update SplashScreen
- Adventure Splashscreen will be used if default startup is Adventure Mode.
BIN
forge-adventure/fallback_skin/adv_bg_splash.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
forge-adventure/fallback_skin/adv_bg_texture.jpg
Normal file
|
After Width: | Height: | Size: 14 KiB |
@@ -37,6 +37,8 @@
|
||||
<include>**/*.frag</include>
|
||||
<include>**/title_bg_lq.png</include>
|
||||
<include>**/transition.png</include>
|
||||
<include>**/adv_bg_texture.jpg</include>
|
||||
<include>**/adv_bg_splash.png</include>
|
||||
<include>**/bg_splash.png</include>
|
||||
<include>**/bg_texture.jpg</include>
|
||||
<include>**/font1.ttf</include>
|
||||
|
||||
BIN
forge-gui-android/assets/fallback_skin/adv_bg_splash.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
forge-gui-android/assets/fallback_skin/adv_bg_texture.jpg
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
forge-gui-mobile-dev/fallback_skin/adv_bg_splash.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
forge-gui-mobile-dev/fallback_skin/adv_bg_texture.jpg
Normal file
|
After Width: | Height: | Size: 14 KiB |
@@ -21,6 +21,8 @@
|
||||
<include>**/*.frag</include>
|
||||
<include>**/title_bg_lq.png</include>
|
||||
<include>**/transition.png</include>
|
||||
<include>**/adv_bg_texture.jpg</include>
|
||||
<include>**/adv_bg_splash.png</include>
|
||||
<include>**/bg_splash.png</include>
|
||||
<include>**/bg_texture.jpg</include>
|
||||
<include>**/font1.ttf</include>
|
||||
|
||||
@@ -172,7 +172,7 @@ public class Forge implements ApplicationListener {
|
||||
Gdx.input.setCatchKey(Keys.BACK, true);
|
||||
destroyThis = true; //Prevent back()
|
||||
ForgePreferences prefs = new ForgePreferences();
|
||||
|
||||
selector = prefs.getPref(FPref.UI_SELECTOR_MODE);
|
||||
String skinName;
|
||||
if (FileUtil.doesFileExist(ForgeConstants.MAIN_PREFS_FILE)) {
|
||||
skinName = prefs.getPref(FPref.UI_SKIN);
|
||||
@@ -187,7 +187,6 @@ public class Forge implements ApplicationListener {
|
||||
altPlayerLayout = prefs.getPrefBoolean(FPref.UI_ALT_PLAYERINFOLAYOUT);
|
||||
altZoneTabs = prefs.getPrefBoolean(FPref.UI_ALT_PLAYERZONETABS);
|
||||
animatedCardTapUntap = prefs.getPrefBoolean(FPref.UI_ANIMATED_CARD_TAPUNTAP);
|
||||
selector = prefs.getPref(FPref.UI_SELECTOR_MODE);
|
||||
enableUIMask = prefs.getPref(FPref.UI_ENABLE_BORDER_MASKING);
|
||||
if (prefs.getPref(FPref.UI_ENABLE_BORDER_MASKING).equals("true")) //override old settings if not updated
|
||||
enableUIMask = "Full";
|
||||
@@ -363,6 +362,7 @@ public class Forge implements ApplicationListener {
|
||||
if (selector.equals("Adventure")) {
|
||||
//preload adventure resources to speedup startup if selector is adventure. Needs in edt when setting up worldstage
|
||||
loadAdventureResources(false);
|
||||
Forge.isMobileAdventureMode = true;
|
||||
}
|
||||
//selection transition
|
||||
setTransitionScreen(new TransitionScreen(() -> {
|
||||
|
||||
@@ -153,6 +153,8 @@ public class FSkin {
|
||||
if (splashScreen != null) {
|
||||
