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- Temporarily revert the change for Morbid that's breaking both Echo and Sunburst (will try to recommit a better fix).
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@@ -251,7 +251,7 @@ public class GameAction {
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// "enter the battlefield as a copy" - apply code here
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// "enter the battlefield as a copy" - apply code here
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// but how to query for input here and continue later while the callers assume synchronous result?
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// but how to query for input here and continue later while the callers assume synchronous result?
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zoneTo.add(copied, position, c); // the modified state of the card is also reported here (e.g. for Morbid + Awaken)
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zoneTo.add(copied, position); // the modified state of the card is also reported here (e.g. for Morbid + Awaken)
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if (fromBattlefield) {
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if (fromBattlefield) {
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c.setZone(zoneTo);
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c.setZone(zoneTo);
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