ Continuous | Affected$ You | AddKeyword$ AdjustLandPlays:1 | Description$ You may play an additional land on each of your turns. +S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | CheckSVar$ X | SVarCompare$ EQ0 | References$ X | Description$ CARDNAME can't attack or block unless you have the city's blessing. +SVar:X:Count$Blessing.1.0 +SVar:Picture:http://www.wizards.com/global/images/magic/general/wayward_swordtooth.jpg +Oracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nYou may play an additional land on each of your turns.\nWayward Sawtooth can't attack or block unless you have the city's blessing.