final FileHandle f = getSkinFile("bg_splash.png");
|
||||
final FileHandle f2 = getSkinFile("bg_splash_hd.png"); //HD Splashscreen
|
||||
final FileHandle f3 = getSkinFile("adv_bg_splash.png"); //Adventure splash
|
||||
final FileHandle f4 = getSkinFile("adv_bg_texture.jpg"); //Adventure splash
|
||||
|
||||
if (!f.exists()) {
|
||||
if (!skinName.equals("default")) {
|
||||
@@ -168,7 +170,7 @@ public class FSkin {
|
||||
Texture txSplash = new Texture(f);
|
||||
w = txSplash.getWidth();
|
||||
h = txSplash.getHeight();
|
||||
splashScreen.setBackground(new TextureRegion(txSplash, 0, 0, w, h - 100));
|
||||
splashScreen.setSplashTexture(new TextureRegion(txSplash, 0, 0, w, h - 100));
|
||||
} else {
|
||||
manager.load(f.path(), Texture.class);
|
||||
manager.finishLoadingAsset(f.path());
|
||||
@@ -178,13 +180,23 @@ public class FSkin {
|
||||
if (f2.exists()) {
|
||||
manager.load(f2.path(), Texture.class, Forge.getAssets().getTextureFilter());
|
||||
manager.finishLoadingAsset(f2.path());
|
||||
splashScreen.setBackground(new TextureRegion(manager.get(f2.path(), Texture.class)));
|
||||
splashScreen.setSplashTexture(new TextureRegion(manager.get(f2.path(), Texture.class)));
|
||||
} else {
|
||||
splashScreen.setBackground(new TextureRegion(manager.get(f.path(), Texture.class), 0, 0, w, h - 100));
|
||||
splashScreen.setSplashTexture(new TextureRegion(manager.get(f.path(), Texture.class), 0, 0, w, h - 100));
|
||||
}
|
||||
}
|
||||
|
||||
Pixmap pxSplash = new Pixmap(f);
|
||||
//override splashscreen startup
|
||||
if (Forge.selector.equals("Adventure")) {
|
||||
Texture advSplash = new Texture(f3);
|
||||
Texture advBG = new Texture(f4);
|
||||
advBG.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
|
||||
w = advSplash.getWidth();
|
||||
h = advSplash.getHeight();
|
||||
splashScreen.setSplashTexture(new TextureRegion(advSplash, 0, 0, w, h - 100));
|
||||
splashScreen.setSplashBGTexture(advBG);
|
||||
pxSplash = new Pixmap(f3);
|
||||
}
|
||||
FProgressBar.BACK_COLOR = new Color(pxSplash.getPixel(25, h - 75));
|
||||
FProgressBar.FORE_COLOR = new Color(pxSplash.getPixel(75, h - 75));
|
||||
FProgressBar.SEL_BACK_COLOR = new Color(pxSplash.getPixel(25, h - 25));
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package forge.screens;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.utils.Align;
|
||||
|
||||
@@ -13,29 +14,41 @@ import forge.assets.FSkinFont;
|
||||
import forge.assets.FSkinTexture;
|
||||
import forge.toolbox.FButton;
|
||||
import forge.toolbox.FContainer;
|
||||
import forge.toolbox.FEvent;
|
||||
import forge.toolbox.FProgressBar;
|
||||
|
||||
public class SplashScreen extends FContainer {
|
||||
private TextureRegion background;
|
||||
private final FProgressBar progressBar;
|
||||
private TextureRegion splashTexture;
|
||||
private Texture splashBGTexture;
|
||||
private FProgressBar progressBar;
|
||||
private FSkinFont disclaimerFont;
|
||||
private boolean preparedForDialogs, showModeSelector, init, animateLogo, hideBG, hideBtn, startClassic, clear;
