forked from external-repos/squoosh
Predictable initial blob position
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@@ -36,35 +36,95 @@ interface CircleBlobPointState {
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endPoint: BlobPoint;
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}
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/** Bezier points for a seven point circle, to 3 decimal places */
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const sevenPointCircle: BlobPoint[] = [
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[-0.304, -1, 0, -1, 0.304, -1],
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[0.592, -0.861, 0.782, -0.623, 0.972, -0.386],
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[1.043, -0.074, 0.975, 0.223, 0.907, 0.519],
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[0.708, 0.769, 0.434, 0.901, 0.16, 1.033],
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[-0.16, 1.033, -0.434, 0.901, -0.708, 0.769],
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[-0.907, 0.519, -0.975, 0.223, -1.043, -0.074],
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[-0.972, -0.386, -0.782, -0.623, -0.592, -0.861],
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];
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/** Start points, for the shape we use in prerender */
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const startPoints: BlobPoint[][] = [
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[
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[-0.232, -1.029, 0.073, -1.029, 0.377, -1.029],
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[0.565, -1.098, 0.755, -0.86, 0.945, -0.622],
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[0.917, -0.01, 0.849, 0.286, 0.782, 0.583],
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[0.85, 0.687, 0.576, 0.819, 0.302, 0.951],
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[-0.198, 1.009, -0.472, 0.877, -0.746, 0.745],
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[-0.98, 0.513, -1.048, 0.216, -1.116, -0.08],
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[-0.964, -0.395, -0.774, -0.633, -0.584, -0.871],
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],
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[
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[-0.505, -1.109, -0.201, -1.109, 0.104, -1.109],
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[0.641, -0.684, 0.831, -0.446, 1.02, -0.208],
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[1.041, 0.034, 0.973, 0.331, 0.905, 0.628],
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[0.734, 0.794, 0.46, 0.926, 0.186, 1.058],
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[-0.135, 0.809, -0.409, 0.677, -0.684, 0.545],
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[-0.935, 0.404, -1.002, 0.108, -1.07, -0.189],
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[-0.883, -0.402, -0.693, -0.64, -0.503, -0.878],
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],
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[
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[-0.376, -1.168, -0.071, -1.168, 0.233, -1.168],
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[0.732, -0.956, 0.922, -0.718, 1.112, -0.48],
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[1.173, 0.027, 1.105, 0.324, 1.038, 0.621],
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[0.707, 0.81, 0.433, 0.943, 0.159, 1.075],
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[-0.096, 1.135, -0.37, 1.003, -0.644, 0.871],
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[-0.86, 0.457, -0.927, 0.161, -0.995, -0.136],
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[-0.87, -0.516, -0.68, -0.754, -0.49, -0.992],
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],
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[
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[-0.309, -0.998, -0.004, -0.998, 0.3, -0.998],
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[0.535, -0.852, 0.725, -0.614, 0.915, -0.376],
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[1.05, -0.09, 0.982, 0.207, 0.915, 0.504],
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[0.659, 0.807, 0.385, 0.939, 0.111, 1.071],
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[-0.178, 1.048, -0.452, 0.916, -0.727, 0.784],
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[-0.942, 0.582, -1.009, 0.285, -1.077, -0.011],
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[-1.141, -0.335, -0.951, -0.573, -0.761, -0.811],
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],
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];
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/*
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// Should it be needed, here's how the above was created:
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function createBezierCirclePoints(points: number): BlobPoint[] {
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const anglePerPoint = 360 / points;
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const matrix = new DOMMatrix();
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const point = new DOMPoint();
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const controlDistance = (4 / 3) * Math.tan(Math.PI / (2 * points));
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return Array.from({ length: points }, (_, i) => {
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point.x = -controlDistance;
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point.y = -1;
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const cp1 = point.matrixTransform(matrix);
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point.x = 0;
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point.y = -1;
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const p = point.matrixTransform(matrix);
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point.x = controlDistance;
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point.y = -1;
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const cp2 = point.matrixTransform(matrix);
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const basePoint: BlobPoint = [cp1.x, cp1.y, p.x, p.y, cp2.x, cp2.y];
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matrix.rotateSelf(0, 0, anglePerPoint);
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return basePoint;
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});
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}
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*/
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class CircleBlob {
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private animStates: CircleBlobPointState[] = [];
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constructor(points: number) {
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const anglePerPoint = 360 / points;
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const matrix = new DOMMatrix();
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const point = new DOMPoint();
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const controlDistance = (4 / 3) * Math.tan(Math.PI / (2 * points));
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for (let i = 0; i < points; i++) {
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point.x = -controlDistance;
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point.y = -1;
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const cp1 = point.matrixTransform(matrix);
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point.x = 0;
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point.y = -1;
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const p = point.matrixTransform(matrix);
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point.x = controlDistance;
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point.y = -1;
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const cp2 = point.matrixTransform(matrix);
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const basePoint: BlobPoint = [cp1.x, cp1.y, p.x, p.y, cp2.x, cp2.y];
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this.animStates.push({
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basePoint,
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pos: 0,
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duration: randomDuration(),
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startPoint: randomisePoint(basePoint),
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endPoint: randomisePoint(basePoint),
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});
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matrix.rotateSelf(0, 0, anglePerPoint);
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}
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constructor(
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basePoints: BlobPoint[],
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startPoints: BlobPoint[] = basePoints.map((point) => randomisePoint(point)),
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) {
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this.animStates = basePoints.map((basePoint, i) => ({
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basePoint,
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pos: 0,
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duration: randomDuration(),
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startPoint: startPoints[i],
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endPoint: randomisePoint(basePoint),
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}));
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}
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frame(timeDelta: number): BlobPoint[] {
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@@ -92,7 +152,10 @@ const rotationTime = 120000;
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class CentralBlobs {
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private rotatePos: number = 0;
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private blobs = Array.from({ length: 4 }, () => new CircleBlob(7));
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private blobs = Array.from(
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{ length: 4 },
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(_, i) => new CircleBlob(sevenPointCircle, startPoints[i]),
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);
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draw(
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ctx: CanvasRenderingContext2D,
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@@ -172,6 +235,7 @@ export function startBlobAnim(canvas: HTMLCanvasElement) {
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deltaMultiplier = Math.max(0, deltaMultiplier - deltaMultiplierStep);
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if (deltaMultiplier === 0) {
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animating = false;
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console.log(centralBlobs);
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return;
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}
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} else if (deltaMultiplier !== 1) {
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