diff --git a/src/main/java/forge/GameActionUtil.java b/src/main/java/forge/GameActionUtil.java index 7a4b7aa4f9f..bcc9cbb00ec 100644 --- a/src/main/java/forge/GameActionUtil.java +++ b/src/main/java/forge/GameActionUtil.java @@ -226,10 +226,10 @@ public final class GameActionUtil { public void execute() { final List thrummingStones = controller.getCardsIn(ZoneType.Battlefield, "Thrumming Stone"); - for(int i = 0; i < thrummingStones.size(); i++) { + for (int i = 0; i < thrummingStones.size(); i++) { c.addExtrinsicKeyword("Ripple:4"); } - + final ArrayList a = c.getKeyword(); for (int x = 0; x < a.size(); x++) { if (a.get(x).toString().startsWith("Ripple")) { @@ -276,7 +276,7 @@ public final class GameActionUtil { GuiChoose.oneOrNone("Revealed cards:", revealed); for (int i = 0; i < rippleMax; i++) { if (rippledCards[i] != null) { - Player p = rippledCards[i].getController(); + Player p = rippledCards[i].getController(); if (p.isHuman()) { final Object[] possibleValues = { "Yes", "No" }; @@ -481,7 +481,7 @@ public final class GameActionUtil { if (!hasPaid) { unpaid.execute(); return; - } + } if (remainingParts.isEmpty()) { paid.execute(); return; @@ -779,7 +779,7 @@ public final class GameActionUtil { Singletons.getModel().getGame().getStack().addSimultaneousStackEntry(ability); } - + c.getDamageHistory().registerDamage(player); } @@ -1340,8 +1340,8 @@ public final class GameActionUtil { // add all appropriate mana abilities based on current types for (final Card land : lands) { - for( String landType : Constant.Color.BASIC_LANDS ) - { + for (String landType : Constant.Color.BASIC_LANDS) { + if (land.isType(landType)) { final AbilityFactory af = new AbilityFactory(); final SpellAbility sa = af.getAbility("AB$ Mana | Cost$ T | Produced$ " + produces.get(landType)