|
||||
private FButton btnAdventure, btnHome;
|
||||
private BGAnimation bgAnimation;
|
||||
|
||||
public SplashScreen() {
|
||||
progressBar = new FProgressBar();
|
||||
progressBar.setDescription("Welcome to Forge");
|
||||
bgAnimation = new BGAnimation();
|
||||
progressBar = getProgressBar();
|
||||
bgAnimation = getBgAnimation();
|
||||
}
|
||||
|
||||
public BGAnimation getBgAnimation() {
|
||||
if (bgAnimation == null) {
|
||||
bgAnimation = new BGAnimation();
|
||||
}
|
||||
return bgAnimation;
|
||||
}
|
||||
public FProgressBar getProgressBar() {
|
||||
if (progressBar == null) {
|
||||
progressBar = new FProgressBar();
|
||||
progressBar.setDescription("Welcome to Forge");
|
||||
}
|
||||
return progressBar;
|
||||
}
|
||||
|
||||
public void setBackground(TextureRegion background0) {
|
||||
background = background0;
|
||||
public void setSplashTexture(TextureRegion textureRegion) {
|
||||
splashTexture = textureRegion;
|
||||
}
|
||||
public void setSplashBGTexture(Texture texture) {
|
||||
splashBGTexture = texture;
|
||||
}
|
||||
|
||||
public void startClassic() {
|
||||
@@ -93,7 +106,59 @@ public class SplashScreen extends FContainer {
|
||||
float DURATION = 0.8f;
|
||||
private float progress = 0;
|
||||
private boolean finished, openAdventure;
|
||||
private void drawAdventureBackground(Graphics g) {
|
||||
float percentage = progress / DURATION;
|
||||
float oldAlpha = g.getfloatAlphaComposite();
|
||||
if (percentage < 0) {
|
||||
percentage = 0;
|
||||
} else if (percentage > 1) {
|
||||
percentage = 1;
|
||||
}
|
||||
g.fillRect(Color.BLACK, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight());
|
||||
g.setAlphaComposite(percentage);
|
||||
g.drawRepeatingImage(splashBGTexture, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight());
|
||||
g.setAlphaComposite(oldAlpha);
|
||||
|
||||
float x, y, w, h;
|
||||
float backgroundRatio = (float) splashTexture.getRegionWidth() / splashTexture.getRegionHeight();
|
||||
float screenRatio = getWidth() / getHeight();
|
||||
if (backgroundRatio > screenRatio) {
|
||||
x = 0;
|
||||
w = getWidth();
|
||||
h = getWidth() * backgroundRatio;
|
||||
y = (getHeight() - h) / 2;
|
||||
} else {
|
||||
y = 0;
|
||||
h = getHeight();
|
||||
w = getHeight() / backgroundRatio;
|
||||
x = (getWidth() - w) / 2;
|
||||
}
|
||||
float hmod = Forge.isLandscapeMode() ? 1f : 1.3f;
|
||||
float ymod = 2.6f;
|
||||
g.drawImage(splashTexture, Forge.getScreenWidth()/2 - (w*percentage*hmod)/2 , Forge.getScreenHeight()/2 - (h*percentage*hmod)/ymod, (w*percentage)*hmod, (h*percentage)*hmod);
|
||||
|
||||
y += h * 295f / 450f;
|
||||
if (disclaimerFont == null) {
|
||||
disclaimerFont = FSkinFont.get(9);
|
||||
}
|
||||
float disclaimerHeight = 30f / 450f * h;
|
||||
if (Forge.forcedEnglishonCJKMissing && !clear) {
|
||||
clear = true;
|
||||
FSkinFont.preloadAll("");
|
||||
disclaimerFont = FSkinFont.get(9);
|
||||
}
|
||||
float padding = 20f / 450f * w;
|
||||
float pbHeight = 57f / 450f * h;
