mirror of
https://github.com/Vikeo/LifeTrinket.git
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a7caa46156 |
@@ -1,8 +1,8 @@
|
||||
robots.txt,1693082171694,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
|
||||
manifest.json,1693082171694,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a
|
||||
assets/index-5265c558.css,1693082171837,08c4451946bbdf520fe337edb365417a8bbf91914c018b83866723ef52d57b43
|
||||
index.html,1693082171837,09e1919fbaaa3a0bf08f43eb46c29136d62a7747b41f8b5d0f4a7ed23337c344
|
||||
logo192.png,1693082171693,4309255bccbdbb341b5ab88708677e3d43b9e171d2666528ff932295a8257e4e
|
||||
favicon.ico,1693082171692,48d8c1b9714dbc9bcb012d9c9f04112d229f20e6c889bda588ac159f973e6a8d
|
||||
logo512.png,1693082171694,92c7c05dc98170596d04f48e5e60eaae9535f409bcaeff129fd98fef8aba9f4e
|
||||
assets/index-5023e89e.js,1693082171838,8a6177168e95e1ca90e5ad8774252a8a02a9a78765bd329b7deae729c01aedf3
|
||||
index.html,1705225256081,6ef0d7e2de82bf64addbb9294fb28845fd06daaa544b010a47422c12ae3ad97f
|
||||
robots.txt,1705225255906,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
|
||||
manifest.json,1705225255906,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a
|
||||
assets/index-08359bdb.css,1705225256081,d2766260d28230d960d75362810713efaddf40687205e697432b52869f162af7
|
||||
logo192.png,1705225255905,3b0fcf91fe2128f493de0bce2f6e2d35520a4260a04e05b8d855181359b3d3fe
|
||||
favicon.ico,1705225255905,75661e6187b524767554b4f28ec09a64bc72b0bb102a0b453aaead88519d9ed3
|
||||
logo512.png,1705225255906,cf49739c9e6890bbfcd4157f299dde425df60759b7320ae9188d7ab9dc51e8ca
|
||||
assets/index-20658f4b.js,1705225256081,742f2c10740beea3a23f269aa6266b3c288d1fd9c7e20b6829034e8a898bf1e1
|
||||
|
||||
54
.github/workflows/firebase-release.yml
vendored
54
.github/workflows/firebase-release.yml
vendored
@@ -4,37 +4,43 @@ name: Deploy to Firebase Hosting
|
||||
tags:
|
||||
- '*'
|
||||
jobs:
|
||||
# build_and_deploy:
|
||||
# runs-on: ubuntu-latest
|
||||
# env:
|
||||
# REPO_READ_ACCESS_TOKEN: ${{ secrets.REPO_READ_ACCESS_TOKEN }}
|
||||
# steps:
|
||||
# - name: Checkout repository
|
||||
# uses: actions/checkout@v3
|
||||
build_and_deploy:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
REPO_READ_ACCESS_TOKEN: ${{ secrets.REPO_READ_ACCESS_TOKEN }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# - name: Setup bun
|
||||
# uses: oven-sh/setup-bun@v1
|
||||
- name: Setup bun
|
||||
uses: oven-sh/setup-bun@v1
|
||||
|
||||
# - name: Build, lint, and deploy
|
||||
# run: |
|
||||
# bun install
|
||||
# bun run build
|
||||
# bun run lint
|
||||
# - name: Deploy to Firebase Hosting
|
||||
# uses: FirebaseExtended/action-hosting-deploy@v0
|
||||
# with:
|
||||
# repoToken: '${{ secrets.GITHUB_TOKEN }}'
|
||||
# firebaseServiceAccount: '${{ secrets.FIREBASE_SERVICE_ACCOUNT_LIFE_TRINKET }}'
|
||||
# channelId: live
|
||||
# projectId: life-trinket
|
||||
- name: Build, lint, and deploy
|
||||
run: |
|
||||
bun install
|
||||
bun run build
|
||||
bun run lint
|
||||
- name: Deploy to Firebase Hosting
|
||||
uses: FirebaseExtended/action-hosting-deploy@v0
|
||||
with:
|
||||
repoToken: '${{ secrets.GITHUB_TOKEN }}'
|
||||
firebaseServiceAccount: '${{ secrets.FIREBASE_SERVICE_ACCOUNT_LIFE_TRINKET }}'
|
||||
channelId: live
|
||||
projectId: life-trinket
|
||||
|
||||
release:
|
||||
# needs: build_and_deploy
|
||||
needs: build_and_deploy
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
working-directory: ${{ github.workspace }}
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: get version
|
||||
id: version
|
||||
uses: notiz-dev/github-action-json-property@release
|
||||
uses: notiz-dev/github-action-json-property@v0.2.0
|
||||
|
||||
with:
|
||||
path: 'package.json'
|
||||
prop_path: 'version'
|
||||
@@ -46,7 +52,7 @@ jobs:
|
||||
- name: Create Release
|
||||
uses: ncipollo/release-action@v1.13.0
|
||||
with:
|
||||
body: release_note.txt
|
||||
bodyFile: release_note.txt
|
||||
commit: ${{ github.sha }}
|
||||
tag: '${{ steps.version.outputs.prop }}'
|
||||
token: ${{ secrets.RELEASE_TOKEN }}
|
||||
|
||||
12
package.json
12
package.json
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "life-trinket",
|
||||
"private": true,
|
||||
"version": "0.5.2",
|
||||
"version": "0.6.9",
|
||||
"type": "commonjs",
|
||||
"engines": {
|
||||
"node": ">=18",
|
||||
@@ -13,7 +13,7 @@
|
||||
"lint": "eslint . --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
|
||||
"preview": "vite preview",
|
||||
"generate-icons": "npx @svgr/cli src/Icons/svgs",
|
||||
"deploy": "bun build && firebase deploy --only hosting"
|
||||
"deploy": "bun run build && firebase deploy --only hosting"
|
||||
},
|
||||
"dependencies": {
|
||||
"@mui/material": "^5.13.6",
|
||||
@@ -22,6 +22,7 @@
|
||||
"react": "^18.2.0",
|
||||
"react-dom": "^18.2.0",
|
||||
"react-screen-wake-lock": "^3.0.2",
|
||||
"react-swipeable": "^7.0.1",
|
||||
"react-twc": "^1.3.0",
|
||||
"zod": "^3.22.4"
|
||||
},
|
||||
@@ -43,8 +44,9 @@
|
||||
"install": "^0.13.0",
|
||||
"postcss": "^8.4.32",
|
||||
"prettier": "2.8.8",
|
||||
"tailwindcss": "^3.4.0",
|
||||
"typescript": "^5.0.2",
|
||||
"vite": "^4.4.5"
|
||||
"tailwindcss": "^3.4.1",
|
||||
"typescript": "^5.3.3",
|
||||
"vite": "^5.0.12",
|
||||
"vite-plugin-pwa": "^0.17.4"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,8 @@ export type RotationButtonProps = TwcComponentProps<'button'> & {
|
||||
$rotation?: number;
|
||||
};
|
||||
|
||||
export const MAX_TAP_MOVE_DISTANCE = 20;
|
||||
|
||||
const CommanderDamageContainer = twc.div<RotationDivProps>((props) => [
|
||||
'flex flex-grow',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
@@ -38,7 +40,7 @@ const CommanderDamageTextContainer = twc.div<RotationDivProps>((props) => [
|
||||
: '',
|
||||
]);
|
||||
|
||||
const PartnerDamageSeperator = twc.div<RotationDivProps>((props) => [
|
||||
const PartnerDamageSeparator = twc.div<RotationDivProps>((props) => [
|
||||
'bg-black',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? 'w-full h-px'
|
||||
@@ -54,6 +56,7 @@ type CommanderDamageButtonComponentProps = {
|
||||
type InputProps = {
|
||||
opponentIndex: number;
|
||||
isPartner: boolean;
|
||||
event: React.PointerEvent<HTMLButtonElement>;
|
||||
};
|
||||
|
||||
export const CommanderDamage = ({
|
||||
@@ -63,12 +66,8 @@ export const CommanderDamage = ({
|
||||
}: CommanderDamageButtonComponentProps) => {
|
||||
const { updatePlayer } = usePlayers();
|
||||
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
const [timeoutFinished, setTimeoutFinished] = useState(false);
|
||||
const [hasPressedDown, setHasPressedDown] = useState(false);
|
||||
|
||||
const isSide =
|
||||
player.settings.rotation === Rotation.Side ||
|
||||
player.settings.rotation === Rotation.SideFlipped;
|
||||
const [downLongPressed, setDownLongPressed] = useState(false);
|
||||
const downPositionRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
const handleCommanderDamageChange = (
|
||||
index: number,
|
||||
@@ -107,34 +106,47 @@ export const CommanderDamage = ({
|
||||
handleLifeChange(player.lifeTotal - increment);
|
||||
};
|
||||
|
||||
const handleDownInput = ({ opponentIndex, isPartner }: InputProps) => {
|
||||
setTimeoutFinished(false);
|
||||
setHasPressedDown(true);
|
||||
const handleDownInput = ({ opponentIndex, isPartner, event }: InputProps) => {
|
||||
downPositionRef.current = { x: event.clientX, y: event.clientY };
|
||||
setDownLongPressed(false);
|
||||
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
setTimeoutFinished(true);
|
||||
setDownLongPressed(true);
|
||||
handleCommanderDamageChange(opponentIndex, -1, isPartner);
|
||||
}, decrementTimeoutMs);
|
||||
};
|
||||
|
||||
const handleUpInput = ({ opponentIndex, isPartner }: InputProps) => {
|
||||
if (!(hasPressedDown && !timeoutFinished)) {
|
||||
const handleUpInput = ({ opponentIndex, isPartner, event }: InputProps) => {
|
||||
if (downLongPressed) {
|
||||
return;
|
||||
}
|
||||
|
||||
const upPosition = { x: event.clientX, y: event.clientY };
|
||||
|
||||
const hasMoved =
|
||||
Math.abs(upPosition.x - downPositionRef.current.x) >
|
||||
MAX_TAP_MOVE_DISTANCE ||
|
||||
Math.abs(upPosition.y - downPositionRef.current.y) >
|
||||
MAX_TAP_MOVE_DISTANCE;
|
||||
|
||||
if (hasMoved) {
|
||||
return;
|
||||
}
|
||||
|
||||
clearTimeout(timeoutRef.current);
|
||||
|
||||
handleCommanderDamageChange(opponentIndex, 1, isPartner);
|
||||
setHasPressedDown(false);
|
||||
};
|
||||
|
||||
const handleLeaveInput = () => {
|
||||
setTimeoutFinished(true);
|
||||
setDownLongPressed(true);
|
||||
clearTimeout(timeoutRef.current);
|
||||
setHasPressedDown(false);
|
||||
};
|
||||
|
||||
const opponentIndex = opponent.index;
|
||||
const fontSize = isSide ? '4vmax' : '7vmin';
|
||||
const fontSize = player.isSide ? '4vmax' : '7vmin';
|
||||
const fontWeight = 'bold';
|
||||
const strokeWidth = isSide ? '0.4vmax' : '0.7vmin';
|
||||
const strokeWidth = player.isSide ? '0.4vmax' : '0.7vmin';
|
||||
|
||||
return (
|
||||
<CommanderDamageContainer
|
||||
@@ -145,10 +157,12 @@ export const CommanderDamage = ({
|
||||
<CommanderDamageButton
|
||||
key={opponentIndex}
|
||||
$rotation={player.settings.rotation}
|
||||
onPointerDown={() =>
|
||||
handleDownInput({ opponentIndex, isPartner: false })
|
||||
onPointerDown={(e) =>
|
||||
handleDownInput({ opponentIndex, isPartner: false, event: e })
|
||||
}
|
||||
onPointerUp={(e) =>
|
||||
handleUpInput({ opponentIndex, isPartner: false, event: e })
|
||||
}
|
||||
onPointerUp={() => handleUpInput({ opponentIndex, isPartner: false })}
|
||||
onPointerLeave={handleLeaveInput}
|
||||
onContextMenu={(e: React.MouseEvent<HTMLButtonElement, MouseEvent>) => {
|
||||
e.preventDefault();
|
||||
@@ -171,15 +185,15 @@ export const CommanderDamage = ({
|
||||
|
||||
{opponent.settings.usePartner && (
|
||||
<>
|
||||
<PartnerDamageSeperator $rotation={player.settings.rotation} />
|
||||
<PartnerDamageSeparator $rotation={player.settings.rotation} />
|
||||
<CommanderDamageButton
|
||||
key={opponentIndex}
|
||||
$rotation={player.settings.rotation}
|
||||
onPointerDown={() =>
|
||||
handleDownInput({ opponentIndex, isPartner: true })
|
||||
onPointerDown={(e) =>
|
||||
handleDownInput({ opponentIndex, isPartner: true, event: e })
|
||||
}
|
||||
onPointerUp={() =>
|
||||
handleUpInput({ opponentIndex, isPartner: true })
|
||||
onPointerUp={(e) =>
|
||||
handleUpInput({ opponentIndex, isPartner: true, event: e })
|
||||
}
|
||||
onPointerLeave={handleLeaveInput}
|
||||
onContextMenu={(
|
||||
|
||||
@@ -3,7 +3,7 @@ import { twc } from 'react-twc';
|
||||
import { decrementTimeoutMs } from '../../Data/constants';
|
||||
import { CounterType, Rotation } from '../../Types/Player';
|
||||
import { OutlinedText } from '../Misc/OutlinedText';
|
||||
import { RotationDivProps } from './CommanderDamage';
