diff --git a/forge-gui/res/languages/de-DE.properties b/forge-gui/res/languages/de-DE.properties
index 66875d120a1..a70a57c7a9b 100644
--- a/forge-gui/res/languages/de-DE.properties
+++ b/forge-gui/res/languages/de-DE.properties
@@ -1278,9 +1278,9 @@ lblCloseGame=Spiel verlassen?
lblWaitingForOpponent=Warte auf Gegner...
lblYieldingUntilEndOfTurn=Abwarten bis Ende des Zuges.\n\nDu kannst das Abwarten unterbrechen, um eine Aktion auszuführen.
lblStopWatching=Beende Beobachtung
-lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen %min und %max ein:
-lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich %min ein:
-lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich %max ein:
+lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen {0} und {1} ein:
+lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich {0} ein:
+lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich {0} ein:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=hat gewonnen weil alle Gegner besiegt wurden
lblWonDueToEffectOf=hat durch ''%s'' gewonnen
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle.Phase: End Combat
Click to toggle.
htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle.
htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle.
-htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle.
\ No newline at end of file
+htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle.
+#GuiChoose.java
+lblSideboardForPlayer=Sideboard for {0}
+lblOtherInteger=Other...
\ No newline at end of file
diff --git a/forge-gui/res/languages/en-US.properties b/forge-gui/res/languages/en-US.properties
index 6a05c845155..403cc3cbecf 100644
--- a/forge-gui/res/languages/en-US.properties
+++ b/forge-gui/res/languages/en-US.properties
@@ -1278,9 +1278,9 @@ lblCloseGame=Close Game?
lblWaitingForOpponent=Waiting for opponent...
lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
lblStopWatching=Stop Watching
-lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
-lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
-lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
+lblEnterNumberBetweenMinAndMax=Enter a number between {0} and {1}:
+lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to {0}:
+lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to {0}:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
lblWonDueToEffectOf=has won due to effect of ''%s''
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle.Phase: End Combat
Click to toggle.
htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle.
htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle.
-htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle.
\ No newline at end of file
+htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle.
+#GuiChoose.java
+lblSideboardForPlayer=Sideboard for {0}
+lblOtherInteger=Other...
\ No newline at end of file
diff --git a/forge-gui/res/languages/es-ES.properties b/forge-gui/res/languages/es-ES.properties
index 9fd02aeb675..fe5f6dbc90d 100644
--- a/forge-gui/res/languages/es-ES.properties
+++ b/forge-gui/res/languages/es-ES.properties
@@ -1278,9 +1278,9 @@ lblCloseGame=¿Cerrar Partida?
lblWaitingForOpponent=Esperando al oponente...
lblYieldingUntilEndOfTurn=Cediendo hasta el final del turno.\nPuedes cancelar esta cesión para realizar una acción.
lblStopWatching=Dejar de Observar
-lblEnterNumberBetweenMinAndMax=Introduce un número entre %min y %max:
-lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a %min:
-lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a %max:
+lblEnterNumberBetweenMinAndMax=Introduce un número entre {0} y {1}:
+lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a {0}:
+lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a {0}:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido
lblWonDueToEffectOf=ha ganado debido al efecto de ''%s''
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle.Phase: End Combat
Click to toggle.
htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle.
htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle.
-htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle.
\ No newline at end of file
+htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle.
+#GuiChoose.java
+lblSideboardForPlayer=Sideboard for {0}
+lblOtherInteger=Other...
\ No newline at end of file
diff --git a/forge-gui/res/languages/it-IT.properties b/forge-gui/res/languages/it-IT.properties
index ed8d5864cd4..242c1845e58 100644
--- a/forge-gui/res/languages/it-IT.properties
+++ b/forge-gui/res/languages/it-IT.properties
@@ -1278,9 +1278,9 @@ lblCloseGame=Gioco chiuso?
lblWaitingForOpponent=Aspettando l''avversario ...
lblYieldingUntilEndOfTurn=Cedere fino alla fine del turno. \nPuoi annullare questa resa per agire.
lblStopWatching=Smetti di guardare
-lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra %min e %max:
-lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a %min:
-lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a %max:
+lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra {0} e {1}:
+lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a {0}:
+lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a {1}:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=ha vinto perché tutti gli avversari hanno perso
lblWonDueToEffectOf=ha vinto a causa dell''effetto di '' %s''
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=Phase: Combat Damage
Click to toggle.Phase: End Combat
Click to toggle.
htmlPhaseMain2Tooltip=Phase: Main 2
Click to toggle.
htmlPhaseEndTurnTooltip=Phase: End Turn
Click to toggle.
-htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle.
\ No newline at end of file
+htmlPhaseCleanupTooltip=Phase: Cleanup
Click to toggle.
+#GuiChoose.java
+lblSideboardForPlayer=Sideboard for {0}
+lblOtherInteger=Other...
\ No newline at end of file
diff --git a/forge-gui/res/languages/zh-CN.properties b/forge-gui/res/languages/zh-CN.properties
index 03898062212..1c707196566 100644
--- a/forge-gui/res/languages/zh-CN.properties
+++ b/forge-gui/res/languages/zh-CN.properties
@@ -1278,9 +1278,9 @@ lblCloseGame=关闭游戏?
lblWaitingForOpponent=等待对手中
lblYieldingUntilEndOfTurn=让过直到回合结束。\n你可以取消此让过以响应行动。
lblStopWatching=停止观看
-lblEnterNumberBetweenMinAndMax=输入介于%min到%max之间的数字:
-lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于%min的数字:
-lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于%max的数字:
+lblEnterNumberBetweenMinAndMax=输入介于{0}到{1}之间的数字:
+lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于{0}的数字:
+lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于{0}的数字:
#PlayerOutcome.java
lblWonBecauseAllOpponentsHaveLost=因所有对手都输了而赢得胜利
lblWonDueToEffectOf=受''%s''的影响赢得胜利
@@ -2509,4 +2509,7 @@ htmlPhaseCombatDamageTooltip=阶段:战斗伤害
单击切换是否
htmlPhaseEndCombatTooltip=阶段:战斗结束
单击切换是否自动让过。
htmlPhaseMain2Tooltip=阶段:主2
单击切换是否自动让过。
htmlPhaseEndTurnTooltip=阶段:结束回合
单击切换是否自动让过。
-htmlPhaseCleanupTooltip=阶段:清除
单击切换是否自动让过。
\ No newline at end of file
+htmlPhaseCleanupTooltip=阶段:清除
单击切换是否自动让过。
+#GuiChoose.java
+lblSideboardForPlayer=为{0}换备
+lblOtherInteger=其他数
\ No newline at end of file