mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-11 21:56:25 +00:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
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ef06e0d125 | ||
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ae9f5707b2 | ||
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a18c253624 | ||
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3f319c4f3c | ||
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db80e563f2 | ||
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573af42b75 |
@@ -1,7 +1,7 @@
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{
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"name": "life-trinket",
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"private": true,
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"version": "0.6.1",
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"version": "0.6.4",
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"type": "commonjs",
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"engines": {
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"node": ">=18",
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@@ -17,6 +17,8 @@ export type RotationButtonProps = TwcComponentProps<'button'> & {
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$rotation?: number;
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};
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export const MAX_TAP_MOVE_DISTANCE = 20;
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const CommanderDamageContainer = twc.div<RotationDivProps>((props) => [
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'flex flex-grow',
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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@@ -38,7 +40,7 @@ const CommanderDamageTextContainer = twc.div<RotationDivProps>((props) => [
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: '',
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]);
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const PartnerDamageSeperator = twc.div<RotationDivProps>((props) => [
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const PartnerDamageSeparator = twc.div<RotationDivProps>((props) => [
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'bg-black',
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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? 'w-full h-px'
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@@ -54,6 +56,7 @@ type CommanderDamageButtonComponentProps = {
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type InputProps = {
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opponentIndex: number;
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isPartner: boolean;
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event: React.PointerEvent<HTMLButtonElement>;
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};
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export const CommanderDamage = ({
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@@ -65,6 +68,7 @@ export const CommanderDamage = ({
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const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
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const [timeoutFinished, setTimeoutFinished] = useState(false);
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const [hasPressedDown, setHasPressedDown] = useState(false);
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const downPositionRef = useRef({ x: 0, y: 0 });
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const handleCommanderDamageChange = (
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index: number,
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@@ -103,7 +107,8 @@ export const CommanderDamage = ({
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handleLifeChange(player.lifeTotal - increment);
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};
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const handleDownInput = ({ opponentIndex, isPartner }: InputProps) => {
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const handleDownInput = ({ opponentIndex, isPartner, event }: InputProps) => {
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downPositionRef.current = { x: event.clientX, y: event.clientY };
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setTimeoutFinished(false);
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setHasPressedDown(true);
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timeoutRef.current = setTimeout(() => {
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@@ -112,11 +117,23 @@ export const CommanderDamage = ({
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}, decrementTimeoutMs);
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};
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const handleUpInput = ({ opponentIndex, isPartner }: InputProps) => {
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const handleUpInput = ({ opponentIndex, isPartner, event }: InputProps) => {
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if (!(hasPressedDown && !timeoutFinished)) {
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return;
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}
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clearTimeout(timeoutRef.current);
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const upPosition = { x: event.clientX, y: event.clientY };
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const hasMoved =
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Math.abs(upPosition.x - downPositionRef.current.x) >
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MAX_TAP_MOVE_DISTANCE ||
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Math.abs(upPosition.y - downPositionRef.current.y) >
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MAX_TAP_MOVE_DISTANCE;
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if (hasMoved) {
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return;
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}
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handleCommanderDamageChange(opponentIndex, 1, isPartner);
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setHasPressedDown(false);
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};
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@@ -141,10 +158,12 @@ export const CommanderDamage = ({
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<CommanderDamageButton
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key={opponentIndex}
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$rotation={player.settings.rotation}
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onPointerDown={() =>
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handleDownInput({ opponentIndex, isPartner: false })
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onPointerDown={(e) =>
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handleDownInput({ opponentIndex, isPartner: false, event: e })
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}
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onPointerUp={(e) =>
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handleUpInput({ opponentIndex, isPartner: false, event: e })
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}
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onPointerUp={() => handleUpInput({ opponentIndex, isPartner: false })}
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onPointerLeave={handleLeaveInput}
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onContextMenu={(e: React.MouseEvent<HTMLButtonElement, MouseEvent>) => {
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e.preventDefault();
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@@ -167,15 +186,15 @@ export const CommanderDamage = ({
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{opponent.settings.usePartner && (
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<>
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<PartnerDamageSeperator $rotation={player.settings.rotation} />
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<PartnerDamageSeparator $rotation={player.settings.rotation} />
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<CommanderDamageButton
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key={opponentIndex}
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$rotation={player.settings.rotation}
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onPointerDown={() =>
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handleDownInput({ opponentIndex, isPartner: true })
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onPointerDown={(e) =>
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handleDownInput({ opponentIndex, isPartner: true, event: e })
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}
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onPointerUp={() =>
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handleUpInput({ opponentIndex, isPartner: true })
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onPointerUp={(e) =>
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handleUpInput({ opponentIndex, isPartner: true, event: e })
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}
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onPointerLeave={handleLeaveInput}
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onContextMenu={(
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@@ -3,7 +3,7 @@ import { twc } from 'react-twc';
