- CheckStyle.

This commit is contained in:
Chris
2012-11-08 14:20:27 +00:00
parent b42cff49ff
commit 18c1b69dea

View File

@@ -226,10 +226,10 @@ public final class GameActionUtil {
public void execute() {
final List<Card> thrummingStones = controller.getCardsIn(ZoneType.Battlefield, "Thrumming Stone");
for(int i = 0; i < thrummingStones.size(); i++) {
for (int i = 0; i < thrummingStones.size(); i++) {
c.addExtrinsicKeyword("Ripple:4");
}
final ArrayList<String> a = c.getKeyword();
for (int x = 0; x < a.size(); x++) {
if (a.get(x).toString().startsWith("Ripple")) {
@@ -276,7 +276,7 @@ public final class GameActionUtil {
GuiChoose.oneOrNone("Revealed cards:", revealed);
for (int i = 0; i < rippleMax; i++) {
if (rippledCards[i] != null) {
Player p = rippledCards[i].getController();
Player p = rippledCards[i].getController();
if (p.isHuman()) {
final Object[] possibleValues = { "Yes", "No" };
@@ -481,7 +481,7 @@ public final class GameActionUtil {
if (!hasPaid) {
unpaid.execute();
return;
}
}
if (remainingParts.isEmpty()) {
paid.execute();
return;
@@ -779,7 +779,7 @@ public final class GameActionUtil {
Singletons.getModel().getGame().getStack().addSimultaneousStackEntry(ability);
}
c.getDamageHistory().registerDamage(player);
}
@@ -1340,8 +1340,8 @@ public final class GameActionUtil {
// add all appropriate mana abilities based on current types
for (final Card land : lands) {
for( String landType : Constant.Color.BASIC_LANDS )
{
for (String landType : Constant.Color.BASIC_LANDS) {
if (land.isType(landType)) {
final AbilityFactory af = new AbilityFactory();
final SpellAbility sa = af.getAbility("AB$ Mana | Cost$ T | Produced$ " + produces.get(landType)