forked from external-repos/LifeTrinket
109 lines
2.3 KiB
TypeScript
109 lines
2.3 KiB
TypeScript
import { Player } from '../../Types/Player';
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import Settings from './Settings';
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import styled from 'styled-components';
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import { css } from 'styled-components';
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import { Rotation } from '../../Types/Player';
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import { Button } from '@mui/material';
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const PlayerMenuWrapper = styled.div<{
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rotation: Rotation;
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}>`
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display: flex;
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flex-direction: column;
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position: absolute;
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width: 100%;
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height: 100%;
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background-color: rgba(20, 20, 20, 0.9);
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align-items: center;
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justify-content: center;
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z-index: 2;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return;
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}
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return css`
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rotate: ${props.rotation}deg;
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`;
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}};
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`;
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const CloseButton = styled.div<{
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rotation: Rotation;
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}>`
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position: absolute;
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top: 15%;
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right: 5%;
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z-index: 9999;
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border: none;
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outline: none;
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cursor: pointer;
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background-color: transparent;
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${(props) => {
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if (props.rotation === Rotation.Side) {
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return css`
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rotate: ${props.rotation - 180}deg;
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top: 5%;
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right: auto;
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left: 5%;
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`;
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} else if (props.rotation === Rotation.SideFlipped) {
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return css`
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rotate: ${props.rotation - 180}deg;
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top: auto;
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left: auto;
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bottom: 5%;
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right: 5%;
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`;
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}
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}}
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`;
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type PlayerMenuProps = {
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player: Player;
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opponents: Player[];
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onPlayerChange: (updatedPlayer: Player) => void;
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setShowPlayerMenu: (showPlayerMenu: boolean) => void;
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resetCurrentGame: () => void;
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};
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const PlayerMenu = ({
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player,
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opponents,
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onPlayerChange,
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setShowPlayerMenu,
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resetCurrentGame,
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}: PlayerMenuProps) => {
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const handleOnClick = () => {
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setShowPlayerMenu(false);
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};
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return (
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<PlayerMenuWrapper rotation={player.settings.rotation}>
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<CloseButton rotation={player.settings.rotation}>
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<Button
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style={{
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padding: '0 8px',
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minWidth: '0',
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}}
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variant="outlined"
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onClick={handleOnClick}
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>
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X
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</Button>
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</CloseButton>
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<Settings
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player={player}
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onChange={onPlayerChange}
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opponents={opponents}
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resetCurrentGame={resetCurrentGame}
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/>
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</PlayerMenuWrapper>
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);
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};
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export default PlayerMenu;
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