|
||||
import { MAX_TAP_MOVE_DISTANCE, RotationDivProps } from './CommanderDamage';
|
||||
|
||||
const ExtraCounterContainer = twc.div`
|
||||
flex
|
||||
@@ -47,6 +47,7 @@ type ExtraCounterProps = {
|
||||
type: CounterType;
|
||||
setCounterTotal: (updatedCounterTotal: number, type: CounterType) => void;
|
||||
rotation: number;
|
||||
isSide: boolean;
|
||||
playerIndex: number;
|
||||
};
|
||||
|
||||
@@ -56,14 +57,13 @@ const ExtraCounter = ({
|
||||
setCounterTotal,
|
||||
type,
|
||||
rotation,
|
||||
isSide,
|
||||
playerIndex,
|
||||
}: ExtraCounterProps) => {
|
||||
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
const [timeoutFinished, setTimeoutFinished] = useState(false);
|
||||
const [hasPressedDown, setHasPressedDown] = useState(false);
|
||||
|
||||
const isSide =
|
||||
rotation === Rotation.Side || rotation === Rotation.SideFlipped;
|
||||
const downPositionRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
const handleCountChange = (increment: number) => {
|
||||
if (!counterTotal) {
|
||||
@@ -73,7 +73,8 @@ const ExtraCounter = ({
|
||||
setCounterTotal(counterTotal + increment, type);
|
||||
};
|
||||
|
||||
const handleDownInput = () => {
|
||||
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
downPositionRef.current = { x: event.clientX, y: event.clientY };
|
||||
setTimeoutFinished(false);
|
||||
setHasPressedDown(true);
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
@@ -82,10 +83,23 @@ const ExtraCounter = ({
|
||||
}, decrementTimeoutMs);
|
||||
};
|
||||
|
||||
const handleUpInput = () => {
|
||||
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
if (!(hasPressedDown && !timeoutFinished)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const upPosition = { x: event.clientX, y: event.clientY };
|
||||
|
||||
const hasMoved =
|
||||
Math.abs(upPosition.x - downPositionRef.current.x) >
|
||||
MAX_TAP_MOVE_DISTANCE ||
|
||||
Math.abs(upPosition.y - downPositionRef.current.y) >
|
||||
MAX_TAP_MOVE_DISTANCE;
|
||||
|
||||
if (hasMoved) {
|
||||
return;
|
||||
}
|
||||
|
||||
clearTimeout(timeoutRef.current);
|
||||
handleCountChange(1);
|
||||
setHasPressedDown(false);
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
import { useRef, useState } from 'react';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { TwcComponentProps, twc } from 'react-twc';
|
||||
import { lifeLongPressMultiplier } from '../../Data/constants';
|
||||
import { Rotation } from '../../Types/Player';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import { MAX_TAP_MOVE_DISTANCE } from './CommanderDamage';
|
||||
import { checkContrast } from '../../Utils/checkContrast';
|
||||
|
||||
type RotationButtonProps = TwcComponentProps<'div'> & {
|
||||
$align?: string;
|
||||
@@ -12,7 +14,6 @@ const LifeCounterButtonTwc = twc.button`
|
||||
h-full
|
||||
w-full
|
||||
flex
|
||||
text-lifeCounter-text
|
||||
font-semibold
|
||||
bg-transparent
|
||||
border-none
|
||||
@@ -39,29 +40,41 @@ const TextContainer = twc.div<RotationButtonProps>((props) => [
|
||||
]);
|
||||
|
||||
type LifeCounterButtonProps = {
|
||||
lifeTotal: number;
|
||||
player: Player;
|
||||
setLifeTotal: (lifeTotal: number) => void;
|
||||
rotation: number;
|
||||
operation: 'add' | 'subtract';
|
||||
increment: number;
|
||||
};
|
||||
|
||||
const LifeCounterButton = ({
|
||||
lifeTotal,
|
||||
player,
|
||||
setLifeTotal,
|
||||
rotation,
|
||||
operation,
|
||||
increment,
|
||||
}: LifeCounterButtonProps) => {
|
||||
const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
const [timeoutFinished, setTimeoutFinished] = useState(false);
|
||||
const [hasPressedDown, setHasPressedDown] = useState(false);
|
||||
const downPositionRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
|
||||
|
||||
useEffect(() => {
|
||||
const contrast = checkContrast(player.color, '#00000080');
|
||||
|
||||
if (contrast === 'Fail') {
|
||||
setIconColor('light');
|
||||
} else {
|
||||
setIconColor('dark');
|
||||
}
|
||||
}, [player.color]);
|
||||
|
||||
const handleLifeChange = (increment: number) => {
|
||||
setLifeTotal(lifeTotal + increment);
|
||||
setLifeTotal(player.lifeTotal + increment);
|
||||
};
|
||||
|
||||
const handleDownInput = () => {
|
||||
const handleDownInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
downPositionRef.current = { x: event.clientX, y: event.clientY };
|
||||
setTimeoutFinished(false);
|
||||
setHasPressedDown(true);
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
@@ -70,10 +83,23 @@ const LifeCounterButton = ({
|
||||
}, 500);
|
||||
};
|
||||
|
||||
const handleUpInput = () => {
|
||||
const handleUpInput = (event: React.PointerEvent<HTMLButtonElement>) => {
|
||||
if (!(hasPressedDown && !timeoutFinished)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const upPosition = { x: event.clientX, y: event.clientY };
|
||||
|
||||
const hasMoved =
|
||||
Math.abs(upPosition.x - downPositionRef.current.x) >
|
||||
MAX_TAP_MOVE_DISTANCE ||
|
||||
Math.abs(upPosition.y - downPositionRef.current.y) >
|
||||
MAX_TAP_MOVE_DISTANCE;
|
||||
|
||||
if (hasMoved) {
|
||||
return;
|
||||
}
|
||||
|
||||
clearTimeout(timeoutRef.current);
|
||||
handleLifeChange(operation === 'add' ? 1 : -1);
|
||||
setHasPressedDown(false);
|
||||
@@ -86,7 +112,8 @@ const LifeCounterButton = ({
|
||||
};
|
||||
|
||||
const fontSize =
|
||||
rotation === Rotation.SideFlipped || rotation === Rotation.Side
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side
|
||||
? '8vmax'
|
||||
: '12vmin';
|
||||
|
||||
@@ -102,8 +129,11 @@ const LifeCounterButton = ({
|
||||
aria-label={`${operation === 'add' ? 'Add' : 'Subtract'} life`}
|
||||
>
|
||||
<TextContainer
|
||||
$rotation={rotation}
|
||||
$rotation={player.settings.rotation}
|
||||
$align={operation === 'add' ? 'right' : 'left'}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark
|
||||
data-[contrast=light]:text-icons-light"
|
||||
>
|
||||
{operation === 'add' ? '\u002B' : '\u2212'}
|
||||
</TextContainer>
|
||||
|
||||
@@ -4,13 +4,11 @@ import { Rotation } from '../../Types/Player';
|
||||
import { RotationDivProps } from './CommanderDamage';
|
||||
|
||||
const LoseButton = twc.div<RotationDivProps>((props) => [
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none',
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none py-2 px-4 ',
|
||||
|
||||
props.$rotation === Rotation.SideFlipped
|
||||
? `right-auto top-[15%] left-[27%]`
|
||||
: props.$rotation === Rotation.Side
|
||||
? `right-auto top-[15%] left-[27%]`
|
||||
: 'right-[15%] top-1/4',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? `left-[21%]`
|
||||
: 'top-[21%]',
|
||||
]);
|
||||
|
||||
type LoseButtonProps = {
|
||||
@@ -24,6 +22,8 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
|
||||
? rotation
|
||||
: rotation === Rotation.Side
|
||||
? rotation - 180
|
||||
: rotation === Rotation.Flipped
|
||||
? rotation - 180
|
||||
: rotation;
|
||||
|
||||
return (
|
||||
@@ -33,7 +33,7 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
|
||||
aria-label={`Lose Game`}
|
||||
style={{ rotate: `${calcRotation}deg` }}
|
||||
>
|
||||
<Skull size="5vmin" color="black" opacity={0.5} />
|
||||
<Skull size="8vmin" color="black" opacity={0.5} />
|
||||
</LoseButton>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
import { twc } from 'react-twc';
|
||||
import { Cog } from '../../Icons/generated';
|
||||
import { Rotation } from '../../Types/Player';
|
||||
import { RotationButtonProps } from './CommanderDamage';
|
||||
|
||||
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
|
||||
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
|
||||
? `right-auto top-[1vmax] left-[27%]`
|
||||
: 'top-1/4 right-[1vmax]',
|
||||
]);
|
||||
|
||||
type SettingsButtonProps = {
|
||||
onClick: () => void;
|
||||
rotation: Rotation;
|
||||
};
|
||||
|
||||
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
|
||||
return (
|
||||
<SettingsButtonTwc
|
||||
onClick={onClick}
|
||||
$rotation={rotation}
|
||||
aria-label={`Settings`}
|
||||
>
|
||||
<Cog size="5vmin" color="black" opacity="0.3" />
|
||||
</SettingsButtonTwc>
|
||||
);
|
||||
};
|
||||
|
||||
export default SettingsButton;
|
||||
@@ -10,6 +10,8 @@ import {
|
||||
import { CounterType, Player, Rotation } from '../../Types/Player';
|
||||
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
||||
import ExtraCounter from '../Buttons/ExtraCounter';
|
||||
import { useEffect, useState } from 'react';
|
||||
import { checkContrast } from '../../Utils/checkContrast';
|
||||
|
||||
const Container = twc.div<RotationDivProps>((props) => [
|
||||
'flex',
|
||||
@@ -31,6 +33,17 @@ type ExtraCountersBarProps = {
|
||||
|
||||
const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
const { updatePlayer } = usePlayers();
|
||||
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
|
||||
|
||||
useEffect(() => {
|
||||
const contrast = checkContrast(player.color, '#00000080');
|
||||
|
||||
if (contrast === 'Fail') {
|
||||
setIconColor('light');
|
||||
} else {
|
||||
setIconColor('dark');
|
||||
}
|
||||
}, [player.color]);
|
||||
|
||||
const handleCounterChange = (
|
||||
updatedCounterTotal: number,
|
||||
@@ -93,13 +106,20 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{useCommanderDamage && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<CommanderTax size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<CommanderTax
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.CommanderTax}
|
||||
counterTotal={
|
||||
player.extraCounters?.find(
|
||||
(counter) => counter.type === 'commanderTax'
|
||||
)?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -107,13 +127,20 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{Boolean(useCommanderDamage && usePartner) && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<PartnerTax size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<PartnerTax
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.PartnerTax}
|
||||
counterTotal={
|
||||
player.extraCounters?.find(
|
||||
(counter) => counter.type === 'partnerTax'
|
||||
)?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -121,12 +148,19 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{usePoison && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<Poison size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<Poison
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.Poison}
|
||||
counterTotal={
|
||||
player.extraCounters?.find((counter) => counter.type === 'poison')
|
||||
?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -134,12 +168,19 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{useEnergy && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<Energy size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<Energy
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.Energy}
|
||||
