Yet another input fix (I once again claim nade+runner works), I have changed the order of input stacking to eliminate some looping problems. Now stacked inputs should work, though quite ambiguously: first you sacrifice torchrunner, then "select target c/p" to deal its 3 damage to, then pay R, and then "select target c/p" for the grenade's 5 damage.

This commit is contained in:
jendave
2011-08-06 02:49:44 +00:00
parent 0864c6050f
commit 3674e5c873

View File

@@ -13,8 +13,8 @@ package forge;
public void setInput(final Input in)
{
if(!(input == null || input instanceof Input_StackNotEmpty))
inputStack.add(input);
input = in;
inputStack.add(in);
else input = in;
updateObservers();
}
public void resetInput()