import { Player } from '../../Types/Player'; import Settings from './Settings'; import styled from 'styled-components'; import { css } from 'styled-components'; import { Rotation } from '../../Types/Player'; import { Button } from '@mui/material'; const PlayerMenuWrapper = styled.div<{ rotation: Rotation; }>` display: flex; flex-direction: column; position: absolute; width: 100%; height: 100%; background-color: rgba(20, 20, 20, 0.9); align-items: center; justify-content: center; z-index: 2; ${(props) => { if ( props.rotation === Rotation.SideFlipped || props.rotation === Rotation.Side ) { return; } return css` rotate: ${props.rotation}deg; `; }}; `; const CloseButton = styled.div<{ rotation: Rotation; }>` position: absolute; top: 15%; right: 5%; z-index: 9999; border: none; outline: none; cursor: pointer; background-color: transparent; ${(props) => { if (props.rotation === Rotation.Side) { return css` rotate: ${props.rotation - 180}deg; top: 5%; right: auto; left: 5%; `; } else if (props.rotation === Rotation.SideFlipped) { return css` rotate: ${props.rotation - 180}deg; top: auto; left: auto; bottom: 5%; right: 5%; `; } }} `; type PlayerMenuProps = { player: Player; opponents: Player[]; onPlayerChange: (updatedPlayer: Player) => void; setShowPlayerMenu: (showPlayerMenu: boolean) => void; resetCurrentGame: () => void; }; const PlayerMenu = ({ player, opponents, onPlayerChange, setShowPlayerMenu, resetCurrentGame, }: PlayerMenuProps) => { const handleOnClick = () => { setShowPlayerMenu(false); }; return ( ); }; export default PlayerMenu;