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https://github.com/Card-Forge/forge.git
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Added Goblin Bomb, Goblin Kites, Goblin Lyre, Molten Sentry, and Viashino Sandswimmer
This commit is contained in:
5
.gitattributes
vendored
5
.gitattributes
vendored
@@ -3106,6 +3106,7 @@ res/cardsfolder/g/goblin_assault.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_balloon_brigade.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_bangchuckers.txt -text
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res/cardsfolder/g/goblin_berserker.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_bomb.txt -text
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res/cardsfolder/g/goblin_bombardment.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_brigand.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_bully.txt svneol=native#text/plain
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@@ -3137,10 +3138,12 @@ res/cardsfolder/g/goblin_grenadiers.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_guide.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_hero.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_king.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_kites.txt -text
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res/cardsfolder/g/goblin_lackey.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_legionnaire.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_lookout.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_lore.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_lyre.txt -text
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res/cardsfolder/g/goblin_marshal.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_masons.txt svneol=native#text/plain
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res/cardsfolder/g/goblin_matron.txt svneol=native#text/plain
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@@ -4883,6 +4886,7 @@ res/cardsfolder/m/molten_hydra.txt svneol=native#text/plain
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res/cardsfolder/m/molten_psyche.txt svneol=native#text/plain
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res/cardsfolder/m/molten_rain.txt svneol=native#text/plain
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res/cardsfolder/m/molten_ravager.txt svneol=native#text/plain
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res/cardsfolder/m/molten_sentry.txt -text
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res/cardsfolder/m/molten_slagheap.txt svneol=native#text/plain
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res/cardsfolder/m/molten_tail_masticore.txt svneol=native#text/plain
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res/cardsfolder/m/moltensteel_dragon.txt svneol=native#text/plain
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@@ -8315,6 +8319,7 @@ res/cardsfolder/v/viashino_heretic.txt svneol=native#text/plain
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res/cardsfolder/v/viashino_outrider.txt svneol=native#text/plain
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res/cardsfolder/v/viashino_sandscout.txt svneol=native#text/plain
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res/cardsfolder/v/viashino_sandstalker.txt svneol=native#text/plain
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res/cardsfolder/v/viashino_sandswimmer.txt -text
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res/cardsfolder/v/viashino_skeleton.txt svneol=native#text/plain
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res/cardsfolder/v/viashino_slasher.txt svneol=native#text/plain
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res/cardsfolder/v/viashino_slaughtermaster.txt svneol=native#text/plain
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14
res/cardsfolder/g/goblin_bomb.txt
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res/cardsfolder/g/goblin_bomb.txt
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Name:Goblin Bomb
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ManaCost:1 R
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Types:Enchantment
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Text:no text
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigFlip | TriggerDescription$ At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on CARDNAME. If you lose the flip, remove a fuse counter from CARDNAME.
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SVar:TrigFlip:AB$ FlipACoin | Cost$ 0 | WinSubAbility$ DBAddCounter | LoseSubAbility$ DBRemoveCounter
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SVar:DBAddCounter:DB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ FUSE | CounterNum$ 1
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SVar:DBRemoveCounter:DB$ RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ FUSE | CounterNum$ 1
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A:AB$ DealDamage | Cost$ SubCounter<5/FUSE> Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Choose target player | NumDmg$ 20 | SpellDescription$ CARDNAME deals 20 damage to target player.
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_bomb.jpg
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SetInfo:WTH|Rare|http://magiccards.info/scans/en/wl/103.jpg
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End
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13
res/cardsfolder/g/goblin_kites.txt
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res/cardsfolder/g/goblin_kites.txt
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Name:Goblin Kites
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ManaCost:1 R
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Types:Enchantment
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Text:no text
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A:AB$ Pump | Cost$ R | ValidTgts$ Creature.YouCtrl+toughnessLE2 | TgtPrompt$ Choose creature you control with toughness 2 or less | RememberTargets$ True | ForgetOtherTargets$ True | KW$ Flying | SubAbility$ SVar=DelTrig | SpellDescription$ Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
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SVar:DelTrig:DB$DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigFlip | TriggerDescription$ Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
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SVar:TrigFlip:AB$ FlipACoin | Cost$ 0 | LoseSubAbility$ DBSacrifice
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SVar:DBSacrifice:DB$ Sacrifice | Cost$ 0 | Defined$ You | SacValid$ Creature.IsRemembered |Amount$ 1
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_kites.jpg
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SetInfo:FEM|Uncommon|http://magiccards.info/scans/en/fe/117.jpg
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End
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14
res/cardsfolder/g/goblin_lyre.txt
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res/cardsfolder/g/goblin_lyre.txt
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Name:Goblin Lyre
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ManaCost:3
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Types:Artifact
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Text:no text
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A:AB$ FlipACoin | Cost$ Sac<1/CARDNAME> | WinSubAbility$ DBDamageOpp | LoseSubAbility$ DBDamageYou | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent | SpellDescription$ Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.
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SVar:DBDamageOpp:DB$ DealDamage | Cost$ 0 | Defined$ Targeted | NumDmg$ X
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SVar:DBDamageYou:DB$ DealDamage | Cost$ 0 | Defined$ You | NumDmg$ Y
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SVar:X:Count$Valid Creature.YouCtrl
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SVar:Y:Count$Valid Creature.YouDontCtrl
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_lyre.jpg
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SetInfo:ICE|Rare|http://magiccards.info/scans/en/ia/294.jpg
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End
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13
res/cardsfolder/m/molten_sentry.txt
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res/cardsfolder/m/molten_sentry.txt
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Name:Molten Sentry
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ManaCost:3 R
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Types:Creature Elemental
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Text:no text
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PT:*/*
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFlip | Static$ True | TriggerDescription$ As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
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SVar:TrigFlip:AB$ FlipACoin | Cost$ 0 | WinSubAbility$ DBAttacker | LoseSubAbility$ DBDefender
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SVar:DBAttacker:DB$ Animate | Cost$ 0 | Defined$ Self | Power$ 5 | Toughness$ 2 | Types$ Creature | Keywords$ Haste | Permanent$ True
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SVar:DBDefender:DB$ Animate | Cost$ 0 | Defined$ Self | Power$ 2 | Toughness$ 5 | Types$ Creature | Keywords$ Defender | Permanent$ True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/molten_sentry.jpg
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SetInfo:RAV|Rare|http://magiccards.info/scans/en/rav/136.jpg
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End
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13
res/cardsfolder/v/viashino_sandswimmer.txt
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res/cardsfolder/v/viashino_sandswimmer.txt
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Name:Viashino Sandswimmer
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ManaCost:2 R R
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Types:Creature Viashino
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Text:no text
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PT:3/2
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A:AB$ FlipACoin | Cost$ R | WinSubAbility$ DBReturn | LoseSubAbility$ DBSacrifice | SpellDescription$ Flip a coin. If you win the flip, return CARDNAME to its owner's hand. If you lose the flip, sacrifice CARDNAME.
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SVar:DBReturn:DB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand
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SVar:DBSacrifice:DB$ Sacrifice | Cost$ 0 | Defined$ Self
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SVar:RemAIDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/viashino_sandswimmer.jpg
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SetInfo:USG|Rare|http://magiccards.info/scans/en/us/225.jpg
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End
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