From 7410a2844f98a92ace8b98e60a930c6d9e78ff8e Mon Sep 17 00:00:00 2001 From: Hans Mackowiak Date: Mon, 14 Apr 2025 14:45:54 +0200 Subject: [PATCH] Update dance_of_the_dead.txt Remove NewAttach --- forge-gui/res/cardsfolder/d/dance_of_the_dead.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/res/cardsfolder/d/dance_of_the_dead.txt b/forge-gui/res/cardsfolder/d/dance_of_the_dead.txt index 330ef7de1f4..3bc7d657492 100644 --- a/forge-gui/res/cardsfolder/d/dance_of_the_dead.txt +++ b/forge-gui/res/cardsfolder/d/dance_of_the_dead.txt @@ -5,7 +5,7 @@ K:Enchant:Creature.inZoneGraveyard:creature card in a graveyard SVar:AttachAILogic:Reanimate T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReanimate | TriggerDescription$ When CARDNAME enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with CARDNAME." Put enchanted creature card onto the battlefield tapped under your control and attach CARDNAME to it. When CARDNAME leaves the battlefield, that creature's controller sacrifices it. SVar:TrigReanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Enchanted | RememberChanged$ True | GainControl$ True | Tapped$ True | SubAbility$ DBAnimate -SVar:DBAnimate:DB$ Animate | Defined$ Self | OverwriteSpells$ True | Abilities$ NewAttach | Keywords$ Enchant:Creature.IsRemembered:creature put onto the battlefield with CARDNAME | RemoveKeywords$ Enchant:Creature.inZoneGraveyard:creature card in a graveyard | Duration$ Permanent | SubAbility$ DBAttach +SVar:DBAnimate:DB$ Animate | Defined$ Self | OverwriteSpells$ True | Keywords$ Enchant:Creature.IsRemembered:creature put onto the battlefield with CARDNAME | RemoveKeywords$ Enchant:Creature.inZoneGraveyard:creature card in a graveyard | Duration$ Permanent | SubAbility$ DBAttach SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBDelay SVar:DBDelay:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigSacrifice | RememberObjects$ RememberedLKI | TriggerDescription$ When CARDNAME leaves the battlefield, that creature's controller sacrifices it. SVar:TrigSacrifice:DB$ SacrificeAll | Defined$ DirectRemembered