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Yet another input fix (I once again claim nade+runner works), I have changed the order of input stacking to eliminate some looping problems. Now stacked inputs should work, though quite ambiguously: first you sacrifice torchrunner, then "select target c/p" to deal its 3 damage to, then pay R, and then "select target c/p" for the grenade's 5 damage.
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@@ -13,8 +13,8 @@ package forge;
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public void setInput(final Input in)
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{
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if(!(input == null || input instanceof Input_StackNotEmpty))
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inputStack.add(input);
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input = in;
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inputStack.add(in);
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else input = in;
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updateObservers();
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}
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public void resetInput()
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