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import { decrementTimeoutMs } from '../../Data/constants';
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import { CounterType, Rotation } from '../../Types/Player';
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import { OutlinedText } from '../Misc/OutlinedText';
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import { RotationDivProps } from './CommanderDamage';
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import { MAX_TAP_MOVE_DISTANCE, RotationDivProps } from './CommanderDamage';
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const ExtraCounterContainer = twc.div`
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flex
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@@ -63,6 +63,7 @@ const ExtraCounter = ({
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const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
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const [timeoutFinished, setTimeoutFinished] = useState(false);
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const [hasPressedDown, setHasPressedDown] = useState(false);
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const downPositionRef = useRef({ x: 0, y: 0 });
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const handleCountChange = (increment: number) => {
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if (!counterTotal) {
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@@ -72,7 +73,8 @@ const ExtraCounter = ({
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setCounterTotal(counterTotal + increment, type);
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};
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const handleDownInput = () => {
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const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
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downPositionRef.current = { x: event.clientX, y: event.clientY };
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setTimeoutFinished(false);
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setHasPressedDown(true);
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timeoutRef.current = setTimeout(() => {
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@@ -81,10 +83,23 @@ const ExtraCounter = ({
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}, decrementTimeoutMs);
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};
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const handleUpInput = () => {
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const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
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if (!(hasPressedDown && !timeoutFinished)) {
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return;
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}
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const upPosition = { x: event.clientX, y: event.clientY };
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const hasMoved =
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Math.abs(upPosition.x - downPositionRef.current.x) >
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MAX_TAP_MOVE_DISTANCE ||
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Math.abs(upPosition.y - downPositionRef.current.y) >
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MAX_TAP_MOVE_DISTANCE;
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if (hasMoved) {
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return;
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}
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clearTimeout(timeoutRef.current);
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handleCountChange(1);
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setHasPressedDown(false);
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@@ -2,6 +2,7 @@ import { useRef, useState } from 'react';
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import { TwcComponentProps, twc } from 'react-twc';
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import { lifeLongPressMultiplier } from '../../Data/constants';
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import { Rotation } from '../../Types/Player';
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import { MAX_TAP_MOVE_DISTANCE } from './CommanderDamage';
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type RotationButtonProps = TwcComponentProps<'div'> & {
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$align?: string;
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@@ -56,12 +57,14 @@ const LifeCounterButton = ({
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const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
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const [timeoutFinished, setTimeoutFinished] = useState(false);
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const [hasPressedDown, setHasPressedDown] = useState(false);
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const downPositionRef = useRef({ x: 0, y: 0 });
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const handleLifeChange = (increment: number) => {
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setLifeTotal(lifeTotal + increment);
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};
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const handleDownInput = () => {
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const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
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downPositionRef.current = { x: event.clientX, y: event.clientY };
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setTimeoutFinished(false);
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setHasPressedDown(true);
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timeoutRef.current = setTimeout(() => {
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@@ -70,10 +73,23 @@ const LifeCounterButton = ({
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}, 500);
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};
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const handleUpInput = () => {
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const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
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if (!(hasPressedDown && !timeoutFinished)) {
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return;
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}
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const upPosition = { x: event.clientX, y: event.clientY };
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const hasMoved =
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Math.abs(upPosition.x - downPositionRef.current.x) >
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MAX_TAP_MOVE_DISTANCE ||
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Math.abs(upPosition.y - downPositionRef.current.y) >
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MAX_TAP_MOVE_DISTANCE;
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if (hasMoved) {
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return;
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}
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clearTimeout(timeoutRef.current);
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handleLifeChange(operation === 'add' ? 1 : -1);
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setHasPressedDown(false);
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@@ -1,30 +0,0 @@
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import { twc } from 'react-twc';
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import { Cog } from '../../Icons/generated';
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import { Rotation } from '../../Types/Player';
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import { RotationButtonProps } from './CommanderDamage';
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const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
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'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
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props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
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? `right-auto top-[1vmax] left-[27%]`
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: 'top-1/4 right-[1vmax]',
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]);
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type SettingsButtonProps = {
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onClick: () => void;
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rotation: Rotation;
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};
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const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
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return (
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<SettingsButtonTwc
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onClick={onClick}
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$rotation={rotation}
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aria-label={`Settings`}
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>
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<Cog size="5vmin" color="black" opacity="0.3" />
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</SettingsButtonTwc>
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);
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};
