diff --git a/forge-game/src/main/java/forge/game/GameAction.java b/forge-game/src/main/java/forge/game/GameAction.java index 0f64b4a5bce..1c436418de1 100644 --- a/forge-game/src/main/java/forge/game/GameAction.java +++ b/forge-game/src/main/java/forge/game/GameAction.java @@ -251,7 +251,7 @@ public class GameAction { // "enter the battlefield as a copy" - apply code here // but how to query for input here and continue later while the callers assume synchronous result? - zoneTo.add(copied, position, c); // the modified state of the card is also reported here (e.g. for Morbid + Awaken) + zoneTo.add(copied, position); // the modified state of the card is also reported here (e.g. for Morbid + Awaken) if (fromBattlefield) { c.setZone(zoneTo);