counterTotal={
|
||||
player.extraCounters?.find((counter) => counter.type === 'energy')
|
||||
?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
@@ -147,13 +188,20 @@ const ExtraCountersBar = ({ player }: ExtraCountersBarProps) => {
|
||||
{useExperience && (
|
||||
<ExtraCounter
|
||||
rotation={player.settings.rotation}
|
||||
Icon={<Experience size={iconSize} opacity="0.5" color="black" />}
|
||||
Icon={
|
||||
<Experience
|
||||
size={iconSize}
|
||||
data-contrast={iconColor}
|
||||
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
|
||||
/>
|
||||
}
|
||||
type={CounterType.Experience}
|
||||
counterTotal={
|
||||
player.extraCounters?.find(
|
||||
(counter) => counter.type === 'experience'
|
||||
)?.value
|
||||
}
|
||||
isSide={player.isSide}
|
||||
setCounterTotal={handleCounterChange}
|
||||
playerIndex={player.index}
|
||||
/>
|
||||
|
||||
@@ -8,7 +8,7 @@ import {
|
||||
import LifeCounterButton from '../Buttons/LifeCounterButton';
|
||||
import { OutlinedText } from '../Misc/OutlinedText';
|
||||
|
||||
const LifeCountainer = twc.div<RotationDivProps>((props) => [
|
||||
const LifeContainer = twc.div<RotationDivProps>((props) => [
|
||||
'flex flex-grow relative w-full h-full justify-between items-center',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? 'flex-col-reverse'
|
||||
@@ -49,28 +49,13 @@ type HealthProps = {
|
||||
|
||||
const Health = ({
|
||||
player,
|
||||
rotation,
|
||||
handleLifeChange,
|
||||
differenceKey,
|
||||
recentDifference,
|
||||
}: HealthProps) => {
|
||||
const [showStartingPlayer, setShowStartingPlayer] = useState(
|
||||
localStorage.getItem('playing') === 'true'
|
||||
);
|
||||
const [fontSize, setFontSize] = useState(16);
|
||||
const textContainerRef = useRef<HTMLDivElement | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!showStartingPlayer) {
|
||||
const playingTimer = setTimeout(() => {
|
||||
localStorage.setItem('playing', 'true');
|
||||
setShowStartingPlayer(localStorage.getItem('playing') === 'true');
|
||||
}, 3_000);
|
||||
|
||||
return () => clearTimeout(playingTimer);
|
||||
}
|
||||
}, [showStartingPlayer]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!textContainerRef.current) {
|
||||
return;
|
||||
@@ -99,12 +84,13 @@ const Health = ({
|
||||
}, [textContainerRef]);
|
||||
|
||||
const calculateFontSize = (container: HTMLDivElement) => {
|
||||
const isSide =
|
||||
rotation === Rotation.SideFlipped || rotation === Rotation.Side;
|
||||
const widthRatio = player.isSide
|
||||
? container.clientHeight
|
||||
: container.clientWidth;
|
||||
|
||||
const widthRatio = isSide ? container.clientHeight : container.clientWidth;
|
||||
|
||||
const heightRatio = isSide ? container.clientWidth : container.clientHeight;
|
||||
const heightRatio = player.isSide
|
||||
? container.clientWidth
|
||||
: container.clientHeight;
|
||||
|
||||
const minRatio = Math.min(widthRatio, heightRatio);
|
||||
|
||||
@@ -116,11 +102,10 @@ const Health = ({
|
||||
};
|
||||
|
||||
return (
|
||||
<LifeCountainer $rotation={player.settings.rotation}>
|
||||
<LifeContainer $rotation={player.settings.rotation}>
|
||||
<LifeCounterButton
|
||||
lifeTotal={player.lifeTotal}
|
||||
player={player}
|
||||
setLifeTotal={handleLifeChange}
|
||||
rotation={player.settings.rotation}
|
||||
operation="subtract"
|
||||
increment={-1}
|
||||
/>
|
||||
@@ -148,13 +133,12 @@ const Health = ({
|
||||
</LifeCounterTextContainer>
|
||||
</TextWrapper>
|
||||
<LifeCounterButton
|
||||
lifeTotal={player.lifeTotal}
|
||||
player={player}
|
||||
setLifeTotal={handleLifeChange}
|
||||
rotation={player.settings.rotation}
|
||||
operation="add"
|
||||
increment={1}
|
||||
/>
|
||||
</LifeCountainer>
|
||||
</LifeContainer>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -1,15 +1,45 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { useSwipeable } from 'react-swipeable';
|
||||
import { twc } from 'react-twc';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { Cog } from '../../Icons/generated';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
||||
import {
|
||||
RotationButtonProps,
|
||||
RotationDivProps,
|
||||
} from '../Buttons/CommanderDamage';
|
||||
import { LoseGameButton } from '../Buttons/LoseButton';
|
||||
import SettingsButton from '../Buttons/SettingsButton';
|
||||
import CommanderDamageBar from '../Counters/CommanderDamageBar';
|
||||
import ExtraCountersBar from '../Counters/ExtraCountersBar';
|
||||
import PlayerMenu from '../Player/PlayerMenu';
|
||||
import { Paragraph } from '../Misc/TextComponents';
|
||||
import PlayerMenu from '../Players/PlayerMenu';
|
||||
import Health from './Health';
|
||||
import { baseColors } from '../../../tailwind.config';
|
||||
|
||||
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
|
||||
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
|
||||
props.$rotation === Rotation.Side || props.$rotation === Rotation.SideFlipped
|
||||
? `right-auto top-[1vmax] left-[27%]`
|
||||
: 'top-1/4 right-[1vmax]',
|
||||
]);
|
||||
|
||||
type SettingsButtonProps = {
|
||||
onClick: () => void;
|
||||
rotation: Rotation;
|
||||
};
|
||||
|
||||
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => {
|
||||
return (
|
||||
<SettingsButtonTwc
|
||||
onClick={onClick}
|
||||
$rotation={rotation}
|
||||
aria-label={`Settings`}
|
||||
>
|
||||
<Cog size="5vmin" color="black" opacity="0.3" />
|
||||
</SettingsButtonTwc>
|
||||
);
|
||||
};
|
||||
|
||||
const LifeCounterContentWrapper = twc.div`
|
||||
relative flex flex-grow flex-col items-center w-full h-full overflow-hidden`;
|
||||
@@ -21,16 +51,14 @@ const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
|
||||
: `flex-col`,
|
||||
]);
|
||||
|
||||
const StartingPlayerNoticeWrapper = twc.div`z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
|
||||
|
||||
const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
|
||||
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper',
|
||||
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75',
|
||||
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
|
||||
? `rotate-[${props.$rotation - 90}deg]`
|
||||
: '',
|
||||
]);
|
||||
|
||||
const DynamicText = twc.div`text-[8vmin]`;
|
||||
const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
|
||||
|
||||
const hasCommanderDamageReached21 = (player: Player) => {
|
||||
const commanderDamageTotals = player.commanderDamage.map(
|
||||
@@ -62,36 +90,87 @@ const playerCanLose = (player: Player) => {
|
||||
type LifeCounterProps = {
|
||||
player: Player;
|
||||
opponents: Player[];
|
||||
isStartingPlayer?: boolean;
|
||||
};
|
||||
|
||||
const RECENT_DIFFERENCE_TTL = 3_000;
|
||||
|
||||
const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
const { updatePlayer, updateLifeTotal } = usePlayers();
|
||||
const { settings } = useGlobalSettings();
|
||||
const { settings, playing, setPlaying, stopPlayerRandomization } =
|
||||
useGlobalSettings();
|
||||
const playingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
|
||||
|
||||
const [showPlayerMenu, setShowPlayerMenu] = useState(false);
|
||||
const [recentDifference, setRecentDifference] = useState(0);
|
||||
const [differenceKey, setDifferenceKey] = useState(Date.now());
|
||||
const [isLandscape, setIsLandscape] = useState(false);
|
||||
|
||||
const calcRot = player.isSide
|
||||
? player.settings.rotation - 180
|
||||
: player.settings.rotation;
|
||||
|
||||
const rotationAngle = isLandscape ? calcRot : calcRot + 90;
|
||||
|
||||
const handlers = useSwipeable({
|
||||
trackMouse: true,
|
||||
onSwipedDown: (e) => {
|
||||
e.event.stopPropagation();
|
||||
setShowPlayerMenu(true);
|
||||
},
|
||||
onSwipedUp: (e) => {
|
||||
e.event.stopPropagation();
|
||||
setShowPlayerMenu(false);
|
||||
},
|
||||
|
||||
swipeDuration: 500,
|
||||
onSwiping: (e) => e.event.stopPropagation(),
|
||||
rotationAngle,
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => {
|
||||
setRecentDifference(0);
|
||||
}, 3_000);
|
||||
}, RECENT_DIFFERENCE_TTL);
|
||||
|
||||
return () => clearTimeout(timer);
|
||||
}, [recentDifference]);
|
||||
const resizeObserver = new ResizeObserver(() => {
|
||||
if (document.body.clientWidth > document.body.clientHeight)
|
||||
setIsLandscape(true);
|
||||
else setIsLandscape(false);
|
||||
return;
|
||||
});
|
||||
|
||||
resizeObserver.observe(document.body);
|
||||
|
||||
return () => {
|
||||
clearTimeout(timer);
|
||||
// Cleanup: disconnect the ResizeObserver when the component unmounts.
|
||||
resizeObserver.disconnect();
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [recentDifference, document.body.clientHeight, document.body.clientWidth]);
|
||||
|
||||
useEffect(() => {
|
||||
if (player.showStartingPlayer) {
|
||||
const playingTimer = setTimeout(() => {
|
||||
localStorage.setItem('playing', 'true');
|
||||
player.showStartingPlayer = false;
|
||||
updatePlayer(player);
|
||||
}, 3_000);
|
||||
|
||||
return () => clearTimeout(playingTimer);
|
||||
if (
|
||||
player.isStartingPlayer &&
|
||||
((!playing &&
|
||||
settings.useRandomStartingPlayerInterval &&
|
||||
stopPlayerRandomization) ||
|
||||
(!settings.useRandomStartingPlayerInterval && !playing))
|
||||
) {
|
||||
playingTimerRef.current = setTimeout(() => {
|
||||
setPlaying(true);
|
||||
}, 10_000);
|
||||
}
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [player.showStartingPlayer]);
|
||||
|
||||
return () => clearTimeout(playingTimerRef.current);
|
||||
}, [
|
||||
player.isStartingPlayer,
|
||||
playing,
|
||||
setPlaying,
|
||||
settings.useRandomStartingPlayerInterval,
|
||||
stopPlayerRandomization,
|
||||
]);
|
||||
|
||||
player.settings.rotation === Rotation.SideFlipped ||
|
||||
player.settings.rotation === Rotation.Side;
|
||||
@@ -124,34 +203,69 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
<LifeCounterWrapper
|
||||
$rotation={player.settings.rotation}
|
||||
style={{ rotate: `${calcRotation}deg` }}
|
||||
{...handlers}
|
||||
>
|
||||
{settings.showStartingPlayer &&
|
||||
player.isStartingPlayer &&
|
||||
player.showStartingPlayer && (
|
||||
<StartingPlayerNoticeWrapper
|
||||
style={{ rotate: `${calcRotation}deg` }}
|
||||
{!playing && settings.showStartingPlayer && player.isStartingPlayer && (
|
||||
<div
|
||||
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
|
||||
style={{
|
||||
rotate: `${calcRotation}deg`,
|
||||
backgroundImage:
|
||||
stopPlayerRandomization ||
|
||||
!settings.useRandomStartingPlayerInterval
|
||||
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
|
||||
: 'none',
|
||||
}}
|
||||
onClick={() => {
|
||||
clearTimeout(playingTimerRef.current);
|
||||
setPlaying(true);
|
||||
}}
|
||||
>
|
||||
<DynamicText
|
||||
style={{
|
||||
rotate: `${calcTextRotation}deg`,
|
||||
}}
|
||||
>
|
||||
<DynamicText style={{ rotate: `${calcTextRotation}deg` }}>
|
||||
You start!