|
||||
y += 78f / 450f * h;
|
||||
|
||||
float w2 = Forge.isLandscapeMode() ? Forge.getScreenWidth() / 2 : Forge.getScreenHeight() / 2;
|
||||
float h2 = 57f / 450f * (w2/2);
|
||||
|
||||
String version = "v. " + Forge.CURRENT_VERSION;
|
||||
g.drawText(version, disclaimerFont, FProgressBar.SEL_FORE_COLOR, x, getHeight() - disclaimerHeight, w, disclaimerHeight, false, Align.center, true);
|
||||
progressBar.setBounds(x + padding, Forge.getScreenHeight() - h2 * 2f, w2, h2);
|
||||
g.draw(progressBar);
|
||||
}
|
||||
public void drawBackground(Graphics g) {
|
||||
float percentage = progress / DURATION;
|
||||
float oldAlpha = g.getfloatAlphaComposite();
|
||||
@@ -165,17 +230,14 @@ public class SplashScreen extends FContainer {
|
||||
@Override
|
||||
protected void drawBackground(Graphics g) {
|
||||
bgAnimation.start();
|
||||
bgAnimation.drawBackground(g);
|
||||
if (!Forge.selector.equalsIgnoreCase("Adventure"))
|
||||
bgAnimation.drawBackground(g);
|
||||
else
|
||||
bgAnimation.drawAdventureBackground(g);
|
||||
}
|
||||
|
||||
void drawTransition(Graphics g, boolean openAdventure, float percentage) {
|
||||
TextureRegion tr = new TextureRegion(Forge.getAssets().fallback_skins().get(0));
|
||||
if (!Forge.isLandscapeMode() && tr != null) {
|
||||
float ar = 1.78f;
|
||||
int w = (int) (tr.getRegionHeight() / ar);
|
||||
int x = (int) ((tr.getRegionWidth() - w) / ar);
|
||||
tr.setRegion(x, 0, w, tr.getRegionHeight());
|
||||
}
|
||||
float oldAlpha = g.getfloatAlphaComposite();
|
||||
g.setAlphaComposite(percentage);
|
||||
if (openAdventure) {
|
||||
@@ -189,14 +251,14 @@ public class SplashScreen extends FContainer {
|
||||
}
|
||||
|
||||
private void showSelector(Graphics g, float alpha) {
|
||||
if (background == null) {
|
||||
if (splashTexture == null) {
|
||||
return;
|
||||
}
|
||||
g.fillRect(Color.BLACK, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight());
|
||||
g.drawImage(FSkinTexture.BG_TEXTURE, 0, 0, getWidth(), getHeight());
|
||||
|
||||
float x, y, w, h;
|
||||
float backgroundRatio = (float) background.getRegionWidth() / background.getRegionHeight();
|
||||
float backgroundRatio = (float) splashTexture.getRegionWidth() / splashTexture.getRegionHeight();
|
||||
float screenRatio = getWidth() / getHeight();
|
||||
if (backgroundRatio > screenRatio) {
|
||||
x = 0;
|
||||
@@ -213,7 +275,7 @@ public class SplashScreen extends FContainer {
|
||||
float xmod = Forge.getScreenHeight() > 1000 ? 1.5f : Forge.getScreenHeight() > 800 ? 1.3f : 1f;
|
||||
g.drawImage(FSkin.getLogo(), getWidth() / 2 - (FSkin.getLogo().getWidth() * xmod) / 2, getHeight() / 2 - (FSkin.getLogo().getHeight() * xmod) / 1.5f, FSkin.getLogo().getWidth() * xmod, FSkin.getLogo().getHeight() * xmod);
|
||||
} else {
|
||||
g.drawImage(background, x, y, w, h);
|
||||
g.drawImage(splashTexture, x, y, w, h);
|
||||
}
|
||||
y += h * 295f / 450f;
|
||||
float padding = 20f / 450f * w;
|
||||
@@ -223,36 +285,30 @@ public class SplashScreen extends FContainer {
|
||||
