From 429fe64a116425e252d06b76adf22ce7a2c92c8b Mon Sep 17 00:00:00 2001 From: Chris Date: Sat, 24 Dec 2011 00:45:54 +0000 Subject: [PATCH] - Added Sol's fix to stop the AI from playing multiple lands. --- src/main/java/forge/Player.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/forge/Player.java b/src/main/java/forge/Player.java index 5a49e5e7b90..4c1afdda565 100644 --- a/src/main/java/forge/Player.java +++ b/src/main/java/forge/Player.java @@ -1738,7 +1738,7 @@ public abstract class Player extends GameEntity { public final boolean canPlayLand() { final ViewTopLevel t = ((GuiTopLevel) AllZone.getDisplay()).getController().getMatchController().getView(); - if (t.getTabberController().getView().getLblUnlimitedLands().getEnabled()) { + if (t.getTabberController().getView().getLblUnlimitedLands().getEnabled() && this.isHuman()) { return Phase.canCastSorcery(this); }