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- Fixed Drudge Spell.
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@@ -5,7 +5,7 @@ Text:no text
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A:AB$ Token | Cost$ B ExileFromGrave<2/Creature> | TokenAmount$ 1 | TokenName$ Skeleton | TokenTypes$ Creature,Skeleton | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenAbilities$ ABRegen | SpellDescription$ Put a 1/1 black Skeleton creature token onto the battlefield. It has "B: Regenerate this creature."
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
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SVar:ABRegen:AB$Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.
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SVar:TrigDestroyAll:AB$DestroyAll | Cost$ 0 | ValidCards$ Creature.token+namedSkeleton | NoRegen$ True
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SVar:TrigDestroyAll:AB$DestroyAll | Cost$ 0 | ValidCards$ Skeleton.token | NoRegen$ True
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/drudge_spell.jpg
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