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export default SettingsButton;
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@@ -64,6 +64,8 @@ type LifeCounterProps = {
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opponents: Player[];
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};
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const RECENT_DIFFERENCE_TTL = 3_000;
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const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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const { updatePlayer, updateLifeTotal } = usePlayers();
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const { settings } = useGlobalSettings();
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@@ -81,24 +83,26 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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const handlers = useSwipeable({
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trackMouse: true,
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onSwipedDown: () => {
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onSwipedDown: (e) => {
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e.event.stopPropagation();
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console.log(`User DOWN Swiped on player ${player.index}`);
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setShowPlayerMenu(true);
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},
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onSwipedUp: () => {
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onSwipedUp: (e) => {
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e.event.stopPropagation();
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console.log(`User UP Swiped on player ${player.index}`);
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setShowPlayerMenu(false);
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},
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swipeDuration: 500,
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onSwiping: (eventData) => console.log(eventData),
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onSwiping: (e) => e.event.stopPropagation(),
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rotationAngle,
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});
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useEffect(() => {
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const timer = setTimeout(() => {
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setRecentDifference(0);
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}, 3_000);
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}, RECENT_DIFFERENCE_TTL);
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const resizeObserver = new ResizeObserver(() => {
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if (document.body.clientWidth > document.body.clientHeight)
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@@ -27,6 +27,7 @@ const PlayerMenuWrapper = twc.div`
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w-full
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h-full
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bg-background-settings
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backdrop-blur-[3px]
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items-center
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justify-center
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z-[2]
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@@ -40,16 +41,19 @@ const BetterRowContainer = twc.div`
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flex-grow
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w-full
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h-full
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justify-end
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justify-between
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items-stretch
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`;
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const TogglesSection = twc.div`
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flex
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relative
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flex-row
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flex-wrap
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relative
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gap-2
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h-full
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justify-evenly
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items-center
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`;
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const ButtonsSections = twc.div`
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@@ -59,14 +63,14 @@ const ButtonsSections = twc.div`
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justify-between
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p-[3%]
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items-center
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flex-wrap
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`;
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const ColorPicker = twc.input`
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absolute
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top-[5%]
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left-[5%]
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h-[8vmax]
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w-[8vmax]
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max-h-12
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max-w-11
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border-none
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outline-none
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cursor-pointer
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@@ -156,15 +160,15 @@ const PlayerMenu = ({
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}}
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ref={settingsContainerRef}
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>
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<ColorPicker
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type="color"
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value={player.color}
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onChange={handleColorChange}
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role="button"
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aria-label="Color picker"
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/>
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<BetterRowContainer>
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<TogglesSection>
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<ColorPicker
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type="color"
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value={player.color}
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onChange={handleColorChange}
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role="button"
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aria-label="Color picker"
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/>
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{player.settings.useCommanderDamage && (
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<CheckboxContainer>
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<Checkbox
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@@ -341,7 +345,7 @@ const PlayerMenu = ({
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ref={dialogRef}
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className="z-[9999] min-h-2/4 bg-background-default text-text-primary rounded-2xl border-none absolute bottom-[20%]"
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>
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<div className="h-full flex flex-col p-4 gap-2">
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<div className="flex flex-col p-4 gap-2">
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<h1 className="text-center">Reset Game?</h1>
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<div className="flex justify-evenly gap-4">
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<Button
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@@ -2,8 +2,18 @@
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@tailwind components;
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@tailwind utilities;
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html {
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overflow: hidden;
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}
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body {
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overflow: auto;
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}
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html,
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body {
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height: 100%;
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position: relative;
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background-color: theme('colors.background.default');
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margin: 0;
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
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||||
|
||||
Reference in New Issue
Block a user