mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 20:58:03 +00:00
update translation
This commit is contained in:
@@ -1278,9 +1278,9 @@ lblCloseGame=Spiel verlassen?
|
|||||||
lblWaitingForOpponent=Warte auf Gegner...
|
lblWaitingForOpponent=Warte auf Gegner...
|
||||||
lblYieldingUntilEndOfTurn=Abwarten bis Ende des Zuges.\n\nDu kannst das Abwarten unterbrechen, um eine Aktion auszuführen.
|
lblYieldingUntilEndOfTurn=Abwarten bis Ende des Zuges.\n\nDu kannst das Abwarten unterbrechen, um eine Aktion auszuführen.
|
||||||
lblStopWatching=Beende Beobachtung
|
lblStopWatching=Beende Beobachtung
|
||||||
lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen %min und %max ein:
|
lblEnterNumberBetweenMinAndMax=Gib eine Zahl zwischen {0} und {1} ein:
|
||||||
lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich %min ein:
|
lblEnterNumberGreaterThanOrEqualsToMin=Gib eine Zahl größer oder gleich {0} ein:
|
||||||
lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich %max ein:
|
lblEnterNumberLessThanOrEqualsToMax=Gib eine Zahl kleiner oder gleich {0} ein:
|
||||||
#PlayerOutcome.java
|
#PlayerOutcome.java
|
||||||
lblWonBecauseAllOpponentsHaveLost=hat gewonnen weil alle Gegner besiegt wurden
|
lblWonBecauseAllOpponentsHaveLost=hat gewonnen weil alle Gegner besiegt wurden
|
||||||
lblWonDueToEffectOf=hat durch ''%s'' gewonnen
|
lblWonDueToEffectOf=hat durch ''%s'' gewonnen
|
||||||
@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
|
|||||||
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
|
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
|
||||||
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
|
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
|
||||||
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
|
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
|
||||||
|
#GuiChoose.java
|
||||||
|
lblSideboardForPlayer=Sideboard for {0}
|
||||||
|
lblOtherInteger=Other...
|
||||||
@@ -1278,9 +1278,9 @@ lblCloseGame=Close Game?
|
|||||||
lblWaitingForOpponent=Waiting for opponent...
|
lblWaitingForOpponent=Waiting for opponent...
|
||||||
lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
|
lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
|
||||||
lblStopWatching=Stop Watching
|
lblStopWatching=Stop Watching
|
||||||
lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
|
lblEnterNumberBetweenMinAndMax=Enter a number between {0} and {1}:
|
||||||
lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
|
lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to {0}:
|
||||||
lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
|
lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to {0}:
|
||||||
#PlayerOutcome.java
|
#PlayerOutcome.java
|
||||||
lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
|
lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
|
||||||
lblWonDueToEffectOf=has won due to effect of ''%s''
|
lblWonDueToEffectOf=has won due to effect of ''%s''
|
||||||
@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
|
|||||||
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
|
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
|
||||||
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
|
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
|
||||||
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
|
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
|
||||||
|
#GuiChoose.java
|
||||||
|
lblSideboardForPlayer=Sideboard for {0}
|
||||||
|
lblOtherInteger=Other...
|
||||||
@@ -1278,9 +1278,9 @@ lblCloseGame=¿Cerrar Partida?
|
|||||||
lblWaitingForOpponent=Esperando al oponente...
|
lblWaitingForOpponent=Esperando al oponente...
|
||||||
lblYieldingUntilEndOfTurn=Cediendo hasta el final del turno.\nPuedes cancelar esta cesión para realizar una acción.
|
lblYieldingUntilEndOfTurn=Cediendo hasta el final del turno.\nPuedes cancelar esta cesión para realizar una acción.
|
||||||
lblStopWatching=Dejar de Observar
|
lblStopWatching=Dejar de Observar
|
||||||
lblEnterNumberBetweenMinAndMax=Introduce un número entre %min y %max:
|
lblEnterNumberBetweenMinAndMax=Introduce un número entre {0} y {1}:
|
||||||
lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a %min:
|
lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a {0}:
|
||||||
lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a %max:
|
lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a {0}:
|
||||||
#PlayerOutcome.java
|
#PlayerOutcome.java
|
||||||
lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido
|
lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido
|
||||||
lblWonDueToEffectOf=ha ganado debido al efecto de ''%s''
|
lblWonDueToEffectOf=ha ganado debido al efecto de ''%s''
|
||||||
@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
|
|||||||
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
|
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
|
||||||
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
|
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
|
||||||
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
|
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
|
||||||
|
#GuiChoose.java
|
||||||
|
lblSideboardForPlayer=Sideboard for {0}
|
||||||
|
lblOtherInteger=Other...