|
||||
</DynamicText>
|
||||
</StartingPlayerNoticeWrapper>
|
||||
)}
|
||||
<div className="flex flex-col justify-center items-center">
|
||||
<Paragraph>👑</Paragraph>
|
||||
{(stopPlayerRandomization ||
|
||||
!settings.useRandomStartingPlayerInterval) && (
|
||||
<>
|
||||
<Paragraph>You start!</Paragraph>
|
||||
<Paragraph className="text-xl">(Press to hide)</Paragraph>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</DynamicText>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{player.hasLost && (
|
||||
<PlayerLostWrapper $rotation={player.settings.rotation} />
|
||||
)}
|
||||
{settings.showStartingPlayer &&
|
||||
settings.useRandomStartingPlayerInterval &&
|
||||
!stopPlayerRandomization &&
|
||||
!playing && (
|
||||
<div
|
||||
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
|
||||
style={{ backgroundColor: player.color }}
|
||||
/>
|
||||
)}
|
||||
<CommanderDamageBar
|
||||
opponents={opponents}
|
||||
player={player}
|
||||
key={player.index}
|
||||
handleLifeChange={handleLifeChange}
|
||||
/>
|
||||
<SettingsButton
|
||||
onClick={() => {
|
||||
setShowPlayerMenu(!showPlayerMenu);
|
||||
}}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
{settings.showPlayerMenuCog && (
|
||||
<SettingsButton
|
||||
onClick={() => {
|
||||
setShowPlayerMenu(!showPlayerMenu);
|
||||
}}
|
||||
rotation={player.settings.rotation}
|
||||
/>
|
||||
)}
|
||||
{playerCanLose(player) && (
|
||||
<LoseGameButton
|
||||
rotation={player.settings.rotation}
|
||||
@@ -166,9 +280,12 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
|
||||
handleLifeChange={handleLifeChange}
|
||||
/>
|
||||
<ExtraCountersBar player={player} />
|
||||
{showPlayerMenu && (
|
||||
<PlayerMenu player={player} setShowPlayerMenu={setShowPlayerMenu} />
|
||||
)}
|
||||
|
||||
<PlayerMenu
|
||||
isShown={showPlayerMenu}
|
||||
player={player}
|
||||
setShowPlayerMenu={setShowPlayerMenu}
|
||||
/>
|
||||
</LifeCounterWrapper>
|
||||
</LifeCounterContentWrapper>
|
||||
);
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
import { Modal } from '@mui/material';
|
||||
import { theme } from '../../Data/theme';
|
||||
import { twc } from 'react-twc';
|
||||
import { Separator } from './Separator';
|
||||
import { Paragraph } from './TextComponents';
|
||||
import { Cross } from '../../Icons/generated';
|
||||
|
||||
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[80vw] h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary`;
|
||||
export const ModalWrapper = twc.div`absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 h-[85vh] bg-background-default p-4 overflow-scroll rounded-2xl border-none text-text-primary w-[95vw] max-w-[548px]`;
|
||||
|
||||
type InfoModalProps = {
|
||||
isOpen: boolean;
|
||||
@@ -11,73 +13,86 @@ type InfoModalProps = {
|
||||
|
||||
export const InfoModal = ({ isOpen, closeModal }: InfoModalProps) => {
|
||||
return (
|
||||
<Modal open={isOpen} onClose={closeModal}>
|
||||
<ModalWrapper>
|
||||
<div>
|
||||
<h2 style={{ textAlign: 'center' }}>📋 Usage Guide</h2>
|
||||
<p>
|
||||
There are some controls that you might not know about, so here's a
|
||||
short list of them.
|
||||
</p>
|
||||
|
||||
<h3>Life counter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>Tap</strong> on a player's + or - button to add or
|
||||
subtract <strong>1 life</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on a player's + or - button to add or
|
||||
subtract <strong>10 life</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Commander damage and other counters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>Tap</strong> on the counter to add{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on the counter to subtract{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Other</h3>
|
||||
<p>
|
||||
When a player is <strong>at or below 0 life</strong>, has taken{' '}
|
||||
<strong>21 or more Commander Damage</strong> or has{' '}
|
||||
<strong>10 or more poison counters</strong>, a button with a skull
|
||||
will appear on that player's card.
|
||||
</p>
|
||||
<p>
|
||||
Tap on the button to mark that player as lost, dimming their player
|
||||
card.
|
||||
</p>
|
||||
</div>
|
||||
<br />
|
||||
<div
|
||||
style={{
|
||||
textAlign: 'center',
|
||||
marginTop: '1rem',
|
||||
}}
|
||||
>
|
||||
Visit my
|
||||
<a
|
||||
href="https://github.com/Vikeo/LifeTrinket"
|
||||
target="_blank"
|
||||
style={{
|
||||
textDecoration: 'none',
|
||||
color: theme.palette.primary.light,
|
||||
}}
|
||||
<Modal
|
||||
open={isOpen}
|
||||
onClose={closeModal}
|
||||
style={{ display: 'flex', justifyContent: 'center' }}
|
||||
>
|
||||
<>
|
||||
<div className="flex justify-center items-center relative w-full max-w-[532px]">
|
||||
<button
|
||||
onClick={closeModal}
|
||||
className="flex absolute top-12 right-0 z-10 w-10 h-10 bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
|
||||
>
|
||||
{' '}
|
||||
GitHub{' '}
|
||||
</a>
|
||||
for more info about this web app.
|
||||
<Cross size="16px" className="text-text-primary " />
|
||||
</button>
|
||||
</div>
|
||||
</ModalWrapper>
|
||||
<ModalWrapper>
|
||||
<div>
|
||||
<h2 className="text-2xl text-center mb-4">📋 Usage Guide</h2>
|
||||
<Separator height="1px" />
|
||||
<Paragraph className="my-4">
|
||||
There are some controls that you might not know about, so here's a
|
||||
short list of them.
|
||||
</Paragraph>
|
||||
<h3 className="text-lg font-bold mb-2">Life counter</h3>
|
||||
<ul className="list-disc ml-6 mb-4">
|
||||
<li>
|
||||
<strong>Tap</strong> on a player's + or - button to add or
|
||||
subtract <strong>1 life</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on a player's + or - button to add
|
||||
or subtract <strong>10 life</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 className="text-lg font-bold mb-2">
|
||||
Commander damage and other counters
|
||||
</h3>
|
||||
<ul className="list-disc ml-6 mb-4">
|
||||
<li>
|
||||
<strong>Tap</strong> on the counter to add{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Long press</strong> on the counter to subtract{' '}
|
||||
<strong>1 counter</strong>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 className="text-lg font-bold mb-2">Other functionality</h3>
|
||||
<ul className="list-disc ml-6">
|
||||
<li>
|
||||
<Paragraph className="mb-1">
|
||||
When a player is <strong>at or below 0 life</strong>, has
|
||||
taken <strong>21 or more Commander Damage</strong> or has{' '}
|
||||
<strong>10 or more poison counters</strong>, a button with a
|
||||
skull will appear on that player's card. Tapping it will dim
|
||||
the player's card.
|
||||
</Paragraph>
|
||||
</li>
|
||||
<li>
|
||||
<Paragraph className="mb-4">
|
||||
Swiping <strong>down</strong> on a player's card will show
|
||||
that player's settings menu.
|
||||
</Paragraph>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div className="text-center mt-4">
|
||||
Visit my{' '}
|
||||
<a
|
||||
href="https://github.com/Vikeo/LifeTrinket"
|
||||
target="_blank"
|
||||
className="text-text-secondary underline"
|
||||
>
|
||||
GitHub
|
||||
</a>{' '}
|
||||
for more info about this web app.
|
||||
</div>
|
||||
</ModalWrapper>
|
||||
</>
|
||||
</Modal>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -7,7 +7,7 @@ export const Separator = ({
|
||||
}) => {
|
||||
return (
|
||||
<div
|
||||
className={`bg-common-black bg-opacity-30 rounded-full mt-2 mb-2`}
|
||||
className={`bg-common-white bg-opacity-30 rounded-full mt-2 mb-2`}
|
||||
style={{ width, height }}
|
||||
/>
|
||||
);
|
||||
|
||||
@@ -4,11 +4,12 @@ import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { ModalWrapper } from './InfoModal';
|
||||
import { Separator } from './Separator';
|
||||
import { Paragraph } from './TextComponents';
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { useEffect, useState } from 'react';
|
||||
import { Cross } from '../../Icons/generated';
|
||||
|
||||
const SettingContainer = twc.div`w-full flex flex-col`;
|
||||
const SettingContainer = twc.div`w-full flex flex-col mb-2`;
|
||||
|
||||
const ToggleContainer = twc.div`flex flex-row justify-between items-center`;
|
||||
const ToggleContainer = twc.div`flex flex-row justify-between items-center -mb-1`;
|
||||
|
||||
const Container = twc.div`flex flex-col items-center w-full`;
|
||||
|
||||
@@ -22,7 +23,7 @@ type SettingsModalProps = {
|
||||
export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
|
||||
const { settings, setSettings, isPWA } = useGlobalSettings();
|
||||
const [isLatestVersion, setIsLatestVersion] = useState(false);
|
||||
const newVersion = useRef<string | undefined>(undefined);
|
||||
const [newVersion, setNewVersion] = useState<string | undefined>(undefined);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isOpen) {
|
||||
@@ -44,17 +45,19 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
|
||||
const data = await result.json();
|
||||
|
||||
if (!data.name) {
|
||||
setNewVersion(undefined);
|
||||
setIsLatestVersion(false);
|
||||
newVersion.current = undefined;
|
||||
return;
|
||||
}
|
||||
|
||||
setNewVersion(data.name);
|
||||
|
||||
/* @ts-expect-error is defined in vite.config.ts*/
|
||||
if (data.name === APP_VERSION) {
|
||||
newVersion.current = data.name;
|
||||
setIsLatestVersion(true);
|
||||
return;
|
||||
}
|
||||
|
||||
setIsLatestVersion(false);
|
||||
} catch (error) {
|
||||
console.error('error getting latest version string', error);
|
||||
@@ -64,116 +67,172 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
|
||||
}, [isOpen]);
|
||||
|
||||
return (
|
||||
<Modal open={isOpen} onClose={closeModal}>
|
||||
<ModalWrapper>
|
||||
<Container>
|
||||
<h2 style={{ textAlign: 'center' }}>⚙️ Settings ⚙️</h2>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Show Start Player</FormLabel>
|
||||
<Switch
|
||||
checked={settings.showStartingPlayer}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
showStartingPlayer: !settings.showStartingPlayer,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
On start or reset of game, will pick a random player who will
|
||||
start first if this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Keep Awake</FormLabel>
|
||||
<Switch
|
||||
checked={settings.keepAwake}
|
||||
onChange={() => {
|
||||
setSettings({ ...settings, keepAwake: !settings.keepAwake });
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will prevent device from going to sleep while this app is open if
|
||||
this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
|
||||
<Switch
|
||||
checked={settings.goFullscreenOnStart}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
goFullscreenOnStart: !settings.goFullscreenOnStart,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will enter fullscreen mode when starting a game if this is
|
||||
enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
{!isPWA && (
|
||||
<>
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<Paragraph>
|
||||
<b>Tip:</b> You can{' '}
|
||||
<b>add this webapp to your home page on iOS</b> or{' '}
|
||||
<b>install it on Android</b> to have it act just like a
|
||||
normal app!
|
||||
</Paragraph>
|
||||
</ToggleContainer>
|
||||
<Description className="mt-1">
|
||||
If you do, this app will work offline and the toolbar will be
|
||||
automatically hidden.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
</>
|
||||
)}
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<Paragraph>
|
||||
{/* @ts-expect-error is defined in vite.config.ts*/}
|
||||
Current version: {APP_VERSION}{' '}
|
||||
{isLatestVersion && (
|
||||
<span className="text-sm text-text-secondary">(latest)</span>
|
||||
)}
|
||||
</Paragraph>
|
||||
{!isLatestVersion && newVersion.current && (
|
||||
<Paragraph className="text-text-secondary text-lg text-center">
|
||||
New version ({newVersion.current}) is available!{' '}
|
||||
</Paragraph>
|
||||
<Modal
|
||||
open={isOpen}
|
||||
onClose={closeModal}
|
||||
className="w-full flex justify-center"
|
||||
>
|
||||
<>
|
||||
<div className="flex justify-center items-center relative w-full max-w-[532px]">
|
||||
<button
|
||||
onClick={closeModal}
|
||||
className="flex absolute top-12 right-0 z-10 w-10 h-10 bg-primary-main items-center justify-center rounded-full border-solid border-primary-dark border-2"
|
||||
>
|
||||
<Cross size="16px" className="text-text-primary " />
|
||||
</button>
|
||||
</div>
|
||||
<ModalWrapper>
|
||||
<Container>
|
||||
<h2 className="text-center text-2xl mb-2">⚙️ Settings ⚙️</h2>
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Show Start Player</FormLabel>
|
||||
<Switch
|
||||
checked={settings.showStartingPlayer}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
showStartingPlayer: !settings.showStartingPlayer,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
On start or reset of game, will pick a random player who will
|
||||
start first if this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Show Player Menu Cog</FormLabel>
|
||||
<Switch
|
||||
checked={settings.showPlayerMenuCog}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
showPlayerMenuCog: !settings.showPlayerMenuCog,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
A cog on the top right of each player's card will be shown if
|
||||
this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Randomize starting player with interval</FormLabel>
|
||||
<Switch
|
||||
checked={settings.useRandomStartingPlayerInterval}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
useRandomStartingPlayerInterval:
|
||||
!settings.useRandomStartingPlayerInterval,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will randomize between all players at when starting a game,
|
||||
pressing the screen aborts the interval and chooses the player
|
||||
that has the crown.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Keep Awake</FormLabel>
|
||||
<Switch
|
||||
checked={settings.keepAwake}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
keepAwake: !settings.keepAwake,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will prevent device from going to sleep while this app is open
|
||||
if this is enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<FormLabel>Go fullscreen on start (Android only)</FormLabel>
|
||||
<Switch
|
||||
checked={settings.goFullscreenOnStart}
|
||||
onChange={() => {
|
||||
setSettings({
|
||||
...settings,
|
||||
goFullscreenOnStart: !settings.goFullscreenOnStart,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Description>
|
||||
Will enter fullscreen mode when starting a game if this is
|
||||
enabled.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
{!isPWA && (
|
||||
<>
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<ToggleContainer>
|
||||
<Paragraph>
|
||||
<b>Tip:</b> You can{' '}
|
||||
<b>add this webapp to your home page on iOS</b> or{' '}
|
||||
<b>install it on Android</b> to have it act just like a
|
||||
normal app!
