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- CheckStyle.
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@@ -226,7 +226,7 @@ public final class GameActionUtil {
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public void execute() {
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public void execute() {
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final List<Card> thrummingStones = controller.getCardsIn(ZoneType.Battlefield, "Thrumming Stone");
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final List<Card> thrummingStones = controller.getCardsIn(ZoneType.Battlefield, "Thrumming Stone");
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for(int i = 0; i < thrummingStones.size(); i++) {
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for (int i = 0; i < thrummingStones.size(); i++) {
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c.addExtrinsicKeyword("Ripple:4");
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c.addExtrinsicKeyword("Ripple:4");
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}
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}
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@@ -1340,8 +1340,8 @@ public final class GameActionUtil {
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// add all appropriate mana abilities based on current types
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// add all appropriate mana abilities based on current types
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for (final Card land : lands) {
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for (final Card land : lands) {
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for( String landType : Constant.Color.BASIC_LANDS )
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for (String landType : Constant.Color.BASIC_LANDS) {
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{
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if (land.isType(landType)) {
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if (land.isType(landType)) {
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final AbilityFactory af = new AbilityFactory();
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final AbilityFactory af = new AbilityFactory();
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final SpellAbility sa = af.getAbility("AB$ Mana | Cost$ T | Produced$ " + produces.get(landType)
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final SpellAbility sa = af.getAbility("AB$ Mana | Cost$ T | Produced$ " + produces.get(landType)
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