refactor typo UI_APPLIED_VARIANTS

This commit is contained in:
Anthony Calosa
2022-06-23 10:40:34 +08:00
parent a73ff0427c
commit 64580cb7f3
3 changed files with 6 additions and 6 deletions

View File

@@ -168,7 +168,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
lobby.clearVariants();
updateLayoutForVariants();
Set<GameType> gameTypes = new HashSet<>();
FModel.getPreferences().setGameType(FPref.UI_APPILIED_VARIANTS, gameTypes);
FModel.getPreferences().setGameType(FPref.UI_APPLIED_VARIANTS, gameTypes);
FModel.getPreferences().save();
}
else if (cbVariants.getSelectedIndex() == cbVariants.getItemCount() - 1) {
@@ -183,7 +183,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
for (GameType variant: lobby.getAppliedVariants()) {
gameTypes.add(variant);
}
FModel.getPreferences().setGameType(FPref.UI_APPILIED_VARIANTS, gameTypes);
FModel.getPreferences().setGameType(FPref.UI_APPLIED_VARIANTS, gameTypes);
FModel.getPreferences().save();
}
}
@@ -218,7 +218,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
public void run() {
btnStart.setEnabled(lobby.hasControl());
Set<GameType> gameTypes = FModel.getPreferences().getGameType(FPref.UI_APPILIED_VARIANTS);
Set<GameType> gameTypes = FModel.getPreferences().getGameType(FPref.UI_APPLIED_VARIANTS);
if (!gameTypes.isEmpty()) {
for (GameType gameType : gameTypes) {
lobby.applyVariant(gameType);
@@ -517,7 +517,7 @@ public abstract class LobbyScreen extends LaunchScreen implements ILobbyView {
for (GameType variant: lobby.getAppliedVariants()) {
gameTypes.add(variant);
}
FModel.getPreferences().setGameType(FPref.UI_APPILIED_VARIANTS, gameTypes);
FModel.getPreferences().setGameType(FPref.UI_APPLIED_VARIANTS, gameTypes);
FModel.getPreferences().save();
}
}

View File

@@ -320,7 +320,7 @@ public class PlayerPanel extends FContainer {
public void initialize(FPref savedStateSetting, FPref savedStateSettingCommander, FPref savedStateSettingOathbreaker, FPref savedStateSettingTinyLeader, FPref savedStateSettingBrawl, DeckType defaultDeckType) {
//order by last variant..
Set<GameType> gameTypes = FModel.getPreferences().getGameType(FPref.UI_APPILIED_VARIANTS);
Set<GameType> gameTypes = FModel.getPreferences().getGameType(FPref.UI_APPLIED_VARIANTS);
if (gameTypes.contains(GameType.Commander)) {
lstCommanderDecks.initialize(savedStateSettingCommander, DeckType.COMMANDER_DECK);
lstOathbreakerDecks.initialize(savedStateSettingOathbreaker, DeckType.OATHBREAKER_DECK);

View File

@@ -69,7 +69,7 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
BRAWL_P8_DECK_STATE(""),
UI_LANDSCAPE_MODE ("false"),
UI_MATCHES_PER_GAME("3"),
UI_APPILIED_VARIANTS(""),
UI_APPLIED_VARIANTS(""),
UI_COMPACT_MAIN_MENU ("false"),
UI_USE_OLD ("false"),
UI_RANDOM_FOIL ("false"),