|
||||
</Paragraph>
|
||||
</ToggleContainer>
|
||||
<Description className="mt-1">
|
||||
If you do, this app will work offline and the toolbar will
|
||||
be automatically hidden.
|
||||
</Description>
|
||||
</SettingContainer>
|
||||
</>
|
||||
)}
|
||||
</SettingContainer>
|
||||
{!isLatestVersion && newVersion.current && (
|
||||
<Separator height="1px" />
|
||||
<SettingContainer>
|
||||
<Paragraph>
|
||||
{/* @ts-expect-error is defined in vite.config.ts*/}
|
||||
Current version: {APP_VERSION}{' '}
|
||||
{isLatestVersion && (
|
||||
<span className="text-sm text-text-secondary">(latest)</span>
|
||||
)}
|
||||
</Paragraph>
|
||||
{!isLatestVersion && newVersion && (
|
||||
<Paragraph className="text-text-secondary text-lg text-center">
|
||||
New version ({newVersion}) is available!{' '}
|
||||
</Paragraph>
|
||||
)}
|
||||
</SettingContainer>
|
||||
{!isLatestVersion && newVersion && (
|
||||
<Button
|
||||
variant="contained"
|
||||
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
|
||||
onClick={() => window?.location?.reload()}
|
||||
>
|
||||
<span>Update</span>
|
||||
<span className="text-xs"> (reload app)</span>
|
||||
</Button>
|
||||
)}
|
||||
<Separator height="1px" />
|
||||
|
||||
<Button
|
||||
variant="contained"
|
||||
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
|
||||
onClick={() => window?.location?.reload()}
|
||||
onClick={closeModal}
|
||||
style={{ marginTop: '0.25rem' }}
|
||||
>
|
||||
<span>Update</span>
|
||||
<span className="text-xs"> (reload app)</span>
|
||||
Save and Close
|
||||
</Button>
|
||||
)}
|
||||
<Separator height="1px" />
|
||||
|
||||
<Button
|
||||
variant="contained"
|
||||
onClick={closeModal}
|
||||
style={{ marginTop: '0.25rem' }}
|
||||
>
|
||||
Save and Close
|
||||
</Button>
|
||||
</Container>
|
||||
</ModalWrapper>
|
||||
</Container>
|
||||
</ModalWrapper>
|
||||
</>
|
||||
</Modal>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -1,50 +0,0 @@
|
||||
import LifeCounter from '../LifeCounter/LifeCounter';
|
||||
import { Player as PlayerType } from '../../Types/Player';
|
||||
import { twc } from 'react-twc';
|
||||
|
||||
const getGridArea = (player: PlayerType) => {
|
||||
switch (player.index) {
|
||||
case 0:
|
||||
return 'grid-in-player0';
|
||||
case 1:
|
||||
return 'grid-in-player1';
|
||||
case 2:
|
||||
return 'grid-in-player2';
|
||||
case 3:
|
||||
return 'grid-in-player3';
|
||||
case 4:
|
||||
return 'grid-in-player4';
|
||||
case 5:
|
||||
return 'grid-in-player5';
|
||||
default:
|
||||
throw new Error('Invalid player index');
|
||||
}
|
||||
};
|
||||
|
||||
const PlayerWrapper = twc.div`w-full h-full bg-black`;
|
||||
|
||||
export const Player = (players: PlayerType[], gridClasses: string) => {
|
||||
return (
|
||||
<PlayerWrapper>
|
||||
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
|
||||
{players.map((player) => {
|
||||
const gridArea = getGridArea(player);
|
||||
|
||||
return (
|
||||
<div
|
||||
key={player.index}
|
||||
className={`flex justify-center items-center align-middle ${gridArea}`}
|
||||
>
|
||||
<LifeCounter
|
||||
player={player}
|
||||
opponents={players.filter(
|
||||
(opponent) => opponent.index !== player.index
|
||||
)}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</PlayerWrapper>
|
||||
);
|
||||
};
|
||||
@@ -17,10 +17,7 @@ import {
|
||||
ResetGame,
|
||||
} from '../../Icons/generated';
|
||||
import { Player, Rotation } from '../../Types/Player';
|
||||
import {
|
||||
RotationButtonProps,
|
||||
RotationDivProps,
|
||||
} from '../Buttons/CommanderDamage';
|
||||
import { RotationDivProps } from '../Buttons/CommanderDamage';
|
||||
|
||||
const CheckboxContainer = twc.div``;
|
||||
|
||||
@@ -31,10 +28,12 @@ const PlayerMenuWrapper = twc.div`
|
||||
w-full
|
||||
h-full
|
||||
bg-background-settings
|
||||
backdrop-blur-[3px]
|
||||
items-center
|
||||
justify-center
|
||||
z-[2]
|
||||
webkit-user-select-none
|
||||
transition-all
|
||||
`;
|
||||
|
||||
const BetterRowContainer = twc.div`
|
||||
@@ -43,16 +42,19 @@ const BetterRowContainer = twc.div`
|
||||
flex-grow
|
||||
w-full
|
||||
h-full
|
||||
justify-end
|
||||
justify-between
|
||||
items-stretch
|
||||
`;
|
||||
|
||||
const TogglesSection = twc.div`
|
||||
flex
|
||||
relative
|
||||
flex-row
|
||||
flex-wrap
|
||||
relative
|
||||
gap-2
|
||||
h-full
|
||||
justify-evenly
|
||||
items-center
|
||||
`;
|
||||
|
||||
const ButtonsSections = twc.div`
|
||||
@@ -62,20 +64,18 @@ const ButtonsSections = twc.div`
|
||||
justify-between
|
||||
p-[3%]
|
||||
items-center
|
||||
flex-wrap
|
||||
`;
|
||||
|
||||
const ColorPicker = twc.input`
|
||||
absolute
|
||||
top-[5%]
|
||||
left-[5%]
|
||||
const ColorPickerButton = twc.div`
|
||||
h-[8vmax]
|
||||
w-[8vmax]
|
||||
border-none
|
||||
outline-none
|
||||
relative
|
||||
max-h-12
|
||||
max-w-12
|
||||
rounded-full
|
||||
cursor-pointer
|
||||
bg-transparent
|
||||
user-select-none
|
||||
text-common-white
|
||||
overflow-hidden
|
||||
`;
|
||||
|
||||
const SettingsContainer = twc.div<RotationDivProps>((props) => [
|
||||
@@ -85,33 +85,33 @@ const SettingsContainer = twc.div<RotationDivProps>((props) => [
|
||||
: 'flex-row',
|
||||
]);
|
||||
|
||||
const CloseButton = twc.button<RotationButtonProps>((props) => [
|
||||
'absolute border-none outline-none cursor-pointer bg-transparent z-[99]',
|
||||
props.$rotation === Rotation.Side
|
||||
? `top-[5%] right-auto left-[5%]`
|
||||
: props.$rotation === Rotation.SideFlipped
|
||||
? 'top-auto left-auto bottom-[5%] right-[5%]'
|
||||
: 'top-[15%] right-[5%]',
|
||||
]);
|
||||
|
||||
type PlayerMenuProps = {
|
||||
player: Player;
|
||||
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
||||
isShown: boolean;
|
||||
};
|
||||
|
||||
const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
const PlayerMenu = ({
|
||||
player,
|
||||
setShowPlayerMenu,
|
||||
isShown,
|
||||
}: PlayerMenuProps) => {
|
||||
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
|
||||
const dialogRef = useRef<HTMLDialogElement | null>(null);
|
||||
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
|
||||
|
||||
const { isSide } = useSafeRotate({
|
||||
rotation: player.settings.rotation,
|
||||
containerRef: settingsContainerRef,
|
||||
});
|
||||
|
||||
const handleOnClick = () => {
|
||||
setShowPlayerMenu(false);
|
||||
};
|
||||
const { fullscreen, wakeLock, goToStart } = useGlobalSettings();
|
||||
const {
|
||||
fullscreen,
|
||||
wakeLock,
|
||||
goToStart,
|
||||
settings,
|
||||
setPlaying,
|
||||
setStopPlayerRandomization,
|
||||
} = useGlobalSettings();
|
||||
const { updatePlayer, resetCurrentGame } = usePlayers();
|
||||
|
||||
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
|
||||
@@ -129,6 +129,13 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
const handleResetGame = () => {
|
||||
resetCurrentGame();
|
||||
setShowPlayerMenu(false);
|
||||
setPlaying(false);
|
||||
setStopPlayerRandomization(false);
|
||||
};
|
||||
|
||||
const handleGoToStart = () => {
|
||||
goToStart();
|
||||
setStopPlayerRandomization(false);
|
||||
};
|
||||
|
||||
const toggleFullscreen = () => {
|
||||
@@ -142,7 +149,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
|
||||
const iconSize = isSide ? '6vmin' : '3vmax';
|
||||
const extraCountersSize = isSide ? '8vmin' : '4vmax';
|
||||
const closeButtonSize = isSide ? '6vmin' : '3vmax';
|
||||
|
||||
const calcRotation =
|
||||
player.settings.rotation === Rotation.Side
|
||||
@@ -156,33 +162,10 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
//TODO: Fix hacky solution to rotation for SideFlipped
|
||||
style={{
|
||||
rotate:
|
||||
player.settings.rotation === Rotation.SideFlipped ? '180deg' : '',
|
||||
player.settings.rotation === Rotation.SideFlipped ? `180deg` : '',
|
||||
translate: isShown ? '' : player.isSide ? `-100%` : `0 -100%`,
|
||||
}}
|
||||
>
|
||||
<CloseButton
|
||||
$rotation={player.settings.rotation}
|
||||
style={{
|
||||
rotate:
|
||||
player.settings.rotation === Rotation.Side ||
|
||||
player.settings.rotation === Rotation.SideFlipped
|
||||
? `${player.settings.rotation - 180}deg`
|
||||
: '',
|
||||
}}
|
||||
>
|
||||
<Button
|
||||
variant="text"
|
||||
onClick={handleOnClick}
|
||||
style={{
|
||||
margin: 0,
|
||||
padding: 0,
|
||||
height: closeButtonSize,
|
||||
width: closeButtonSize,
|
||||
}}
|
||||
>
|
||||
<Cross size={closeButtonSize} />
|
||||
</Button>
|
||||
</CloseButton>
|
||||
|
||||
<SettingsContainer
|
||||
$rotation={player.settings.rotation}
|
||||
style={{
|
||||
@@ -190,15 +173,24 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
}}
|
||||
ref={settingsContainerRef}
|
||||
>
|
||||
<ColorPicker
|
||||
type="color"
|
||||
value={player.color}
|
||||
onChange={handleColorChange}
|
||||
role="button"
|
||||
aria-label="Color picker"
|
||||
/>
|
||||
{settings.showPlayerMenuCog && (
|
||||
<button
|
||||
onClick={() => setShowPlayerMenu(false)}
|
||||
className="flex absolute top-0 right-2 z-10 w-8 h-8 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2"
|
||||
>
|
||||
<Cross size="16px" className="text-primary-main " />
|
||||
</button>
|
||||
)}
|
||||
<BetterRowContainer>
|
||||
<TogglesSection>
|
||||
<ColorPickerButton aria-label="Color picker">
|
||||
<input
|
||||
onChange={handleColorChange}
|
||||
type="color"
|
||||
className="size-[200%] absolute -left-2 -top-2"
|
||||
value={player.color}
|
||||
/>
|
||||
</ColorPickerButton>
|
||||
{player.settings.useCommanderDamage && (
|
||||
<CheckboxContainer>
|
||||
<Checkbox
|
||||
@@ -227,7 +219,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
/>
|
||||
</CheckboxContainer>
|
||||
)}
|
||||
|
||||
<CheckboxContainer>
|
||||
<Checkbox
|
||||
name="usePoison"
|
||||
@@ -254,7 +245,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
aria-label="Poison"
|
||||
/>
|
||||
</CheckboxContainer>
|
||||
|
||||
<CheckboxContainer>
|
||||
<Checkbox
|
||||
name="useEnergy"
|
||||
@@ -281,7 +271,6 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
aria-label="Energy"
|
||||
/>
|
||||
</CheckboxContainer>
|
||||
|
||||
<CheckboxContainer>
|
||||
<Checkbox
|
||||
name="useExperience"
|
||||
@@ -316,7 +305,7 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
cursor: 'pointer',
|
||||
userSelect: 'none',
|
||||
}}
|
||||
onClick={goToStart}
|
||||
onClick={handleGoToStart}
|
||||
aria-label="Back to start"
|
||||
>
|
||||
<Exit size={iconSize} style={{ rotate: '180deg' }} />
|
||||
@@ -362,7 +351,7 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
fontSize: buttonFontSize,
|
||||
padding: '4px',
|
||||
}}
|
||||
onClick={() => dialogRef.current?.show()}
|
||||
onClick={() => resetGameDialogRef.current?.show()}
|
||||
role="checkbox"
|
||||
aria-checked={wakeLock.active}
|
||||
aria-label="Reset Game"
|
||||
@@ -372,26 +361,31 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
|
||||
</ButtonsSections>
|
||||
</BetterRowContainer>
|
||||
<dialog
|
||||
ref={dialogRef}
|
||||
className="z-[9999] bg-background-default text-text-primary rounded-2xl border-none absolute top-[10%]"
|
||||
ref={resetGameDialogRef}
|
||||
className="z-[999] size-full bg-background-settings"
|
||||
onClick={() => resetGameDialogRef.current?.close()}
|
||||
>
|
||||
<h1>Reset Game?</h1>
|
||||
<div style={{ display: 'flex', justifyContent: 'space-evenly' }}>
|
||||
<Button
|
||||
variant="contained"
|
||||
onClick={() => dialogRef.current?.close()}
|
||||
>
|
||||
No
|
||||
</Button>
|
||||
<Button
|
||||
variant="contained"
|
||||
onClick={() => {
|
||||
handleResetGame();
|
||||
dialogRef.current?.close();
|
||||
}}
|
||||
>
|
||||
Yes
|
||||
</Button>
|
||||
<div className="flex size-full items-center justify-center">
|
||||
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-2xl border-none">