init = true;
|
||||
btnAdventure = new FButton(Forge.getLocalizer().getMessageorUseDefault("lblAdventureMode", "Adventure Mode"));
|
||||
btnHome = new FButton(Forge.getLocalizer().getMessageorUseDefault("lblClassicMode", "Classic Mode"));
|
||||
btnAdventure.setCommand(new FEvent.FEventHandler() {
|
||||
@Override
|
||||
public void handleEvent(FEvent e) {
|
||||
if (FSkin.getLogo() == null) {
|
||||
hideBG = true;
|
||||
hideBtn = true;
|
||||
bgAnimation.progress = 0;
|
||||
bgAnimation.openAdventure = true;
|
||||
} else {
|
||||
hideBtn = true;
|
||||
animateLogo = true;
|
||||
bgAnimation.progress = 0;
|
||||
bgAnimation.openAdventure = true;
|
||||
}
|
||||
btnAdventure.setCommand(e -> {
|
||||
if (FSkin.getLogo() == null) {
|
||||
hideBG = true;
|
||||
hideBtn = true;
|
||||
bgAnimation.progress = 0;
|
||||
bgAnimation.openAdventure = true;
|
||||
} else {
|
||||
hideBtn = true;
|
||||
animateLogo = true;
|
||||
bgAnimation.progress = 0;
|
||||
bgAnimation.openAdventure = true;
|
||||
}
|
||||
});
|
||||
btnHome.setCommand(new FEvent.FEventHandler() {
|
||||
@Override
|
||||
public void handleEvent(FEvent e) {
|
||||
if (FSkin.getLogo() == null) {
|
||||
hideBG = true;
|
||||
hideBtn = true;
|
||||
bgAnimation.progress = 0;
|
||||
bgAnimation.openAdventure = false;
|
||||
} else {
|
||||
hideBtn = true;
|
||||
animateLogo = true;
|
||||
bgAnimation.progress = 0;
|
||||
bgAnimation.openAdventure = false;
|
||||
}
|
||||
btnHome.setCommand(e -> {
|
||||
if (FSkin.getLogo() == null) {
|
||||
hideBG = true;
|
||||
hideBtn = true;
|
||||
bgAnimation.progress = 0;
|
||||
bgAnimation.openAdventure = false;
|
||||
} else {
|
||||
hideBtn = true;
|
||||
animateLogo = true;
|
||||
bgAnimation.progress = 0;
|
||||
bgAnimation.openAdventure = false;
|
||||
}
|
||||
});
|
||||
float btn_w = (w - 2 * padding);
|
||||
@@ -276,14 +332,14 @@ public class SplashScreen extends FContainer {
|
||||
}
|
||||
|
||||
void drawDisclaimer(Graphics g) {
|
||||
if (background == null) {
|
||||
if (splashTexture == null) {
|
||||
return;
|
||||
}
|
||||
g.fillRect(Color.BLACK, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight());
|
||||
g.drawImage(FSkinTexture.BG_TEXTURE, 0, 0, getWidth(), getHeight());
|
||||
|
||||
float x, y, w, h;
|
||||
float backgroundRatio = (float) background.getRegionWidth() / background.getRegionHeight();
|
||||
float backgroundRatio = (float) splashTexture.getRegionWidth() / splashTexture.getRegionHeight();
|
||||
float screenRatio = getWidth() / getHeight();
|
||||
if (backgroundRatio > screenRatio) {
|
||||
x = 0;
|
||||
@@ -296,7 +352,7 @@ public class SplashScreen extends FContainer {
|
||||
w = getHeight() / backgroundRatio;
|
||||
x = (getWidth() - w) / 2;
|
||||
}
|
||||
g.drawImage(background, x, y, w, h);
|
||||
g.drawImage(splashTexture, x, y, w, h);
|
||||
|
||||
y += h * 295f / 450f;
|
||||
if (disclaimerFont == null) {
|
||||
|
||||
BIN
forge-gui/res/skins/default/adv_bg_splash.png
Normal file
|
After Width: | Height: | Size: 21 KiB |