From 3674e5c873858d9c0a274c49b9caae1a6427a35e Mon Sep 17 00:00:00 2001 From: jendave Date: Sat, 6 Aug 2011 02:49:44 +0000 Subject: [PATCH] Yet another input fix (I once again claim nade+runner works), I have changed the order of input stacking to eliminate some looping problems. Now stacked inputs should work, though quite ambiguously: first you sacrifice torchrunner, then "select target c/p" to deal its 3 damage to, then pay R, and then "select target c/p" for the grenade's 5 damage. --- src/forge/InputControl.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/forge/InputControl.java b/src/forge/InputControl.java index 0cb65f2155b..667cbdc6376 100644 --- a/src/forge/InputControl.java +++ b/src/forge/InputControl.java @@ -13,8 +13,8 @@ package forge; public void setInput(final Input in) { if(!(input == null || input instanceof Input_StackNotEmpty)) - inputStack.add(input); - input = in; + inputStack.add(in); + else input = in; updateObservers(); } public void resetInput()