|
||||
<h1 className="text-center text-text-primary">Reset Game?</h1>
|
||||
<div className="flex justify-evenly gap-4">
|
||||
<Button
|
||||
variant="contained"
|
||||
onClick={() => resetGameDialogRef.current?.close()}
|
||||
>
|
||||
No
|
||||
</Button>
|
||||
<Button
|
||||
variant="contained"
|
||||
onClick={() => {
|
||||
handleResetGame();
|
||||
resetGameDialogRef.current?.close();
|
||||
}}
|
||||
>
|
||||
Yes
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</dialog>
|
||||
</SettingsContainer>
|
||||
146
src/Components/Players/Players.tsx
Normal file
146
src/Components/Players/Players.tsx
Normal file
@@ -0,0 +1,146 @@
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { twc } from 'react-twc';
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { Player as PlayerType } from '../../Types/Player';
|
||||
import LifeCounter from '../LifeCounter/LifeCounter';
|
||||
|
||||
const getGridArea = (player: PlayerType) => {
|
||||
switch (player.index) {
|
||||
case 0:
|
||||
return 'grid-in-player0';
|
||||
case 1:
|
||||
return 'grid-in-player1';
|
||||
case 2:
|
||||
return 'grid-in-player2';
|
||||
case 3:
|
||||
return 'grid-in-player3';
|
||||
case 4:
|
||||
return 'grid-in-player4';
|
||||
case 5:
|
||||
return 'grid-in-player5';
|
||||
default:
|
||||
throw new Error('Invalid player index');
|
||||
}
|
||||
};
|
||||
|
||||
const PlayersWrapper = twc.div`w-full h-full bg-black`;
|
||||
|
||||
export const Players = (players: PlayerType[], gridClasses: string) => {
|
||||
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
|
||||
|
||||
const prevRandomIndexRef = useRef<number>(-1);
|
||||
|
||||
const {
|
||||
settings,
|
||||
stopPlayerRandomization,
|
||||
setStopPlayerRandomization,
|
||||
playing,
|
||||
} = useGlobalSettings();
|
||||
|
||||
const { setPlayers } = usePlayers();
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
settings.showStartingPlayer &&
|
||||
settings.useRandomStartingPlayerInterval &&
|
||||
!stopPlayerRandomization &&
|
||||
!playing
|
||||
) {
|
||||
randomIntervalRef.current = setInterval(() => {
|
||||
let randomIndex: number;
|
||||
|
||||
do {
|
||||
randomIndex = Math.floor(Math.random() * players.length);
|
||||
} while (randomIndex === prevRandomIndexRef.current);
|
||||
|
||||
prevRandomIndexRef.current = randomIndex;
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === prevRandomIndexRef.current
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
}, 100);
|
||||
}
|
||||
|
||||
if (!settings.useRandomStartingPlayerInterval) {
|
||||
const randomPlayerIndex = Math.floor(Math.random() * players.length);
|
||||
setPlayers(
|
||||
players.map((p) =>
|
||||
p.index === randomPlayerIndex
|
||||
? {
|
||||
...p,
|
||||
isStartingPlayer: true,
|
||||
}
|
||||
: {
|
||||
...p,
|
||||
isStartingPlayer: false,
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
return () => {
|
||||
if (randomIntervalRef.current) {
|
||||
clearInterval(randomIntervalRef.current);
|
||||
}
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [
|
||||
players.length,
|
||||
playing,
|
||||
setPlayers,
|
||||
settings.useRandomStartingPlayerInterval,
|
||||
stopPlayerRandomization,
|
||||
]);
|
||||
|
||||
return (
|
||||
<PlayersWrapper>
|
||||
{settings.showStartingPlayer &&
|
||||
settings.useRandomStartingPlayerInterval &&
|
||||
!stopPlayerRandomization &&
|
||||
!playing && (
|
||||
<div
|
||||
className="absolute flex justify-center items-center bg-black bg-opacity-40 h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-50 cursor-pointer text-5xl"
|
||||
onClick={() => {
|
||||
if (randomIntervalRef.current) {
|
||||
clearInterval(randomIntervalRef.current);
|
||||
randomIntervalRef.current = null;
|
||||
}
|
||||
setStopPlayerRandomization(true);
|
||||
}}
|
||||
>
|
||||
<div className="bg-primary-main px-8 py-2 rounded-2xl opacity-70 text-[5vmax]">
|
||||
PRESS TO SELECT PLAYER
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
|
||||
{players.map((player) => {
|
||||
const gridArea = getGridArea(player);
|
||||
|
||||
return (
|
||||
<div
|
||||
key={player.index}
|
||||
className={`flex justify-center items-center align-middle ${gridArea}`}
|
||||
>
|
||||
<LifeCounter
|
||||
player={player}
|
||||
opponents={players.filter(
|
||||
(opponent) => opponent.index !== player.index
|
||||
)}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</PlayersWrapper>
|
||||
);
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||
import { usePlayers } from '../../Hooks/usePlayers';
|
||||
import { Orientation } from '../../Types/Settings';
|
||||
import { Player } from '../Player/Player';
|
||||
import { Players } from '../Players/Players';
|
||||
import { twc } from 'react-twc';
|
||||
|
||||
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden`;
|
||||
@@ -14,52 +14,52 @@ export const Play = () => {
|
||||
switch (players.length) {
|
||||
case 1:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-onePlayerPortrait');
|
||||
Layout = Players(players, 'grid-areas-onePlayerPortrait');
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-onePlayerLandscape');
|
||||
Layout = Players(players, 'grid-areas-onePlayerLandscape');
|
||||
break;
|
||||
case 2:
|
||||
switch (initialGameSettings?.orientation) {
|
||||
case Orientation.Portrait:
|
||||
Layout = Player(players, 'grid-areas-twoPlayersOppositePortrait');
|
||||
Layout = Players(players, 'grid-areas-twoPlayersOppositePortrait');
|
||||
break;
|
||||
default:
|
||||
case Orientation.Landscape:
|
||||
Layout = Player(players, 'grid-areas-twoPlayersSameSideLandscape');
|
||||
Layout = Players(players, 'grid-areas-twoPlayersSameSideLandscape');
|
||||
break;
|
||||
case Orientation.OppositeLandscape:
|
||||
Layout = Player(players, 'grid-areas-twoPlayersOppositeLandscape');
|
||||
Layout = Players(players, 'grid-areas-twoPlayersOppositeLandscape');
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-threePlayersSide');
|
||||
Layout = Players(players, 'grid-areas-threePlayersSide');
|
||||
break;
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-threePlayers');
|
||||
Layout = Players(players, 'grid-areas-threePlayers');
|
||||
break;
|
||||
default:
|
||||
case 4:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-fourPlayerPortrait');
|
||||
Layout = Players(players, 'grid-areas-fourPlayerPortrait');
|
||||
break;
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-fourPlayer');
|
||||
Layout = Players(players, 'grid-areas-fourPlayer');
|
||||
break;
|
||||
case 5:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-fivePlayersSide');
|
||||
Layout = Players(players, 'grid-areas-fivePlayersSide');
|
||||
break;
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-fivePlayers');
|
||||
Layout = Players(players, 'grid-areas-fivePlayers');
|
||||
break;
|
||||
case 6:
|
||||
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||
Layout = Player(players, 'grid-areas-sixPlayersSide');
|
||||
Layout = Players(players, 'grid-areas-sixPlayersSide');
|
||||
break;
|
||||
}
|
||||
Layout = Player(players, 'grid-areas-sixPlayers');
|
||||
Layout = Players(players, 'grid-areas-sixPlayers');
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ import { twc } from 'react-twc';
|
||||
import OnePlayerLandscape from '../../../Icons/generated/Layouts/OnePlayerLandscape';
|
||||
import { Orientation } from '../../../Types/Settings';
|
||||
|
||||
const LayoutWrapper = twc.div`flex flex-row justify-between self-center`;
|
||||
const LayoutWrapper = twc.div`flex flex-row justify-center items-center self-center w-full`;
|
||||
|
||||
type LayoutOptionsProps = {
|
||||
numberOfPlayers: number;
|
||||
@@ -31,14 +31,16 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
selectedOrientation,
|
||||
onChange,
|
||||
}) => {
|
||||
const iconHeight = '30vmin';
|
||||
const iconWidth = '20vmin';
|
||||
const iconWidth = '21vmin';
|
||||
const iconHeight = '40vmin';
|
||||
const iconMaxWidth = '124px';
|
||||
const iconMaxHeight = '196px';
|
||||
|
||||
const renderLayoutOptions = () => {
|
||||
switch (numberOfPlayers) {
|
||||
case 1:
|
||||
return (
|
||||
<>
|
||||
<div>
|
||||
<FormControlLabel
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
@@ -58,6 +60,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
@@ -81,11 +84,12 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
/>
|
||||
}
|
||||
TouchRippleProps={{ style: { display: 'none' } }}
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
/>
|
||||
}
|
||||
label=""
|
||||
/>
|
||||
</>
|
||||
</div>
|
||||
);
|
||||
case 2:
|
||||
return (
|
||||
@@ -94,6 +98,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<TwoPlayersSameSide
|
||||
height={iconHeight}
|
||||
@@ -117,6 +122,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<TwoPlayersOppositePortrait
|
||||
height={iconHeight}
|
||||
@@ -140,6 +146,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.OppositeLandscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<TwoPlayersOppositeLandscape
|
||||
height={iconHeight}
|
||||
@@ -168,6 +175,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<ThreePlayers
|
||||
height={iconHeight}
|
||||
@@ -191,6 +199,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<ThreePlayersSide
|
||||
height={iconHeight}
|
||||
@@ -220,6 +229,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<FourPlayers
|
||||
height={iconHeight}
|
||||
@@ -243,6 +253,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Portrait}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<FourPlayersSide
|
||||
height={iconHeight}
|
||||
@@ -272,6 +283,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<FivePlayers
|
||||
height={iconHeight}
|
||||
@@ -324,6 +336,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||
value={Orientation.Landscape}
|
||||
control={
|
||||
<Radio
|
||||
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
|
||||
icon={
|
||||
<SixPlayers
|
||||
height={iconHeight}
|
||||
|
||||
@@ -20,7 +20,9 @@ import { LayoutOptions } from './LayoutOptions';
|
||||
|
||||
const MainWrapper = twc.div`w-[100dvw] h-fit pb-14 overflow-hidden items-center flex flex-col`;
|
||||
|
||||
const StartButtonFooter = twc.div`fixed bottom-4 z-1`;
|
||||
const StartButtonFooter = twc.div`w-full max-w-[548px] fixed bottom-4 z-1 items-center flex flex-col px-4 z-10`;
|
||||
|
||||
const SliderWrapper = twc.div`mx-8`;
|
||||
|
||||
const ToggleButtonsWrapper = twc.div`flex flex-row justify-between items-center`;
|
||||
|
||||
@@ -174,87 +176,93 @@ const Start = () => {
|
||||
Life Trinket
|
||||
</h1>
|
||||
|
||||
<FormControl focused={false} style={{ width: '80vw' }}>
|
||||
<FormLabel>Number of Players</FormLabel>
|
||||
<Slider
|
||||
title="Number of Players"
|
||||
max={6}
|
||||
min={1}
|
||||
aria-label="Custom marks"
|
||||
value={playerOptions?.numberOfPlayers ?? 4}
|
||||
getAriaValueText={valuetext}
|
||||
step={null}
|
||||
marks={playerMarks}
|
||||
onChange={(_e, value) => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
numberOfPlayers: value as number,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
|
||||
<Slider
|
||||
title="Starting Health"
|
||||
max={60}
|
||||
min={20}
|
||||
aria-label="Custom marks"
|
||||
value={playerOptions?.startingLifeTotal ?? 40}
|
||||
getAriaValueText={valuetext}
|
||||
step={10}
|
||||
marks={healthMarks}
|
||||
onChange={(_e, value) =>
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
startingLifeTotal: value as number,
|
||||
orientation: Orientation.Landscape,
|
||||
})
|
||||
}
|
||||
/>
|
||||
|
||||
<ToggleButtonsWrapper className="mt-4">
|
||||
<ToggleContainer>
|
||||
<FormLabel>Commander</FormLabel>
|
||||
<Switch
|
||||
checked={
|
||||
playerOptions.useCommanderDamage ??
