- Added Sol's fix to stop the AI from playing multiple lands.

This commit is contained in:
Chris
2011-12-24 00:45:54 +00:00
parent b08d8f931e
commit 429fe64a11

View File

@@ -1738,7 +1738,7 @@ public abstract class Player extends GameEntity {
public final boolean canPlayLand() {
final ViewTopLevel t = ((GuiTopLevel) AllZone.getDisplay()).getController().getMatchController().getView();
if (t.getTabberController().getView().getLblUnlimitedLands().getEnabled()) {
if (t.getTabberController().getView().getLblUnlimitedLands().getEnabled() && this.isHuman()) {
return Phase.canCastSorcery(this);
}