|
||||||
@@ -1278,9 +1278,9 @@ lblCloseGame=Gioco chiuso?
|
|||||||
lblWaitingForOpponent=Aspettando l''avversario ...
|
lblWaitingForOpponent=Aspettando l''avversario ...
|
||||||
lblYieldingUntilEndOfTurn=Cedere fino alla fine del turno. \nPuoi annullare questa resa per agire.
|
lblYieldingUntilEndOfTurn=Cedere fino alla fine del turno. \nPuoi annullare questa resa per agire.
|
||||||
lblStopWatching=Smetti di guardare
|
lblStopWatching=Smetti di guardare
|
||||||
lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra %min e %max:
|
lblEnterNumberBetweenMinAndMax=Inserisci un numero compreso tra {0} e {1}:
|
||||||
lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a %min:
|
lblEnterNumberGreaterThanOrEqualsToMin=Inserisci un numero maggiore o uguale a {0}:
|
||||||
lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a %max:
|
lblEnterNumberLessThanOrEqualsToMax=Inserisci un numero inferiore o uguale a {1}:
|
||||||
#PlayerOutcome.java
|
#PlayerOutcome.java
|
||||||
lblWonBecauseAllOpponentsHaveLost=ha vinto perché tutti gli avversari hanno perso
|
lblWonBecauseAllOpponentsHaveLost=ha vinto perché tutti gli avversari hanno perso
|
||||||
lblWonDueToEffectOf=ha vinto a causa dell''effetto di '' %s''
|
lblWonDueToEffectOf=ha vinto a causa dell''effetto di '' %s''
|
||||||
@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>Phase: End Combat<br>Click to toggle.</html>
|
|||||||
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
|
htmlPhaseMain2Tooltip=<html>Phase: Main 2<br>Click to toggle.</html>
|
||||||
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
|
htmlPhaseEndTurnTooltip=<html>Phase: End Turn<br>Click to toggle.</html>
|
||||||
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
|
htmlPhaseCleanupTooltip=<html>Phase: Cleanup<br>Click to toggle.</html>
|
||||||
|
#GuiChoose.java
|
||||||
|
lblSideboardForPlayer=Sideboard for {0}
|
||||||
|
lblOtherInteger=Other...
|
||||||
@@ -1278,9 +1278,9 @@ lblCloseGame=关闭游戏?
|
|||||||
lblWaitingForOpponent=等待对手中
|
lblWaitingForOpponent=等待对手中
|
||||||
lblYieldingUntilEndOfTurn=让过直到回合结束。\n你可以取消此让过以响应行动。
|
lblYieldingUntilEndOfTurn=让过直到回合结束。\n你可以取消此让过以响应行动。
|
||||||
lblStopWatching=停止观看
|
lblStopWatching=停止观看
|
||||||
lblEnterNumberBetweenMinAndMax=输入介于%min到%max之间的数字:
|
lblEnterNumberBetweenMinAndMax=输入介于{0}到{1}之间的数字:
|
||||||
lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于%min的数字:
|
lblEnterNumberGreaterThanOrEqualsToMin=输入一个大于等于{0}的数字:
|
||||||
lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于%max的数字:
|
lblEnterNumberLessThanOrEqualsToMax=输入一个小于等于{0}的数字:
|
||||||
#PlayerOutcome.java
|
#PlayerOutcome.java
|
||||||
lblWonBecauseAllOpponentsHaveLost=因所有对手都输了而赢得胜利
|
lblWonBecauseAllOpponentsHaveLost=因所有对手都输了而赢得胜利
|
||||||
lblWonDueToEffectOf=受''%s''的影响赢得胜利
|
lblWonDueToEffectOf=受''%s''的影响赢得胜利
|
||||||
@@ -2510,3 +2510,6 @@ htmlPhaseEndCombatTooltip=<html>阶段:战斗结束<br>单击切换是否自
|
|||||||
htmlPhaseMain2Tooltip=<html>阶段:主2<br>单击切换是否自动让过。</html>
|
htmlPhaseMain2Tooltip=<html>阶段:主2<br>单击切换是否自动让过。</html>
|
||||||
htmlPhaseEndTurnTooltip=<html>阶段:结束回合<br>单击切换是否自动让过。</html>
|
htmlPhaseEndTurnTooltip=<html>阶段:结束回合<br>单击切换是否自动让过。</html>
|
||||||
htmlPhaseCleanupTooltip=<html>阶段:清除<br>单击切换是否自动让过。</html>
|
htmlPhaseCleanupTooltip=<html>阶段:清除<br>单击切换是否自动让过。</html>
|
||||||
|
#GuiChoose.java
|
||||||
|
lblSideboardForPlayer=为{0}换备
|
||||||
|
lblOtherInteger=其他数
|
||||||
Reference in New Issue
Block a user