|
||||
initialGameSettings?.useCommanderDamage ??
|
||||
true
|
||||
}
|
||||
<div className="overflow-hidden items-center flex flex-col max-w-[548px] w-full mb-8 px-4">
|
||||
<FormControl focused={false} style={{ width: '100%' }}>
|
||||
<FormLabel>Number of Players</FormLabel>
|
||||
<SliderWrapper>
|
||||
<Slider
|
||||
title="Number of Players"
|
||||
max={6}
|
||||
min={1}
|
||||
aria-label="Custom marks"
|
||||
value={playerOptions?.numberOfPlayers ?? 4}
|
||||
getAriaValueText={valuetext}
|
||||
step={null}
|
||||
marks={playerMarks}
|
||||
onChange={(_e, value) => {
|
||||
if (value) {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 4,
|
||||
startingLifeTotal: 40,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
return;
|
||||
}
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 2,
|
||||
startingLifeTotal: 20,
|
||||
numberOfPlayers: value as number,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Button
|
||||
variant="contained"
|
||||
style={{ height: '2rem' }}
|
||||
onClick={() => {
|
||||
setOpenSettingsModal(true);
|
||||
}}
|
||||
>
|
||||
<Cog /> Other settings
|
||||
</Button>
|
||||
</ToggleButtonsWrapper>
|
||||
</SliderWrapper>
|
||||
|
||||
<FormLabel>Layout</FormLabel>
|
||||
{/* <LayoutOptions
|
||||
<FormLabel className="mt-[0.7rem]">Starting Health</FormLabel>
|
||||
<SliderWrapper>
|
||||
<Slider
|
||||
title="Starting Health"
|
||||
max={60}
|
||||
min={20}
|
||||
aria-label="Custom marks"
|
||||
value={playerOptions?.startingLifeTotal ?? 40}
|
||||
getAriaValueText={valuetext}
|
||||
step={10}
|
||||
marks={healthMarks}
|
||||
onChange={(_e, value) =>
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
startingLifeTotal: value as number,
|
||||
orientation: Orientation.Landscape,
|
||||
})
|
||||
}
|
||||
/>
|
||||
</SliderWrapper>
|
||||
|
||||
<ToggleButtonsWrapper className="mt-4">
|
||||
<ToggleContainer>
|
||||
<FormLabel>Commander</FormLabel>
|
||||
<Switch
|
||||
checked={
|
||||
playerOptions.useCommanderDamage ??
|
||||
initialGameSettings?.useCommanderDamage ??
|
||||
true
|
||||
}
|
||||
onChange={(_e, value) => {
|
||||
if (value) {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 4,
|
||||
startingLifeTotal: 40,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
return;
|
||||
}
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
useCommanderDamage: value,
|
||||
numberOfPlayers: 2,
|
||||
startingLifeTotal: 20,
|
||||
orientation: Orientation.Landscape,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</ToggleContainer>
|
||||
<Button
|
||||
variant="contained"
|
||||
style={{ height: '2rem' }}
|
||||
onClick={() => {
|
||||
setOpenSettingsModal(true);
|
||||
}}
|
||||
>
|
||||
<Cog /> Other settings
|
||||
</Button>
|
||||
</ToggleButtonsWrapper>
|
||||
|
||||
<FormLabel>Layout</FormLabel>
|
||||
{/* <LayoutOptions
|
||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||
gridAreas={playerOptions.gridAreas}
|
||||
onChange={(gridAreas) =>
|
||||
@@ -266,32 +274,32 @@ const Start = () => {
|
||||
})
|
||||
}
|
||||
/> */}
|
||||
<LayoutOptions
|
||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||
selectedOrientation={playerOptions.orientation}
|
||||
onChange={(orientation) => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
orientation,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</FormControl>
|
||||
|
||||
{!isPWA && (
|
||||
<p className="text-center, max-w-[75%] text-xs text-text-primary">
|
||||
If you're on iOS, this page works better if you{' '}
|
||||
<strong>hide the toolbar</strong> or{' '}
|
||||
<strong>add the app to your home screen</strong>.
|
||||
</p>
|
||||
)}
|
||||
<LayoutOptions
|
||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||
selectedOrientation={playerOptions.orientation}
|
||||
onChange={(orientation) => {
|
||||
setPlayerOptions({
|
||||
...playerOptions,
|
||||
orientation,
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</FormControl>
|
||||
{!isPWA && (
|
||||
<p className="text-center text-xs text-text-primary w-11/12 mt-4">
|
||||
If you're on iOS, this page works better if you{' '}
|
||||
<strong>hide the toolbar</strong> or{' '}
|
||||
<strong>add the app to your home screen</strong>.
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<StartButtonFooter>
|
||||
<Button
|
||||
size="large"
|
||||
variant="contained"
|
||||
onClick={doStartGame}
|
||||
style={{ width: '90dvw' }}
|
||||
fullWidth
|
||||
>
|
||||
START GAME
|
||||
</Button>
|
||||
|
||||
@@ -22,6 +22,10 @@ export type GlobalSettingsContextType = {
|
||||
setInitialGameSettings: (initialGameSettings: InitialGameSettings) => void;
|
||||
settings: Settings;
|
||||
setSettings: (settings: Settings) => void;
|
||||
playing: boolean;
|
||||
setPlaying: (playing: boolean) => void;
|
||||
stopPlayerRandomization: boolean;
|
||||
setStopPlayerRandomization: (stopRandom: boolean) => void;
|
||||
isPWA: boolean;
|
||||
};
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@ export type PlayersContextType = {
|
||||
updatePlayer: (updatedPlayer: Player) => void;
|
||||
updateLifeTotal: (player: Player, updatedLifeTotal: number) => number;
|
||||
resetCurrentGame: () => void;
|
||||
startingPlayerIndex: number;
|
||||
setStartingPlayerIndex: (index: number) => void;
|
||||
};
|
||||
|
||||
export const PlayersContext = createContext<PlayersContextType | null>(null);
|
||||
|
||||
@@ -191,10 +191,8 @@ export const createInitialPlayers = ({
|
||||
}: InitialGameSettings): Player[] => {
|
||||
const players: Player[] = [];
|
||||
const availableColors = [...presetColors]; // Create a copy of the colors array
|
||||
const firstPlayerIndex = Math.floor(Math.random() * numberOfPlayers);
|
||||
|
||||
for (let i = 0; i <= numberOfPlayers - 1; i++) {
|
||||
const isStartingPlayer = i === firstPlayerIndex;
|
||||
const colorIndex = Math.floor(Math.random() * availableColors.length);
|
||||
const color = availableColors[colorIndex];
|
||||
|
||||
@@ -224,11 +222,11 @@ export const createInitialPlayers = ({
|
||||
usePoison: false,
|
||||
rotation,
|
||||
},
|
||||
isStartingPlayer,
|
||||
showStartingPlayer: isStartingPlayer,
|
||||
extraCounters: [],
|
||||
commanderDamage,
|
||||
hasLost: false,
|
||||
isStartingPlayer: false,
|
||||
isSide: rotation === Rotation.Side || rotation === Rotation.SideFlipped,
|
||||
};
|
||||
|
||||
players.push(player);
|
||||
|
||||
53
src/Hooks/useOrientation.ts
Normal file
53
src/Hooks/useOrientation.ts
Normal file
@@ -0,0 +1,53 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
|
||||
export interface OrientationState {
|
||||
angle: number;
|
||||
type: string;
|
||||
}
|
||||
|
||||
const defaultState: OrientationState = {
|
||||
angle: 0,
|
||||
type: 'landscape-primary',
|
||||
};
|
||||
|
||||
export default function useOrientation(
|
||||
initialState: OrientationState = defaultState
|
||||
) {
|
||||
const [state, setState] = useState(initialState);
|
||||
const [isLandscape, setIsLandscape] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
const screen = window.screen;
|
||||
let mounted = true;
|
||||
|
||||
const onChange = () => {
|
||||
if (mounted) {
|
||||
const { orientation } = screen;
|
||||
console.log(orientation);
|
||||
|
||||
if (orientation) {
|
||||
const { angle, type } = orientation;
|
||||
setState({ angle, type });
|
||||
if (type.includes('landscape')) {
|
||||
setIsLandscape(true);
|
||||
} else if (type.includes('portrait')) {
|
||||
setIsLandscape(false);
|
||||
}
|
||||
} else if (window.orientation !== undefined) {
|
||||
setState({
|
||||
angle:
|
||||
typeof window.orientation === 'number' ? window.orientation : 0,
|
||||
type: '',
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
onChange();
|
||||
|
||||
return () => {
|
||||
mounted = false;
|
||||
};
|
||||
}, [isLandscape]);
|
||||
|
||||
return { state, isLandscape };
|
||||
}
|
||||
@@ -21,11 +21,23 @@ export const GlobalSettingsProvider = ({
|
||||
const savedShowPlay = localStorage.getItem('showPlay');
|
||||
const savedGameSettings = localStorage.getItem('initialGameSettings');
|
||||
const savedSettings = localStorage.getItem('settings');
|
||||
const savedPlaying = localStorage.getItem('playing');
|
||||
|
||||
const [playing, setPlaying] = useState<boolean>(
|
||||
savedPlaying ? savedPlaying === 'true' : false
|
||||
);
|
||||
const setPlayingAndLocalStorage = (playing: boolean) => {
|
||||
setPlaying(playing);
|
||||
localStorage.setItem('playing', String(playing));
|
||||
};
|
||||
|
||||
const [showPlay, setShowPlay] = useState<boolean>(
|
||||
savedShowPlay ? savedShowPlay === 'true' : false
|
||||
);
|
||||
|
||||
const [stopPlayerRandomization, setStopPlayerRandomization] =
|
||||
useState<boolean>(false);
|
||||
|
||||
const [initialGameSettings, setInitialGameSettings] =
|
||||
useState<InitialGameSettings | null>(
|
||||
savedGameSettings ? JSON.parse(savedGameSettings) : null
|
||||
@@ -34,7 +46,13 @@ export const GlobalSettingsProvider = ({
|
||||
const [settings, setSettings] = useState<Settings>(
|
||||
savedSettings
|
||||
? JSON.parse(savedSettings)
|
||||
: { goFullscreenOnStart: true, keepAwake: true, showStartingPlayer: true }
|
||||
: {
|
||||
goFullscreenOnStart: true,
|
||||
keepAwake: true,
|
||||
showStartingPlayer: true,
|
||||
showPlayerMenuCog: true,
|
||||
useRandomStartingPlayerInterval: false,
|
||||
}
|
||||
);
|
||||
|
||||
const removeLocalStorage = async () => {
|
||||
@@ -42,6 +60,8 @@ export const GlobalSettingsProvider = ({
|
||||
localStorage.removeItem('players');
|
||||
localStorage.removeItem('playing');
|
||||
localStorage.removeItem('showPlay');
|
||||
|
||||
setPlaying(false);
|
||||
setShowPlay(false);
|
||||
};
|
||||
|
||||
@@ -148,10 +168,14 @@ export const GlobalSettingsProvider = ({
|
||||
