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Update dance_of_the_dead.txt
Remove NewAttach
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@@ -5,7 +5,7 @@ K:Enchant:Creature.inZoneGraveyard:creature card in a graveyard
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SVar:AttachAILogic:Reanimate
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReanimate | TriggerDescription$ When CARDNAME enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with CARDNAME." Put enchanted creature card onto the battlefield tapped under your control and attach CARDNAME to it. When CARDNAME leaves the battlefield, that creature's controller sacrifices it.
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SVar:TrigReanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Enchanted | RememberChanged$ True | GainControl$ True | Tapped$ True | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Self | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant:Creature.IsRemembered:creature put onto the battlefield with CARDNAME | RemoveKeywords$ Enchant:Creature.inZoneGraveyard:creature card in a graveyard | Duration$ Permanent | SubAbility$ DBAttach
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SVar:DBAnimate:DB$ Animate | Defined$ Self | OverwriteSpells$ True | Keywords$ Enchant:Creature.IsRemembered:creature put onto the battlefield with CARDNAME | RemoveKeywords$ Enchant:Creature.inZoneGraveyard:creature card in a graveyard | Duration$ Permanent | SubAbility$ DBAttach
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SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBDelay
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SVar:DBDelay:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigSacrifice | RememberObjects$ RememberedLKI | TriggerDescription$ When CARDNAME leaves the battlefield, that creature's controller sacrifices it.
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SVar:TrigSacrifice:DB$ SacrificeAll | Defined$ DirectRemembered
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