diff --git a/forge-gui/res/languages/de-DE.properties b/forge-gui/res/languages/de-DE.properties index 66875d120a1..a70a57c7a9b 100644 --- a/forge-gui/res/languages/de-DE.properties +++ b/forge-gui/res/languages/de-DE.properties @@ -1278,9 +1278,9 @@ lblCloseGame=Spiel verlassen? lblWaitingForOpponent=Warte auf Gegner... lblYieldingUntilEndOfTurn=Abwarten bis Ende des Zuges.\n\nDu kannst das Abwarten unterbrechen, um eine Aktion auszuführen. lblStopWatching=Beende Beobachtung -lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen %min und %max ein: -lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich %min ein: -lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich %max ein: +lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen {0} und {1} ein: +lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich {0} ein: +lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich {0} ein: #PlayerOutcome.java lblWonBecauseAllOpponentsHaveLost=hat gewonnen weil alle Gegner besiegt wurden lblWonDueToEffectOf=hat durch ''%s'' gewonnen @@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle.Phase: End Combat
Click to toggle. htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle. htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle. -htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle. \ No newline at end of file +htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle. +#GuiChoose.java +lblSideboardForPlayer=Sideboard for {0} +lblOtherInteger=Other... \ No newline at end of file diff --git a/forge-gui/res/languages/en-US.properties b/forge-gui/res/languages/en-US.properties index 6a05c845155..403cc3cbecf 100644 --- a/forge-gui/res/languages/en-US.properties +++ b/forge-gui/res/languages/en-US.properties @@ -1278,9 +1278,9 @@ lblCloseGame=Close Game? lblWaitingForOpponent=Waiting for opponent... lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action. lblStopWatching=Stop Watching -lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max: -lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min: -lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max: +lblEnterNumberBetweenMinAndMax=Enter a number between {0} and {1}: +lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to {0}: +lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to {0}: #PlayerOutcome.java lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost lblWonDueToEffectOf=has won due to effect of ''%s'' @@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle.Phase: End Combat
Click to toggle. htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle. htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle. -htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle. \ No newline at end of file +htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle. +#GuiChoose.java +lblSideboardForPlayer=Sideboard for {0} +lblOtherInteger=Other... \ No newline at end of file diff --git a/forge-gui/res/languages/es-ES.properties b/forge-gui/res/languages/es-ES.properties index 9fd02aeb675..fe5f6dbc90d 100644 --- a/forge-gui/res/languages/es-ES.properties +++ b/forge-gui/res/languages/es-ES.properties @@ -1278,9 +1278,9 @@ lblCloseGame=¿Cerrar Partida? lblWaitingForOpponent=Esperando al oponente... lblYieldingUntilEndOfTurn=Cediendo hasta el final del turno.\nPuedes cancelar esta cesión para realizar una acción. lblStopWatching=Dejar de Observar -lblEnterNumberBetweenMinAndMax=Introduce un número entre %min y %max: -lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a %min: -lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a %max: +lblEnterNumberBetweenMinAndMax=Introduce un número entre {0} y {1}: +lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a {0}: +lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a {0}: #PlayerOutcome.java lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido lblWonDueToEffectOf=ha ganado debido al efecto de ''%s'' @@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle.Phase: End Combat
Click to toggle. htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle. htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle. -htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle. \ No newline at end of file +htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle. +#GuiChoose.java +lblSideboardForPlayer=Sideboard for {0} +lblOtherInteger=Other... \ No newline at end of file diff --git a/forge-gui/res/languages/it-IT.properties b/forge-gui/res/languages/it-IT.properties index ed8d5864cd4..242c1845e58 100644 --- a/forge-gui/res/languages/it-IT.properties +++ b/forge-gui/res/languages/it-IT.properties @@ -1278,9 +1278,9 @@ lblCloseGame=Gioco chiuso? lblWaitingForOpponent=Aspettando l''avversario ... lblYieldingUntilEndOfTurn=Cedere fino alla fine del turno. \nPuoi annullare questa resa per agire. lblStopWatching=Smetti di guardare -lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra %min e %max: -lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a %min: -lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a %max: +lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra {0} e {1}: +lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a {0}: +lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a {1}: #PlayerOutcome.java lblWonBecauseAllOpponentsHaveLost=ha vinto perché tutti gli avversari hanno perso lblWonDueToEffectOf=ha vinto a causa dell''effetto di '' %s'' @@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle.Phase: End Combat
Click to toggle. htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle. htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle. -htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle. \ No newline at end of file +htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle. +#GuiChoose.java +lblSideboardForPlayer=Sideboard for {0} +lblOtherInteger=Other... \ No newline at end of file diff --git a/forge-gui/res/languages/zh-CN.properties b/forge-gui/res/languages/zh-CN.properties index 03898062212..1c707196566 100644 --- a/forge-gui/res/languages/zh-CN.properties +++ b/forge-gui/res/languages/zh-CN.properties @@ -1278,9 +1278,9 @@ lblCloseGame=关闭游戏? lblWaitingForOpponent=等待对手中 lblYieldingUntilEndOfTurn=让过直到回合结束。\n你可以取消此让过以响应行动。 lblStopWatching=停止观看 -lblEnterNumberBetweenMinAndMax=输入介于%min到%max之间的数字: -lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于%min的数字: -lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于%max的数字: +lblEnterNumberBetweenMinAndMax=输入介于{0}到{1}之间的数字: +lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于{0}的数字: +lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于{0}的数字: #PlayerOutcome.java lblWonBecauseAllOpponentsHaveLost=因所有对手都输了而赢得胜利 lblWonDueToEffectOf=受''%s''的影响赢得胜利 @@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=阶段:战斗伤害
单击切换是否 htmlPhaseEndCombatTooltip=阶段:战斗结束
单击切换是否自动让过。 htmlPhaseMain2Tooltip=阶段:主2
单击切换是否自动让过。 htmlPhaseEndTurnTooltip=阶段:结束回合
单击切换是否自动让过。 -htmlPhaseCleanupTooltip=阶段:清除
单击切换是否自动让过。 \ No newline at end of file +htmlPhaseCleanupTooltip=阶段:清除
单击切换是否自动让过。 +#GuiChoose.java +lblSideboardForPlayer=为{0}换备 +lblOtherInteger=其他数 \ No newline at end of file