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update translation
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@@ -1278,9 +1278,9 @@ lblCloseGame=Spiel verlassen?
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lblWaitingForOpponent=Warte auf Gegner...
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lblYieldingUntilEndOfTurn=Abwarten bis Ende des Zuges.\n\nDu kannst das Abwarten unterbrechen, um eine Aktion auszuführen.
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lblStopWatching=Beende Beobachtung
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lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen %min und %max ein:
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lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich %min ein:
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lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich %max ein:
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lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen {0} und {1} ein:
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lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich {0} ein:
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lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich {0} ein:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=hat gewonnen weil alle Gegner besiegt wurden
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lblWonDueToEffectOf=hat durch ''%s'' gewonnen
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@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
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htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
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htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
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htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
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#GuiChoose.java
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lblSideboardForPlayer=Sideboard for {0}
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lblOtherInteger=Other...
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@@ -1278,9 +1278,9 @@ lblCloseGame=Close Game?
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lblWaitingForOpponent=Waiting for opponent...
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lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
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lblStopWatching=Stop Watching
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lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
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lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
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lblEnterNumberBetweenMinAndMax=Enter a number between {0} and {1}:
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lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to {0}:
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lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to {0}:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
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lblWonDueToEffectOf=has won due to effect of ''%s''
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@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
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htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
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htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
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htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
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#GuiChoose.java
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lblSideboardForPlayer=Sideboard for {0}
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lblOtherInteger=Other...
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@@ -1278,9 +1278,9 @@ lblCloseGame=¿Cerrar Partida?
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lblWaitingForOpponent=Esperando al oponente...
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lblYieldingUntilEndOfTurn=Cediendo hasta el final del turno.\nPuedes cancelar esta cesión para realizar una acción.
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lblStopWatching=Dejar de Observar
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lblEnterNumberBetweenMinAndMax=Introduce un número entre %min y %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a %min:
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lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a %max:
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lblEnterNumberBetweenMinAndMax=Introduce un número entre {0} y {1}:
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lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a {0}:
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lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a {0}:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido
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lblWonDueToEffectOf=ha ganado debido al efecto de ''%s''
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@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
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htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
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htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
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htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
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#GuiChoose.java
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lblSideboardForPlayer=Sideboard for {0}
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lblOtherInteger=Other...
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@@ -1278,9 +1278,9 @@ lblCloseGame=Gioco chiuso?
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lblWaitingForOpponent=Aspettando l''avversario ...
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lblYieldingUntilEndOfTurn=Cedere fino alla fine del turno. \nPuoi annullare questa resa per agire.
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lblStopWatching=Smetti di guardare
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lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra %min e %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a %min:
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lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a %max:
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lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra {0} e {1}:
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lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a {0}:
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lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a {1}:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=ha vinto perché tutti gli avversari hanno perso
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lblWonDueToEffectOf=ha vinto a causa dell''effetto di '' %s''
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@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
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htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
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htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
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htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
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#GuiChoose.java
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lblSideboardForPlayer=Sideboard for {0}
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lblOtherInteger=Other...
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@@ -1278,9 +1278,9 @@ lblCloseGame=关闭游戏?
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lblWaitingForOpponent=等待对手中
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lblYieldingUntilEndOfTurn=让过直到回合结束。\n你可以取消此让过以响应行动。
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lblStopWatching=停止观看
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lblEnterNumberBetweenMinAndMax=输入介于%min到%max之间的数字:
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lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于%min的数字:
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lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于%max的数字:
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lblEnterNumberBetweenMinAndMax=输入介于{0}到{1}之间的数字:
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lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于{0}的数字:
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lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于{0}的数字:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=因所有对手都输了而赢得胜利
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lblWonDueToEffectOf=受''%s''的影响赢得胜利
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@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>阶段:战斗结束<br>单击切换是否自
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htmlPhaseMain2Tooltip=<html>阶段:主2<br>单击切换是否自动让过。</html>
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htmlPhaseEndTurnTooltip=<html>阶段:结束回合<br>单击切换是否自动让过。</html>
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htmlPhaseCleanupTooltip=<html>阶段:清除<br>单击切换是否自动让过。</html>
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#GuiChoose.java
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lblSideboardForPlayer=为{0}换备
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lblOtherInteger=其他数
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