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- Added Sol's fix to stop the AI from playing multiple lands.
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@@ -1738,7 +1738,7 @@ public abstract class Player extends GameEntity {
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public final boolean canPlayLand() {
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final ViewTopLevel t = ((GuiTopLevel) AllZone.getDisplay()).getController().getMatchController().getView();
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if (t.getTabberController().getView().getLblUnlimitedLands().getEnabled()) {
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if (t.getTabberController().getView().getLblUnlimitedLands().getEnabled() && this.isHuman()) {
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return Phase.canCastSorcery(this);
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}
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