update translation

This commit is contained in:
CCTV-1
2020-02-25 12:24:32 +08:00
parent 82e520ca67
commit 3c8b8a04e1
5 changed files with 35 additions and 20 deletions

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@@ -1278,9 +1278,9 @@ lblCloseGame=Spiel verlassen?
lblWaitingForOpponent=Warte auf Gegner...
lblYieldingUntilEndOfTurn=Abwarten bis Ende des Zuges.\n\nDu kannst das Abwarten unterbrechen, um eine Aktion auszuführen.
lblStopWatching=Beende Beobachtung
lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen %min und %max ein:
lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich %min ein:
lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich %max ein:
lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen {0} und {1} ein:
lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich {0} ein:
lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich {0} ein:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=hat gewonnen weil alle Gegner besiegt wurden
lblWonDueToEffectOf=hat durch ''%s'' gewonnen
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=<html>Phase: Combat Damage<br>Click to toggle.</htm
htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
#GuiChoose.java
lblSideboardForPlayer=Sideboard for {0}
lblOtherInteger=Other...

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@@ -1278,9 +1278,9 @@ lblCloseGame=Close Game?
lblWaitingForOpponent=Waiting for opponent...
lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
lblStopWatching=Stop Watching
lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
lblEnterNumberBetweenMinAndMax=Enter a number between {0} and {1}:
lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to {0}:
lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to {0}:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
lblWonDueToEffectOf=has won due to effect of ''%s''
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=<html>Phase: Combat Damage<br>Click to toggle.</htm
htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
#GuiChoose.java
lblSideboardForPlayer=Sideboard for {0}
lblOtherInteger=Other...

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@@ -1278,9 +1278,9 @@ lblCloseGame=¿Cerrar Partida?
lblWaitingForOpponent=Esperando al oponente...
lblYieldingUntilEndOfTurn=Cediendo hasta el final del turno.\nPuedes cancelar esta cesión para realizar una acción.
lblStopWatching=Dejar de Observar
lblEnterNumberBetweenMinAndMax=Introduce un número entre %min y %max:
lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a %min:
lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a %max:
lblEnterNumberBetweenMinAndMax=Introduce un número entre {0} y {1}:
lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a {0}:
lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a {0}:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido
lblWonDueToEffectOf=ha ganado debido al efecto de ''%s''
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=<html>Phase: Combat Damage<br>Click to toggle.</htm
htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
#GuiChoose.java
lblSideboardForPlayer=Sideboard for {0}
lblOtherInteger=Other...

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@@ -1278,9 +1278,9 @@ lblCloseGame=Gioco chiuso?
lblWaitingForOpponent=Aspettando l''avversario ...
lblYieldingUntilEndOfTurn=Cedere fino alla fine del turno. \nPuoi annullare questa resa per agire.
lblStopWatching=Smetti di guardare
lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra %min e %max:
lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a %min:
lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a %max:
lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra {0} e {1}:
lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a {0}:
lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a {1}:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=ha vinto perché tutti gli avversari hanno perso
lblWonDueToEffectOf=ha vinto a causa dell''effetto di '' %s''
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=<html>Phase: Combat Damage<br>Click to toggle.</htm
htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
#GuiChoose.java
lblSideboardForPlayer=Sideboard for {0}
lblOtherInteger=Other...

View File

@@ -1278,9 +1278,9 @@ lblCloseGame=关闭游戏?
lblWaitingForOpponent=等待对手中
lblYieldingUntilEndOfTurn=让过直到回合结束。\n你可以取消此让过以响应行动。
lblStopWatching=停止观看
lblEnterNumberBetweenMinAndMax=输入介于%min到%max之间的数字:
lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于%min的数字:
lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于%max的数字:
lblEnterNumberBetweenMinAndMax=输入介于{0}到{1}之间的数字:
lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于{0}的数字:
lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于{0}的数字:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=因所有对手都输了而赢得胜利
lblWonDueToEffectOf=受''%s''的影响赢得胜利
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=<html>阶段:战斗伤害<br>单击切换是否
htmlPhaseEndCombatTooltip=<html>阶段:战斗结束<br>单击切换是否自动让过。</html>
htmlPhaseMain2Tooltip=<html>阶段主2<br>单击切换是否自动让过。</html>
htmlPhaseEndTurnTooltip=<html>阶段:结束回合<br>单击切换是否自动让过。</html>
htmlPhaseCleanupTooltip=<html>阶段:清除<br>单击切换是否自动让过。</html>
htmlPhaseCleanupTooltip=<html>阶段:清除<br>单击切换是否自动让过。</html>
#GuiChoose.java
lblSideboardForPlayer=为{0}换备
lblOtherInteger=其他数