goToStart,
|
||||
showPlay,
|
||||
setShowPlay,
|
||||
playing,
|
||||
setPlaying: setPlayingAndLocalStorage,
|
||||
initialGameSettings,
|
||||
setInitialGameSettings,
|
||||
settings,
|
||||
setSettings,
|
||||
stopPlayerRandomization,
|
||||
setStopPlayerRandomization,
|
||||
isPWA: window?.matchMedia('(display-mode: standalone)').matches,
|
||||
};
|
||||
}, [
|
||||
@@ -160,10 +184,12 @@ export const GlobalSettingsProvider = ({
|
||||
initialGameSettings,
|
||||
isFullscreen,
|
||||
isSupported,
|
||||
playing,
|
||||
release,
|
||||
request,
|
||||
settings,
|
||||
showPlay,
|
||||
stopPlayerRandomization,
|
||||
type,
|
||||
]);
|
||||
|
||||
|
||||
@@ -7,6 +7,17 @@ import { InitialGameSettings } from '../Types/Settings';
|
||||
export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
||||
const savedPlayers = localStorage.getItem('players');
|
||||
|
||||
const savedStartingPlayerIndex = localStorage.getItem('startingPlayerIndex');
|
||||
|
||||
const [startingPlayerIndex, setStartingPlayerIndex] = useState<number>(
|
||||
savedStartingPlayerIndex ? parseInt(savedStartingPlayerIndex) : -1
|
||||
);
|
||||
|
||||
const setStartingPlayerIndexAndLocalStorage = (index: number) => {
|
||||
setStartingPlayerIndex(index);
|
||||
localStorage.setItem('startingPlayerIndex', String(index));
|
||||
};
|
||||
|
||||
const [players, setPlayers] = useState<Player[]>(
|
||||
savedPlayers ? JSON.parse(savedPlayers) : []
|
||||
);
|
||||
@@ -50,9 +61,7 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
||||
return;
|
||||
}
|
||||
|
||||
const startingPlayerIndex = Math.floor(
|
||||
Math.random() * initialGameSettings.numberOfPlayers
|
||||
);
|
||||
const newStartingPlayerIndex = Math.floor(Math.random() * players.length);
|
||||
|
||||
players.forEach((player: Player) => {
|
||||
player.commanderDamage.map((damage) => {
|
||||
@@ -65,16 +74,9 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
||||
});
|
||||
|
||||
player.lifeTotal = initialGameSettings.startingLifeTotal;
|
||||
|
||||
player.hasLost = false;
|
||||
|
||||
const isStartingPlayer = player.index === startingPlayerIndex;
|
||||
|
||||
player.isStartingPlayer = isStartingPlayer;
|
||||
|
||||
if (player.isStartingPlayer) {
|
||||
player.showStartingPlayer = true;
|
||||
}
|
||||
player.isStartingPlayer = newStartingPlayerIndex === player.index;
|
||||
|
||||
updatePlayer(player);
|
||||
});
|
||||
@@ -87,8 +89,10 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
|
||||
updatePlayer,
|
||||
updateLifeTotal,
|
||||
resetCurrentGame,
|
||||
startingPlayerIndex,
|
||||
setStartingPlayerIndex: setStartingPlayerIndexAndLocalStorage,
|
||||
};
|
||||
}, [players]);
|
||||
}, [players, startingPlayerIndex]);
|
||||
|
||||
return (
|
||||
<PlayersContext.Provider value={ctxValue}>
|
||||
|
||||
@@ -6,8 +6,8 @@ export type Player = {
|
||||
commanderDamage: CommanderDamage[];
|
||||
extraCounters: ExtraCounter[];
|
||||
isStartingPlayer: boolean;
|
||||
showStartingPlayer: boolean;
|
||||
hasLost: boolean;
|
||||
isSide: boolean;
|
||||
};
|
||||
|
||||
export type PlayerSettings = {
|
||||
|
||||
@@ -15,7 +15,9 @@ export enum GameFormat {
|
||||
export type Settings = {
|
||||
keepAwake: boolean;
|
||||
showStartingPlayer: boolean;
|
||||
showPlayerMenuCog: boolean;
|
||||
goFullscreenOnStart: boolean;
|
||||
useRandomStartingPlayerInterval: boolean;
|
||||
};
|
||||
|
||||
export type InitialGameSettings = {
|
||||
|
||||
87
src/Utils/checkContrast.ts
Normal file
87
src/Utils/checkContrast.ts
Normal file
@@ -0,0 +1,87 @@
|
||||
type RGBA = {
|
||||
red: number;
|
||||
green: number;
|
||||
blue: number;
|
||||
alpha: number;
|
||||
};
|
||||
|
||||
export const hexToRgb = (hex: string): RGBA => {
|
||||
hex = hex.replace(/^#/, '');
|
||||
let alpha = 255;
|
||||
|
||||
if (hex.length === 8) {
|
||||
alpha = parseInt(hex.slice(6, 8), 16);
|
||||
hex = hex.substring(0, 6);
|
||||
}
|
||||
|
||||
if (hex.length === 4) {
|
||||
alpha = parseInt(hex.slice(3, 4).repeat(2), 16);
|
||||
hex = hex.substring(0, 3);
|
||||
}
|
||||
|
||||
if (hex.length === 3) {
|
||||
hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2];
|
||||
}
|
||||
|
||||
const num = parseInt(hex, 16);
|
||||
const red = num >> 16;
|
||||
const green = (num >> 8) & 255;
|
||||
const blue = num & 255;
|
||||
|
||||
return { red, green, blue, alpha };
|
||||
};
|
||||
|
||||
export const luminance = (a: number, b: number) => {
|
||||
const l1 = Math.max(a, b);
|
||||
const l2 = Math.min(a, b);
|
||||
return (l1 + 0.05) / (l2 + 0.05);
|
||||
};
|
||||
|
||||
export const rgbContrast = (a: RGBA, b: RGBA) => {
|
||||
return luminance(relativeLuminance(a), relativeLuminance(b));
|
||||
};
|
||||
|
||||
// calculate the color contrast ratio
|
||||
export const checkContrast = (hexC1: string, hexC2: string) => {
|
||||
const color1rgb = hexToRgb(hexC1);
|
||||
const color2rgb = hexToRgb(hexC2);
|
||||
|
||||
const contrast = rgbContrast(color1rgb, color2rgb);
|
||||
|
||||
if (contrast >= 7) {
|
||||
return 'AAA';
|
||||
}
|
||||
|
||||
if (contrast >= 4.5) {
|
||||
return 'AA';
|
||||
}
|
||||
|
||||
if (contrast >= 3) {
|
||||
return 'AA Large';
|
||||
}
|
||||
|
||||
return 'Fail';
|
||||
};
|
||||
|
||||
// red, green, and blue coefficients
|
||||
const rc = 0.2126;
|
||||
const gc = 0.7152;
|
||||
const bc = 0.0722;
|
||||
// low-gamma adjust coefficient
|
||||
const lowc = 1 / 12.92;
|
||||
|
||||
function adjustGamma(input: number) {
|
||||
return Math.pow((input + 0.055) / 1.055, 2.4);
|
||||
}
|
||||
|
||||
export const relativeLuminance = (rgb: RGBA) => {
|
||||
const rsrgb = rgb.red / 255;
|
||||
const gsrgb = rgb.green / 255;
|
||||
const bsrgb = rgb.blue / 255;
|
||||
|
||||
const r = rsrgb <= 0.03928 ? rsrgb * lowc : adjustGamma(rsrgb);
|
||||
const g = gsrgb <= 0.03928 ? gsrgb * lowc : adjustGamma(gsrgb);
|
||||
const b = bsrgb <= 0.03928 ? bsrgb * lowc : adjustGamma(bsrgb);
|
||||
|
||||
return r * rc + g * gc + b * bc;
|
||||
};
|
||||
@@ -2,8 +2,18 @@
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
||||
|
||||
html {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
body {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
html,
|
||||
body {
|
||||
height: 100%;
|
||||
position: relative;
|
||||
background-color: theme('colors.background.default');
|
||||
margin: 0;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
|
||||
|
||||
@@ -2,10 +2,57 @@
|
||||
import tailwindcssGridAreas from '@savvywombat/tailwindcss-grid-areas';
|
||||
import type { Config } from 'tailwindcss';
|
||||
|
||||
export const baseColors = {
|
||||
primary: {
|
||||
main: '#3E7D78',
|
||||
dark: '#2D5F5B',
|
||||
},
|
||||
secondary: {
|
||||
main: '#284F4C',
|
||||
dark: '#1B3B38',
|
||||
},
|
||||
background: {
|
||||
default: '#08253B',
|
||||
backdrop: 'rgba(0, 0, 0, 0.3)',
|
||||
settings: 'rgba(20, 20, 0, 0.9)',
|
||||
},
|
||||
icons: {
|
||||
dark: '#00000080',
|
||||
light: '#ffffff4f',
|
||||
},
|
||||
text: {
|
||||
primary: '#F5F5F5',
|
||||
secondary: '#76A6A5',
|
||||
},
|
||||
action: {
|
||||
disabled: '#234A47',
|
||||
},
|
||||
common: {
|
||||
white: '#F9FFE3',
|
||||
black: '#000000',
|
||||
},
|
||||
lifeCounter: {
|
||||
text: 'rgba(0, 0, 0, 0.4)',
|
||||
lostWrapper: '#000000',
|
||||
},
|
||||
interface: {
|
||||
loseButton: {
|
||||
background: '#43434380',
|
||||
},
|
||||
recentDifference: {
|
||||
background: 'rgba(255, 255, 255, 0.6);',
|
||||
text: '#333333',
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
/** @type {import('tailwindcss').Config} */
|
||||
export default {
|
||||
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
|
||||
theme: {
|
||||
screens: {
|
||||
modalSm: '548px',
|
||||
},
|
||||
extend: {
|
||||
gridTemplateAreas: {
|
||||
onePlayerLandscape: ['player0 player0'],
|
||||
@@ -37,44 +84,7 @@ export default {
|
||||
'player0 player4 player4 player4 player4 player5 player5 player5 player5 player3',
|
||||
],
|
||||
},
|
||||
colors: {
|
||||
primary: {
|
||||
main: '#7F9172',
|
||||
dark: '#57654F',
|
||||
},
|
||||
secondary: {
|
||||
main: '#5E714C',
|
||||
},
|
||||
background: {
|
||||
default: '#495E35',
|
||||
backdrop: 'rgba(0, 0, 0, 0.3)',
|
||||
settings: 'rgba(20, 20, 0, 0.9)',
|
||||
},
|
||||
text: {
|
||||
primary: '#F5F5F5',
|
||||
secondary: '#b3b39b',
|
||||
},
|
||||
action: {
|
||||
disabled: '#5E714C',
|
||||
},
|
||||
common: {
|
||||
white: '#F9FFE3',
|
||||
black: '#000000',
|
||||
},
|
||||
lifeCounter: {
|
||||
text: 'rgba(0, 0, 0, 0.4)',
|
||||
lostWrapper: '#00000070',
|
||||
},
|
||||
interface: {
|
||||
loseButton: {
|
||||
background: '#43434380',
|
||||
},
|
||||
recentDifference: {
|
||||
background: 'rgba(255, 255, 255, 0.6);',
|
||||
text: '#333333',
|
||||
},
|
||||
},
|
||||
},
|
||||
colors: baseColors,
|
||||
keyframes: {
|
||||
fadeOut: {
|
||||
'0%': {
|
||||
@@ -95,15 +105,4 @@ export default {
|
||||
},
|
||||
plugins: [tailwindcssGridAreas],
|
||||
} satisfies Config;
|
||||
|
||||
// const fadeOut = keyframes`
|
||||
// 0% {
|
||||
// opacity: 1;
|
||||
// }
|
||||
// 33% {
|
||||
// opacity: 0.6;
|
||||
// }
|
||||
// 100% {
|
||||
// opacity: 0;
|
||||
// }
|
||||
// `;
|
||||
// #98FF98
|
||||
|
||||
@@ -1,9 +1,19 @@
|
||||
import { defineConfig } from 'vite';
|
||||
import react from '@vitejs/plugin-react-swc';
|
||||
import { defineConfig } from 'vite';
|
||||
import { VitePWA } from 'vite-plugin-pwa';
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
plugins: [
|
||||
react(),
|
||||
VitePWA({
|
||||
registerType: 'autoUpdate',
|
||||
workbox: {
|
||||
clientsClaim: true,
|
||||
skipWaiting: true,
|
||||
},
|
||||
}),
|
||||
],
|
||||
build: {
|
||||
minify: 'esbuild',
|
||||
rollupOptions: {
|
||||
|
||||
Reference in New Issue
Block a user