From 1a8260ac847e409f045573b60f6ea5453a39aaa5 Mon Sep 17 00:00:00 2001 From: Agetian Date: Sat, 26 Sep 2015 04:45:45 +0000 Subject: [PATCH] - Temporarily revert the change for Morbid that's breaking both Echo and Sunburst (will try to recommit a better fix). --- forge-game/src/main/java/forge/game/GameAction.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-game/src/main/java/forge/game/GameAction.java b/forge-game/src/main/java/forge/game/GameAction.java index 0f64b4a5bce..1c436418de1 100644 --- a/forge-game/src/main/java/forge/game/GameAction.java +++ b/forge-game/src/main/java/forge/game/GameAction.java @@ -251,7 +251,7 @@ public class GameAction { // "enter the battlefield as a copy" - apply code here // but how to query for input here and continue later while the callers assume synchronous result? - zoneTo.add(copied, position, c); // the modified state of the card is also reported here (e.g. for Morbid + Awaken) + zoneTo.add(copied, position); // the modified state of the card is also reported here (e.g. for Morbid + Awaken) if (fromBattlefield) { c.setZone(zoneTo);